Once more, after the first game, which I dropped for exactly the same reason, I'm forced to play through snail paced missions, which are the antithesis of what a superhero game should be about. What is so hard about understanding that I don't want to play Mary-Jane 2, but Spider-Man 2? Not only that, but we also now have Harry missions! Just walk around really slowly and waste half an hour of your life for what should have been a 2-minute (skippable!!!) cutscene.
I'm giving the game a generous 4/10 instead of what it ACTUALLY deserves (0/10 for wasting my time and annoying me), because the parts I was allowed to play as Spider-Man were fun, even if simply an inferior copy of Batman Arkham series.
A roguelike puzzle game - we've lived long enough to see that day; because it seems every piece of interactive media must have a Skinner box in it!
Blue Prince is the first game that I dropped, not because I'm stuck and don't know what to do, but because knowing full well what I should do, the game prevents me from achieving it by some arbitrary RNG in my way, and honestly, at this point I dread going back to it, wasting hours, rolling rooms until they are in the right order.
It's frustrating and sad, because the puzzles in the game are interesting and well-designed and would serve much better an honest puzzle game instead of this genre defying mess.
Much more than a rogue-like shooter. In general, I'm not a fan of rogue-likes, but I do make an exception, when the underlying game has more to it than the simple rinse-upgrade-repeat loop characteristic of the genre.
In this case it's one of the best third-person shooters I've seen to date, with very precise and enjoyable controls and incredible, haunting, gloomy and frankly oppressive world design.
If you read a certain kind of books, you might have encounters words like cyclopean, and the level design of Returnal embodies that concept unlike anything else - you feel absolutely insignificant in the halls and chasms of the alien world.
Outer Wilds is something special to me. I've loved astronomy and sci-fi ever since I came into contact with them as a kid. Add the philosophical curiosity it instills in asking the grand questions of existence and spice it with a pinch of cosmic drama, and you get, what I believe to be the most exquisite meal gaming has to offer as yet.
New God of War games sure make you appreciate this even more. No pointless, long, unskippable cutscenes; no boring sequences where you play as someone other than Kratos; no tacked on, unnecessary mechanics - just pure action and fun almost 100% of the time.
Flawed.
The extreme focus on story-telling hampers the otherwise good gameplay, visceral combat and meticulously crafted world.
Playing as Atreus is boring and feels ham-fisted and completely unnecessary.
Hey, kid, do you want an upgrade to your powers? Here - defeat this boss and take this item sphere to get it... What? You want to explore if the upgrade would allow you to get to places you were unable to visit before? Uhhhh... sorry, but the access is closed, you must go on. We can't have you wander, getting lost and stuff, this is a Metroidv ... uhhh, sorry, I meant Linearvania game.
The unethical practices of EA have surpassed any acceptable limits. THIS IS NOT WHAT GAMES SHOULD BE. They have the right to do business the way they want, we as consumers should vote with our wallets. This time for real, because it's not the first time EA does this.
An amazing game, not meant for everyone, but its target audience will devour it. Stranded on a picturesque island, you must solve puzzles via a deceptively simple interface. It’s true The Witness consist only of maze puzzles - in the same sense in which languages consist only of words - if you’re willing to learn the words of the language the game slowly teaches you, the satisfaction when you uncover its intricacies can be immense. The puzzles are roughly divided in two types - those whose solution is derived from abstract logical rules and those which require observation of the environment. Sometimes both combine in a very elegant way. As for the difficulty - I found that a good strategy was not to give up too easily but also not to try too hard - if you get stuck - change the area - there’s plenty to choose from and you don’t need to solve all the zones to get to the endgame. In an interview , the developer said that the theme of the game was epiphany and I think that he has achieved his goal - I doubt it has competition when it comes to the "Eureka!" moments, and I'm not talking only about discovering the solution to a particular problem - I'm talking about moments when your whole perspective shifts. Some of the flaws I found - I think the game would have benefited from a dedicated story as opposed to the sparse audio logs with an eclectic selection of quotations located randomly around the island. There were some puzzles particularly towards the end that were visually nauseating. These minor flaws do not detract from the singular experience of The Witness - if you have an inkling you might like it - I advise you to try it.
HORRID LOADING TIMES !!! I just CANNOT stress this enough. It's mind-blowing that a challenge which is meant to be played repeatedly to improve your score and which only contains a TINY fraction of AN OPEN WORLD game and which you would think smart programmers would KEEP IN MEMORY takes a freaking minute to load. On many other occasions the loading times are very bad. I'm sorry , it looks like a game that had a lot of effort put into it , but I can't believe they decided to ship it with such loading times - that really kills it for me , I want to enjoy it , it seems like a good game , but until the loading time is fixed the most I can give it is 6/10.
Great game (9/10) , but sub-par implementation (5/10). I really like the game that "Sentinels" is based on - meaning the game mechanics and the card art. The transition to software has not been quite successful - it works but it could have been a lot better by use of more and better sound effects, animations and more fluid feel of the game.
I'll admit I was I was a bit skeptical, after the initial response to the game, but I'm glad I decided to try it because it's a ton of fun. Sure the PC version, as always, is a bit riskier, because of the potential of crappy performance, and it seems some complaints are legitimate (I read some about AMD graphics chips). Personally I was annoyed that I cannot run it with vsync, because it really kills performance. With vsync off it mostly runs at 1080p / 60 fps on high details (my machine is i5-2500k, gtx 760 oc). Do a bit of research on your hardware before purchasing, to avoid frustration. As for the game - I really enjoyed the 1v1 seamless multiplayer - hacking and tailing, which allows other people to come into your game and try to stay undetected, while you search for them. Similarly you can invade other people’s games, but the key point is that the aggressor can never use weapons (or he gets kicked). This type of multiplayer involves many game mechanics - sneaking, hacking, shooting and driving - all in all a great experience and I’m looking forward to its evolution. Stealth gameplay also deserves a mention - you can choose lethal or non-lethal approach and a lot of the hacking mechanics complement it very well. Hacking was probably the focal point of all marketing surrounding Watch Dogs - in my view it adds interesting twists to traditional game mechanics - car chases, online racing, hacking, and stealth. As a conclusion - if the game sounds interesting to you, don’t get caught in the hate, and try it out.
A word of warning for people who have no idea what "roguelike" is. It means that dying in this game is permanent - you lose everything - your progress, your items, everything. While I understand the appeal of that to certain type of gamers, and maybe in the past would have endured, these days I don't have the time to invest to reach the level of expertise that will allow me to beat it. And there is a simple solution that would have pleased everyone - at the beginning **** allow the player to select if he wants permanent death. A game like Dungeons of Dreadomre does it - why should such a feature be forced upon a crowd with relatively short attention span (no offense - the mobile gaming crowd) ? ...
I haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and at first looks quite mundane, but soon reaches incredible depth. The sense of disorientation, caused by the spatial anomalies, the striking visuals and the ambient soundscape put you in extraordinary mood of mystery and curiosity I always wanted to progress a bit further and see what’s next. In short if you like puzzle games you owe it to yourself to try this out.
First, this isn't Max Payne - it's Gears of War, only without the good shooting and smooth controls. Second, this isn't a game - it's a movie, a machinima with short game segments thrown in. I think there isn't an uninterrupted sequence of play, longer than two minutes. And even then, you're constantly bombarded with Payne's witty musings, as if the writers were afraid you'd forget what a smartass he is ... As for the gameplay itself - it's very mediocre. I tried playing with a M/KB and gamepad and both didn
I can see why people like this game, but I just couldn't enjoy it. The biggest problem for me was the disparity between the solemn and gritty narrator and the joyful and colorful visuals. The narrator is very similar to the one in Fallout and supposedly in Bastion's world some sort of apocalypse has happened too, though you couldn't tell that from the way it looks. Another big problem is that the game is way too easy. Fall off the platform? - no problem you can go on from the same point. Die? - you can continue one or more times. Removing any challenge makes winning the game an inevitability and consequently any feeling of achievement and satisfaction is gone. On the positive side - everything in the game is polished, the game mechanics are sound and combat is fast and responsive. If you like the art style and the cryptic narrative going in the background, you'll probably enjoy this game.
This game claimed my soul and did not let go of it, until I finished it. Dark Souls is a true dark fantasy with very evocative and haunting game world. There are amazing places to be seen and gruesome monsters to be fought. Light on story, the game concentrates on combat, which is relatively slow paced, but still requires split second timing of your actions in order to hit that opening in an enemy's defense. The combat has impressive physics â
Absolutely unequaled in story telling and atmosphere! This game has a level of writing that would be an unachievable goal for a lot of fantasy books. The plot is drawing heavily from the Middle Ages and mixes the fantasy elements seamlessly. You may find the excessive violence and profanity repulsive, but it makes for a lot more realistic and immersive experience - the people in this game are far closer to their historic prototypes than the idealized icons we have grown to accept as characters in the cliche fantasy games. They eat, drink, swear, have bodily needs and all the rest of it. I would compare the world to George Martin's fantasy saga. Quite obviously, the authors are very well read in history. Graphics are extremely impressive, both artistically and technically. Music is of the highest quality and it is used very well, complementing the experience - joyful in the taverns, creepy in the dungeons and aggressive during fights. Voice acting is very good with minor exceptions, but fortunately Geralt's voice is perfect throughout. The character development has been revamped from the first game - there are a lot more options and now we have a vast array of items, some of which are crafted. The fighting is more interesting than the first game, though a bit less visually impressive. It feels a bit unresponsive at times, but this is no fighting game, so that can't be considered a big drawback. Other problems worth mentioning are a few minor bugs and the performance - there are framerate drops in some areas. Another personal issue I found was Geralt's face, which seems to me a step back from his looks in the first episode. I managed to get used to it and for most people it wouldn't even make a difference. In conclusion, I must say that "The Witcher 2" is a must play game for all RPG fans and anyone interested in mature story telling and depth of characterization.