Phobophile89
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Oct 29, 2022
Mario + Rabbids Sparks of Hope4
Oct 29, 2022
Ubisoft what have you done? Graphically it's unbearable. Textures are all squared, not pixelated, literaly there's visible squares. Shadows are terribly bad, shading is atroceous, resources poping is constant, frame drops constently and everything is so badly aliased i cannot believe this game was developed specificaly on the Switch. Some text lines are fully voiced, some only have the first couple words voiced, some have just a couple keywords voice, and some lines have different text vs. what the voice actors says! Then there's that thing where Team Jumps doesn't show where you can land and you have to eye-ball it and commit to it as it's active time based now, in a turn base that an annoyance. But there's those blowing statues that are also active time based, which mean you can get blown away while trying to think what your next action will be. The bob-ombs will explode if you don't throw them fast enough. Some monsters do area-of-effect damage when they die, you can just kill them by dashing and run to avoid it. Then some encounters have so much jump pad that some "Reach area" encounters can be done without even firing at the enemies in a single turn. The whirlpool in the sand, why not explain how to interact with them? The secret-zones, why remove them from the map if we need to go there a second time after completion? Why preventing me from replaying the final boss??? The scripts are bad. Anything trying to be half epic is so cringy it's actualy embarassing. The riddles seems to have been written by a 12years old. Most characters catch phrase makes them despicable... Sometimes, the white dots that are supposed to turn into a prompt to activate, a door, a ladder, whatever, will not appear. Meaning if you were doing a secret-zone time trial, or even trying to do a coin challenge, you can just try again. Tough luck. In some cinematics, the caracters will just zoom into place. Sometimes they will just pop out of nowhere, but some time they literrally are positioned very very far from the camera and just get dragged into place. I found a couple places where Mario will just stop in it's course, as if there was an obstacle. But no, it's just that some tiles are a couple pixels over the others actualy fracturing the plane on which the characters progress. If you restart a secret-zone time trial, only the main caracter will populate at the right place, the others will be where you left them, and they'll just teleport back into place when you move. Before a combat, you can dash in an enemy, or get dashed by the enemy... It serves absolutly no purpose. When you jump off a cliff, or take a ladder, there's a moment when you can't use Beep-o for no apparent reason. When you find a memory the character stalls there a moment, as if it's reading. Instead of wasting time on those annoying and useless details, Ubisoft could as well have polished the game... Compared to the first installment the planets are less linear, but does not look as good, and now the battles interupt the trip. Luigi's react ability have a black bar in the middle of the screen, covering the energy aura. It looks very bad and is terribly amateurish. I could continue ranting on this game but i can't keep track of what complaints i still have since there's so much!!! Oh, one last. The last line of the credit roll doesn't display properly. I'm throughly disgusted i spend 120$Canadian on this poor excuse ****. I LOVED Kingdom Battle and was extatic when Sparks of hope was announced, but it is not only a lesser game, it's terrible. Ubisoft put absolutly no effort in that title. Nintendo are usually very meticulous and proud of their franchise and i hope they see how bad Ubisoft handled their franchise. Poor design, poor execution, it's a shame.
Nintendo Switch
Sep 28, 2018
Zaccaria Pinball4
Sep 28, 2018
This is a nice pinball game with plenty of customisations and tuning possibility. And by "nice" i mean that it's graphically okay. The physics are flawed. Auto-plunger WILL shoot your ball right between the paddles, slingshots WILL shoot your ball in the side alley, and most of the time, if your ball get caught by a toy, the toy will eject the ball... Right in between the paddles. You will most likely experience a play where all 3 of your balls get drained without even coming close to the paddles. Some tables have seemingly untouchable target (Lucky Fruit center target "A" by example). Campaign mode UI is a mess. There's no way to tell how much cost the upgrades because the font is so tiny that it's unreadable, docked or portable. Also the upgrade definitions makes almost no sense at all. It's not proper english for sure! Most of the requirements for completing the stages are unreadable because they're hidden under the "Free play" banner. There's even a stage where the hud is simply nonexistent in it's default position and only appear in half in the other positions. Also, some of the Campaing level will simply auto-complete by pulling the plunger and watching the ball go everywhere without having to actually play the game... And why can't i replay the campaign level i completed? Haven't i paid for that crap. The game is fun for a free game, but the very first penny you'll put into that game will make you question you choice.
Nintendo Switch