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LP68CA

User Overview in Games
8.4Avg. User Score
User Score Distribution
positive
5(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score

Games Scores

Feb 11, 2012
Kingdoms of Amalur: Reckoning
8
User ScoreLP68CA
Feb 11, 2012
Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour, well-polished start on a brand new series of games. Try it, enjoy it, and support new IPs! :)
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PlayStation 3
Feb 11, 2012
Kingdoms of Amalur: Reckoning
8
User ScoreLP68CA
Feb 11, 2012
Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. The game world is absolutely massive, employing a zone architecture like you find in MMO's like WoW. It is a fantastic, 200+ hour, well-polished start on a brand new series of games. Try it, enjoy it, and support new IPs! :)
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Xbox 360
Feb 11, 2012
Kingdoms of Amalur: Reckoning
8
User ScoreLP68CA
Feb 11, 2012
Reckoning is a good action RPG, with solid combat, great animation and spell effects, a unique game world, and colorful art palette. The class, skill and ability system is deep and rewarding. Quests are engaging, and there is plenty of content to get lost in. In no way does it deserve a score less than 7 by any objective reviewer. These reviews in the 0-3 range are pure troll bait. Don't let the haters put you off the vibrant world of Amalur.
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PC
Oct 21, 2011
Rocksmith
9
User ScoreLP68CA
Oct 21, 2011
Do yourself a favor: ignore that tossed-off Joystiq review and recompute. Rocksmith gets your fingers up off the couch and gets you playing. It doesn't teach you theory. You won't know what key you're playing in, what note you're sounding, why that chord you played is an E major and all of that (very important stuff), but it gets you PLAYING. You're making music. You're moving your fingers, building up finger independence, getting experience at picking/strumming notes on the appropriate frets and strings, working on your timing, building familiarity with the fretboard. You're getting a real workout. It might not be as technical as those dusty old Guitar Magazine tabs from some 80's hair-band guitarist that your instructor gives you for homework, but at least it's fun to practice. Like anti-depressants and psychotherapy, Rocksmith and a good guitar teacher together are a much more effective in combination than taken alone, but at least the game gets you started and motivated. Realize that what you're getting when you buy Rocksmith is a practice aid and not a guitar teacher, and you'll be happy with your purchase. A quick note on the exercises in game: Rocksmith contains something like a glossary of guitar techniques, with videos and skills challenges for practicing them, and some of the mini-games reinforce these techniques. Other mini-games give you practice at scales, chords, speed-building, etc. There are very short videos that cover things like how to hold the pick and the guitar, how to string the guitar, etc. Tips: to reduce lag, use analog audio connections from your PC or console to your stereo, digital induces lag. And if you're a beginning guitarist, the highlighted section of the 'noteway' indicates where you should place all 4 of your fingers on the fretboard, your index finger should play the lowest numbered note, and your pinky the highest. This is proper technique that the game does not explain, and it should, as it essential to playing many phrases of the songs, and building your speed. Good luck.
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PlayStation 3
Oct 20, 2011
Rocksmith
9
User ScoreLP68CA
Oct 20, 2011
Do yourself a favor: ignore that tossed-off Joystiq review and recompute. Rocksmith gets your fingers up off the couch and gets you playing. It doesn't teach you theory. You won't know what key you're playing in, what note you're sounding, why that chord you played is an E major and all of that (very important stuff), but it gets you PLAYING. You're making music. You're moving your fingers, building up finger independence, getting experience at picking/strumming notes on the appropriate frets and strings, working on your timing, building familiarity with the fretboard. You're getting a real workout. It might not be as technical as those dusty old Guitar Magazine tabs from some 80's hair-band guitarist that your instructor gives you for homework, but at least it's fun to practice. Like anti-depressants and psychotherapy, Rocksmith and a good guitar teacher together are a much more effective in combination than taken alone, but at least the game gets you started and motivated. Realize that what you're getting when you buy Rocksmith is a practice aid and not a guitar teacher, and you'll be happy with your purchase. A quick note on the exercises in game: Rocksmith contains something like a glossary of guitar techniques, with videos and skills challenges for practicing them, and some of the mini-games reinforce these techniques. Other mini-games give you practice at scales, chords, speed-building, etc. There are very short videos that cover things like how to hold the pick and the guitar, how to string the guitar, etc. Tips: to reduce lag, use analog audio connections from your PC or console to your stereo, digital induces lag. And if you're a beginning guitarist, the highlighted section of the 'noteway' indicates where you should place all 4 of your fingers on the fretboard, your index finger should play the lowest numbered note, and your pinky the highest. This is proper technique that the game does not explain, and it should, as it essential to playing many phrases of the songs, and building your speed. Good luck.
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Xbox 360
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