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DefNotGrisly

User Overview in Games
6Avg. User Score
User Score Distribution
positive
1(25%)
mixed
3(75%)
negative
0(0%)
Highest User Score
Lowest User Score

Games Scores

Oct 20, 2024
Dead Cells
8
User ScoreDefNotGrisly
Oct 20, 2024
Imagine a roguelike Metroidvania on steroids, sprinkled with some "get good" masochism, and you got yourself Dead Cells. It's that sweet spot between loving life and wanting to throw your controller out the window, because let's be honest, this game is harder than trying to cancel your gym membership. But it's so satisfying when you get into the flow. Alright, let's rate this thing. The combat feels good. It's fast, fluid, and brutal. Every weapon feels unique, from your basic swords to crazy stuff like the Electric Whip or Giant Killer, and the moment you unlock spells, traps, and grenades, it's game on. The only thing better than watching your enemies explode in a cloud of blood and loot is the feeling of chaining together perfect dodges like you're a ninja hopped up on caffeine. Let's not kid ourselves, this game is hard, but in that "just one more run" kind of way. Every death teaches you something new, and you'll keep coming back for more like a glutton for punishment. But here's the thing: Dead Cells doesn't hold your hand. You'll die. A lot. And every time, you'll curse the developers for creating such a brutal masterpiece. But weirdly, you'll also thank them because the challenge is what makes this game such a gem. The level design is always fresh, keeping you on your toes. Every run is different, and the biomes are gorgeous in that "everything wants to kill me" kind of way. The Promenade of the Condemned, The Ramparts, and The Black Bridge all have this vibe that makes you think, "Wow, this is beautiful," right before something skewers you. It's all randomly generated, so no two runs are exactly the same, which is perfect for a roguelike. While you die over and over like some twisted form of reincarnation, you're actually making progress. Each run lets you unlock new weapons, mutations, and upgrades that make you just a little bit better for the next suicide mission. The upgrades actually matter, and when you get the right combo of gear, it's like unleashing pure chaos on the enemies that used to stomp you. The more you unlock, the more you realize how deep this rabbit hole goes. Who knew pixel art could look so good? Dead Cells manages to make a 2D world feel alive, vibrant, and deadly. The animations are slick, the enemies are diverse, and the environments are just dripping with atmosphere. Every swing, every dodge, every explosion is smooth as butter, making you feel like a pixelated god of death (until you die again, of course). Let me tell you, the music slaps hard. The soundtrack perfectly matches the intensity of the game, with haunting, fast-paced tunes that make you feel like you're in the middle of an apocalyptic rave. It's got this grim, relentless energy that just fuels you through each insane run. This game is practically designed to never end. The random levels, the ridiculous number of weapon combinations, and the constant chase for a perfect run mean you can sink hundreds of hours into Dead Cells and still be hungry for more. Final score? 8/10. Dead Cells is a relentless, brutal masterpiece that'll test your patience, your skill, and your will to live, but you'll love it. The combat is sharp, the world is beautiful, and the addiction factor is real. If you haven't played this yet, stop whatever you're doing and fix that. Just make sure you've got plenty of spare controllers handy, because you'll probably break a few.
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Xbox One
Oct 20, 2024
Fallout 76
5
User ScoreDefNotGrisly
Oct 20, 2024
Bethesda threw us into the West Virginia wasteland with promises of "endless exploration" and multiplayer glory, but what we got felt more like a slap to the face. Credit where it's due, West Virginia looks pretty good. It's big, it's open, and if you can get past the bugs and the lack of NPCs (yeah, we'll get to that dumpster fire in a second), it's actually kinda pretty. But let's be honest, it's all empty. The aesthetic is there, if you like feeling like you're living in a post-apocalyptic country song. The lore is decent, and finding all those little holotapes and notes scattered around is a nice way to pretend there's a story. But here's the thing: I shouldn't have to piece together a plot like I'm doing a puzzle. Where are the NPCs, Bethesda? Oh that's right, nowhere to be found until they decided to patch them in later, like that wasn't the whole point of Fallout. Let's face it, it's Fallout, you know what you're getting. The guns feel decent, the melee is as clunky as ever, and VATS is here, except it's online now, so it's more like "Very Awkward Timed Shots" that don't even slow down time. It's more like "hope you hit the enemy before your internet craps out." This was supposed to be a multiplayer game, but it feels like they duct-taped the multiplayer on at the last second. You've got griefers, server crashes, and PvP that's about as fun as watching paint dry. Sure, playing with friends can be cool, but without a compelling reason to team up other than "not dying alone", you're just roaming the wasteland with a buddy, hoping you don't run into a level 500 troll who decided today's the day to make you rage-quit. At least they kept the building system intact from Fallout 4. You can build your little wasteland fortress, deck it out with turrets, and pretend you're playing post-apocalyptic Minecraft. That is, until you log back in and your entire base decided to teleport to another dimension because the game can't figure out how to save your progress properly. It's fun while it lasts, but that's a big if. Sweet radioactive Jesus, Fallout 76 might as well be a beta test for how to break a game. Crashes, broken quests, missing items, Bethesda didn't just drop the ball here; they threw it into a black hole and pretended everything was fine. Remember that time people found the dev room and Bethesda freaked out? Yeah, me too. Classic. After months, no, years, of community backlash, Bethesda decided to add NPCs with the Wastelanders update and actually give us something resembling a Fallout game. But you know what? It shouldn't take two years to make a game feel like it wasn't released as a half-baked cash grab. The fact that they're still working on it and adding content is commendable, but it doesn't change the fact that they sold us a broken game at launch. Final Score? 5/10. Fallout 76 is the game that could've been awesome but instead stumbled out of the vault. It's fun when it works, it's pretty when it's not glitching, but it's still got that radioactive stink of wasted potential. If you're a die-hard Fallout fan, maybe give it a shot.
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PC
Oct 20, 2024
Starfield
5
User ScoreDefNotGrisly
Oct 20, 2024
Alright, strap in for a review so honest, it might actually hurt more than waiting for Todd Howard to admit that half his games are just glitchy sandboxes with fancy wrapping paper. It's like someone took Skyrim, shoved it into space, sprinkled in some No Man's Sky, and called it a day. So, let's break this down. Yeah, visually, it's stunning. Bethesda knows how to make things pretty. You'll land on a planet, look around, and think, "This could be awesome." Then you realize it's just a fancy background for a bunch of fetch quests. But hey, at least the sky looks cool while you're bored to death. Want to build the Millenium Falcon? Go for it. Just be ready to spend half your time figuring out if the engines match the shields or if you got enough cargo space to haul your junk across the galaxy. It's fun, until you realize that actually flying the thing is basically a glorified fast travel system. You ain't Han Solo, baby. At least shooting stuff feels good. You've got lasers, ballistic weapons, grenades, all the good stuff. But it's still got that clunky Bethesda feel. That being said, the enemies are about as smart as a bag of hammers, so don't expect any tactical brilliance there. Listen, Bethesda tried. They really did. You got this whole mystery about ancient alien artifacts and unraveling the secrets of the universe, but it feels like you're being dragged through the narrative. The choices all lead to the same place, and none of it's particularly satisfying. You're not really making game-changing decisions, you're just along for the ride in a story that fizzles out when it should be exploding. While they tout "thousands of planets to explore," most of them are empty. Sure, you'll find some cool stuff here and there, but most of it is nothing but rocks, dust, and a few random critters to remind you why you hate sandbox games that promise "endless exploration." Let's face it, the modding community is gonna be the true savior of this game. Just like Skyrim and Fallout 4, the fans will fix the bugs, add actual meaningful content, and maybe give us a space game that doesn't feel like a chore half the time. The modding potential is massive, and if anyone can make Starfield shine, its the die-hard Bethesda fans. What would a Bethesda game be without bugs? It's like they're part of the experience now. Want to fall through the planet? Check. Want NPCs to randomly disappear during a mission? Check. Want your game to crash mid-space fight? Triple check. It's not unplayable, but it's Bethesda, which means you'll tolerate it while quietly cursing Todd Howard under your breath. Final score? 5/10. Starfield is a game that delivers more of the same Bethesda bloat: cool concepts wrapped in clunky mechanics, repetitive missions, and a whole lot of dead space. It's fun when you're not dealing with bugs or hauling garbage across planets, but it's nowhere near the "Game of the Year" material they hyped it up to be. If you love Bethesda games, you'll probably tolerate it. If you're expecting a revolutionary space sim, you'll be left disappointed.
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Xbox Series X
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