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90
Playstation Official Magazine UK
Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.
8
DavidVelCast
Control (2019) Jugabilidad 9.3 Gráficos 8.8 Rendimiento 9.5 Sonido 9 Música 5 Diseño de niveles 8.8 IA 8.7 Inicio 7.3 Desarrollo 6.7 Desenlace 6 Historia 6.6 Total juego: 8.2
7
FredRN
I love games that try something new and aren't afraid to explore more "out there" stories, but I also hate "artsy-fartsy" games. It's like, I love art, but hate abstractionism. Control tip toes the line with its story, so you might love it, or you might just get frustated. It's a story straight vibing like the Lost series, a bunch of conspirecies and threads, but some are there just to bring weirdness, some are plot holes and some weave a great story that rewards being carefull and paying atention. Gameplay wise, it has some strenghts, dashing and flying around a shadow government office building is fun, using Jesse's powers is fun, and the guns are okay, but eventually everything starts looking the same, and the unique wow factor fades. It doesn't help that the enemies are repetitive and the game does the thing were it spawns infinite waves of them if you keep returning to the same area. In a game that requires you to backtrack and search back and forth an area for objectives, it gets anoying really quick. Also, the game has the worst map I've ever seen in a videogame since Starfield while giving you quests like finding an hidden item in a huge area with 0 pointers other than "yeah, its in this section" so consider going for a guide for this sections, wich is never a good thing. All in all, actually a good take on the X-Files/STCP genre, weird but compeling story, decent gameplay and some genuine WOW moments.
8
rybread17171
I really like this game! As a fan of the alan wake universe,this is right up my alley. The gameplay is very different from alan wake however, and it was really fun. There is quite a bit of backtracking and some levels are too confusing without a guide, but I still really enjoyed it.

Control

Released On: 
Aug 27, 2019
Metascore
Generally Favorable
82
User score
7.3
My Score
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Metascore
Generally Favorable
83% Positive
52 Reviews
16% Mixed
10 Reviews
2% Negative
1 Review
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 17, 2019
100
Quarter to Three
I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.
Aug 26, 2019
90
Everyeye.it
Control is the pinnacle of Remedy games indeed: thanks to its exceptional art design, solid gameplay and great storytelling, Sam Lake's latest work showed itself to be a truly unforgettable experience.
User score
63% Positive
2030 Ratings
22% Mixed
708 Ratings
15% Negative
470 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Dec 10, 2025
10
Parzival035
This is an actual masterpiece. Done so well through the storytelling and everything makes sense. The details are AMAZING. The way the game progresses is so well done. Everything has an explanation and if it doesn't then it means the oldest house also doesn't know yet. There's NOTHING left out and the combat mechanics are so well balanced. I imagined that further on in the game with more powers i would basically be a god, but it's still balanced. And even after both dlcs there's still things to do. Best game ever made. Also the ashtray maze is the best game sequence ever made. Including the music. So peak.
Oct 22, 2025
10
Waroo
une pépite a ne pas manquer graphiquement et techniquement réussi un gamplay classique mais efficace une durée de vie conséquente et un scénario captivant à suivre
Aug 26, 2019
87
IGN Spain
An excellent game as many previous Remedy Games, that manages to fulfill our power phantasy of becoming an action hero, while offering a great story and being unique in itself.
Sep 18, 2019
80
VG247
The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
Aug 26, 2019
80
Gameblog.fr
Control is a true Remedy experience, with some nervous and satisfying action, fantastic story and narrative elements, and stimulating exploration... And that very weird touch that makes it unique. And very good.
Aug 26, 2019
71
Power Unlimited
The sometimes intense combat, immediately noticeable upgrade options and the occasionally well-executed mindf.cks save Control from a bare 60/100. But almost every brilliant idea is tackled by an unbalanced execution.
Aug 26, 2019
40
We Got This Covered
Thanks to poor “bigger is better” design choices, technical gaffes, obtuse exploration, a bromidic narrative, and zero atmosphere, Control is soul-crushingly disappointing, and a mere shadow of the studio's far superior Alan Wake.
See All 70 Critic Reviews
May 31, 2025
10
Mvp5
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
Mar 8, 2026
7
FredRN
I love games that try something new and aren't afraid to explore more "out there" stories, but I also hate "artsy-fartsy" games. It's like, I love art, but hate abstractionism. Control tip toes the line with its story, so you might love it, or you might just get frustated. It's a story straight vibing like the Lost series, a bunch of conspirecies and threads, but some are there just to bring weirdness, some are plot holes and some weave a great story that rewards being carefull and paying atention. Gameplay wise, it has some strenghts, dashing and flying around a shadow government office building is fun, using Jesse's powers is fun, and the guns are okay, but eventually everything starts looking the same, and the unique wow factor fades. It doesn't help that the enemies are repetitive and the game does the thing were it spawns infinite waves of them if you keep returning to the same area. In a game that requires you to backtrack and search back and forth an area for objectives, it gets anoying really quick. Also, the game has the worst map I've ever seen in a videogame since Starfield while giving you quests like finding an hidden item in a huge area with 0 pointers other than "yeah, its in this section" so consider going for a guide for this sections, wich is never a good thing. All in all, actually a good take on the X-Files/STCP genre, weird but compeling story, decent gameplay and some genuine WOW moments.
Aug 25, 2025
7
Pachanas
It's truly a unique setting and atmosphere for a game, I just wish they did more with it or wrapped it up in a remotely satisfying way. The gameplay, which does occasionally have some truly cool moments and memorable pieces, is way too repetitive and takes far too long to ramp up to an interesting level. The progression system also feels completely inconsequential. While it seems like it's supposed to let you tailor a build to your playstyle, none of it seems to make that much of an impact in practice. Still worth playing if you can get a deal on it. The game really does have some very cool ideas and writing that is often great.
Jan 4, 2026
4
Mikishiko
I had such an amazing time playing this game, the atmosphere, intense mystery, the fast telekinetic gameplay. It was a blast, found myself doing every sidequest I possibly could & exploring absolutely everything before continuing on the main quest. And that is where the fault lies. Mission 6, I spent 5hours doing every sidequest possible, then was excited to get back to the main scenario. I made it into the Panopticon, crossed the bridge on level 4, where I found Fortified Room 716. A large empty room, with absolutely no progression, basically an empty airport hanger with a glitched out wall where the entrance was, capable of viewing all the textures outside of the room pop in and out. I tried absolutely everything, closing & repoening the game, completeing various other sidequests in other sectors, revisiting the main scenario sector through the elevator instead of fast travel. The only solution seemed to be to erase multiple hours worth of progression & loot to completely restart the mission. The fact there is a bug so large in this game to not only halt progression, but to also require erasing it, is absolutely discouraging & frustrating to the player experience. It seems totally unacceptable that a hardlock like this would even exist. I was excited to finish the game, but this feeling of discouragement, the now promise of hardlocks being a possibility to erase hours of progression, I sadly cannot continue this game wholeheartedly.
Mar 8, 2025
4
saintandrewsfal
I just wrote a long review and it got deleted. *Sigh* So, I'll just leave my last sentence here....even with my OCD-like gaming with regards to finishing games (even bad ones), I put this down after 8 hours. I think that says it all. In short, cool graphics, physics, and lore potential, but bad lore overload, boring levels, repeating enemies, bad map, and more.
See All 864 User Reviews
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SummaryAfter a secretive agency in New York is invaded by an otherworldly threat, you become the new Director struggling to regain Control in this supernatural 3rd person action-adventure from Remedy Entertainment and 505 Games
Rated Mfor Mature
  • PlayStation 4
  • PC
  • Xbox One
Aug 27, 2019
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