
PC User Reviews
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6.6
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Mixed or Average
positive
13(26%)
mixed
31(62%)
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Showing 16 User Reviews
Feb 27, 2026
7
This one is a solid seven out of ten! The gameplay itself is straightforward and simple. No upgrade shenanigans just raw skill and some swordplay (we'll get to that in a minute). How this game differs compared to like Sifu in that this game does not focus on parrying. Enemies will flood you with interrupting attacks ensuring that you cannot go on a parrying roll! I can see many will get frustrated here, I did too early on, but we shouldn't expect everygame to just mimic successful systems. En Garde! wants players to break the flow of combat by utilising the environment as your main methods of dealing with the bulk of the enemies. The environment inflicts stuns, damage, knockdowns, and KOs. Swordplay is reserved for isolating singular or a few enemies at a time if you have developed the skill. I grew to respect this game's system even though I do think it can make combat quite slow and protracted at times. There is also the odd duels during the story mode that does involve executing a chain of parries and dodges perfectly in order to whittle down the enemies guard and fatigue. I enjoyed the challenge here and did not find it to be too difficult. The game has a charming artsyle, has a good arena mode with modifiers, and honestlythe team has built a fantastic foundation. Shame it is a one off. Bravo!
Jan 23, 2026
6
This game honestly is not very good. There are some interesting ideas, but there are too many flaws. There is very little enemy variety (only 5 or 6 enemies), so instead of providing more variety, the game just throws like 10 enemies at a time at you. It is not fun; it is just annoying. I discovered this because I saw it in a list of games that are supposedly like Sekiro, but this is not really like Sekiro. I wanted a parrying-focused game, but this game is not about parrying; it's about dodging the 10 enemies running toward you at the same time. And the enemies have too many unblockable (red) attacks, meaning there is very little incentive to parry. It's a shame, because the art style and the world design are unique, and the music is fun. But the story is just a pointless backdrop, and the dialogue is very cheesy.
Apr 12, 2025
7
Very nice artstyle, funny story sadly presented in very static scenes (cutscenes are literally still). Combat is very interesting and responsive... but sadly very quickly gets old. Game is very short yet at the end it became a chore. I think main problem are enemies... having duelists regaining full "health" with one mistake is just grueling, especially if there is even one more enemy around. Duelist does parrable attack but some other enemy forces you to doge? Well duelsit is in full health. With tweaked enemies, either in number or strengts would make this game super fun. I really look foward to next project of these creators
Jan 6, 2025
7
Can't heap enough praise on this one, it really took me by surprise. It's rather short and don't go expecting anything super complicated but the charm of the environments, the humour in the writing and the fluidity of the combat just make this so much fun to play!
Combat is reaction based fencing-style fighting but with a small amount of puzzle solving. Assessing each enemy facing you, their (small) move set and how to go about separating groups in order to best them. All with an added flair and touch of humour.
Highly recommend this little gem ****.
Nov 6, 2024
7
A pesar de tener una historia simple, es bastante entretenido. El combate se siente bastante bien, no algo muy complicado.
Los sonidos, diálogos y movimientos me parecieron bastante cómicos si lo tomas como un juego para desestresarte y pasar el rato.
Oct 31, 2024
5
I really wanted to like this game, it seemed a possible successor to the fun combat and pace of Dark Messiah of Might and Magic but with a lighthearted tone. Unfortunately I am not a fan of the combat encounter design, as they quickly became tedious, nor of the progression, which could have been a lot less video-gamey
Aug 10, 2024
9
Although the game is quite limited in terms of graphics and is purely linear, with only a few secrets to discover, it more than makes up for it with its fantastic gameplay (or swordplay), clever use of environment, and easy to learn, hard to master mechanics. The bosses need a few runs to learn their moves, however, this is not a soulslike at all - it encourages attacking, and being able to counter once the attacks fail. It's short, but its replayability is quite good as you want to try all possible tactics. Excellent piece of work.
Sep 28, 2023
4
only worth 4 dollar or watch it on utube no story very repetitive clunky combat and repetitive level design and game short 3 hour if game easy will be 1:30 hour long good art and voice acting
Sep 14, 2023
6
Really cute game with a lot of heart but is way too short and the lack of an actual story hurts it quite a bit. The combat is fun, the art style in really cute and everything the game is stylized in a charming way but it's barely two hours long and even then the devs kind of run out of things to throw at you towards the end
Aug 24, 2023
7
Pros: + amazing combat system + polished + good controls Cons: - too short - boring world-building - dull art style
Aug 23, 2023
5
Had a blast with the beginning of the game, it's funny, you have a lot of ways to do things, the jokes are **** I simply quit by the mid of the last episode. Battles work when you have to exercise your creativity, once it gets to fighting multiple enemies that regenerate their shield bar and you have absolutely nothing in the background to use against them, it gets really annoying. The lock system doesn't work very well, if you use the automatic mode there's no way to deactivate it, but if you use the manual, touching to the sides does not change the enemy you are locked. It's bad. Also, when I started getting to fight against the same bosses I just fought, it was a deal breaker. I'd prefer no boss at those parts at all, even if it made the game shorter. Dear devs, do not reuse bosses. "Better than nothing" is not real, nothing is better.
Aug 22, 2023
8
I'm only seeing good constructive reviews on this game so here's a bad review: The game had no spider-man which I was promised and is actually annoying. Why can't I swing from building to building. I also think this game is very impressive for a student game. Would've been higher but my driver crashed. It's very good though.
Aug 21, 2023
0
The game wouldn't bad if it weren't for that awful off-center camera. Character needs to be in the center of the screen.
Aug 21, 2023
10
Graphics: Very impressive for what used to be (originally) a student game, now boosted by an unreal engine under hormons like the genomic soldiers from Metal Gear Solid 1. Really pretty and colorful, inclusive design. Lighting effects are godlike. Gameplay: Strawberry-flavoured artificial intelligence, allowing the player to use a large panel of toolset to solve what we could call "immersive-sim-esque-story-telling-puzzle-fighting". (sounds like a joke, but it's an accurate description). Such a pleasure to bounce around controlling Adalia, this game is the game of micro-decisions as well as macro ones. Music and sound: Sound effects are pleasing to the ear, music is globally old but gold. We only had wished to hear the song "En Garde" from the German band "Dartagnan" at some point. Soundtrack can be purchased on the Stean store, allowing you to listen to it on your walkman. Conclusion: Don't hesitate one second, and rush towards this bouncy quest of an adventure ! This is a pure ingot waiting for you!
Aug 20, 2023
10
One of the best game I played in the recent years! If you love epic adventure, thrilling action and hilarious humour.. this game is made for YOU!
Aug 20, 2023
7
“En Garde!” is an okay experience, it starts off really well and then slowly starts showing its cracks, with repetitive enemy encounters, samey levels and design, plus even repeated boss battles; but, on the other hand, it has a good cast of characters, colourful graphics and aesthetic, some innocent but charming humour, and a fairly good combat system that holds up for most of the game. The biggest virtue of the game is its combat system, it follows the same concept as the Arkham games with a button to parry and an attack, with some abilities to the side that you obtain as you progress through the game. However, the big problem with the combat system starts appearing the minute you face multiple and tougher enemies; the entirety of the combat is similar to Sekiro, where you have to break the posture of the enemies before you can actually finish them, the problem is that a lot of the times you won’t be able to counter, nor dodge, much of the attacks for the simple fact that the game doesn’t have an order in its fights. What I mean by that is that in the Arkham games you usually get hit by an enemy or by multiple ones, but there’s always something that you can do that doesn’t break the flow of the game: use gadgets, counter both enemies, Heck! Counter three of them, there’s always an out in the Arkham series. In this game however, there isn’t such a thing, a lot of times you’ll get an enemy that’s attacking you with an attack that you can counter, whilst simultaneously other is attacking you with attack you’re supposed to dodge, so you’re left to rely on chip damage to take down most of the enemies in the game; is either that, or run away and interact with objects around the level to take down the enemies posture, you can kick barrels, some of which explode on impact, other times you can use lanterns to set of cannons; when this interactions work is fun, when they don’t, it can get really tedious at times. The most egregious part was the end of the game, the encounters you face and the repetition of multiple boss encounters just left me with a sour taste in my mouth and even while the game felt quite short, it felt in that last level like it was dragging itself… because it was, what more prove do you need but the repetition of content you’ve already beaten. Having said that, the game can be fun at times, I liked the characters, I like the interactive objects and I like most of the encounters that led to the last couple of levels, is just those two last acts what really felt -to me-, like padding and artificially prolonging an experience with a multitude of encounters that swarm you with enemies and in turn, strain and expose the worst aspects of the combat’s system design; considering the game relies so heavily in its combat to carry the experience, this really isn’t something that should have happened.