Krater
User Overview in Games
6.8Avg. User Score
User Score Distribution
positive
3(50%)
mixed
2(33%)
negative
1(17%)
Highest User Score
Lowest User Score
Games Scores
Dec 11, 2011
Minecraft10
Dec 11, 2011
Minecraft is a game that grabs you or revolts you. Of course, I can see how many people dislike how simple and dull the game may look. But too all of you who complain about the game's look, I say: Go back to playing Crysis. If you like hyper realistic but bland and repetitive games, fine. But don't dare to touch this gem **** with your greasy, filthy hands, you spoiled, snotty kid!
Minecraft is simply the sandbox genre in it's purest form (yet). There is simply no limit to this game, literally and figuratively; the world you walk around in is endless, as is the creativity of both the player and the community (in the form of mods and custom maps).
I have been playing this game endlessly, alone, with friends or on a big server with dozens of co-builders. There are no clans, no pvp maps, no strategic games... unless you want it to be.
Whether you like to fight, build or socialize, it's all possible, because everything is possible in Minecraft.
PC
Dec 11, 2011
LIMBO9
Dec 11, 2011
Limbo is one of those games that you finish quickly, but will stay with you for a long time. This game is the reason why I started to love indie games so much. The style, the atmosphere, the experience; it's something you don't come across very often.
PC
Dec 11, 2011
APB: Reloaded4
Dec 11, 2011
I so wanted this game to be good! A GTA style MMO game, what's not to like? Well, a lot, unfortunately.
Before I start my verbal bombardment, I have to admit that the customization is simply perfect. It's versatile, thorough and fun to tweak with. But that's about the only good part of the game. After building your character, all I faced was frustration. First of all, the controls. Horrible, simply horrible. unrefined, buggy and unrealistic, especially when it comes to driving. I kept getting stuck on corners and lamp posts while on foot and some cars felt like driving a cardboard box taped to a lawn mower motor.
You might as well skip the whole tutorial at the beginning, because it doesn't explain anything. After doing this tutorial 2 times, I still didn't know what to do, and had to rely on forums to tell me I had to go to a separate district to wear/equip the items I just bought.
Fire fights are very unclear and chaotic. Because of the broad character creation, there is no way to tell who is friend or foe; cops and criminals look identical.
I didn't get the UI at all. There's all these small meters and gauges, but the game never explains it. Don't waste your time looking for help in the menu; it directs you to a web page lacking any form of information, besides how to spend your money.
Lastly, the missions are unclear and repetitive. Drive there, wait here, shoot that, deliver at way point... I know this game is all about shooting and driving (or both), but I assume it's not a good sign if I lose interest after 2 hours, right?
To sum it all up: even with the addition of cars, extreme customization and tattoos, I still had more fun with CrimeCraft, a game that should be completely inferior in any way. Such a shame.
PC
Oct 8, 2011
Team Fortress 25
Oct 8, 2011
Why? Why don't I like this game? I was very excited about the game's unique look, interesting characters, brilliant voice acting and hilarious promotional videos. To this day, I find it one of the most beautiful games ever made. But that's where my enthusiasm stops, because as soon as I join a match, I lose all of it. The game just plays so... rigid. Maybe it's just me being bad at the game, but none of the classes really feel like they matter. I bought the game fairly late, and I hear people saying that "it used to be better, now it's more of a hat trading game than an actual shooter". Then suddenly, Valve decided to milk the cow even more by making TF2 a free-to-play game, run by a micro transaction system. This just felt like a stab in the back of the people who bought the game, because suddenly having bought the game beforehand didn't matter, you still had to pay. I know the items you can buy are not really giving you much of an advantage, but I still find it a cheap trick. I respect Valve and I really enjoy most of their games, but I hope they don't make a habit out of this.
PC
Oct 8, 2011
Dungeon Keeper8
Oct 8, 2011
Dungeon Keeper's game play is so solid and enjoyable, if you were to polish it up to this generation's standards, you would still have an excellent game!
PC
Oct 8, 2011
Crimecraft: Bleedout5
Oct 8, 2011
CrimeCraft: Bleedout has got some real potential. The PvP combat was nicely balanced, even when low and high levels are fighting each other. The different game modes were interesting and challenging. Modifying your weapons and crafting items had an addicting effect on me. But most importantly: the micro transaction system did not imbalance the game. The game never gave me the feeling I have to buy stuff to advance in the game and most items can be crafted or bought without the use of real money. Well done I say, my hat is off to you!
What I didn't like about the game is how boring and limited the PvE combat is. There are only 2 real PvE game modes, versus 10 PvP modes. The developers dug their own grave with this, because they'll miss out on a HUGE group of potential paying customers, like me. Secondly, I hate the fact that you can not jump. Whatever the reason behind it may be, it's probably not good enough. Why make a fast paced action game and disable that which makes the game so much more dynamic? Some of the level designs SCREAM for a little jump over the edge! Lastly, I hate the fact that every single female character looks like a prostitute in this game. I know this is a hot issue lately, but in this game it's almost laughably exaggerated. There are a lot of female gamers and I don't think they all enjoy entering a fire fight wearing high heels, a hot pants and bikini top.
PC