85
After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
70
Lots of new fun guns, but it's a bit too short.
49
A big disappointment. [Christmas 2011, p.113]
8
algo lineal para mi gusto pero el ambiente , la historia y el final con todo en lo que puede llegar a afectar a la partida principal hace que me haya gustado mucho
10
When all the business in Mojave Wasteland that could've been taken care of had been taken care of, I had only one way to go - enter the Divide. I had heard a lot about this place from different people... well, maybe not necessarily people per se, as flying brains, ghouls, and super mutants also happened to know a thing or two about this place, and they all kept mentioning this other mysterious "courier". From the very beginning, the whole ordeal felt different and intriguing - the walls, wooden boards, wrecked car parts were marked by these ominous messages, all, seemingly, directed at me, a "courier", but how was it possible? How could anyone know I would eventually come to this place? On the other hand, I'm not the only "courier" roaming the post-nuclear wastelands... right? I swiftly forgot about all of that when I found myself in some sort of a military bunker, which, despite being quite wrecked, seemed to be utilized to its full capacity not so long ago. But it wasn't even about WHERE I found MYSELF, but WHAT I found INSIDE shortly after my arrival. You see, at first I wasn't a fan of the Riot Gear, despite it proudly embellishing the cover of Fallout: New Vegas. I found it to be inferior to the powerful energy the Power Armor was exuding on the cover of Fallout 3. But to know something to be recognizable and famous, automatically, on some deep primal level, makes you want it. And you can be damn sure I wanted this gear. Unfortunately, no one was selling it and I couldn't find a single dead NCR Veteran Ranger, further proving the point of the effectiveness of their gear, I guess. I was even considering sneakily and "accidentaly" unaliving one to finally get my hands on the coveted garment, but either because of my high moral principles or fear of damaging the armor, I opted out of such a dishonorable **** can imagine my felicity upon seeing the Riot Gear as a purchasable item in the Commissary terminal. "I love this DLC!" I thought as I was putting on the brand-new Riot **** the landscape of Hopeville's ruins welcomed me when I finally left the bunker and stepped out into the very heart of The Divide for the first time, I realized what made me fall in love with the Fallout franchise in general and Fallout 3 in particular, and what had been missing in New Vegas up until that moment. While the Mojave Desert, the Big Empty, the Zion Canyon, and The Sierra Madre are all undoubtedly great, interesting, atmospheric, and immersive locations on their own, offering a wide variety of scenes to entertain your eyes and enrich your soul, they don't necessarily make you feel like a lone wanderer in a post-apocalyptic world due to the lack of urban areas the ruins of which could play the role of a constant reminder of what took place 200 years ago (even the Freeside is too "alive" and well-preserved - I bet there are districts in the world right now that don't look much better). Well, that's where Hopeville, the Hight Road, and the Divide as a whole come into play, finally scratching that itch, completing the spectrum of emotions one might expect a Fallout game to provide. The Divide is definitely the most "Fallout" place out of all places in New Vegas, and it's not just because of destroyed buildings and collapsed bridges embellishing the horizon: the flying spherical robot displaying signs of consciousness, people burnt by radiation, wearing armor made from traffic signs and whatnot, trying to kill every unwelcome visitor (such as me) with seemingly every weapon there is (ranging from sledgehammers and flare guns to Blades of the West, plasma casters, and heavy incinerators), and of course, nuclear warheads lying around like Christmas gifts under the tree waiting for you to unwrap them with your laser detonator - all of that is responsible for providing you with the ultimate F A L L O U T experience. Ah, and of course, the ability to send nuclear missiles into the sky was the cherry on top.
10
Best dlc ever
Fallout: New Vegas - Lonesome Road
Released On:
Sep 20, 2011
Metascore
Mixed or Average
63
User score
Generally Favorable
7.7
My Score
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Metascore
Mixed or Average
19% Positive
3 Reviews
3 Reviews
75% Mixed
12 Reviews
12 Reviews
6% Negative
1 Review
1 Review
Jan 23, 2012
85
After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
User score
Generally Favorable
66% Positive
65 Ratings
65 Ratings
28% Mixed
28 Ratings
28 Ratings
6% Negative
6 Ratings
6 Ratings
Jul 22, 2025
10
When all the business in Mojave Wasteland that could've been taken care of had been taken care of, I had only one way to go - enter the Divide. I had heard a lot about this place from different people... well, maybe not necessarily people per se, as flying brains, ghouls, and super mutants also happened to know a thing or two about this place, and they all kept mentioning this other mysterious "courier". From the very beginning, the whole ordeal felt different and intriguing - the walls, wooden boards, wrecked car parts were marked by these ominous messages, all, seemingly, directed at me, a "courier", but how was it possible? How could anyone know I would eventually come to this place? On the other hand, I'm not the only "courier" roaming the post-nuclear wastelands... right? I swiftly forgot about all of that when I found myself in some sort of a military bunker, which, despite being quite wrecked, seemed to be utilized to its full capacity not so long ago. But it wasn't even about WHERE I found MYSELF, but WHAT I found INSIDE shortly after my arrival. You see, at first I wasn't a fan of the Riot Gear, despite it proudly embellishing the cover of Fallout: New Vegas. I found it to be inferior to the powerful energy the Power Armor was exuding on the cover of Fallout 3. But to know something to be recognizable and famous, automatically, on some deep primal level, makes you want it. And you can be damn sure I wanted this gear. Unfortunately, no one was selling it and I couldn't find a single dead NCR Veteran Ranger, further proving the point of the effectiveness of their gear, I guess. I was even considering sneakily and "accidentaly" unaliving one to finally get my hands on the coveted garment, but either because of my high moral principles or fear of damaging the armor, I opted out of such a dishonorable **** can imagine my felicity upon seeing the Riot Gear as a purchasable item in the Commissary terminal. "I love this DLC!" I thought as I was putting on the brand-new Riot **** the landscape of Hopeville's ruins welcomed me when I finally left the bunker and stepped out into the very heart of The Divide for the first time, I realized what made me fall in love with the Fallout franchise in general and Fallout 3 in particular, and what had been missing in New Vegas up until that moment. While the Mojave Desert, the Big Empty, the Zion Canyon, and The Sierra Madre are all undoubtedly great, interesting, atmospheric, and immersive locations on their own, offering a wide variety of scenes to entertain your eyes and enrich your soul, they don't necessarily make you feel like a lone wanderer in a post-apocalyptic world due to the lack of urban areas the ruins of which could play the role of a constant reminder of what took place 200 years ago (even the Freeside is too "alive" and well-preserved - I bet there are districts in the world right now that don't look much better). Well, that's where Hopeville, the Hight Road, and the Divide as a whole come into play, finally scratching that itch, completing the spectrum of emotions one might expect a Fallout game to provide. The Divide is definitely the most "Fallout" place out of all places in New Vegas, and it's not just because of destroyed buildings and collapsed bridges embellishing the horizon: the flying spherical robot displaying signs of consciousness, people burnt by radiation, wearing armor made from traffic signs and whatnot, trying to kill every unwelcome visitor (such as me) with seemingly every weapon there is (ranging from sledgehammers and flare guns to Blades of the West, plasma casters, and heavy incinerators), and of course, nuclear warheads lying around like Christmas gifts under the tree waiting for you to unwrap them with your laser detonator - all of that is responsible for providing you with the ultimate F A L L O U T experience. Ah, and of course, the ability to send nuclear missiles into the sky was the cherry on top.
Oct 3, 2011
70
An expansions with a lot of new content and a solid Fallout feeling. It lacks those really memorable scenes but still entertains, especially through the robot characters.
Oct 17, 2011
65
A smattering of memorable moments keep Fallout: New Vegas' final add-on from getting stuck in a morass of redundant dialogue.
Oct 5, 2011
60
Viewed and played as a single chapter in the game's main story-arc, Lonesome Road is fairly enjoyable, but its blandness, lack of new enemies and uninspiring quests let it down.
Sep 27, 2011
50
Considering its poorly paced adventure, Lonesome Road will only appeal to real fans of the series that will surely appreciate its narrative. If you're not among them, look elsewhere.
Nov 19, 2021
10
One of the best games to the series and an All-time Classic. Also, the last Decent Fallout Game!
Dec 6, 2011
7
I must first state that I am a big fan of Fallout: New Vegas and I own all of the DLC for it. Lonesome Road is the final DLC out of four, and ties up the story of the Courier. Gameplay (7/10): Don't expect much different from the Fallout Universe, it plays the same exactly the same as the other DLCs and the maingame so there is nothing different there. However, one would argue that you shouldn't fix what isn't broken. The story of Lonesome Road is an impressive one indeed, and does a wonderful job of linking the Courier and Ulysses together. Having purchased all of the other DLCs before Lonesome Road, you do pick up slightly more information about Ulysses than you would simply playing Lonesome Road, but most of it is quirks and trivia. Simply playing Lonesome Road provides you with sufficient information to understand the plot with Ulysses and the Courier without needing prior backstory. Graphics: (6/10): Of all the DLCs released for Fallout: New Vegas, Lonesome Road is the DLC that suffers the most from 'Sepia syndrome'. Pretty much everything you're going to see in this DLC is a shade of brown or grey. It adds to the overall dilapidated feel of The Divide, which in some ways works in it's favour, thus why I gave it a 7. However, if you're looking for a DLC with a bit more colour, leave this and head towards Old World Blues or Honest Hearts instead. Sounds (8/10): I would argue that the sounds in Lonesome Road are perhaps it's best feature. The Divide is not a nice place to be, and the chilling silence and small noises here and there, combined with the dark landscape only work to give you the overall feeling that The Divide is hell on Earth. In this sense, Bethesda outdid themselves. This is the most chilling Fallout has ever sounded. Multiplayer: N/A Lasting value: (6/10): Unfortunately, like most DLCs within Fallout, once the main story has been completed and the side quests cleaned up, there is little in the way of continuation. During the main storyline of Lonesome Road, regardless of how lonely the overall DLC sounds, there is a constant feeling that you aren't alone. Ulysses, the other NPCs and enemies make the area feel like it's inhabited - infested, almost. However, once the DLC is finished, the Lonesome Road almost feels empty, like there's very little left to 'find', as it were. While the warheads do offer some continuation for those completions like me, past that you'll find little to hold out for here. Final comments: The Lonesome Road is what it is: DLC that will continue and sum up the story of Fallout: New Vegas in a way that only Bethesda know how, and in that way it is brilliant in it's own right. However, just like so many DLCs not just in Fallout, but the world over, their longevity is short. Enjoyable, but unless you're a big Fallout fan, perhaps worth a miss.
Nov 14, 2011
7
One of the best DLC's for Fallout New Vegas. The DLC adds a full games worth of content, it is also one of the most challenging DLC's I've played so far. Unlike the rest of the DLC's Lonesome Road is linear, but you can leave and come back at any time you want. The new weapons are very good, and my only concern is the high cost of purchasing these weapons.
Jan 19, 2012
4
I didnt like it that much compared to Honest Hearts. You get about 6 hours of gameplay but you will spend about an hour or so of that getting the one collectable in the DLC. This DLC is also insanely hard and should be tried unless you have a lot of powerful weapons (for Deathclaws and the final boss) and armor, Also a ton of health packs too. Also the map for this is terrible and chances are you will get lost numerous times while playing. Overall, Its ok but I wouldnt buy it unless you wanted the challenge or you want to 100% the game.
SummaryLonesome Road, available in July, brings the courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you i... Read More
Rated Mfor Mature
Platforms:
- PlayStation 3
- Xbox 360
- PC
Initial Release Date:Sep 20, 2011
Developer:
Publisher:





























