
PC Critic Reviews
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49
Metascore
Generally Unfavorable
positive
1(5%)
mixed
11(58%)
negative
7(37%)
Showing 19 Critic Reviews
Jun 30, 2011
75
Gashasp: The Monster Slayer reminds me a little of each Prince of Persia, God of War, and Conan the Barbarian, all mixed together to make a pretty nice combination. Once you get a hang of all of the controls, and are able to recognize intractable objects, or even avoidable situations, the game plays so smoothly it's like watching a movie. With its mix of strategy, faced paced action, and attractive visuals, this game is a great buy.
May 12, 2011
70
Garshasp is an immature but good game. It's a beginning title with some production problems, but overall worth his cost.
May 18, 2011
55
Garshasp shows some sign of promise, but these are soon worn thin as you trudge your way through bugs, frame rate issues, camera hiccups and only about 3 hours of gameplay. With a little more care and attention this could have been a pleasant surprise. Instead Garshasp: The Monster Slayer will leave you feeling out of pocket.
May 20, 2011
54
This game is short, and it pales in comparison to bigger-budget titles.
Jul 29, 2011
52
Garshasp: The Monster Slayer has nothing to keep you playing for hours. The camera sucks, the fights are boring and there is not enough story.
May 12, 2011
50
Garshasp: The Monster Slayer has monstrous ambitions, but it doesn't deliver where it counts.
May 31, 2011
50
The story is where the game had an advantage, but unfortunately it drops the ball with the weird narration, lack of dialogue, and limited cutscenes.
Jun 1, 2011
50
Everything they've thrown in says "look what we can do" - and that' a sentiment New Zealanders can probably appreciate more than most.
Jun 14, 2011
50
Dead Mage Studio took on a huge challenge in creating a compelling combat action game. They succeed in picking an interesting and mostly untouched mythology, but it's a shame that it's bogged down with a lack of polish and glitches.
Jul 1, 2011
50
Garshasp emulates some of God of War's traits quite successfully but it's the core elements of the gameplay – like collision detection during combat – that the developer stumbled over. [June 2011, p.70]