Thylbanus
User Overview in Games
6.1Avg. User Score
User Score Distribution
positive
38(40%)
mixed
37(39%)
negative
21(22%)
Highest User Score
Lowest User Score
Games Scores
May 20, 2021
Mass Effect Legendary Edition10
May 20, 2021
People are just dumping on this for its localization. NOTHING about the game.
PC
Apr 6, 2018
Far Cry 58
Apr 6, 2018
So, Ok. Simple and spoiler free here. If you know and are aware of the Far Cry series, this is just as formulaic as the others. This is a fun, turn your brain off adventure that will challenge your creative side. The lessons learned from previous games is evident. It has been greatly improved. There is still room in regards to customization of your gear, but this is one of those games that has taken queues from the community to improve and did so. The most important thing, ALL of the potential political fear about this game is unfounded. It goes out of its way to avoid anything to the effect. To the benefit of the game. I would have probably just rolled my eyes and shut it off if it got too preachy. I play games to get away from the constant news feed. THANK YOU UBISOFT! We have had a dicey relationship, but you did right with this one. The story isn't overly complex, or deep. Just like every other Far Cry game. The characters are somewhat sympathetic, but not to the point that compared to Vas. They peaked with Vas when it came to interesting characters, but i think it might be as much the actor as the script. Each of them does have their own appeal/revulsion and it is quite clear what is good and what is bad. Very white hat/black hat. Finally, THEY DID DLC RIGHT! This got an extra +1 from me for actually not having ANY of the DLC a direct connection to the main game. It isn't slices of the full game separated off. It is TOTALLY side stories that only tangentially connect to the main game. They haven't been released yet, but you can see where they come from. To be vague and not spoil anything, the three are "Dead Living Zombies" probably relates to the drug storyline. "Hours of Darkness" a Vietnam story, seems to be tied to a sidequest about a Vietnam vet. I'm guessing his past. Finally, "Lost on Mars" seems to be tied to another sidequest that is a strange science fiction X-Files type. So yea. Fun game. Not overly complex Far Cry storyline. If you are looking for deep storytelling, you wouldn't be considering a Far Cry game.
PC
Mar 21, 2017
Mass Effect: Andromeda5
Mar 21, 2017
Take this for what it is worth, but I cannot finish this game. It's not engaging enough. Take anything I say with a grain of salt. You have a pretty shallow story that is interspersed with nothing but mission grinds. The voice acting is 75% bad and there is absolutely no reason to find any relation with your companions. The later ones are a bit more interesting, but you don't have any Morden's sings moments. You can't have any agonizing decisions to make. DUDE, your decisions have as much meaning as the RGB ending of ME3! (*flashback eyetwitch*) You don't have... FUN! I shouldn't go off about the negative without some positives. Other than the horrible human wax dolls, the rest of the environment is QUITE pretty. The worlds, while limited in quantity, are still large enough to be interesting, but small enough to remember where you are going, as long as the mission doesn't unknowingly update. (Sorry, I said I'd try to be positive). The scope is quite nice for a game of this age. The crafting is lackluster, but having the modding back is nice. The combat is SUPER fun, but I'd rather have them spent the energy in the story and deal with the old system if there were a trade off. Has many hours of content. All in all, this probably would have been a higher score if this didn't have the Mass Effect label, but as it does it loses points for not living up to the legacy.
PC
Dec 16, 2016
Space Hulk: Deathwing3
Dec 16, 2016
Wow. I am TOTALLY disappointed. Other than the somewhat decent graphics, this is totally not a good translation for those who are fans of the Warhammer 40k universe. The changes made for "gameplay" totally don't make sense coming from the world. If you are expecting the thrill and excitement of being a supersoldier of Humanity, don't buy this game. This is just a poor version of Aliens: Colonial Marines. Yea, I know how bad that was.
PC
Oct 27, 2016
The Elder Scrolls V: Skyrim Special Edition9
Oct 27, 2016
It is a slight improvement over the original, so it gets one more point. There really isn't a whole lot to say. It basically saves 20-25 slots of mods by including them into the game. I can see why they gave it away to anyone who owned the full collection. It's nothing more than taking the top mods and including them in. Since I had those, I didn't see much of an improvement until I started a fresh, clean install with no mods to compare. Based as a stand alone, I obviously recommend over the others. Still the same great storyline. Still the same bugs fixed by the community. The only really stupid thing is that if you mod the game to fix the bugs Bethesda didn't, you don't get the achievements. Fortunately, I don't care about them.
PC
Aug 12, 2016
No Man's Sky6
Aug 12, 2016
Don't know what others are complaining about. If you are complaining about poor performance on a top of the line PC, it's because you have a top of the line PC. Games are focused on hitting the 90% of the computers on launch (so, the most common). IF you fall under the top, or bottom 5%, well there is your problem. Sorry your special snowflake computer is so rare, try being more common in the future. Anywho, on to the game. It's a bit of a self starting kind of game. You have to have your own agenda with this game. There is currently too little to keep you occupied unless you set and meet your own goals. If you are looking for an EVE with a cockpit, this game is NOT it. This is a young adult version of Elite: Dangerous. It's really light on the narrative. If you are on OC completionist, you will never leave this game. There is ALWAYS something new to find on the next planet.
PC
Apr 10, 2016
Tom Clancy's The Division4
Apr 10, 2016
Had to downgrade my original score from 7 to 4 after the 1.1 patch. I guess I'm just not hardcore enough. Well, I don't mind that. Hardcore gamers have ruined everything they touch and I'm happy not to be part of the ruining of this game. Elitist mentality has lead to Ubisoft caving to the most vocal, but least representative members of the community. Frankly, if 1.1 is the line that The Division is taking, I don't care to see how it all winds up. Like many of the Twitchcasters and YouTubers I follow who are Division fanbois, I'm probably just going to step back and see what happens. Looks like this is going down the Destiny route. No more "D" titled MMO lites (or ANY MMO lites for that matter, as we all know it's just disguised DRM). Original review: Yea, I have to say I'm impressed. As a Twitch caster I watch said, "It's not like a Ubisoft game. It's actually good." I have to say, after watching both the PS4 and PC version, I'm happy to say that I was COMPLETELY wrong and they didn't gimp the PC version for parity. Even after the "Watch Dogs" debacle, I believed that they wouldn't change their stance. It still sold quite well, despite the flak. "Money talks and BS walks", the axiom goes. I fully expected Ubisoft to treat us as they should have, given "Watch Dogs" and the latest series of "Assassin's Creed" financial successes. I have to say I've moved back to a guarded positive about the big publishers, such as Bethesda and Ubisoft, who didn't take the EA "Screw 'em. They still come back." attitude. Now that I've reached the endgame, it's VERY apparent that there was not much bug hunting, or testing. It's rather a bit of a mess. This has the potential of Destiny, really good in concept, but it's lack of sufficient testing will cost it in the long run. This game shouldn't disappoint, but it's certainly not worth full value, either. Twenty percent off is the lowest discount I'd tolerate (I had a bit more). If you are cheap like me and $5 is good for a two hour movie, then you will get 20 hours of enjoyment out of the game. If you are looking for a long haul actual MMO experience, Ubisoft will have to pull a magical golden talking rabbit out of their collective bums.
PC
Jan 1, 2016
Star Wars Battlefront6
Jan 1, 2016
It's a 10 for visuals, sound, and general Star Wars feel and a 2 for actual gameplay. After about 30 to 60 minutes, the WOW wears off and you realize is a FAR less than mediocre shooting game. Just another "also ran" for the Star Wars game franchise. At least it's not "Star Wars: Obi-Wan."
PC
Nov 10, 2015
Fallout 410
Nov 10, 2015
PLEASE NOTE: UPDATE YOUR nVIDIA DRIVERS!!! CAUTION: Disable SLI until nVidia notifies you of another driver update. I would caution anyone reading any of these comments, both positive and negative that it seems a bit... imbalanced. Check Steam, as it is a source for the game that you need to be a confirmed owner to rate. Odd that it is listed as "Very Positive." (80% thumbs up) There seems to be a disparity between Steam reviews and these here. To keep things simple, this game is for a person who is interested in open world and mature story. You will need a higher end machine to run this on it's best settings, but make sure you don't have a "special snowflake" machine. As with all first launches, those snowflakes are having a devil of a time with the game. They are working and just did a patch this morning (11/10). I'm sure there will be another the next morning.
PC
Sep 23, 2015
Mass Effect 34
Sep 23, 2015
Now that I have been able to actually play it, I thought I'd post about the actual game. I'm not going to go into any spoilers, but I will address some of the furor about the game in the end. First off, the gameplay is probably the worst in the series. Control is a mess. A single control is used for running, ducking into cover, mantling, and using. Nothing is worse than running down a hallway to put some distance between you and an opponent and get caught near a wall or ledge and duck into cover, or having to stop to use an interactable object. Simply stupid. There still is no jump option, but a double click of the said "universal" button will cause you to make a dive roll. While melee attacks make an appearance, it's totally useless with the "universal" button, except in surprise. Missions finally received a notification on the map, but only the important ones. Hell, you have to actually keep track of side quests on your own. You woun't know if you completed a sidequest until you try to go back and do it again. There is no notification that you have what you need and are allowed to turn it in. Some of these are actually worth turning in for the assets they provide. Inventory is even more opaque than ME2. While they did have a comparison guide that showed the difference between your equipped item and an observed item, it's done in bars and not numbers. Call me simple, but I prefer numbers to bar graphs. This is where ease of information ends. Once you have a certain brand of weapon, you can then purchase the next in the series (I, II, III, IV, V), but all it says is that it improves the item. Doesn't give any specifics on what is improved, or give comparisons to justify the cost. WHEN you find the weapon makes no difference in it's ability. The crappiest shotgun in the game isn't found until late the second act and it costs more than the better selections to upgrade. So price does not equal benefit. Level design is questionable, at best. Some is just downright mindboggling. It's like the level designers had no idea how the mechanics of the game would function. Few are designed reasonably well, good flow and logical objectives with just enough variety to allow for varied gameplay. Most of the time, run and gun is simply the best option. After a while, you get locked into the mindset of run and gun when they try to force you into a different mindset and you have to die before realising that you needed to go easy this time. There was simply more bad than good here. Saying that the difficulty was cranked up is a like saying 1.01 is technically greater than 1. For all the complaints about the ending, it's not really a surprise that it ends the way it does. This game promised unprecedented agency, but realistically speaking couldn't deliver within the formats it was targeting. The ending, viewed through a lense of time and complaints past, really highlights that it was a big furor for all the wrong reasons. The ending was completely viable as an ending. An anticlimactic ending. The omissions in narrative aside, the whole story was well done. This is about the only thing that was. The rest of the game is what was messed up. This whole climactic build up that was pretty much spent in a cutscene. A cutscene that is the same in every way, no matter what the play though. No, I'm not talking about the red/green/blue ending, but the assault on Earth. All the running around you did meant nothing to the game other that what color ending you got. There is no pitched battle for Earth. I honestly expected some movement around the globe to take back strongholds and then finally attack the the main objective. Nope, just a final board upon landing. The moments of fighting among the your various rallied troops is but a passing nod to what you did. The real loss of the illusion of agency wasn't the ending, it's everything that built up to it. None of it mattered. If you rallied factions A, B, C, E, and G and lost D and F. No biggie. Didn't cost you anything, but MAYBE a missing person to talk to. Hell, one faction is pretty much completely missing even if you had not done any of the others. Maybe if each faction was tasked with taking back a part of Earth and was as long as the final objective and the final objective was twice as long, it might have felt like an accomplishment. As it is, the final level is noticeably short and plainly evident that what you did meant nothing. I never once thought to myself, "I'm sure glad I have faction X at my side in this fight!" Doesn't matter. That is the real problem. TL:DR - Story good. Gameplay bad. EA failed to deliver in gameplay what the excellent narrative provided. Shame.
PC
Sep 3, 2015
Metal Gear Solid V: The Phantom Pain5
Sep 3, 2015
This game's ratings has clearly played to Kojima's reputation rather than actual quality. This has all the long time fans cheering the virtues of Kojima. These are the same people that say all the other ones are good, when they really aren't. This is just horrible, but no less horrible than any in the series. You may find it odd that I went with a 5. Had I been reviewing it on it's own merit, it would be a 2. Given the comparisons between the others, it's average for the series. It's pretty, no doubt, but it hardly compensates for the poor story and weak characterizations. It's like watching a bad B-Movie. Horribly delivered lines. Cheesy, predictable story. I had to check to see if George Lucas was given a screenwriting credit. TL:DR, if you liked the series, this one is for you. If you have never played any of the Metal Gear series, or didn't like it to begin with, this will make you hate it.
PC
Jun 17, 2015
DC Universe Online6
Jun 17, 2015
To catch things up on this game, it's come along quite nicely. In case you don't know, it's a Freemium MMO, but don't let that scare you. It's Freemium done right. It's a bit gitchy, but that's the DC Universe for you. It has some basic ideas that they have pulled of well, but not great. It's not that it's bad, but there are some head scratching inconsistencies about the game. Of all the Freemium/F2P games you can get into, this is one that is at least not a P2W situation. I guess I should quantify P2W, since there are MANY definitions. P2W by my definition is the necessity to pay in order to compete in either PvP or PvE. To have access equipment, powers, or gameplay that imbalance the game in such a way that you cannot be successful without spending money. While you DO have to spend money for certain powers or gameplay access, it is not dependant upon your success. You can do equally well playing in the full F2P basic access to powers as those who are full subscribers. There are also DLCs to purchase, but they also are not required to enjoy the game, although that does leave content a bit sparse. Not spending ANY money on the game makes it a grind fest, so throw them a few bucks (if you enjoy a game, give them SOMETHING). Doing so will get you at least a few perks, like 4 more character slots, 50% more inventory space, 100% more bank space, 5 auction slots, and a third more max cash. Know that cash limitations are for gold selling. Don't complain about it. It's an unfortunate reality of MMOs with Freemium/F2P monetization models. Given all this, I'll caution you away from the subscription model (this is one of the head scratchers). There really is no point in it. They are not releasing content fast enough that having a sub makes it worth it. You will spend significantly less not going with a sub. And that even means accessing your cash escrow regularly, which costs money. As for gameplay, it's quite fun and the missions, while typical, at least vary enough and well executed enough that you don't mind them. Character customization has not been exploited as you might expect. There is very little in the game store for you to purchase. 90% of the costumes are available in game, although as of Amazon Fury I, some equipment styles have been tied to the DLCs. So far that's only 15 suits and 3 weapon total. It's likely that will grow as the game progresses. If you are in the know, you might say that it is P2W because the advanced tier equipment is only available if you buy certain DLCs. Not quite. Without buying those DLCs, you wouldn't have access to the missions to need to get that equipment. All the PvP gear remains unconstrained by anything other than time spent grinding PvP. Also, know that you will have to pretty much have to follow builds to compete. There will be no "theming" of your powers. If you don't follow preset builds, you are handicapping yourself to the point that you may not be able to complete storyline missions. It happened to me with my Gadget themed hero. Almost made me give up the game until I read up on some builds. Used the build and aced a mission that I couldn't get through without dying. REPEATEDLY. Unfortunately it goes COMPLETELY against how I wanted my character themed, but it's one of the things I marked off for the game. The other head scratcher is the penchant to favor the heroes in this game. It's MUCH easier to be a hero than a villain. Wany things are easier (NOTE: not impossible), if you are a hero. From not getting shot down during a race (happens on both sides, but is more prevalent for the villains) to getting all your achievements. As someone who favors the bad guys in a game, this is a bit of a let down. You will be significantly more frustrated by being a villain. I guess that's what gives us our bad attitudes. I suppose if it weren't hard, some parents group might get on a campaign against the game. As for the community, there are some helpful, quite a few not so helpful, and a few downright rude people. Not unusual for a F2P/Freemium community. Just know that if you are a noob to the whole MMO thing. There will be some hostile remarks to inquiries and rude ones if you need actual help with missions. This isn't going to be one of the best MMOs, but it will be fair and fun. Give it a try. It's not like it isn't free to do so.
PC
Mar 4, 2015
EVE Online7
Mar 4, 2015
On hell of a solid space game. It's very cerebral and convoluted. Much of the learning curve has been leveled out, but it is still one of the highest in the industry. You should know that this is a true SANDBOX. You have to have to be a proactive person to enjoy the game. You need to set goals for yourself. Outside of a few overarching story lines, the content is pretty much up to you as a gamer. I have had some great times playing, many times I was just doing something risky and ended up in the right place at the right time. This is a game where making friends is also a must. Just like the MMOs of old, you will need friends to venture out of the safe areas of "High Sec." (High Security) You MIGHT get lucky, but most of the time, you will just get ganked by a rat (short for: pirate) who is "gate camping" (waiting at jump points frequently used by noobs to short cut a long journey). There are two acronyms in EVE you will run into: NBSI (Not Blue, Shoot It) - Blue color tags represent allies or friends. In other words shoot anyone you don't know. (for fun, name your first few ships: 0000FF. The HTML code for blue. Having a ganker laugh may be all the time you need to get away) HTFU (Harden The [guess o.O] Up) - You need a thick skin to play the game. It's not for the timid or solo player. If you are looking for an in the cockpit view, this is not the game. There are a few new ones coming out that will scratch that itch. This is has frequently, with good cause, been called Spreadsheet Wars. This is an external view with simple 300-1000 poly count ships. The skinning and tessellation have done WONDERS and it looks just like a recently released game, especially with the last update: Kronos. It's keeping up with the times and after 11 years they have to be doing something right.
PC
Mar 4, 2015
Age of Conan: Unchained6
Mar 4, 2015
Know that I am NOT a fan of Conan. The only thing I know is what Schwarzenegger and Momoa have done. It's pretty fun. Not insultingly stupid like so many other F2P games. Nothing innovative or inventive about it, but I couldn't help but be pulled into the story. I don't play much now, but I would probably get back into it if I had a low level character to relearn, but at $10 per character slot, I'm not about to throw out that much after buying the game JUST before it went F2P. Now that it is F2P it is DEFINITELY worth a look. The digital breasts are fun for all about 30 minutes until EVERY female player you pass is also topless.
PC
Mar 4, 2015
Space Hulk Ascension8
Mar 4, 2015
Where the original was a literal translation of the board game and was a bit dry and technical. Suitable for fans more than the general public, this one has appeal for many. The GREATLY improved graphics and leveling/progression makes this much more enjoyable. Don't get me wrong, I really liked the original, but this version feels more like the house rules we all came up with to spice up the original board game. While there are some aspects of the game that remain, the missions have changed just enough to be a tactical challenge again. Many who have played the board game already had tried and true tactics to most effectively deal with each scenario. Throwing the whole thing in darkness and revealing the map only as your Terminators explore it makes for some tough on the spot decisions. It's still turn based, but if you have played before, you will find yourself falling into old habits, only to end up at a dead end or corridor where you didn't expect. The downside is that you still don't have a "create your own mission" tools, nor are you out of the DLC woods. Much like every one of the other Warhammer world games, you will have to buy DLCs to get new content. While I've come to terms about this, I'm still not enthused about it. In reality a $30 game is a $46 or more game when all the DLCs are released. To me it smacks of dishonesty. While some may look at it as having the game your way. Like making a pizza. You only pay for the toppings you want. All-in-all a fun romp. Now that I've written this, I'm going to go back and knock out some missions.
PC
Jul 21, 2014
State of Decay6
Jul 21, 2014
As I write this, State of Decay is holding at 6.8, which is where I almost put it. I'm not one to throw out 10s for just any old game. Zombie Apocalypse Survival games are an interest of mine and I have yet to see one that is on par with my desires. This obviously includes this game. Now there are some good points. SANDBOX! Then again, can't really have a ZAS without a sandbox. Many missions are time based. Don't get around to rescue those refugees, they die. They do have an interesting thing with the way they do "lives". You don't get multiple lives. In that way, it's similar to a roguelike. They get around this by having "heroes." Characters that are a notch above the other survivors. They each have their strengths and weaknesses and take into account fatigue and health. Character needs rest and time to recover, so you switch to another. Gives it a nice touch of realism. They also die. Permanently. A character that dies, affects the community. The fact that there IS a community is a nice touch. Adds a bit of spin to the ordinary ZAS. You have to handle problem members of your community and even members of your group that become infected. There are some bad points. Inventory sorting doesn't exist. Fortunately you don't have to search through it to use things, but you could have an instance where you have picked up X amount of rounds for your pistol/rifle and then deplete your own stash. The inventory will not stack it unless you do it yourself. I'm not saying that they don't INITIALLY, just after you start to deplete. You could have an inventory slot with 10 rounds and another with 6. To combine them, you have to do it manually. Zombie sense is a bit weird. I've been able to sneak up behind a zombie and bash them, but if I'm behind window or counter, they can see me. There will be no line of sight and yet I get detected. Vehicles are cool, but the almost instant kill is a bit weak. Once you learn how to not get them latched on to your vehicle, it's just fish in a barrel. Animation is a bit odd. Everyone walks like a man and all women have this distended butt thing going on that is honestly a bit disturbing. Especially when crouched. The sprinting animation is laughable. If you had the "Benny Hill Show" theme you would probably laugh to hard to play. Everyone sprints like they in Benny Hill or Keystone Cops (laughable fast walk). While you can have a base and outposts, there is no crafting. Well not in the sense that you have to collect w, x, and y materials to combine and make item z. Crafting is done like SWTOR, you assign your minions to do it. Your crafting needs nothing more than the proper crafting area and uses up your 5 different supply types - Food, Ammunition, Medicine, Building material, and Gasoline. This is just a ticker that runs down each day, according to usage and random events. The ugly points. Guh. I wanted to like this. I really did. The glitches are VERY annoying. Not game breaking, but problematic. From simple things like the scooching zombies (zombies that lie on the ground and glitch wiggle toward you VERY slowly and then suddenly get up when they are within a certain range), to the ghost zombies (zombies who only adhere to ground terrain. Everything else is non-tangible to them. They run through buildings, vehicles, other zombies), to AI pathmaking (AI characters CONSTANTLY get hung up on things, especially vehicles), to crazy physics (if you park your vehicle on an uneven surface, it MAY just flip the car on you when you try to get out), to camera clipping/angles (being in water must put a crick in your neck because you can't look up. Even slightly), or random world actions left behind that were never used (you will just suddenly start walking - normal action when entering a home - in a field or parking lot), and sound/graphic errors (strange buzzing when in certain buildings and sometimes there is double layering that causes the graphics to wig out). This is an excessive amount, given the time it's been out (enough that they have released 2 DLCs) A typical (i.e. poorly done) port to the PC.
PC
Jul 11, 2014
Nosgoth3
Jul 11, 2014
Much like many these days, they call a releasable product that has bugs a "beta." It gives the developer some slack to get things tweaked for "final release." If SWTOR was called a "beta" for the first year, people probably wouldn't have been as harsh. Since there is a functioning cash shop within this "beta", you can't really call it a beta. Other than that, it's a pretty decent game. Nothing to write home about, but it kills time when you want some quick action. The different, but balanced method they are going with is at least refreshing from a PvP game. The vampires have a DISTINCTLY different feel than the humans. I actually do quite well with vampires, but totally **** as human (juxtaposition pun intended). If it didn't have "Nosgoth" as a title, you wouldn't even know that this is supposed to be set in the "Legacy of Kain"/"Soul Reaver" world. This is a mediocre game that is compounded by the insulting use of a beta title and that cost it a couple of points. I would only suggest this as a time killer. Throw them a $5 for the effort and use it to kill time during the Summer doldrums. It's not worth more than that. If you are a fan of the LoK/SR franchise, AVOID THIS GAME! It's pretty insulting to fans.
PC
Jul 11, 2014
Vampire: The Masquerade - Bloodlines10
Jul 11, 2014
I'm just putting my two cents in. I can't really top what has been said, this game is the perfect mix of everything we love. Add in the community content. It's slowed in recent years, due to the anticipation of WoDO. When that got cancelled, I hope to see the community pour themselves back into modding this, with some crazy guy who will mod it and host it as an MMO, somewhat like what SWG did with SWGEmu. One can dream.
PC
Jul 11, 2014
Shadowrun Returns7
Jul 11, 2014
I have to say, this was VERY refreshing. It felt good and fun. Quite intuitive. GREAT platform to make your own missions. As with everything, there is a "but" coming. ...but the campaign that comes with it goes from cool, to drag, to WTF?! If this game didn't come with the campaign editor, it would be a 4 or 5, but the community keeps it from mediocrity (mostly). The cool things we remember from the P&P are there. Just gotta keep an eye out for the easter eggs (first one you will see is over the bar). They decided to go more fantasy this time than cyberpunk and it gets campy. Anyone remember the movie "Dungeons & Dragons" with Marlon Wayans? Yea, that kind of campy. At least the systems are still fun and that is the basis for the community adventures. I have to say, some people have gone WAY out on some of these. There are a few that so outclass the campaign that comes with the game, they should just feature them in the game (i.e. directly suggest the top 3 or 5 for immediate download. Oh you will get the campy ones, too. That's the price of community mods, but it certainly was a boon for Skyrim. So too, I feel, for Shadowrun Returns.
PC
Jun 18, 2014
Watch Dogs0
Jun 18, 2014
PC players. If you have this game already, do yourself a favor and get the correction done on Guru3D. Some want to call it a mod, but a mod modifies the game. The visuals were already there, just not enabled by Ubisoft. Which brings me to the score they receive. This is either the most gross of incompetent stupidity or a deliberate gimp for parity on the next gen platforms. While it still has many issues, the correction goes a LONG way to correcting this. If you don't have this game yet, do yourself a favor and avoid this until it is the bargain bin and all the patches have been done. Hopefully Ubisoft will unlock the visuals, but if not, Guru3D will still have it and have made many strides by then. This game would have normally received a 6 or 7, but the gimp is inexcusable.
PlayStation 4
Apr 22, 2014
The Elder Scrolls Online1
Apr 22, 2014
Many may ask why I voted a 1 when so many have given 10s. Well, it isn't just the impact of the game, but the impact on the whole series. I'm not one of the ones who overly lamented the more generic and simplistic movements that Elder Scrolls has made. I have to be brief, but Morrowind is what captured my imagination and Oblivion was a bit of a let down, but still good. Skyrim's mod community saved that one, but so far, there is little the mod community can do to save this one. The problems are systemic and intellectual. Systemically, the amount of gold spammers is just crazy. I've never had such a deluge of junk text and I've played every major (some minor) MMO since Meridian 59. There is no GM in game to be had. The fastest ticket response I can rely on was 12 hrs. Even a silent, invisible GM who can swing the ban hammer would be welcome, but all tickets must be reviewed and verified later. pfft. I have to turn off chat to not have to deal with constantly scrolling text bots (yes they spam on all channels). If I'm going to play a solo game, release it as a solo game. Advanced levels get a bit tedious since, outside the star level voice talent, all other characters are voiced by the same 5 people (or in some instances, a computer vox) While they are making strides forward with bugs, they are still behind on ones that have existed since beta. They finally fixed the Guild infinite gear glitch and banned 10k accounts for using it. Pretty fair considering it was reported months before the game went live, yet they still left the guild bank functional at launch. You actually have a limit to how many accounts you can ignore (either I've never hit those caps in other games and there are just THAT many gold spammers). Visually it is stunning, but visuals can't save it. The cash store I have a bit of a problem with. I'm paying $15 USD per mo for access to EVERYTHING, but there is still a cash shop. So they didn't want any pay gates and put up pay gates to things. Sure you can say that it's only the Imperial race and a horse, but cash shops never stay small. Look at the behemoth of SWTORs and consider that it's only been a year. Then again, it's a freemium model. So you have to spend the $60 for the game, $15/mo for access, and $20 for the Imperial and white horse, or $15 for a brown Palomino. The horses aren't "necessary" (something many people hide behind, but is a null argument when you have a sub model) and they cost 17,000 per horse (i.e. per character) While it is easier to get it at later levels, it basically prices itself out of anyone under level 20 (unless you like mindlessly grinding for money). We have that love/hate relationship with Elder Scrolls, you love the MASSIVE amount of explorable space, but hate that you actually have to cross it. The teleport shrines are handy, but too spread out and having a horse is almost a necessity, unless you have more than one monitor and watch TV while you set auto-run and loosely course correct until you are where you need to go. The other thing is that it isn't like the other games, in that the enemies don't level with you. I'm on the fence about that. I like that EVERYTHING was a threat, but also understand that sometimes you wanna feel like a beast and womp on some lowbies. It could have easily been handled with a scaled backend that scaled your damage given and taken against any particular creature. They do have some minimal pick up quests. I'm assuming that they are leaving some areas blank to develop later, but my explorer side isn't satisfied. Oh, I almost forgot the dreaded invisi-walls. Yea, they have it. SWTOR may not have had massive expanses (well until later), but there were NO invisi-walls. Just exhaustion zones (which ESO does with slaughterfish that you can't kill, but if you die you get an achievement!). I have MANY pictures taken of the game world from behind because I game parkoured to a "unreachable" area and jumped off into the endless space of game void (one of my favorite things to do). Another favorite thing to do was be an outlaw and see just how many towns I can get a bounty in (would be cool for an ingame bounty system, but no. They passed). I would pick pockets, steal gear, attack unwary travellers, but here every non-monster/enemy NPC is "essential." So much so you can't even attack them. You can swing, blast, or loose your arrows until your fingers bleed, and you will not affect anything. Finally, intellectually, it is in no way, shape, or form and Elder Scrolls game. They systems we all came to love are not there. No pickpocketing, no stealing, no deaths of city NPCs unless it's part of the plot. The last vestiges of what we all loved about Elder Scrolls has been stripped away. I wonder if that is why they call you, "The Vestige"?
PC