MrPibb
User Overview in Games
7.3Avg. User Score
User Score Distribution
positive
14(61%)
mixed
7(30%)
negative
2(9%)
Highest User Score
Lowest User Score
Games Scores
Aug 30, 2016
Deus Ex: Mankind Divided9
Aug 30, 2016
This game is great, it is a lot like the original deus ex in terms of gameplay, only the main quest is much shorter, and the scale of the world smaller. Get this game if you're a fan of deus ex - there is many ways to play through the game and lots of things you may miss on your first run, which gives it some nice replay value. It took me about 24hr to complete first playthrough with all sidequests, and around 5hr to complete NG+ runs of just the main story for the achievements. Yes there is a cash shop, but it is for the breach mode, which is a game mode designed for people who like online leaderboards, and does not negatively affect the campaign at all. In fact you can earn items like piraxis just for playing breach, and then carry them over to your inventory in the campaign. I have only played the breach for about 30mins, I would say it's a decent mode, with a nice concept, but can be completely ignored.
PlayStation 4
May 22, 2016
Dark Souls III10
May 22, 2016
It's better than sex! Better than drugs! PRAISE THE FROMSOFTWARE!!!! !
PlayStation 4
May 22, 2016
DOOM10
May 22, 2016
very good, it brings a lot together from ids earlier games doom2, doom3, quake 3. The SP is fast-paced and gory, sounds great with bass cranked up. I like this game because they put focus on the gameplay above everything else. They actually put FoV seting for the console version. It has 2 Nightmare difficulties which are insanely hard, which will keep me coming back! After playing the MP for a while, it is very fun, it feels like quake3, with demon runes which makes the mp stand out from other arena shooters. This game is a 10 for me - bravo id!! My only complaint is no ffa deathmatch mode!
PlayStation 4
Mar 20, 2016
Tom Clancy's The Division6
Mar 20, 2016
decent time waster but very shallow game play, mmo grindfest - how many years to make this ?? not worth 60$ + $40 dlc, should have been a free-to-play mmo
PlayStation 4
Dec 4, 2015
Fallout 47
Dec 4, 2015
The game is good, the combat is good, and it was fun playing it up to the 50 hr. mark, at which point my charachter became so overpowered, even on 'survival', that there is nothing left but to explore. The game has some great features, like the settlements for instance, but after building up fortress they never get attacked... so wasted time! The dialog options are poor, and all the quests are repetitive mostly just kill target and or fetch item. Once the main questline is complete the game feels empty. This is like a prettier version of fallout 3, it lacks any of the consequences made by the player, and has little replay value compared to new vegas. It is a damn good shooter though, the just stripped a lot of the rpg elements that made the other games great.
PlayStation 4
Jun 23, 2013
Zeno Clash II9
Jun 23, 2013
Great game to blaze up to and get completely lost in. Scope is much larger than the first game. Combat can get a bit repetitive, and the game could use more combos, counters, move sets, etc, but other than that, recommended!
PC
Oct 21, 2012
Dishonored9
Oct 21, 2012
Just an amazing game! Visually the game is unbelievable, I stopped more times in this game to admire the art direction, enviorments, etc. than I can count. This game nails immersion and atmosphere, perfectly. Great sound design. The gameplay is excellent, and the combat is fluid - and the different ways you can dispatch enemies and complete missions, gives nice replay value to an otherwise linear game. I know I'm going to do a second playthrough. Highly recommended, especially if you're a fan of the Deus Ex and Thief games.
Xbox 360
Mar 4, 2012
Payday: The Heist5
Mar 4, 2012
I played the game on a free 2 play weekend on steam, and from my experience everything seemed to work alright except there was one major flaw, the enemy ai. The main complaint I have with the game is that 50% of the time the enemies will function in a typical fashion, the other 50% of the time they will just sit there doing nothing. Sometimes waves of enemies will shoot at you, other times they just remain in a passive state after spawning, sometimes entire rooms will be full of brain-dead enemies just sitting there, and when you shoot at them they still remain unresponsive. This really killed it for me. When everything works, the game is decent, but from my experience, that was only half of the time. I cannot recommend the game because of this, regardless of price.
PC
Feb 27, 2012
Syndicate (2012)8
Feb 27, 2012
Excellent co-op, which melds the best parts from other shooters into a cohesive whole. The combat has quite a bit of depth, and the game forces players to work together in order to succeed, so playing with random people is usually pretty fun. There is a lot of customization with augmentations, weapon and research upgrades, and a whole bunch of achievements - there is also the ability to create your own clan or syndicate. The enemies are varied, and mini-bosses require the use of your mass effect style powers to defeat, plus a whole lot of coordination with your team. The game gets drastically more difficult as you raise the difficulty setting for missions, which adds to the replay value, and gives you more of a challenge when you max out your character. As for the amount of content: It would have been nice to have a bit more maps, or at least some variations of game types (I can't help but think that the time & resources put into the campaign would have been better spent on putting more into the online part) - I was able to reach level 20 (I believe the lvl cap is 40), complete all maps multiple times, and complete 50% of all research and augmentations in less than 6 hours. There are some pretty serious bugs I have encountered where I have clipped through level geometry and gotten stuck, forcing me to quit the game session. Some matches can be quite laggy, due to the p2p co-op, and people with crap connections hosting games. The campaign is fun but extremely short and has no real replay, so I would not recommend the game just for the single-player which pales in comparison to the online part. The longevity of the online community remains to be seen, as I imagine many will stop playing once ME3 comes out, so it may become hard to find matches in the near future - but as of release there are plenty of people playing.
Xbox 360
Feb 17, 2012
Kingdoms of Amalur: Reckoning8
Feb 17, 2012
A very solid game, that excels in its execution. KoA borrows from many games before it, and does a very good job of doing so. The main selling point of the game is its combat, which is much more visceral and interactive than what you will find in traditional fantasy RPGs, or any MMO. The 3 combat disciplines, might, finesse and sorcery have a fair amount of depth and customization; you can play the game how you want to, a mage, assassin, warrior, or an amalgamation of any of those 3 classes. The game production values shine with some excellent voice acting, amazing environments and art, a rich story and lore, and a fitting soundtrack. The sheer magnitude of content in-game is astonishing, and worthy of praise. It took me 80 hours to complete the game on Hard, and I still have a few achievements and couple quests left. You can really tell that a lot of effort went into the production and polishing of this game - I only encountered 2 bugs in my play-through involving getting stuck, and screwy camera. I highly recommend to any fans of the rpg, action-rpg, and mmo genres. That being said the game is not perfect and has room for improvement - my main complaints have to do with lack of inventory space for your main stash, and only having the ability to map 4 abilities to your controller. The variety of quest types could use some improvement, it currently functions identically to a MMO (fetch quests, quest hubs, etc.) and can get a bit repetitive. I also found that the game was too easy even on hard, which made drinking any potions unnecessary, and also that some skills were rather useless (lockpicking, and dispelling). Another thing that would benefit the game is if the NPCs were less static (it feels like everything in the game revolves around you - immersion killer), and it would also be nice to have character decisions have more impact and repercussions in the game (I found that dialog choices rarely affected any outcome).
Xbox 360
Oct 19, 2010
Fallout: New Vegas7
Oct 19, 2010
This games title is misleading, it should have been called Fallout 3: New Vegas. If you didn't follow the dev cycle of New Vegas you might not have know that this game uses the same engine that powered Fallout 3 (also Oblivion, both by Bethesda); that means that game mechanics, quest structures, color palette (apocalyptic brown), AI, game assets, shoddy character animations, HUD and UI and even V.A.T.S. is all the same as Fallout 3. That being said, if you're a fan of Fallout 3, you'll definitely not want to miss New Vegas. However; unfortunately Obsidian Entertainment's envision of the Fallout Universe is not quite as polished in its implementation, as its predecessor. There are bugs, AI glitches such as NPCs and creatures spawning under terrain, clipping problems such objects that occupy the same space and clip through each other and look sloppy, textures not loading or not visible (such as your gun and arm, which happens randomly), areas where your character will get stuck and force a mandatory reload to proceed, and these are just to name a few of the problems on the Xbox360 version - problems with the NPC AI being the biggest detractor. Another negative aspect of the game is that, unlike Fallout 3, most areas in the wasteland lack the polish of 'The Strip' (the strip is a sight to see) and feel drab or boring in comparison. Also another area I felt was lacking was the voice acting, you can really tell that Obsidian skimped in this area, overall the Voice acting is just horrible compared to F3 - I'm talking about monotonous dialogue and tons of different NPCs who use the same Voice Actor with little to no distinction between them. Despite the games obvious flaws there is much to like (especially if you liked F3), a whole new (long) story line, another large sandbox wasteland to explore with numerous quests (a lot of quests with multiple outcomes, and ways to complete them), countless NPCs (the story writers for this game is exceptional), Vying factions which fight for territory- the NCR, Great Khans, Powder Gangers, The Legionaries, Mr. House, Fiends, and more, some of which you can join and become apart of. There are tons of references to the original Fallout games, lots of new creatures (several of which return from early Fallout games like the Gecko), new weapons, new perks, new recipies can be made on a campfire or a workbench now, and you can use a reloading bench to recycle ammo, or convert ammo types. There are also A LOT of minor tweaks and welcome additions to the Fallout 3 formula, such as new interface and commands for companions, gambling, weapon mods, all the weapons now have iron sights in first person (bravo), weapon repair kits, a new hardcore mode where you have to monitor food, water, and sleep- are just a few of the additions. The writing and dialog in the game has a more mature nature and emphasis on dark humor this time, and the quests are never repetitive, they are exciting and quite amusing at times: definitely the best part about New Vegas. This is another extremely long single player experience and will most likely take people over 100 hours to see everything in the game, not to mention the immense replay value this time around because of the many different vying factions, the quests with multiple outcomes, and different paths to follow all make New Vegas a great value to any fan of Fallout 3 or fallout in general- I just wish that there wasn't so many problems, and that the game used a new engine as the elder scrolls 4 engine is really starting to look dated. If it wasn't for the large amount of content and re-playability I would not consider this to be a stand alone game, rather an expansion pack for fallout 3. Fix the bugs Obsidian, and I would rate the game a 8 or 9/10 as I'm a huge fan of Fallout 3.
Xbox 360
Oct 19, 2010
Fallout: New Vegas7
Oct 19, 2010
This games title is misleading, it should have been called Fallout 3: New Vegas. If you didn't follow the dev cycle of New Vegas you might not have know that this game uses the same engine that powered Fallout 3 (also Oblivion, both by Bethesda); that means that game mechanics, quest structures, color palette (apocalyptic brown), AI, game assets, shoddy character animations, HUD and UI and even V.A.T.S. is all the same as Fallout 3. That being said, if you're a fan of Fallout 3, you'll definitely not want to miss New Vegas. However; unfortunately Obsidian Entertainment's envision of the Fallout Universe is not quite as polished in its implementation, as its predecessor. There are bugs, AI glitches such as NPCs and creatures spawning under terrain, clipping problems such objects that occupy the same space and clip through each other and look sloppy, textures not loading or not visible (such as your gun and arm, which happens randomly), areas where your character will get stuck and force a mandatory reload to proceed, and these are just to name a few of the problems on the Xbox360 version - problems with the NPC AI being the biggest detractor. Another negative aspect of the game is that, unlike Fallout 3, most areas in the wasteland lack the polish of 'The Strip' (the strip is a sight to see) and feel drab or boring in comparison. Also another area I felt was lacking was the voice acting, you can really tell that Obsidian skimped in this area, overall the Voice acting is just horrible compared to F3 - I'm talking about monotonous dialogue and tons of different NPCs who use the same Voice Actor with little to no distinction between them. Despite the games obvious flaws there is much to like (especially if you liked F3), a whole new (long) story line, another large sandbox wasteland to explore with numerous quests (a lot of quests with multiple outcomes, and ways to complete them), countless NPCs (the story writers for this game is exceptional), Vying factions which fight for territory- the NCR, Great Khans, Powder Gangers, The Legionaries, Mr. House, Fiends, and more, some of which you can join and become apart of. There are tons of references to the original Fallout games, lots of new creatures (several of which return from early Fallout games like the Gecko), new weapons, new perks, new recipies can be made on a campfire or a workbench now, and you can use a reloading bench to recycle ammo, or convert ammo types. There are also A LOT of minor tweaks and welcome additions to the Fallout 3 formula, such as new interface and commands for companions, gambling, weapon mods, all the weapons now have iron sights in first person (bravo), weapon repair kits, a new hardcore mode where you have to monitor food, water, and sleep- are just a few of the additions. The writing and dialog in the game has a more mature nature and emphasis on dark humor this time, and the quests are never repetitive, they are exciting and quite amusing at times: definitely the best part about New Vegas. This is another extremely long single player experience and will most likely take people over 100 hours to see everything in the game, not to mention the immense replay value this time around because of the many different vying factions, the quests with multiple outcomes, and different paths to follow all make New Vegas a great value to any fan of Fallout 3 or fallout in general- I just wish that there wasn't so many problems, and that the game used a new engine as the elder scrolls 4 engine is really starting to look dated. If it wasn't for the large amount of content and re-playability I would not consider this to be a stand alone game, rather an expansion pack for fallout 3. Fix the bugs Obsidian, and I would rate the game a 8 or 9/10 as I'm a huge fan of Fallout 3.
PlayStation 3