Zombiemouse
User Overview in Games
5.1Avg. User Score
User Score Distribution
positive
4(44%)
mixed
0(0%)
negative
5(56%)
Highest User Score
Lowest User Score
Games Scores
Jul 1, 2021
A Robot Named Fight!10
Jul 1, 2021
ARNF is definitely worth the money that's for sure. If you're considering picking it up here's the pros and cons: Pros: The randomized level design is spot on, and really gives you that feeling that you're playing Super Metroid for the first time as a child. It's super satisfying killing the gooey meat monsters. The powerups are endless and rarely disappoint. Every time you play the game, you are not only faced with a new randomized level/maze that can be completed in one sitting, but each time you play you're practically guaranteed to find a powerup you've never seen before. The more you play, the more powerups you unlock for future runs. The game as a whole is not so challenging that you're going to give up. The entire game was made by ONE GUY! Support this man, as he deserves all the prase! He's often looking through and responding to forums, so he seems to listen to feedback quite well. Did I mention infinite replayability? How many PvE games can make that claim? Zero that's how many. Cons: Sometimes randomness kills your run? I don't like the randomness of the upgrade stations. I wish their was an option to donate 99 scrap to see a list of potential upgrades or something. The dumb overlord robots give you "lil' whoever" too much. Also shield drones are lame. Feels bad to get lame upgrades. When you get something good that compliments your other upgrades it feels great though, just wish it was more common. TL;DR Game is very good, and was created by a single person. Scratches that Super Metroid Itch for eternity with a new experience each time you play. Roguelikes are not for everyone though, and some runs you'll waste hours before you see that luck has reduced your chances greatly. Edit: I had some cons in the past but those have been updated and removed. This game is now nearly perfect. The only thing I would add is more secret endings! :D
Nintendo Switch
Jan 14, 2021
Super Meat Boy Forever1
Jan 14, 2021
I was out of the loop and saw that there was a sequel to the game with the smoothest controls to ever exist. Even if the level design was garbage, I couldn't wait to launch the game and get that old feeling of jumping meat boy around while dying every two seconds. The first level is a tutorial level where they first teach you how to jump, and then later on they teach you all the fun movement and stuff. You know, the basics. Push left to go left, and right to go right. What? That's not a thing anymore? You mean to tell me they got rid of the best part of Super Meat Boy and turned the game into f*cking FLAPPY BIRD!? Because that's what it feels like! This game is just flappy bird with extra steps. DO NOT BUY THIS GAME
Nintendo Switch
Jun 1, 2019
The Messenger10
Jun 1, 2019
If you own a Switch, and don't own The Messenger, you seriously need to reconsider what you're doing with your life.
Nintendo Switch
Apr 16, 2019
Space War Arena9
Apr 16, 2019
I don't know what it is about this game that I find so appealing. It might be the simple yet difficult gameplay, or how much I love the tiny little ships flying all around the screen going "pew pew pew!" or how satisfying it is to defeat a level, or how unique each and every unit is. I just can't put this game down, and it's a crying shame that it seems nobody is talking about it. Although it does 'feel' like a mobile game, and for a science-fiction space shooter, it doesn't go into much depth, but who cares when it's so fun? The homing missile factory is a little OP, but you don't get it until late-game anyway. I love making fleets of little tiny ships and watching them take out larger units. I wish I could record a match so I could rewatch it because I'm so focused on winning I don't get to enjoy the animations as much as I'd like. Someone said the a.i. isn't all that bright but I think it's fine. PEW PEW PEW! I love this game.
Nintendo Switch
Aug 29, 2015
Metroid Prime 2: Echoes4
Aug 29, 2015
Finally finished Metroid Prime 2 today. I give it a 4/10, but please read why. I enjoy exploration in video games but it has to be rewarding. It seemed like the items in Prime 2 were nothing more than elaborate keys to get to other locations. Most items were literal keys. While I get that's kinda the point to exploration games, in Super Metroid the grapper had utility on top of swinging around. The hookshot in Zelda had hella utility besides going from point A to point B. The Screw Attack is the worst, as in Super, and pretty much every other metroid ever, the Screw Attack turned you into a spiral of invincible destruction. In prime 2, again, basically another key. It let you "jump longer" and had virtually no utility outside of that. But the worst part was, that each time you obtain a new "fun" item such as the morph ball, bombs, ect, they LITTER the area with doors and areas you can't reach until you get a DIFFERENT item. Like, haha, congrats you got this piece of **** bomb ball. Betcha wish you had spider ball tho don't cha? Guess you'll be back HERE again, won'tcha **** My final rant just deals with the lazy "get behind them" combat that is common with 90% of bosses and several VERY annoying enemies. It leads you to holding L to lock on, right or left on the stick to strafe behind them, and attempting to double-tap jump to quickly dash to the side. Problem #1: You can't see where you're dashing to. You take damage, fall off cliffs, hit walls, ect. Horrible. Problem #2: As you double tap jump, often times you simply JUMP up in the air, which actually SLOWS your strafing down causing even more frustration. Problem #3 is that it's hardly telegraphed whatsoever if you're far enough back behind the enemy to hit that precious weak spot, and if you miss, you'll take another 30 seconds to charge up another shot and by this time they've done their little 180 hop and are facing you again. Another problem is that the enemies rarely drop anything worth value (no exp) so by the end of the game when you have enough HP and armor, you're basically roaming the halls of the game going from point A to point B taking tiny amounts of damage the whole trip, completely ignoring enemies. Quality gameplay. That being said, the graphics were pretty and samus wasn't some crying whiny "I'm just a girl" sex object. She was samus. Seriously the art design and detail made up half of my 4/10 rating.
GameCube
Oct 19, 2014
Armored Core: Verdict Day1
Oct 19, 2014
Just to establish: I LOVE AC4 and AC4A. I gave AC4 a 10/10 and love it to death. That being said. I purchased ACV Vday last week and slammed it in my PS3 with much anticipation. What I got after the standard 30 minutes of installs, was a convoluted menu of confusion for about 30 more minutes. It took that long just to figure out how to begin the FIRST MISSION. Absolutely unacceptable. It screams to me that this game was not playtested at all. I looked past that though and started to actually play the game. At first I was in shock and disbelief. "....they didn't....." I thought to myself. Soon after I realized the horrible truth. They took the AC's ability to fly away. Disgusted, but willing to try it out anyway I continued. As I fought enemies I realized three things right away. 1: The guns are boring. 2: The missiles are boring. 3: This game was boring. I started to play around with the different classes of AC's but realized there was no point. They all felt the same. They also took away the auto targeting and radar system from 4, which basically turned the game into a FPS that just has a robot on the screen. It didn't feel like I was playing a game as a giant robot. It felt boring, and dull. Also, in AC4 you could destroy ****. You can't do that anymore. You know that old saying, If it's not broke, don't fix it? Well this games programmers must have thought the saying went "If it's perfect and awesome, completely scratch that idea and start over, and change everything so that it's far more lame in every facet, but it's okay because we'll make money because people will think that it's just a better version of the previous game, but it's not. It ****." I mean, what if CoD did this? What if CoD suddenly went 3rd person, and got rid of aiming down the scope? or suddenly decided that headshots didn't deal extra damage? Huh?? Or what if they made another assassins creed game but turned it into a turn based rpg? I mean, that's almost the amount of extremity that this franchise has reformed to, but it's not evolving, it's devolving. Honestly, this game FEELS like it should be for PS1. The fact that you can't fly, but your AC jumps very quickly up in the air, then get's hit on the head by some sort of nerf-ceiling, only to float slowly down to the ground, makes this game FEEL like a video game. They weren't even smart enough to get rid of that obnoxious "leaving battle zone" bs they had in part 4. Is improvement on the previous too much to aspire towards?! Did they lose the rights to the engine? I'm.... speachless. tldr; Don't buy this game.
PlayStation 3
Oct 19, 2014
Armored Core 410
Oct 19, 2014
Once upon a time I purchased Armored Core 4Answer. I loved it. But like most games I play I trade them in after I play them to death. Then one day I decided to purchase Armored Core 5: Verdict Day. They took out the ability to fly, the weapons and missiles all felt the same, buildings could no longer be destroyed, reverse leg joints had virtually zero difference with regular joint legs, they removed much of the automated targeting so it no longer felt like you were piloting an AC, it felt like a FPS with a robot on the screen, and WORST of all the feel of the game was **** felt like a video game. I traded in AC:V the next day and decided to try out the precursor to Armored Core 4Answer: AC:4 I was NOT disappointed. I fell in love with this game from the moment I pressed start. The customization of my AC is unmatched. Each piece you purchase feels like a tangible piece of equipment. The feel of the game, and I'm not just talking about controls, just....everything is SO spot on. This game is probably the most underrated piece of software to ever exist, mostly because it is just one in a large series of AC games, and it's so painfully better than every other variation, especially the ones that followed it. It just FEELS perfect, and customizable to the extreme. I believe they tried to balance combat to a ridiculous extent as time went on, but any game with such beautiful freedom is going to be able to be broken, it's kinda part of the fun. They just needed to beef up some of the tankier class weaponry rather than nerf speed, and I realize I'm talking about the subsequent games as well, but I guess it doesn't really matter considering there is no longer online support for this game, at least not that I'm aware of. If you're going to get any AC game, SKIP 5, maybe pick up AC4A, but definitely try this one out. Once you understand the mechanics, it feels absolutely amazing to be able to craft any armored core you want. And those MISSILES! BEST MECHANICS FOR MISSILES in a video game EVER! They launch in clusters, rapid fire, vertical launch, target seeking, cluster missiles! It's almost unbelievable. It makes every other video game to ever contain a missile seem like the programmers were drooling idiots. 10/10 What more can I say.
PlayStation 3
Aug 19, 2013
Metroid Prime: Hunters0
Aug 19, 2013
This game is worthless. I tried playing it because I'm a MASSIVE metroid fan, but it almost made me hate the series. It tries to focus on exploration, but they fail to make it fun EVERY STEP OF THE WAY. Enemies are boring to fight and deal too much damage, yet they give plenty of health pickups meaning that you will die often from not making any mistakes at all. The controls are shyte. You NEVER get used to the controls. They are a constant burden. The level design is dull, ugly, and confusing as he11. The map is useless. It doesn't give clues as to how to access certain areas, which you're not even sure you're supposed to navigate to. At the end of every planet you have to run back to your ship. The time limit is well timed, so you always arrive with just under a minute or so to spare, but the level design is so horrid that you will probably get stuck backtracking several times due to camera confusion or repeated level patterns. The third boss I came across took 20 minutes to beat, repeating the same pattern the ENTIRE TIME. You shoot these small crystals that shoot slow moving green orbs at you, and you have to shoot all like 15 crystals when they turn blue so that the main crystal can emerge and you can shoot at it. You are FORCED to run around in circles this entire time, which requires an insane amount of ambidexterity. Then when the crystal finally pops out it only comes out for 5 seconds. Blasting it at full force with missles/charged shots or your best gun will always deal about 8 pixels worth of damage, resulting in it ducking back and all other 15 crystals regenerating, forcing you to repeat this process about 20 times before it dies. This fact, along with forced checkpoints that do not regive you max health, are proof that this game had zero playtesting at all. Imagine you have 1 health and stumble across an invisible forced checkpoint with a boss coming up. You'll have to delete your save file and start from the beginning! You rarely pick up any upgrades. It lets you start with charge shot, maru maru, bombs, and missles. Why? no other game does this! I'll tell you why. It's because this entire game wasn't developed for fun. It was developed in an attempt to show off the DS's capabilities compared to the Gamecube. They wanted people to buy the DS thinking it was going to be 'just like prime' but they didn't care about anything else. "Just make it look like Metroid Prime and ship it" How pathetic. I award this game ZERO points, and my god have mercy on their soul.
DS
Jan 18, 2011
DC Universe Online1
Jan 18, 2011
I don't know if I'm taking crazy pills or what. I've played this game for 15+ hours and still cannot find out why people find it so appealing. I keep playing not because I'm enjoying myself, but because I'm desperately trying to find out where this secret area is that deserves so many 10 star ratings. The animation is an absolute joke. Don't agree? Try the acrobat class. You look like you're programmed by an epileptic coke head using garys mod. Need to escape combat and have the ability to fly or run faster then the speed of sound? TOO BAD because every enemy has an ability to stop you from running away and "GROUNDING" you so that your flight or speed ability is reduced to nothing more then saving money on cab fare. And it's not like traveling is all that important anyway. 90% of the city is buildings and EMPTY streets with an occasional single civilian or grouping of 6 cars. And if you so much as look at one of the cars wrong the driver becomes suicidal and drives in a strait line before hitting the self destruct an hero button. The polygon mapping is slower then a dead snails **** and don't hit the start button to pull up the map unless you plan on taking a dump while it loads. Speaking of loads it loads up to 14 GIGS on the PS3. I mean seriously guys, why go through the trouble of making a game on a bluray disc if you are going to only have it contain a single line of text and an 8 bit color swatch?! It LITERALLY takes 3-4 hours before you can even begin to walk your first time putting this piece of garbage into your ps3. If I was going to waste time with a timesink of boredom such as this I'd rather count how many gallons of raccoon urine it takes to kill each and every comic book geek in denial of how gawd awful this game is after waiting for it for so long and has a beat red face for nerdraging over reading this review.
PlayStation 3