
PlayStation 3 Critic Reviews
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65
Metascore
Mixed or Average
positive
9(25%)
mixed
25(69%)
negative
2(6%)
Showing 36 Critic Reviews
90
If you are thinking about the content of the game while you are working, it’s an addictive game and definitely recommended to those who have enjoyed the franchise up to this point.
80
Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
79
Armored Core 4 isn't a must-buy for everyone, but its combat and tenacious missions create a journey worth taking.
77
It looks nicer, it plays faster, and with its lower barrier to entry, Armored Core 4 should appeal to more than just the series' faithful gearheads.
77
Customisation options make this the best AC yet, but it's not very user-friendly. [July 2007, p.76]
75
This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]
75
Armored Core 4 delivers more of what the series is known for: fast-paced, arcade-style mech action with highly customizable robots in which to fight. It does this with some very nice visuals to boot, although it fails to be really great with the extremely short campaign, forgettable missions/story, and a clunky user interface for the garage and shop.
75
With a revamped mission structure, online play, and brand new control scheme Armored Core 4 is a must own for fans of the series like myself. While there are a few glaring problems the core experience is still enjoyable.
75
The game remains true to the series in catering more toward the hardcore element despite good attempts at making the game accessible; Armored Core 4 easily offers up the hottest mech-on-mech action yet in this next generation.
73
The learning curve is steep, the controls take effort to master, and the single-player game is ultimately there to prepare you for head-to-head matches. It’s a very specific game experience that rewards trial and error and fails to appeal to a broad audience in the process.