JustWatch
Advertisement
Lionhead carefully preserved everything that made Fable 2 so good. Though it's a pity that the "king simulator" concept is totally wasted here.
There are more highlights in the first two missions of Black Ops, then in Medal of Honor. The requirements of Treyarch seemed to be better, than in the past few years. They made an interesting setting. In addition, there's a nice zombie mode and an overwhelming multiplayer. No doubt, this is Treyarchs best Call of Duty ever!
Flaws in design and execution are even more obvious with this new game and, as usual, Lionhead fails to live up to the expectations.
6
IgnisPrime98
They definitely tried to create a new fable and give it a creative twist but in doing so they limited some RPG aspects. The idea of having virtually no menus and doing everything in your inventory and shopping and choosing new level ups in a interactive hub mini world instead of a classic menu screen does sound neat on paper but the games feels very limited in what you can choose and have. It feels like a game that assumed everything in Fable 2 was not good enough. I did like the story, it hooked me enough to finish the game but I didn't spend as much time on it as I did on fable especially after beating the story.
9
HaloBlues
I know this one is more divisive (perhaps even mostly disliked?) among fans, but this is another case of biased childhood nostalgia, so apologies in advance. Fable II remains my favourite video game of all time, and I certainly prefer it to III, but Fable III is the one most of my friends got into. I remember having my best friend come home with me after school every day to sit in front of my Xbox and play Fable III with a bowl of Doritos in front of us for hours, and after that we talked it up so much that more of our friend group bought it and played it with me over online multiplayer. We were all around 13-15 then, so maybe we were just easily pleased, but we all enjoyed it - I have a lot of fond memories of running through the quests with them, watching one of them complete the campaign in only a chicken head and boxer shorts, and sleeping with every friend I had so that my character ended up with, like, 40 STDs and everyone proceeding to call me out for it every time that ended up on someone else's 'friend stat comparisons' loading screens. I must have completed this 20-something times in my lifetime, but I hadn't touched it since I was a teenager, so it was a really sentimental experience to go back to it recently with my fiancee and play it with her after we completed Fable 2. I could still remember so many of the secrets and hidden routes, even if I couldn't remember why - I'd often find myself pausing as we passed an area because I just knew there had been something there and hunting around until I found the inevitable chest or key my subconscious had remembered. Fable in general has so much heart, and III is no exception. The humour, the characters, the setting, the creatures - it's all genuinely special, both in general and to me. I can understand some of the criticisms, but I just... don't feel them. The Sanctuary is totally unnecessary, sure, and a pause menu would've been so much more convenient - but I didn't really care about convenient, I cared about Cool Stuff, and that was The Sanctuary to me. I loved how it was woven into the story, I loved being able to see all my items on little cushions on pedestals, I loved being able to see my bigass pile of gold grow bigger and bigger the more I played, I loved my wall of trophies and my mannequins where I could see all of my outfits and how they'd look before I put them on. The morality choices were black-and-white? Absolutely, but it was 2010, and I loved how those choices were weighed down with their own consequences. It's not like it was "do this good thing or do this bad thing" and nothing else - it was "you can uphold your promise to do this good thing and it will help your citizens in the short run, but it will cost the kingdom hundreds of thousands of gold and it is increasingly likely you will not have the resources and funds to protect them when the Big Bad comes to invade", versus "you can break your promise and do this bad thing and be seen as a tyrant in the short-term, but the money you get from it could be funnelled directly into protecting your people and keeping them alive". Yeah, with enough effort and time you can get around it by grinding money through endless minigames or meta-ing your way through the real estate system, but most people aren't going to do that - and the harsh reality of having to choose between protecting your people and making them happy was a really cool idea. There's nothing more brutal than going through your entire game doing good things, everyone loving you, being heralded as a great and kind ruler, getting through the final battle... and then running around the post-game to find your kingdom littered with corpses and empty, broken shops, because everyone was killed thanks to your lack of defenses. I loved the fact that weapons' appearance changed as you levelled them up and grew your character - e.g. a sword growing longer or developing serrated edges, a hammer glowing with runes, a pistol's design increasingly patterned and fancy-looking as it became more powerful. As in the prequel, I loved that your morality and your purity/corruption stats affected your character's appearance - a good and pure character having soft features and light, magical swirls sweeping across their skin, while an evil and corrupt character has sunken eyes, dark veins, and a harsher expression. I love that you can mix and match - have a good and corrupt character, or an evil character with full purity - as well as how other things can interact with those appearance changes, such as a good/pure Will-focused characters' magic lighting up their skin tattoos when they're casting. I even loved the angel/demon wing motifs depending on your goodness vs. evil in the latter half of the game, and the fact that they appear when you're charging more powerful attacks.
10
JenseKenobi
Following up from Fable 2, this was a very exciting and anticipated release at the time of release. Fable 3 is worthy of multiple playthroughs as it added a "choices" mechanic into the game that changes the outcome and even the environment. After the hype died down a year or so after release, hindsight showed that it wasn't quite as good as Fable 2, but certainly still an amazing game that i will always return to.

Fable III

Released On: 
Oct 26, 2010
Metascore
Generally Favorable
80
User score
6.7
My Score
Drag or tap to give a rating
Hover and click to give a rating
Advertisement
Metascore
Generally Favorable
82% Positive
72 Reviews
18% Mixed
16 Reviews
0% Negative
0 Reviews
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 26, 2010
100
Hardcore Gamer
It's hard to talk about Fable III without heaping more and more praise on it. It's one of the best games of the year and one of the richest role-playing experiences to hit the Xbox 360. It begs to be played by anyone who appreciates a game that is expertly produced in almost every area.
Oct 26, 2010
90
Official Xbox Magazine
Fable III is most memorable not because it makes you laugh, but because it also makes you care. If a spouse gets carved up in your absence, you'll feel pangs of guilt. When your dog saves your bacon during a fight, you'll feel pride.
User score
46% Positive
394 Ratings
38% Mixed
326 Ratings
17% Negative
145 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Feb 1, 2025
10
JenseKenobi
Following up from Fable 2, this was a very exciting and anticipated release at the time of release. Fable 3 is worthy of multiple playthroughs as it added a "choices" mechanic into the game that changes the outcome and even the environment. After the hype died down a year or so after release, hindsight showed that it wasn't quite as good as Fable 2, but certainly still an amazing game that i will always return to.
Sep 19, 2023
10
Sinuhe_86
The weakest of the trilogy.
Dec 19, 2010
85
Gamer 2.0
With an endearing, dynamic world and pure unadulterated adventuring, it will leave you with fond memories and a sense of accomplishment.
Dec 19, 2010
80
LEVEL (Czech Republic)
Revolution in story is not followed by a revolution in the game system – unfortunately. Nevertheless Fable III is a decent ending to the series. Although great freedom of act is not followed by great responsibility. [Dec 2010]
Oct 25, 2010
80
Eurogamer Italy
Maybe this is not the revolution that everyone was expecting, but Fable III is still a fabulous and enjoyable game. If you liked the previous entries in the series, this is a piece of software you should buy.
Dec 19, 2010
70
PALGN
For all the game has got going for it, which is still a lot, Fable III is unable to transcend the sum of its parts and we're left to lament what could have been.
Dec 19, 2010
50
Thunderbolt
Fable III attempts to radically reinvent the franchise, a reinvention that fans neither wanted nor asked for. Instead of following on the success of the previous entries, Fable III tries to be something other than it is, but I don't think the developers were even sure what this is supposed to be.
See All 88 Critic Reviews
Sep 10, 2023
10
SpajASE
almost 100% this game i love it ... 10/10 becouse of bull****. Script is great, gameplay is fun and easy , as always Fable has best feeling in gaming ever.
Oct 24, 2023
7
HydrophobikFish
It has all the ingredients for greatness but it's underbaked. It tells an engaging story, provides flexibility in relationships, and has great questing content. I love how reactive the world is to your choices. But the the third act is over in a flash and the simplified magic system is forgettable
Sep 1, 2023
7
TheRuggedEagle
[SPOILER ALERT: This review contains spoilers.]
May 21, 2015
4
IllusivemaN7
I pre ordered this because I bought into the Peter molyneaux hype, still unaware of his last two fable game promises. Needless to say it was extremely disappointing. Disappointing to the point of being a bad game. It IS A BAD GAME. It wouldn't have been if I wasn't so mislead end and lied to.
Mar 21, 2014
4
Falcon_D_Storms
Massive flaws. 1.)It's impossible to fail. Literally. You can fight the biggest, baddest boss in the game, set the controller down without pausing and make a sandwich... Then, you can go to work. Then, you can come home and go to sleep. Then, you can wake up and catch a flight to the island paradise of Maui and spend a week there. Then you can come home and sleep off your jet-lag. If the game is still running, you will still be alive and completely fine. 2.) None of the original promises of the Fable series are fulfilled in this entry. If anything, it's a step back from 1 and 2 in meeting the goals that were originally set for the project. 3.) The menus are all replaced by a cumbersome 'sanctuary' that you teleport to and walk into different rooms, select certain objects and... interact with menus. It's just a nonsensical, immersion-breaking, extra layer between you and menus.
See All 195 User Reviews
Advertisement
SummaryFive decades have passed since the events of Fable II, and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In Fable III” you are called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you mak... Read More
Rated Mfor Mature
  • Xbox 360
  • PC
Oct 26, 2010
  • Lionhead Studios
Advertisement
Advertisement
Related Content: ijumpman | fishie fishie | lucha libre aaa heroes del ring | disgaea 4 a promise unforgotten medic | disgaea 4 a promise unforgotten pirohiko ichimonji | four in a row 2010 | zombie square | super sniper hd | the will of dr frankenstein | chuck e cheeseand39s party games alley roller