Evertthijs
User Overview in Games
4.6Avg. User Score
User Score Distribution
positive
3(21%)
mixed
4(29%)
negative
7(50%)
Highest User Score
Lowest User Score
Games Scores
Sep 27, 2026
PGA TOUR 2K259
Sep 27, 2026
PGA Tour 2K25 is easily one of the most enjoyable and authentic golf games I’ve played. From the moment you step onto the tee, it feels remarkably close to real golf. The swing mechanics, ball flight, wind effects, lie angles, and shot-shaping options all come together to create an experience that rewards patience and strategy. Whether you’re playing a casual round or grinding through MyCareer, the gameplay is smooth, satisfying, and genuinely fun. The presentation and course atmosphere are excellent, and the variety of modes gives you plenty to do. Shots feel earned, and when you pull off a perfect approach or a clutch putt, it’s incredibly rewarding. It captures the rhythm and challenge of real golf without becoming frustrating. The only real flaw is the green-reading system. It can be confusing and not very intuitive, which sometimes slows down the flow and makes putting more **** game than it should be. It’s not a dealbreaker, but it’s the one area that could use improvement. That said, everything else is so strong that it’s easy to overlook. PGA Tour 2K25 is a very solid, highly enjoyable golf sim that I’d recommend to both longtime fans and newcomers. Rating: 4.5/5 — Great game, just bring patience to the greens.
PlayStation 5
Sep 27, 2026
EA Sports FC 271
Sep 27, 2026
A €100 Masterclass in game manipulation, rubber banding, filled with bugs, and a screen-played Career Mode. Even winning feels frustrating and unrewarding in this game, quite the achievement. I paid €100 for this. Not for a game but for an early-access beta with a store, a psychological experiment, and a middle finger aimed directly at anyone who actually wants to enjoy football. Let’s start with Career Pro because that’s where the mask slips. You’re supposed to be rewarded for doing well. Instead, the game actively handicaps you the moment you succeed. Score a few goals? Dynamic OVR decides your rating should drop anyway. Form, morale, fitness? sure, but somehow a striker can score 20 goals and still lose OVR because of the “realities of football.” The reality is that the system punishes good form and calls it realism. Then there’s the momentum. You go 3-0 up at half-time, feeling good. Second half starts, your AI teammates forget how to pass, the opposition becomes prime Barcelona, and you concede at the 45th and 90th minute like clockwork. EA denies DDA and scripting. EA also denies that water is wet. The community has found Sharpness values: under 50, the CPU gets nerfed; over 50, the CPU gets hidden boosts and the players team is nerfed. That’s not “dynamic difficulty.” That’s a rigged frustration fest. Career Pro’s rating system is its own comedy. If your coach sets a defensive tactic, you can score five and assist five and still watch your match rating fall. Corners are basically unplayable. Your AI teammates run around like they’ve never seen a football, while the opposition AI plays like they’ve been injected with super serum. It’s not football. It’s a frustration simulator. And the bugs. Oh, the bugs. Missing language files that cannot be reinstalled or commentary language suddenly is changed to Chinese on the next game. Players missing hair. Players missing shirts. Ghost footballers gliding around in invisible kits. Players freezing on the field like mannequins..just statues, perhaps contemplating their lives or the €100 I just spent. Corrupt game save files. Hours of progress, gone. Countless other bugs that EA will maybe patch in three months, if ever, meanwhile the store works perfectly from day one. This is a full-price game. €100. And it’s programmed, allegedly, to frustrate you into staying engaged, into spending more. The industry hires behavioural experts. If that expertise is used to make a better game, great. If it’s used to exploit loss aversion, rage, and sunk cost, then it’s sickening. And this game feels sickening. EA denies DDA, scripting, and screen-playing in Career Mode. But denial doesn’t change the experience. The experience is: do well, get punished. Lead, get scripted. Play, get bugs. Save, get corruption. Pay €100, get trash. If you like being gaslit by code, buy FC 27. If you want a working and enjoyable game, buy anything else. Or set €100 on fire. At least that gives you some warmth. This game is a downright insult to customers and should be sold for at least half the price or maybe even less. Rating: 1/10 because a game this expensive should not be this flawed and used as a psychological squeeze machine to get even more money out of already obviously overcharged consumers.
PlayStation 5
Sep 2, 2026
S.T.A.L.K.E.R. 2: Heart of Chornobyl - Cost of Hope8
Sep 2, 2026
I’ve played difficult games. I’ve played frustrating games. I’ve played games that made me question my life choices. S.T.A.L.K.E.R. 2 is something else entirely. The definition of hell is the absence of all sanity, and this game comes freaking close. first, I thought it was just difficult, naïve as I was. The developers aren’t trying to make me suffer. They’re trying to make me suffer creatively. Leave a building? Something wants to kill you. Enter a building? Something wants to kill you. Finally kill it? Congratulations. You’ve just spent 74 bullets, half your medical supplies, damaged your favourite weapon, and approximately three years of your life.Then a mutant appears.Because obviously. You find ammunition — the game immediately introduces something that requires twice as much. Find a good weapon , it breaks. You find a stash , it’s nothing. You finally find something valuable but you’re over-encumbered. This isn’t survival horror. This is horror and frustration on another level. Half the game is inventory management, repairs, eating, healing, reloading, and desperately trying to understand why the universe hates you. And the enemies?Apparently, they have unlimited ammunition, infinite patience, and absolutely no concern for their own wellbeing. The game doesn’t have a difficulty curve. It has a cliff face covered in razor blades. And yet…I freaking love it. Because beneath all the misery, frustration, and psychological warfare it is an absolutely fantastic game. Which is why I keep playing. Which is why I keep dying. And which is why I keep saying: “One more try. ”S.T.A.L.K.E.R. 2 is atmospheric, immersive, brutal, and brilliant. 10/10 atmosphere. 10/10 misery. 0/10 concern for the player’s mental wellbeing. Would recommend….Unfortunately. Oh and the dev that created AD ASTRA PER ASPERA… I hate you… seriously hate you.. that mission is borderline impossible ️ WARNING: STALKER 2 may cause elevated blood pressure, uncontrollable profanity and severe psychological distress. Prolonged exposure to the waypoint system may cause the player to question whether they are playing a video game or participating in an unpaid Soviet-era urban-orienteering experiment designed by psychopaths.
PlayStation 5
Apr 17, 2026
Starfield2
Apr 17, 2026
Starfield on PS5: An Unfinished Cry for Help Disguised as a Video GameI don’t even know where to begin, because every time I try, the game would probably crash halfway through my sentence anyway. Starfield on PS5 isn’t just broken, it’s aggressively broken. It feels like the game wakes up every day and chooses violence specifically against the player. Crashes aren’t occasional, they’re a core gameplay loop. Load in, walk ten steps, crash. Reload, open a menu, freeze. Try again, talk to an NPC, hard lock. I’ve spent more time staring at the PS5 home screen than actually playing the damn game don’t even get me started on missions. Calling them “missions” is generous because they’re more like vague suggestions that may or may not function depending on the alignment of the planets (which, ironically, the game can’t even render properly half the time). Objectives just… don’t trigger. Ever. NPCs disappear mid-quest like they’ve decided they want no part in this disaster. Doors stay locked forever, markers float in empty space, scripts just give up and go home. At one point I spent 45 minutes troubleshooting a quest, only to realise the NPC I needed had clipped through the floor and was presumably exploring the core of the planet. Incredible. Truly groundbreaking glitches are so constant they stop being surprising and start becoming insulting. Characters T-posing during emotional dialogue, enemies phasing in and out of reality, companions staring blankly into the void like they’re silently begging for this to end. I had a ship land halfway inside a building. HALF. INSIDE. A BUILDING. Nobody reacted. Not the NPCs, not the game, not even physics. Just me, sitting there, wondering why I do this to myself. Combat is a joke. Sometimes enemies don’t react at all, like I’m firing nerf darts. Other times they snap into god mode or launch into orbit for no reason whatsoever. I’m not fighting enemies I’m fighting the engine, the AI, the scripting, and occasionally gravity itself. And performance? Don’t make me laugh. The frame rate drops harder than my expectations. The game stutters, chokes, freezes, and then crashes like it’s trying to set a world record. I’ve played unstable early access indie games that feel like polished AAA experiences compared to this.This isn’t “Bethesda jank.” This is Bethesda jank after being hit by a truck, set on fire, and pushed out an airlock. What makes it worse is that underneath all this chaos, there might be a good game somewhere. But it’s buried under such an absurd amount of technical failure that you’ll never actually reach it without losing your mind first. Final verdict: Starfield on PS5 doesn’t respect your time, your money, or your sanity. It’s not just bad, it’s exhausting. It’s the kind of experience that makes you turn off your console and sit in silence, questioning every decision that led you buying this game, I am done…I’m staying on Earth.
PlayStation 5
Dec 6, 2025
Stray5
Dec 6, 2025
The game looks great and the idea is nice. But seriously it needs waypoints. After the first 2 hours of trying to find my way in the slump to find whoever the xxx has the next assignment i gave up and deleted the game before my controller became part of my living room wall. This is clearly not for me…
PlayStation 5
Nov 9, 2025
EA Sports FC 264
Nov 9, 2025
“Frustration Simulator of the Year”Ah yes, it’s that magical time of year again, the annual ritual of handing EA way too much money for what initially looks like a semi-playable football game. The first few days are like a honeymoon phase: the gameplay is far from perfect, but hey, at least it’s decent. You start to think, “Maybe this year they’ve actually done it.” Spoiler alert: they haven’t. Then come the patches. Each one somehow managing to take the game from “reasonably fun” to “scientifically engineered rage device.” It’s like EA’s developers gather around a table and ask, “How can we make defending feel even more like herding blind penguins on roller skates?” By patch number four, you’re no longer playing football, you’re fighting sliders and settings like a mad scientist, desperately trying to find a combination that makes the game barely playable. And every year, without fail, you whisper the same lie to yourself: “Next patch will fix it.” But no. EA doesn’t make football games anymore; they make emotional endurance tests disguised as them. The defence feels like controlling a group of lost toddlers in oversized kits, and after three matches, you’re ready to uninstall and go lie in a dark room. At this point, chasing “realism” in a football video game is as useful as putting a steering wheel on a sandwich. It’s not real football, it never will be, and pretending it is just makes it worse. So congratulations, EA, you’ve done it again. You’ve managed to turn what could’ve been a fun escape into yet another overpriced, frustration fuelled therapy session. This was my last one (Probably).
PlayStation 5
Jun 1, 2025
F1 256
Jun 1, 2025
Apart from the usual annual collection of “features” also known as the traditional bugs EA lovingly recycles every year, trying to find an enjoyable AI difficulty as a casual career-mode player feels about as realistic as driving a lawnmower to a podium. The AI difficulty swings so wildly between tracks that you’d think each circuit was developed by a completely different studio on a completely different planet. And as if that wasn’t enough, the gap between free practice, qualifying, and race pace is so gigantic you’d swear the cars were switching engines when you weren’t looking.This means players are forced to constantly fiddle with the AI level, desperately trying to achieve some sort of balance. It’s not just tedious but also absolutely annihilates any immersion career mode could have had. To be fair, presentation-wise EA nails it as always. The game looks gorgeous, sounds good, and could probably win an award for “Best Game to Watch While You’re Not Actually Playing It.” Sadly, all that beauty gets overshadowed the moment you… you know… try to play the thing. The immersion collapses under the weight of poor gameplay decisions, leaving the whole experience feeling more frustrating than fun. Simple quick fix for now LET PLAYERS ADJUST AI DURING RACES IN CAREERMODE!! It aint rocket science. But of course game dev’s feel they are above that despite clearly lacking the capability of building an even remotely stable ai diff.
PlayStation 5
May 24, 2025
Sniper Elite 56
May 24, 2025
A game that promises tactical stealth, epic long-range kills, and historically accurate testicle explosions. And boy, does it deliver… right up until you try to walk somewhere. Then the real sniping begins—your patience, your will to live, and possibly your controller—all shot dead by the movement controls. Let’s start with the movement system, which feels like you’re piloting a refrigerator with arthritis. Want to sneak around that enemy bunker? Nope.. you’ll be forced back to the only path you can take. Karl Fairburne might be an elite sniper, but the man climbs over waist-high walls like he’s auditioning for the role of “confused grandpa.”Speaking of walls, Sniper Elite 5 has a very special kind of wall: the invisible one. Want to take a shortcut through a perfectly open field? Think again. You’ll slam into an unseen force like you just got body-checked by a ghost. The game’s idea of “freedom of movement” is like an overprotective parent—sure, you can go outside… but only if you stay in the yard, don’t run, and avoid the bushes because they’re apparently made of solid titanium. Then there’s the fun part: enemies who went to the X-Men School of Wall-Hacks. You’re crouched in a dark attic, completely hidden, heart rate low, holding your breath like you’re defusing a bomb—and then BAM! You’re dead. Shot clean through a concrete wall by Hans the Wall-Penetrating Wunderwaffe. How? Why? No one knows. In summary, Sniper Elite 5 is the perfect game if you enjoy being a tactical genius until Karl randomly forgets how to walk up stairs. Getting spotted by enemies with psychic abilities.Running face-first into invisible geometry while trying to escape certain death. Experiencing stealth gameplay that’s less Hitman and more Clumsy Simulator: WWII Edition. Would I recommend it? Absolutely. Just don’t forget to bring your sense of humor and maybe a crash helmet. Because you’re gonna be banging your head against a lot of walls—both virtual and metaphorical.
PlayStation 5
May 18, 2025
theHunter: Call of the Wild4
May 18, 2025
Hunter: Call of the Wild – or as I like to call it, Call of the Bored. Looking for a thrilling adventure where nothing happens for hours? Where the most action-packed moment is adjusting your crouch stance for the hundredth time? Congratulations, Hunter: Call of the Wild is your new spiritual home.Step into a breathtakingly empty world, where you’ll wander aimlessly through beautiful, lifeless landscapes that seem to have misplaced all their animals. It’s like a nature documentary — if David Attenborough took a vow of silence and all the animals called in sick. But don’t worry — if you do find an animal (after approximately 27.4 years of hiking), shooting it is a whole new level of impossible. Apparently, the wildlife in this game has military-grade surveillance and Olympic-level sprinting ability. They’ll hear your thoughts from 1,500 meters away and vanish like you just announced open season on ghosts. Your only chance of hitting something is mastering sniper-level accuracy while moonwalking uphill in a snowstorm. And should you miraculously land a shot? Great news! The animal won’t die. Instead, you’re rewarded with a riveting minigame called “Follow the Blood Trail Until You Die of Old Age.” It’s like Dora the Explorer for grown-ups, but with less excitement. And then there’s the menu system. Ever wanted to feel like you’re hacking into NASA just to change a loadout? Mission accomplished. It’s an ergonomic fever dream designed by someone who’s never played a video game — or used logic. So, if you’re craving an experience that’s part insomnia cure, part exercise simulator, and 100% existential crisis — this is your game. Bon appétit.
PC
Oct 5, 2024
WWE 2K242
Oct 5, 2024
WWE 2K24 is a masterclass in torment, designed specifically for those who enjoy wasting hours of their life learning controls that seem like they were created by aliens with a sadistic streak. I spent a solid three hours trying to throw someone into a flaming table—yes, three hours—because apparently, that requires the patience of a monk and the dexterity of an octopus. Oh and it gets better… want to win the submission minigame? all you have to do is mash buttons faster than any human could possibly dream of—because apparently, this is a contest for hyper-caffeinated duracell bunnies and not regular people. So after five hours of this pure agony, I did the smart thing and deleted this digital dumpster fire before I found myself on Amazon ordering a new controller… which by now, would have been part of my livingroom wall.
PlayStation 5
Sep 29, 2024
EA Sports FC 258
Sep 29, 2024
Ah, FC25—proof that sometimes sequels actually do get better, though in this case, it's like saying the headache is a little less throbbing this time around. Admittedly, my first couple of hours were a festival of frustration, and I came dangerously close to testing the aerodynamics of my controller. But then I discovered the "simulation setting," which might as well be called the "save your sanity" button. It turns the game from a brutal test of patience into something actually playable—especially for the "less talented" folks like me who just want to kick back and enjoy career mode without breaking a sweat... or a **** my surprise, I even found myself *enjoying* the gameplay again. I know, shocking, right? Especially when facing the AI, which still behaves like it's got the ball fused to its feet. But hey, it's progress. And finally—finally—career mode got some well-deserved attention after being ignored for what feels like a century. It’s a noticeable improvement, though don’t expect it to suddenly be perfect. The AI still loves to turn into a superhuman ball magnet right after you score, and the new "tactical foul" system? Well, let’s just say you'll see more yellow than a traffic light on your way to work.Still, FC25 is undeniably a step up from FC24. Sure, it's not perfect, but it's like that friend who finally gets their act together—still a bit rough around the edges, but at least they’re trying. And for that, I’ll take it.
PlayStation 5
May 17, 2024
TopSpin 2K253
May 17, 2024
Topspin 2K25 is the game you’ve been waiting for… if you love playing tennis without any actual tennis players! It’s like they raided a random public park and grabbed whoever had a racket. And don’t even get me started on the gameplay—timing your shots feels less like a skill and more like a lottery. It’s so unpredictable, you might as well close your eyes and hope for the best. Serving? Oh, it’s like trying to thread a needle while riding a unicycle during an earthquake. Just touch that left stick and boom—instant disaster. Nothing says “fun” like repeatedly screwing up because the controls have the sensitivity of a caffeine-addicted squirrel. The whole experience is so rewarding… if by “rewarding” you mean “making you want to throw your controller through a window.”
PlayStation 5
Jun 5, 2021
FIFA 211
Jun 5, 2021
Horrible gameplay getting worse with every update. Clearly influenced outcome of matches. One single purpose ‘squeezing more money out of players after already paying for an overpriced game that took over 6 months after release to fix just a couple of tons of errors in careermode’
PlayStation 4