
PlayStation 2 Critic Reviews
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68
Metascore
Mixed or Average
positive
4(25%)
mixed
11(69%)
negative
1(6%)
Showing 16 Critic Reviews
82
Keep in mind though that the sole focus of this game is on the battle elements, which, for most people, should be good news.
80
High time demands put on the gamer by the "no saves in dungeons" design... won't bother hardcore fans but may tax the patience of the more casual fan.
75
I liked the battle system, and the magic scheme was much more robust than I expected, but in the end this game came off as little more than an RPG that tried to be epic, but fell short. [Nov 2002, p.126]
75
I could only recommend the Xtreme version of the series to diehard Game Arts fans and hyper active fantasy guys who have more than their fair share of free time.
70
A Grandia worth playing, it just fails to reach that level of Square.
70
Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
70
Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesn’t offer a complete RPG package.
70
Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
70
It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
69
Unfortunately, while they are GrX’s greatest trait, the battles are also GrX’s biggest weakness. The problem is there are simply too many of them.