
Wii User Reviews
Filter by platform
8.5
User score
Generally Favorable
positive
41(82%)
mixed
7(14%)
negative
2(4%)
Showing 21 User Reviews
Feb 18, 2025
10
Yes this game is flawed its controls are bad there isn't a good combat in the game but this is one of those games that after playing you will say i am happy that i discovered this game before dying its a unique so special a game unlike I have never played before its like a piece so hidden away from public eyes discovering it is like an age old treasure and I'm pretty sure there are lot of people out there who come now and then search about this game because of it
the ambience in this game is so emotionally evoking you don't wanna miss it i would say its my favorite game actually yeah it is
Feb 3, 2023
8
Cuando me pasé y analicé Fragile Dreams hace 3 años no fui muy justo con la nota porque creo que no merece solamente un 8. Habiéndolo rejugado recientemente (cosa rara que rejuegue títulos) puedo decir sin problemas que para mí, se acerca más al sobresaliente que al notable. Uno de los apartados gráficos más bonitos de toda la Wii, representando a la perfección todo ese Japón post-apocalíptico, un uso de las luces y sombras soberbio, una historia donde la pérdida y la ausencia siempre están presentes de una manera muy poética, unos coleccionables que te dan en el corazón con las memorias que contienen de todos aquellos que ya no están, un protagonista que a pesar de ver todo perdido sigue adelante aferrándose a la esperanza, una BSO melancólica que casa a la perfección con el título, unos personajes muy carismáticos... Quizá su combate no sea el más acertado del mundo, y las armas se rompan con demasiada facilidad pero no dejas de ser un niño en un mundo devastado, una mirada diferente al mundo de los videojuegos. Pura poesía
Jul 24, 2020
7
The game is great as a story, but sometimes bad as a game. Sometimes strange lvl-design, backtracking and a non-destructive combat system. But if you have Wii, I recommend trying it.
Jun 29, 2020
10
Truly an amazing game.. agter all these years... still tear up with it. The extras are truly amazing
May 4, 2020
9
This is one of the most beautiful games in more ways than one. The graphics, story, themes, and atmosphere are so beautiful done that this game will stick with you for many years after playing it. While the gameplay is less than ideal (you can literally defeat the end boss with sticks you found at the beginning of the game) and the ending is pretty corny, this game is truly an 'experience'. It carries stage themes of the nature of AI, how humanity hides their true feelings, and how people truly are different on the inside really digging into the core theme of 'what makes us what we are?' in a quiet and solemn way. It almost makes me mad how the controls are less than ideal and the leveling and weapon mechanics are so odd, otherwise this could have been a perfect game.
Aug 2, 2019
8
Spectacular sound, detailed graphics and an exciting plot. Fragile Dreams is unlike anything you've ever played and that's great. The only flaw is the bad camera, which mainly makes fighting difficult. But the game is so ingenious that it does not lose its shine. Unfortunately no Spanish subtitles.
Apr 24, 2019
7
If not for the poor but serviceable combat and sometimes annoying backtracking this game will be easily a 9, so let's have that out of the way. It's kind of hard to put in words what makes this game so special, at first I was reluctant and I was playing this game just to play something before a "big" game but soon enough I was enjoying myself so much within its sad yet beautiful world. I thought that I will hate the characters and never bother with its story but once again I was so wrong, it was like playing something that Makoto Shinkai (5 centimeters per second, Your Name) would write and direct, it is filled with melancholic and genuinely beautiful moments, so its kind of sad that Director/Writer/Producer Kentaro Kawashima didn't make another thing afterward (Surely because of bad sales, which is a shame to us all) because he has a lot of potential and this game shows the passion and soul that he put into it. It has a lot of unrefined mechanics that maybe felt too gimmicky in its time but I think they aged very well, say resting in bonfires, unveil the story of the world with cryptic but optional drawings/messages, items that tell stories within themselves that may or may not be relevant to the main plot, Do this rings a bell? Speaking of stories through items, I loved to explore its world just to find those items and go to the nearest bonfire and listen to its story, a lot of them were trivial but interesting but quite a few were truly amazing, longing and feeling for its characters. Also, another thing that is really amazing was the soundtrack composed by Riei Saito, it's not perfect but it hits you and hits you hard, its also sad that it seems that this was her last major composer role. I really want to speak a lot of what I loved of this game but it's better if you try it by yourself, again, is by no means perfect, if only for the combat and some annoyances this would be tons times better, but I say that if you like Nier, Drakengard, Makoto Shinkai and even Dark Souls (if only just for the mood) please take a look of this game, and maybe just maybe we can give these amazing creators another chance to truly shine like the moon.
May 3, 2017
9
I give a 9 to this game because even when the controls and camera was my worst enemy sometimes, the concept and the history driven me to continue and have one of the best experiences with a videogame I ever had.
Mar 22, 2014
10
I liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers and treated the utilization as a skill set. The story was extremely linear, but heartfelt or sentimental and allegorical, touching on themes of human emotion, relationships, memories, and loneliness. Some of the battles are extremely hard, and the puzzles are mid-grade, making the game a decent challenge. The character and environment designs were some of the most beautiful while simple, and emotional in video games to date. What I didn't like about this game was how short it was and how you had to go back to the same areas several times for the story to progress. Some areas that you think you're going to explore more later in the game, lose their access for good. Overall, I give this game a 10 because of it's ingenuity in use of controller/equipment, style, and for being a game that did it's best to avoid the end of the spectrum known as emotionless shooter.
Dec 8, 2013
10
Simplesmente fantástico. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. Muito bom mesmo o jogo.
Apr 7, 2013
8
Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. Definitely one of those titles making a strong point about games being art. The combat feels a bit clumsy (in a Resident Evil-ish way) and as the game nears its finale, it gets ridiculously stretched with lots of pointlessly long corridors, especially when combined with backtracking. This last quarter (time wise it's more like a third) of the game is by far its weakest part and sans a few strong moments feels more like a necessary evil on players way to the finale, which itself is fine, though not among the strongest parts of the game either. If you're like me and look for new and interesting experiences in games and, don't miss out on this one, its rough edges are definitely worth it. (Played on Dolphin emulator with x360 gamepad mapped LT for A, RT for B, Rstick for wiimotion.)
Feb 28, 2013
6
A good rpg for the wii,but the game-play was kinda boring!!! There's a lot of slow ladders and cracked floors that take 1 minute of game-play doing nothing.
Oct 4, 2012
10
The fact that this game exists gives me hope for the future of videogames. It sets out to be a lonesome, Solemn, retrospective piece and achieves exactly that. Without a doubt the most unique and connecting game I have played this gen.
Mar 19, 2012
10
A truly excellent, criminally underrated game, sure the gameplay may not be the greatest, but that's not what Fragile is trying to impress you with. The story, music, atmosphere, and art direction are where it's at here, and it's all masterful. If you want a beautiful, emotional game with a post-apocalypse actually worth caring about, you need not look any further than Fragile Dreams.
Nov 20, 2011
9
A new generation beauty with a wonderful synopsis and ost. A beautifully designed game, like reading a book, a unique adventure. Although it is not for everyone because it has a strong focus on enjoying the beauty rather than exciting battles is a unique game that no person who is deemed Wii player must lose.
Aug 9, 2011
9
Don't get me wrong, this game is not flawless in all aspects, but in one word it is beautiful. Fragile Dreams is set where a scientist has created 'something' which allows him to understand people's emotions, however, all he could hear were bad things, many about him. This caused him to create an experiment, and one night, when all went to sleep, they never awoke, apart from a few lucky people. The world was now an empty barren land, and Seto leaves his home after becoming lonely, after the death of his Grandfather, leaving him completely alone in silence, with no one to talk to. If you have any feelings, this game will make you extremely sad or possibly cry. As Seto journeys around he sometimes stumbles across other people, but one being a robot and the other being a ghost, only one is a real person. The game is just lovely, but there are massive flaws with the combat which will mean you will wish to avoid it at almost all costs. The Critic's in my opinion are harsh. In another's opinion, they could be right. In another's, they could be generous. Your liking of this game will completely depend if you prefer the beautiful landscapes and art along with one of (or possibly the best and definitely most sad) the greatest story-lines ever composed by anyone, or more of a substance person who loves the fights and the RPGish elements. For me, this is a near perfect game, because although the flaws are so obviously evident, the story-line makes up for the flaws and more in this saddening, heart wrenching tale.
Jul 7, 2011
9
Fragile Dreams is possibly the first game to make me cry. I may have had to punch a wall afterwards to prove my masculinity (Thank you, Y-chromosome), but during the 10-15 hours of gameplay I threw my manliness to the wind and bawled like a champ.
Forgoing the usual giant mecha-robots seen in Japanese games, Fragile Dreams is a beautiful and sad exploration in to what it means to be human. With subject matter ranging from isolation, desperation, insanity, sexuality and our innate need for companionship, FD's tragic beauty is apparent in every facet of its presentation. The long, echoing, deserted landscapes create a unique feeling not often seen in games.
The story and its characters surprisingly come off as relatable and real for the most part. While the main character (Seto) cries in every other cutscene, the needy bugger really does endear himself. With the death of his possibly pedophilic grandfather, Seto ventures into the ruins of humanity to search for another living soul. Setos upbringing (living in a single room with an old man for 15 years) does make for an interesting character development. Having never seen another human being, or anything outside his house Setos ignorance to what 'electricity' is really does make him feel like a real person.
The ending falls prey to the over dramatics seen in most Japanese media with a dramatic "YOU CAN'T DEFEAT THE POWER OF HEART/FRIENDSHIP/LOVE/TEAMWORK/CAPTAIN PLANET" speech, but for the most part stays true to its humble story of a loneliness. The gamplay ****. The wii suffers from the lack of a second joystick to control the camera as usual. In combat, you're better off praying to your deity of choice that your attack will hit then relying on being able to see depth. The combat itself is simple, fitting the game. Here's a stick, go whack things with it. Later in the game, you get bigger sticks or oddly shaped sticks, but you're just going to be whacking things the same way.
My main issue is with the menu interface. Going for a diablo-esq inventory screen, you have to play a frustrating home-made tetris game to fit your candies and sticks in your pack until you can return to a savepoint/bonfire to store things. And when you do, you have to wait for Seto to repeat the same f*n line about wanting to sleep and tell a chicken-headed merchant to piss off before you can move your stick.
Another example is with the map. Rather than a traditional map, the player is shown a map drawn BY Seto. While charming and cute, when trying to figure out which long hallway to run down, seeing Setos drawings of cats (..yea, i don't get why either) doesn't help. But that's what kind of game this is. Tri-Crescendo were clearly aiming for style over substance and FD has more style then the winner of the Pimp King title at the international sex-workers convention. With one of the most novel aesthetics and story, you can easily forgive the shoddy interface and combat. Just don't be expecting balls-to-the-wall **** replay **** an absence of ****-erotica... Now, I'm going back to punch that wall.
Apr 29, 2011
9
this is a game with weak gameplay but with a great art style and story it has a strong atmosphere that does make you feel lonely, its like a horror rpg game with a great sound track
Apr 3, 2011
10
This is probably the best example of mixing gaming and poetry, aside from Ico and Shadow of the Colossus. Fragile is the tale of a young boy left to his own device in a world devoid of humans after the death of his grandfather. It could seem like a strange mix of action and survival horror at first, but then you will notice how all of it is about the atmosphere: you find objects that tell you about dead people's emotions and last moments, manage to know some extremely interesting and endearing characters and explore many unique places in your quest to reclaim your humanity. The game was extremely sad sometimes, but by the ending credits I was happy to have been part of its world.
Dec 21, 2010
5
A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. It's just that the gameplay isn't there. Clunky combat and, towards the end, some truly horrible and mundane level designs. Brilliant story but shame about the game.