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User Overview in Games
7.7Avg. User Score
User Score Distribution
positive
8(67%)
mixed
4(33%)
negative
0(0%)

Games Scores

Mar 11, 2017
The Legend of Zelda: Breath of the Wild
10
User ScoreKawooster
Mar 11, 2017
This review will more than likely end up lost in the thousands of others, but I just had to make one. I just finished the game as recently as an hour ago. Of course not 100% But fought my way to the final boss, which required me to invest over 60 hours into the game. So, I believe my review on this from my side of things will be more than valid. To Start off, does this game really deserve the praise and constant 10/10 ratings? The answer to that ****, it does not. Does that mean that it deserves a 5 or even a 6 like some people have been given ****, it also does not. I feel the hype to this game and how amazing the game is for the first 30 or so hours, inflated the score to much higher than it should **** yeah, it's also a Zelda game......that too. It's definitely a huge step away from a traditional Zelda game, as many already know. This isn't a bad thing, I couldn't stop playing this game since I received it at launch with my Nintendo Switch. There is a interesting charm and play style to this game that makes it difficult to put down the control. The world and scenery is gorgeous and the unlimited play options will make it a joy to play for many hours, even days, to come. Figuring out the best possible way to take enemies on is a whole game in itself. Do you come in swinging or pick them off one by one with your bow? The choice is yours, and there's an unlimited amount of possibilities. As you progress you become stronger and stronger, which makes even the toughest of enemies that much easier to take down. With your arsenal of possibilities, even a fight that seems impossible may turn out in your favor. The side quests are fruitful, with some of them being much longer than an actual part of your main quest line. The side characters are also very well thought out, and have great depth and character (Most of them) The shrines you find scattered out in the world are interesting. Some of them can be very challenging and may take upwards of 20 minutes and a fair amount of brain power. Others, my seven year old nephew could finish in a minute or two (True story) All in all, the shrines are a very nice addition and can be a nice break from the constant threat of enemies trying to end your life every few minutes. But....That's where the fun ends. Did these reviewers completely overlook this games obvious shortcomings on purpose? Did they ignore them? Did they have their filthy hands in Nintendo's pockets too deep? Or did they completely avoid mentioning them for the sake of being a complete and utter "Zelda fanboy"? I love Zelda, always have and always will. But to deny this games shortcomings, is well.......A shortcoming in itself, isn't it....? To begin. Why are their no temples? Why on earth in a Zelda game isn't there a single god damn temple!? That's like eating a Peanut butter and Jelly sandwich, without any Jelly. It's like having a $2000 Gaming computer, but it runs on Windows 98 It's like trying to play a guitar, but the guitar has no strings...Anyway, catch my drift? The Divine beasts are not temples! I'll say it again. The Divine beasts, are NOT TEMPLES.... You know what they are? A single room, with a few puzzles....A glorified shrine. I feel like Nintendo concentrated so much on freedom and ridiculous weapons that break in about three hits (Don't even get me started on that) That they forgot about a key Zelda ingredient...Temples or dungeons, what ever you want to call them. How can they forget something that makes Zelda so great? Look, I like the divine beasts, but come one, nothing beats a good ol' Forest Temple or Shadow Temple. By the end of it, I would have even been happy with a Water Temple, that's how much I was missing a proper Temple. Can you really consider a temple, something you can finish in 15 minutes? Seriously, the stupid Elephant one took me 15 minutes to do, 20 including the boss. What a let down.... The Story......Wait, what story? The attempted story is atrocious, along with the so called voice acting, which is so cringe worthy that you would rather skip it than sit through another moment. So, you beat Calamity Ganon, then what? Absolutely ****, seriously...Nothing. No special weapon, no special shield, no special item...Nothing. The game actually makes you load in from your last save before beating him if you want to continue playing. ........I know, ridiculous, right? What's the point of beating him, why even bother with it? You shouldn't bother with it. The boss fight wasn't even amazing. I had tougher fights with some random enemies scattered through out the world. This review has gotten too long and I don't have many characters left, so I'll have to stop with the complaining there. This isn't a 10/10 game, but it definitely deserves at least an 8/10. Though, I'll be giving it a 10/10 on here, to counteract all the lame ass people giving it a 0/10 and they haven't even played it.. Lamos! ;)
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Nintendo Switch
Mar 31, 2016
Trackmania Turbo
8
User ScoreKawooster
Mar 31, 2016
Overall this installment of Trackmania is an incredibly fun, addictive and challenging game. The graphics are fairly good overall, the gameplay is nice and smooth and (most of the time) controls how it should. The campaign and challeng tracks are (most of the time) well thought out and flow well. But with all that said, it does have its fair share of design flaws and hiccups along the way, some more frustrating than others. For a few examples: the cars can feel very weightless at times, especially the buggy, which a lot of the time is more of a frustration than fun when having to play as the buggy. It honestly feels at times that the cars are made of Popsicle sticks with the formula one car out of the four, feeling the most grounded. The physics engine is far from well thought out. It's 2016 and you're telling me I can't hit over that little shrub or smash through that small wooden barrier? These cars are going hundreds or Km/M per hour and a shrub stops them dead in their tracks? Don't think so game. I recall my car sky rocketing into the air because I hit a shrub that was no more than half a foot in length. Things like this shouldn't be in a game in this day and age, . Whether it's laziness on part of the creators or something completely that slipped through in development (doubt it) Anyway, it has it's fair share of ups and downs, but it's definitely a fun and challenging/competitive game, and you will have lots of fun if you decide to get it and are into these sorts of games, Guarenteed. But, remember, it does have its fair share of problems.
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PlayStation 4
Jun 3, 2015
Mushroom Men: The Spore Wars
6
User ScoreKawooster
Jun 3, 2015
This game is definitely one of those hidden gems, that not many know about. I've seen countless reviews on this game but don't see them as being very fair, so I decided to write one and see if I can highlight every aspect. To begin, I would like to mention that this is definitely a game that is enjoyable for many hours and does pose a challenge. It's not too hard and not too easy. I honestly love the visuals, sure the graphics are kind of out dated, even for a late 2008 game, but they still caught my eye. The way everything was so dark and gloomy is not something you see in a "Plat Former" these days. The element of having to collect items to be able to build a better weapon was fun, and made it that much better to explore so you could find these Items. It also brought something new to the plat forming genre that hasn't been seen too often. Trying to figure out what you have to do in some parts was good, challenging and made advancing through the game rewarding. I also loved the fact that you were very little, and all the environments you go through range from backyards, to people's bathrooms. It added a nice little warm feeling to it. The game its self wasn't too short, but not overly long either, which in my opinion was good. Unfortunately this game is full of things that stop it from being a perfect hidden gem. From horrible camera angles and "glitchy" game play. For the first few hours the game was fine, and it's such a blast, it felt like a mixture between Conkers Bad Fur Day and Banjo Kazooie for me, that is until I got further into the game. The frustration started to rise. Terrible hit detection was one thing that I could not stomach, this was possibly one of the most frustrating things in the game. An enemy could hit you meters away from your vicinity, when your hits would sometimes not register at all. Platforming was made increasingly difficult with the "slippery" like ground. You think you've made the landing perfectly, only to slip off lots and lots of objects straight back to the ground. This got frustrating very quickly. Enemies were boring and not very thought out, same goes for the boss fights, it was more tedious than anything, and the challenge didn't come from the enemies being hard, it came from the sloppy hit detection and the unimaginative combat. I could honestly go on about the things that let this game down, but that's a hand full of things that make it good and make it not so good. I can see why this game didn't perform so well, how ever it definitely is a hidden gem and is quite fun and enjoyable. If you're looking for a game to pass some time, then I definitely recommend this game.
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Wii
Apr 20, 2015
Bloodborne
8
User ScoreKawooster
Apr 20, 2015
Bloodborne is a very fun and satisfying game. Leveling up and upgrading is definitely one of the key factors. It makes you want to keep playing, so you can be that little bit stronger. Just like the souls series. But, something you will realize when you pick up Bloodborne, is how large of an upgrade it actually is, compared to the souls series. The graphics are far more polished, the motion is much more fluid, all in all it's a huge upgrade. The bosses and enemies are another thing that I loved, compared to with some of the others in previous games, the bosses felt a lot more thought out. With that all said, no game is perfect. The one thing that annoyed me most was, "the story" it didn't tell you anything, I know these types of games are not meant to exactly have a story line, but then it shouldn't pretend to, and if it wants one, at least explain it to some extent. Dark Souls 2 didn't exactly have a story, but it still made sense. Where this one made no sense what so ever, to me, anyway. Another thing are the controls. Man! did they get annoying at times. It felt a lot more fluid than previous games but it was still rough and very frustrating, especially on the boss battles. The game it's self feels much more linear than previous games. While this wasn't a bad thing, it definitely gave you a sense of claustrophobia compared to the previous games. With those points said, Bloodborne is definitely the greatest in the franchise so far. It is a fun and entertaining challenge, but nothing more than that. It definitely does not deserve a 10. People need to realize that games getting a 10 have to be perfect, with out fault. This is not that game, but all in all, It's a fun game and deserves an 8.
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PlayStation 4
Jan 18, 2015
Project Spark
6
User ScoreKawooster
Jan 18, 2015
To be honest, I didn't even know the game had come out until I was browsing in store. Not to mention, I wouldn't of thought that the xbox one edition would receive a physical copy. Since there isn't really an in depth user review, I thought I would do it so people know the ups and downs. I did not expect much of this game, and I was actually quite blown away. But be warned, it's a very steep learning curve, and if you don't have the time nor patience, then you won't be enjoying this game to the fullest. I'll start with what's great and work towards what's not. To start off, the graphics are very nice, it has a few frame rate issues, but you can't deny it's beauty. The tutorial is very informative, so there is no need to worry about having to figure out everything on your own. The tools are very powerful, it includes shaping tools, so you can shape the land to what ever you desire (once you figure out how to use it to its full extent.) You will find yourself spending many hours figuring out what game you want to make and how you are going to approach it. The "programming" part has a lot of options, and you can make different things do all sorts of stuff. There is an option to create with a little help from "Pre-programmed" material, which is what I used often and would change a couple of things to my liking. Searching through community built games is fun, and it's exciting to try out people's games and it helps you know what things you could eventually do. There is I'm sure other great things the game offers, but for now I would like to move onto the not so good. To start, I would like to mention, that this is all from personal opinion and having played the game for at least 30+ hours. The one thing that annoyed me, was the developers of this "game" or building "tool" which ever way you see it. Made it out to be this revolutionary thing, which you could create and make any game you want. Which is completely not true, at all! It is still very limited, you definitely won't be seeing the next big game come from this. Which brings me to my next point. The controls are very awkward and can get extremely annoying from time to time, making it difficult to do things you want. The world is nothing too exciting either. At first glance it feels like you have a lot to play around with. But the more you build, the more you will start to realize, the land you have runs out very quick. They tried to make the "programming" part easy, in game it's called the brain. I couldn't help to scratch my head that they decided to go down that path. I could think of better ways to do it, just off the top of my head. Finally this brings me to what I thought was the main down side. Everything "good" and I mean literally everything, is locked behind a pay wall. Sure you can level up and unlock this stuff, but it takes a very, and I mean a very long time to reach that. By then you'll be giving up and buying it with your hard earned cash. If I'm paying for a game, I would like to be able to experience at least almost the full thing. more than half the stuff is locked behind a pay wall. After playing this game for 30+ hours it doesn't feel like it's as powerful as the developers made it out to be. I remember playing forge on Halo Reach, and that felt more powerful than this, not to mention the land was much bigger. And, that was only a bonus you get with purchasing the full game. With that aside, I did enjoy this game and still do enjoy it at times. If there wasn't so much of the game locked behind a pay wall, it could very well be an 8/10. But for me I have to give it a 6. Thanks for reading my review.
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Xbox One
Sep 9, 2014
Destiny
7
User ScoreKawooster
Sep 9, 2014
In general, people are giving this game a low rating. Yes, it was over hyped. But isn't every game these days? If you yourself owned a game company, you would try to hype it up as much as possible also. So what's the game like? Since no one has written a decent unbiased review. The game is nothing short of entertaining, it isn't what you would expect. So if you're deciding to play and expect an MMO FPS, you will be extremely disappointed. But if you just take it for what it is, you could actually find yourself enjoying it. As a big MMO player and a huge fan of FPS, I knew it wasn't going to be some amazing revolutionary MMOFPS. So, if you just take it for what it is, as an easily entertaining game. You won't be let down by huge unrealistic expectations, like everyone else seemed to have, only to be disappointed and label it as a "bad" game, for that reason. So with all unrealistic expectations aside, is it a good game? ****. The game it self is a pretty decent and entertaining game. How ever it gets old fairly quick. Let me elaborate. So what's the up side? Well, for one, the world is gorgeous, I don't care what anyone says, you can tell they put a lot into developing the world so you can feel immersed. The large variety of different armours and weapons and a huge array of skills is another highlight of this game, finding loot and getting loot drops is very exciting as you don't know what you're going to get, and could be something very good. Trying to Level up is another exciting part, as you get something new each level. "Quests" or missions aren't too long, which for me is a plus side, and playing campaign with friends makes it all that much more fun. So what's the downside? Where to start? This is where I felt really let down, If you're a fan of the Halo franchise you would know where I am coming from. Let's start with the online area called Crucible. This to me is where the game felt bland. There wasn't much too it, it wasn't anything that hasn't been done before, I mean just look at Halo. Not only does it have the same type of multiplayer, but it's done far better in Halo. Destiny's online competitive mode really just feels like a down graded Halo, and there is no denying it. The campaign also can get dull sometimes, especially when you're playing by yourself. The story is nothing special and I actually don't find it at all interesting......I'm also sure some people have a few things to say about no single player **** I understand what they were trying to do, MMO's in generally don't have an offline play, but it doesn't feel or exactly play like an MMO, so this may have been a silly path to go down. There is many more I could mention but I'll stop here and let people figure out the rest for them self. In the end it is a fun game to play, nothing mind **** fun. Definitely deserves a solid 7. Thanks for reading.
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PlayStation 4
Apr 13, 2014
Tekken Tag Tournament 2
8
User ScoreKawooster
Apr 13, 2014
Tekken finally on a Nintendo system? Sounds cool, and it is cool. I didn't get a Wii U until a little later into it's life, so I only ever played Tag 2 on the 360 or PS3. I always heard about these cool features the Wii U version had, and I didn't understand why the 360 or PS3 versions didn't have them. Then I realized, Nintendo probably ended up conducted a deal with the Tekken developers. This was just a little thought I always had. With that aside, as usual it's a Tekken game and is amazing. The extra content, like volleyball mode and mushrooms mode is fun. Mushrooms mode is a little glitch and volleyball mode can take some getting use to, but they're still something different and fun. The graphics are amazing, It's great seeing a Tekken game with upgraded graphics for the Wii U. It just shows what the Wii U will be capable of in the future. Now there is something I would like to mention, I'm a big online player and mostly only play this game online. What I found really cool, was something I found really stupid at the same time. you are able to place actions into the Wii U gamepad in practice mode, and they follow through into online mode. I don't mean just single moves, I mean fairly lengthy combos, you can also place in the power moves. Sure it doesn't allow the 10 hit combos, but you can place 5 combos into it, and it can basically act as a 10 hit combo, if not more, with the tap of the screen. You tap each combo, **** the gamepad, and it does it with a single finger tap. I did a little test online, and just spammed all 5 inputs. It was almost impossible for the other person to hit me. Now this may appear as "Awesome". Let me tell you, it was cool, but also very stupid. It was good to the point where you didn't need to get frustrated, for not being able to do a specific combo. It was extremely stupid to the point where it just takes no skill and my 3 year old nephew could beat a fairly skilled player. If you like an easy win, then do this. If you're more into skilled playing, then I would suggest staying away from this feature. It is fairly odd they would put in a feature like this. After all, Tekken is all about skill. Anyway, we all know the deal. It's Tekken, and it's fun. Sure it's not perfect, but no game is. I give it an 8.
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Wii U
Apr 13, 2014
The Legend of Zelda: The Wind Waker HD
9
User ScoreKawooster
Apr 13, 2014
I Don't consider myself as one of the best reviewers, but come on? People giving this game a 3 and such ridiculous scores, is well, ridiculous. I read an interesting review about someone saying the game belongs in 2002 and he proceeded to give it a 3. Wait just a second......Since when did the creators say it was anything but a HD version of the original game, with a few extras? The answer is...Never! Miyamoto himself stated, it was just something to tick people over, until the release of the next proper Zelda game in the franchise. It was never meant to be a "Remake" or a completely new Wind Waker. It was just solely meant to be a HD version of the original, nothing more. Now that's out of the way. What's the game like? Well, as usual, it's nothing short of amazing. The game in 2002 was amazing, and the game now is also amazing. I could finish it over and over, and I proceeded to do so, even with the original. The graphics are amazing. I don't know if people realize this, but it's actual the first Zelda game to ever have such amazing graphics. Correct me if I'm wrong, but I believe it's the first ever Zelda game to be in HD. Sure it's a beautiful game to look at, but graphics don't quite make a game, do they? But, with that said, it truly is a masterpiece, graphics, story, length, gameplay. It's all got it, just like the original. What's the downside? Every game has a down side, whether you accept it or not. It's difficult to think of one for this, besides I'm sure the down sides will be exactly the same as the original, so I won't even get into them, but I will say. It is nothing more than a HD version of the original. It's definitely a must to buy for any Zelda fan, but if you're happy with the original, don't expect for HD to bring anything new to the table, besides a few extra in game things and a small proportion of online activity. If you weren't too fussed with the original, you won't be too fussed with this one. All in all, majority of Zelda games are amazing as usual, to me this game and I'm sure many others agree, definitely deserves a 9.
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Wii U
Apr 7, 2014
South Park: The Stick of Truth
8
User ScoreKawooster
Apr 7, 2014
I didn't have high hopes for this game, but it sure did surprise me. It actually feels like I'm playing an episode of South Park, a whole season for that matter. I haven't played it since it's release so I'm trying my hardest to remember how it was. To start, the graphics are extremely close to what an episode looks like. Walking around South Park, the show I have always loved, feels amazing. It has many memorable and laugh our load moments. All your favorite characters are doing what your favorite characters do. There personalities and look are all the same as the series. I really fell in love with this game. The story is silly, but that's what South Park is all about. Is there any bad? Of course there is, no game is perfect. Whilst these aren't "Game ruining" They were still frustrating moments. Walking around south park was amazing, but it very quickly became repetitive and didn't offer much extra further in the game. The fighting became a bit dull and boring the more you did it, I thought. At first it was also very confusing, and felt a little tedious. I honestly can't find anymore complaints about this game, I'm sure there is more and I'm sure there is also a lot more good that I have missed. If you're a fan of the show I would definitely check out this game. Even if you're not a fan I would still at least hire it from a local video shop and check it out. I honestly think people giving this game a 10 are absolutely insane, a game has to be almost perfect to receive a 10. This game was a good game, but definitely doesn't rise much above your average game. I think people put a lot of nostalgia into there ratings. None the less this game definitely deserves an 8. Go check it out if you haven't already.
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Xbox 360
Apr 7, 2014
Magrunner: Dark Pulse
8
User ScoreKawooster
Apr 7, 2014
I can't believe there is no user reviews on this, What is wrong with people? This game was absolutely amazing. I loved it the whole way through. Sure it may seem like a big copy of portal, But you might as well say. Every game is a copy of Every game, if that's how you think. The puzzles were hard and extremely well thought out. The graphics weren't the absolute greatest but they were definitely up to standards. The Game play did feel a little difficult in some points, but nothing "Game ruining". The story did feel confusing in some points, But I still managed to get myself involved with the main character and built up a connection with him, But in the end. You don't exactly play a puzzle game for it's "Great" story. Portals story is nothing overly amazing like everyone makes it out to be anyway. It's good, But not GREAT. I think people should just take it how it is, Whether it's a portal copy or not. The makers should still be appreciated for the hard work and effort they put in. They were obviously inspired by portal, and portal fans should appreciate a company trying to make games in this genre. There isn't too many like it, and it felt good to play a game like Portal, that wasn't portal. It still felt fresh and new. People should just take it for what it is and play Magrunner, I had a hell of a fun time and would play it again. I actually also found it harder than Portal and Portal 2 is some parts, so I found myself having to look up a walkthrough for some of the parts. That never happened with Portal. Either way if you're looking for a Portal kind of game, I definitely recommend Magrunner, and give it a good chance. It is very fun and actually quite long. Also had me scratching my head a few times.
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Xbox 360
Apr 6, 2014
The Elder Scrolls Online
8
User ScoreKawooster
Apr 6, 2014
Quite unsure on where to start for this one. I can say that I have been greatly addicted to this game ever since the five day early access. It definitely brings a lot of new and great ideas to the MMO genre. Even if they have been done before it makes them feel new and exciting. To start off, the questing set up is amazing. No matter where you go in the game you're never more than a few minutes without a quest, I actually never really found myself without a quest at most times. They are set up easy and appear on your map as an arrow sort of symbol. If it's a quest you haven't done it will appear as black, and if it's a quest you're on it will be white. You can cycle through your current accepted quests with the T button. It makes it really easy because the one you select will make the arrow appear as white, so you know that's the quest you're on. You can also just as easily go into the J button, which will show all your quests in a little more detail. The quests are actually quite fun themselves. They didn't feel repetitive too often and it didn't feel like a big grind. The maps and areas are quite large, so it would take a rather long time to run out of land mass to explore. I found myself exploring new areas for a long time, It just didn't get boring. A lot of effort went into the scenery and it's great to look at. The voice acting is another amazing thing about "ESO" It has been done very well, and if I can remember right, every interaction with an NPC is voice acted. But what about the bad? Unfortunately I did come across a fair few hiccups along the way. They weren't entirely game ruining, but did tend to frustrate me a little sometimes. To start off with this, I'm going to mention, that I do know it's still in its early stages and should hopefully get better along the way. For the first annoying thing. I did mention before that the land mass was big and fun to explore. This is all true, but sometimes that was bad. I felt they didn't put down enough way points, Sure you can discover them and then go there when needed, But some were so far apart, and the specific place you need to go could be in the middle of two, very distant from each other. Sure you can just instant port there for a little over 70 gold, but the more you had to do it, the more it went up. I remember having to port for 600 gold at one stage. I understand why they do this, they want you to see the area for yourself, but once you keep going back and forth from area to area. You've seen enough and just want to get straight to where you want to be. This wasn't that bad, Just a little frustrating at times. You could always use the horse if you have one (still takes a little while) but not everyone got the imperial edition. In that case it's 17,000 gold to get a horse mount. I know this may seem like a petty complaint, and I feel it is, but it did get me fired up sometimes. I can complain about the broken and glitched quests all I like but everyone who has already played the game knows that. I'm still surprised as to why companies think it's okay to release a game that still has broken parts through it. It's becoming more and more the norm these days. Companies wouldn't of dared to do this even as little as ten years ago. Now it seems like more and more companies are resorting to it. "Don't worry, We will just have updates and patch everything" Is a pretty bad attitude. It's just not on. I could go on and on about the bad, Also the good. It kind of evens it's self out in the end. No game is perfect and I cant wait to see what it's like in a few months. I could also go about it not keeping true to the "Elder Scrolls" way, Just remember it is an MMO and a good one at that. Maybe it shouldn't be pay to play, maybe it's worthy enough for it. I'm sure we will all know in a few months. All in all, I actually do really like this game. I could go on and on about it. If you haven't already played it, I recommend giving it a good go, even if it's only for a month. Definitely deserves an 8 for what it is, People giving it a 4 and such, just doesn't make sense. You can see how much effort they have put into it and how versatile the game really is. Give it a shot I promise you will like it.
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PC
Feb 23, 2014
Donkey Kong Country: Tropical Freeze
6
User ScoreKawooster
Feb 23, 2014
"Sigh" Where to begin? I couldn't wait for this game to be released, I'm sure like many others. It looked amazing through the trailers. I went out and got the game on the release day, put it straight in and away it went. At first glance it really catches your attention, vibrant colors and unique level designs. The load times drag a little, but are ignorable. It starts off like majority of platform games, slow and easy, but before you know you're right smack bang into some incredibly hard and frustrating levels. On first, right away one thing frustrates me and I'm sure many others, is the button/s for the role maneuver and **** will call it the ground bash move, are exactly the same. Now that doesn't bother me.....that much, what bothers me is the X and Y buttons do exactly the same thing. Why couldn't they split the two moves up onto their own button? The point I'm getting at is, the roll maneuver can only be used when you are moving in either direction. It can't be used from a halt, and the ground bash can only be used at a complete stand still. This can be very frustrating when in the heat of the moment. Sometimes a quick roll is needed to get out of danger and sometimes a good ol ground bash is handy when trying to get an item or, when trying to reach the next part of the level. I can't explain how many times I have died from both of the moves. Trying to completely stop, to get an item or to advance in the level, and roll off the edge, or visa versa. Having to do a roll and end up ground bashing and get killed by a failing platform or other hazards. It may seem like petty complaints, but this was almost game ruining, for me anyway. Another annoying thing about tropical freeze was the extremely repetitive gameplay. Sure, some new awesome things were added, and some old ones also, like, the mine-cart, the Rhino, a rocket that you ride and a snowball you get to control. These were all fun things, and I extremely enjoyed them, but, and it's a big but. This where tropical freeze really disappointed me. The game play felt very repetitive. Now, I don't know if it was because I found it extremely difficult, by island three you're finding yourself constantly dying, this may have been what made it feel very repetitious and tedious. The game it's self, would have been very short with out having to repeat a certain part as many as five or more times, Thus dragging it out and making the game feel a lot longer than it should have been. The enemies were fairly dull also, a lot of the levels felt draggy, and the levels that were actually enjoyable we're short and much easier. Another thing I would like to mention, was the boss fights. Though they were actually quite fun, they quickly became like the rest of the levels. It felt like one of the brain training games from the DS. Memorization and more memorization, until you knew it so well, it would haunt your dreams. I don't think there was a boss fight where I didn't die at least once. It wasn't difficult, once you learnt their pattern it got easy, but until then you're in for a hell of a ride. Most bosses are long, and have no check point. So, if you die, back to the start for you. This got frustrating very quickly. All in all, it wasn't the worse platforming game. It was entertaining in some aspects. The music like all donkey kong games, was up to standards. In the end I often thought, Am I just trying to finish this game to hear all the sound tracks? Because I sure as hell ain't enjoying the game all that much. The visuals were also stunning as usual. A lot were put into them, and I do thank the makers and the company for putting in a lot of effort. I have been a huge DKC fan since the SNES, so be sure this isn't a biased review. To me it just didn't shine like I was hoping. All in all, it was a decent game and had some fun aspects, nothing mind blowing but plausible.....Just. I give it a 6. Thanks for reading.
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Wii U
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