MossyGamer
User Overview in Games
6.7Avg. User Score
User Score Distribution
positive
116(58%)
mixed
46(23%)
negative
38(19%)
Highest User Score
Lowest User Score
Games Scores
Jan 4, 2024
Jak II5
Jan 4, 2024
This game honestly hasn't aged that well. From the open world mechanics, the driving between mission checkpoints, the repetitive mission structure and the police system it just feels far too similar to GTA. Unlike GTA however this game is far more linear. You can't really choose between as many missions, there's almost nothing to do besides the main missions and the map is much smaller. The driving mechanics are also super floaty and makes navigating the city more frustrating than fun. In terms of the story this game feels too disconnected from the previous installment. It barely feels like the same franchise at all. Jak & Daxter: The Precursors Legacy was colorful and filled with humor. Jak II is dark and edgy. The "edgyness" feels forced and borderline cringe at times. The whole dark dystopian dictator city theme is also incredibly played out at this point. The gameplay is also very disappointing. The platforming has been dumbed down significantly (the first game isn't even that hard platforming wise to begin with), the enemies are far too predictable and they rarely seem to mix enemy types which is like game design 101. The worst part about it coping GTA is that it also adopts GTAs biggest flaws. Like I said a little earlier the mission structure is super repetitive. You basically just go around and collect a number of things, destroy a number of things and sometimes you have to do so in x amount of time. Another thing they adopt from GTA is the repetitive driving between missions part. You basically drive for 3 minutes just to do a 5 minute mission which means 3/8 of your time is spent driving the same stretch of road over and over again. This feels almost manipulative, like they're trying to stretch the length of the game to make it seem bigger than it actually is. I've seen some people criticize the difficulty. Personally I didn't find it difficult at all. But I can see how it might seem difficult because of the lack of checkpoints. It's extremely annoying when you're close to the end of mission and you fall of a platform by accident and have to start the whole mission over. And it's not that hard to fall of platforms considering Jak's shadow isn't even directly under his feet (this is also game design 101). Jak and Daxter's open world was so unique and the collect-a-thon gameplay fitted the open world design perfectly. Why they abandoned this in the sequel and decided to chase trends that were already overplayed at the time is beyond me. I also think it was unfortunate how critics and the general audience didn't react to this at the time. Maybe if they did we could've gotten a proper sequel to Jak and Daxter before the series was abandoned.
PlayStation 2
Apr 6, 2018
Bloons Tower Defense 58
Apr 6, 2018
PLEASE EXPAND BEFORE READING The Good: +Balanced towers +A lot of content, a lot more than 300+ hrs (I've played 175 hrs already and isn't even half-way done with everything) +Progression/Leveling system for both towers and player. +No pay to win at all, only skins for your towers +2 player co-op online with friends or other players +Balanced upgrades for your towers bought by in-game currency (Fortunately not buy-able with real-world currencies) +And more The Bad: -No level select for playing with random people. -A LOT of waiting. You wait more than you play. That's by far the biggest issue with the game and is the main reason why my score isn't any higher.
PC
Sep 19, 2015
Call of Duty: Advanced Warfare - Havoc4
Sep 19, 2015
Outbreak (exo zombies): + basic - Exo suit (makes it to easy) - Zombie variants (EMP-, explosive-, spiky- and normal zombies) - Bad weapon balancing - Bad wall weapons - To many easy training spots (Training= An old zombies strategy) Multiplayer maps: + Best DLC maps for AW + Fine map layout
PlayStation 4
Sep 19, 2015
Call of Duty: Black Ops II - Vengeance10
Sep 19, 2015
Buried: + New great perks + Great map layout + The giant Leroy (Helps you to build traps, smash obstacles, kill zombies, babysit crawlers, move mystery chest and gives you free mystery box spin) + worth the money - To overpowered traps - To easy to get points Turned: - Nearly no one plays it I haven't tried the multiplayer maps yet but the zombies maps are more then enough for me
PlayStation 3