The game is great, it breathes fresh air into the Mario kart experience. It runs great, online functions well even with 24 players, it’s truly well made and has new mechanics to make it feel fresh. The only two things that truly stop it from being 10/10 for me is that I honestly don’t like “driving to the next course” in Grand Prix, I’m not able to even enjoy entire songs because the lap is over before it can loop. The other issue is the character select screen is horrible. 8 Deluxe’s was perfect. When needed, alternate skins were merged into one selection menu, but in this game, they take up so much space and it’s a pain to navigate. I sincerely hope they fix this and it baffles me that this wasn’t included. Mega mushroom is back though so I forgive them
It’s a good Mario Party game. It works well as a party game and has great online functionality. The ability to reconnect to a friend’s game if you get disconnected is a phenomenal feature. The single player campaign doesn’t take long to beat and there aren’t many incentives to completing it besides cosmetics and achievements. Koopathlon is a really fun mode that I wish had more minigames to play My true gripe comes with the “Jamboree Buddy” mechanic. It’s a complete downgrade from how the ally system in Super Mario Party functioned. The ability to “steal” them, sometimes their ability just never once giving you any use, the infrequency of them appearing, and them leaving after only 3 turns is really annoying. Not to mention not every character in the game can be a jamboree buddy, which is the entire core purpose behind the game’s subtitle.
Metahpor: ReFantazio is a masterfully crafted game where everything is meticulously done to create a memorable experience. The story does not hold up a sense of perfection in the world, you live in a flawed world to the very end, and it represents reality despite being fantasy, just as the developers intended. The gameplay is unique and fantastic, with a core class system that is hard to understand, but easy to master. Each character brings something unique to the story, with all of them having their own attributes that make them enjoyable to see. The music has so much heart and effort put into it, it is like nothing I have heard before in a video game. My only true gripe with this game on the PlayStation 5 comes in the form of performance. The games load times often feel nonexistent, but I find myself wondering at times if a portion could have been optimized to look better. The PS5 is not a weak console, and the 3D graphics leave something to be desired at times. The 2D graphics, on the other hand, are gorgeous, and make up for most of what is lost. I recommend this game to anybody who is a fan of turn-based RPGs, you will not regret spending countless hours playing this game, and I believe it will be remembered as a fond game that will remain timeless both in enjoyment and its parallels to reality.
An absurdly addicting game. I genuinely cannot find a flaw within it. Some achievements may be hard, but they’re doable. Once you start trying to go for an achievement, you can’t stop. It genuinely is just poker without any negative consequences (if you don’t count losing track of time as you play it).
A subpar addition to Persona 3 Reload that does not hold up to the main game. It feels like its entire gameplay could just be playing the main game in Tartarus, with some new story elements here and there that do not have much substance. Its price point is not justified by the experience.
A phenomenal game with great visuals, a great story, and hours upon hours of content. It’s a beautiful remake to an already great game and improves on it on nearly all fronts.
For every 2 steps forward this game takes from its predecessor, it takes 1 step back. The inclusion of pipes and electricity being built under roads automatically and free landscaping is great, but then you suffer from a lame progression system that makes the original look so much better. The game is a step in the right direction, but still feels like a work in progress. The optimization, to say the least, is absolutely dissapointing. Upping the minimum requirements for PC users around a month or so before release and it still not running well is a shame. Developers shouldn't have to make a post explaining recommendations on what settings to turn off to make the game run smoother, it should do that from the get go. Despite this, I still prefer this over the original Cities Skylines. The formula for the original can begin to get repetitive if you're not too much of the creative type and often stick to the script, so the new features in the sequel are nice to have, despite my gripes with some of them.
Cyberpunk 2077 is far from a perfect game, it was released in a messy state, but this review is of the PS5 version, which is what I played. The game is great, it kept me interested, made me want to keep going around the map and enjoying my time, and I overall had a great time playing the game.
Nintendo Switch Sports is not, by any means, a "bad game". Although not every sport is a smash hit (*cough* *cough* Badminton), none of them are "bad" and play well, with some better than others. Sportsmates as a de facto replacement for Miis is alright in my view, as sportsmates were made specifically with the customization options in mind and make it easier to make those customization options fit the avatar. The game is significantly lacking in the "extras" department (training modes and stamps, specifically), and that was definitely a disappointment. However, the game runs smoothly online from my experience, and the sports control great. Golf works insanely well with the Joy-Con controller, Tennis and Bowling are as fluid as ever, Chambara is a bit tighter than the Swordfighting most are familiar with in Wii Sports Resort but still great, Soccer is a great concept but the field is way too big, Volleyball is not bad but very forgettable, and Badminton is just a worse Tennis.
When Pokémon Violet first came out, I didn't see it in that bad of a light when it came to the technical performance of the game. I played through it, the story did not at all keep me engaged, but the battle mechanics were at least slightly interesting to me. Then, when Tears of the Kingdom released, I began to realize just how poorly this game was optimized in retrospect. The framerate is abysmal, the graphics are painful, and I question why it was chosen to release in such a painful state. I hope much consideration is put into ensuring the next game in the series does not experience these same faults.
Fire Emblem: Echoes is a great experience with an enthralling story and lovable characters. Although some of the gameplay mechanics are unique, the way they are executed gives me such joy as a unique experience for the Fire Emblem franchise. The game is packed with tens of hours of content, amazing graphics for a 3DS game, and full voice acting. My only true gripe with the game is that it was given no difficulty setting above Hard, leaving only two difficulty options to choose from.
There is nothing I can say about this game that hasn't already been said: The game is perfect in my eyes, and it is the ideal Fire Emblem game. The gameplay mechanics are simple to understand but require time to master, the story is phenomenal, and the amount of content available for the game leaves no stone unturned. The amount of replayability this game has is astronomical, and this game will always be the Fire Emblem I recommend to people when they ask which one they should play first.
On the opposite side of the more recent Fire Emblem: Engage; Fire Emblem: Three Houses excels at storytelling, but absolutely falls apart at gameplay mechanics and graphics. The game is bogged down by tedious new mechanics, an unintuitive method of completing quests/paralogues, and a headache-inducing academy to traverse at the end of every battle. The graphics are painfully average, with horrible sharpness to character portraits and very ugly-looking battle animations. Credit where credit is due, however, the story is great, it does a great job at enthralling you into the world, and that is where this game does shine.
The gameplay is absolutely phenomenal, it mostly returns to form on the Fire Emblem gameplay formula while adding its own new twists, and it does it so phenomenally. The story, however, is lackluster and leaves a lot to be desired. The story does bring down my score slightly, but the addicting and easy to pick up gameplay mechanics more than makes up for it.
I cannot find a single flaw in this game from what I have played. It is a breath of fresh air into the Mario series with so many great new mechanics, ideas, and a spectacular new artstyle. It has succeeded every New Super Mario Bros. game in pure charm, atmosphere, and enjoyability. It is clear a lot of passion was put into this game, and it has paid off.
This game takes everything about Breath of the Wild and makes it better. Improved mechanics, MUCH more enemy variety, more world to explore, the world feels more alive, etc. They also did a phenomenal job making the world run so smoothly, diving down from the sky to the surface gives me little to no performance issues. The new abilities give so many more opportunities for creativity, and the various new mechanics help make the game feel new as well.
Amazing! The gameplay mixed with the beautiful graphics combined with the wonderful story makes this the perfect JRPG for the Wii U! And if you are looking for a good JRPG that has plenty of things to do and includes large amounts of gameplay, well jackpot!
Addicting! I cannot get enough of this game! The only complaint I have is that the difficulty is toned down evidently. But besides that it is great as it has a lot of rhythm games and has a funny story with a funny ending which shows that this game is good for anyone. And that it's not the story that matters in this game, it's the entertainment of the actual gameplay. And even now I'm still working to unlock everything!
So I bought this game hoping for some cool RPG gameplay. I found it, except the voice acting..... If it wasn't for the horrible voice acting and the inaccurate animation on people's mouths. This game would have gotten a 9/10 instead. It just isn't appealing to the eye or the ear.