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Dark_D3s7r0y3r

User Overview in Games
5.8Avg. User Score
User Score Distribution
positive
6(29%)
mixed
9(43%)
negative
6(29%)
Highest User Score
Lowest User Score

Games Scores

Jul 5, 2022
Destiny 2: The Witch Queen
2
User ScoreDark_D3s7r0y3r
Jul 5, 2022
I genuinely do not understand how after 8 years, Bungie still hasn't implemented basic user friendliness features into the game. They have monetized every aspect about it imaginable, but accidental dismantling? Oh, a button was pressed for an entire second on the wrong item on accident? Gone forever. Weeks worth of progress deleted in an actual second. Want to re-customize your Guardian? Nah, delete em and all of their quest progress and make a new one. Want to avoid feeling miserable as you're forced into playlists you don't like purely because if you don't get the rewards, you'll be left behind? Tough. Suffer. And no, the campaign in Witch Queen is not good. Have the people positively reviewing this one actually played any good games in their lifetimes? It's pretty, but literally all that happens is "Hive get ghosts" and you already knew that going into it. Everything else in the campaign is just one big lore dump, cool for hardcore enthusiasts, but for people just looking to have a good time, it is mind-numbingly boring. Legendary difficulty is a joke with how insane the power creep has gotten, and the only form of challenge Bungie can muster together is artificially inflating enemy health and damage. The negatives don't even end there. With old content being regularly deleted with no signs of ever returning and seasonal stories taking the forefront, anyone just now getting into the game or returning after a hiatus will NEVER be able to experience the story they missed firsthand. Much the opposite, you're just thrown into current events and the game pretends like you've been there all along, only providing a brief synopsis of what happened in a little circle in the corner of your map. This is, perhaps, some of the worst methods of storytelling I've ever experienced, and the cost of staying up to date is substantial - Bungie even SELLS you DELETED CONTENT just to access whatever leftover scraps that remain in the game. Please, avoid this game like the plague. It's fun and addictive at face value, but there are so many other games that are also fun and addictive, but actually respect you as a human being.
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PC
Jan 18, 2020
Red Dead Redemption 2
3
User ScoreDark_D3s7r0y3r
Jan 18, 2020
I really wish I could give this game a higher score. The story is amazing, the gunplay is snappy and satisfying with keyboard and mouse, and the world is so expansive and has so much content that it takes hundreds of hours to see and do everything the game has to offer. The problem is that this game is so goddamn buggy that you can hardly go five meters without some new game-breaking glitch popping up and forcing a reload. Enemies getting full auto bottomless mags when entering dead eye, the clumsy cover system locking you to the exposed side of cover instead of the side you were approaching, infinite loading screens, dialogue going silent suddenly and randomly, AI spawning in the most secluded corner of the map just to witness you roping the last guy who spawned into the middle of nowhere just to witness you roping the last guy who spawned into the middle of nowhere just to witness you roping the last guy who... etc, etc. The controls are clumsy and every button has like five different actions attached to it and selected weapons are never saved and frequently go back to your horse for no reason, so something as simple as PULLING OUT YOUR GUN is made into a huge mess where, unless you manually go into your weapon wheel and select the weapon you want to use, chances are you'll just stand there like an idiot staring at the dude pumping you full of lead. Animations for looting and skinning are excessive, to put it lightly, and are obligatory time sinks that exist solely to build immersion, which is promptly broken when some guy just starts endlessly walking into a chair because his pathfinding is broken. Online is a joke. You'll be staring at "ALERT: You have been disconnected from Red Dead Online due to a fault in Rockstar game services. [Error: 0x20010006]" more often than you play it, and the experience is so disgustingly obviously set up to gouge as much money out of you to buy gold as possible. Framerate is terrible for visuals that look pretty average, all things considered. This is all compounded by a total lack of communication regarding these issues from Rockstar. They seem to just want to brush all of this under the rug while advertising new content that does nothing but break all the existing content even further. Avoid this game until they fix it. The story is really good, and the gunplay is really fun, and there's tons of content, but it's all brought down by just an utter lack of care. They simply didn't care about actually being able to play the game, they just wanted to spend all their time putting in all of these little details instead of building a playable game. Edit: I'm actually going to LOWER my score for this game from a 6 to a 3. More and more bugs are made apparent the more the game is played, and as I'm playing more of the online mode, the more I feel the online actively detracts from the whole experience. Like, you can only have 10 horse slots, character customization (as woefully basic as it is,) and exclusive horses in the online mode, but online is so painful to subject yourself to that the extra enjoyment is vastly outweighed by the extra frustration. They could have implemented all of this "free DLC" as a tie-in to the single player mode, which at the very least has a fantastic story and character lineup. And please, with the limited story-based content in the online mode, hire some voice actors for the player characters and overhaul the cutscenes to accommodate this. Being a mute is such a lazy excuse for a company with as many resources as Rockstar.
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PC
Dec 8, 2018
Super Smash Bros. Ultimate
7
User ScoreDark_D3s7r0y3r
Dec 8, 2018
The adventure mode is so bad, has filled me with so much hatred and malice, that it has marred the rest of the game for me. It's very rare that less content would have made a game better, but I feel insulted for being presented with such garbage and told that it's something to do. I'd honestly rather slice my arm open than be forced to subject myself to such an onslaught of garbage. They put no thought into fun, and story is nonexistent. It's a complete waste of dev time and resources that feels like a full-force slap to the face. This is shameful. The rest of the game is great, of course. It's Smash, it's formulaic at this point and this game hasn't really done anything *new,* exactly, but it's a fun fighter.
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Nintendo Switch
Sep 4, 2018
Destiny 2: Forsaken
9
User ScoreDark_D3s7r0y3r
Sep 4, 2018
I'm honestly confused as to what more people want. The campaign lasted me a solid nine hours in co-op and both of us loved every moment of it. And that's just the campaign. There are new enemies, new weapons (the bow is SO FUN), new vehicles, a huge collection of new little bits of lore that you can READ IN-GAME, finally, and a collection mechanic that permanently puts everything you've earned in a menu, allowing you to buy a copy of it with in-game materials whenever you'd like. This includes shaders and other Tess-exclusive items. I purposefully avoided buying the first two expansions at release because I knew they were going to be just as shallow or worse than the first two expansions of the first game. I was correct, they had incredibly weak stories and barely any added content. Forsaken, however, proves to be yet another Taken King-level overhaul. There will be mindless haters saying that it's literally worse than Desert Bus, and there will be raving fanboys saying that it's literally better than every top 10 game combined, but honestly, when it comes down to it this was just a good, enjoyable and fun expansion. Beware the Annual Pass, however! We have no idea what it might give us.
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PC
Dec 21, 2017
Warframe
6
User ScoreDark_D3s7r0y3r
Dec 21, 2017
It's very fun, but the whole experience is marred by a slew of game-breaking bugs, an extremely oppressive premium currency that you NEED, it is NOT OPTIONAL, if you want to use any more than a select few warframes and weapons, and a level up system that's time-gated. On top of this, not paying comes with several more time gates that range from a few hours to a full day (three days if you want to construct warframes) that totally halt all progression from planet to planet until the clock ticks down *or* you break out your wallet. And the prices on platinum are a downright swindle for what you get unless you get a rare, RNG-based 75% off coupon as your daily login reward, the rest of which may as well just say "Sorry, come back again tomorrow!" Too many people give this game a pass by saying "Oh, but it's free to play, they have to make money somehow!" or "Oh, but you can trade for platinum, so stop complaining and just get to work!" Sorry, that's not a good enough argument to defend game mechanics that fundamentally are designed to coax anyone who has to suffer through them to just pay a few bucks and make the pain stop. EA wouldn't get a pass for this, neither should DE. That said, I can tell how much passion DE has put into this game. There are dozens of warframes, which act as the game's classes, and each of them plays significantly different. Weapons are varied and unique, and each one requires a different playstyle and mod setup to make work. Some warframes, like Frost, excel at area denial and crowd control, making them a game-changer in defensive modes, others, like Nekros, make farming items less of a hassle by giving you double the loot, and still others, such as Octavia, support their team through abilities that grant buffs while also being quite a hindrance to enemy forces. In the end, simply removing the practically harassing for payment arbitrary time gates that prevent basic progression from planet to planet (and artificially limit the rate at which someone can level up) would stack another two points onto my score. Fixing the many bugs I've experienced where the objective becomes unable to be completed, being able to fall out of the map without it transporting you back as it so happily loves to do if you so much as risk a fall, matchmaking freaking out and piling players together without the mission starting until you fiddle around with it, movement while not aiming being extremely jittery and awkward when moving backwards, and enemies teleporting around the map due to broken animations (not the effects of lag - lag just makes it that much worse), among many others, mixed with the removal of the aforementioned timegates would make this game a perfect 10. You know, it's kind of a shame this game is strictly free to play. It forces DE to implement such oppressive systems in order to make as much money off of as many people as they possibly can.
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PC
Nov 17, 2017
Star Wars Battlefront II
0
User ScoreDark_D3s7r0y3r
Nov 17, 2017
I normally avoid handing out 0's or 10's to games I either really dislike or really like, respectively, and try to give an objective viewpoint on a given title despite my personal biases. A 0 is only reserved for games that are totally broken and unplayable, and a 10 is only reserved for a groundbreaking experience that changes the way I view gaming as a whole. But honestly I can't force myself to rate this game any higher than a bare minimum 0. There is a decent, functional game here, don't get me wrong, but it's buried under microtransactions and digital deluxe editions that make it impossible for anyone who doesn't spend an exorbitant amount of time and/or money to get the stuff they need just to put up a decent fight. Everything EA has been doing in response, including temporarily removing the ability to buy crates with real money, all come across as nothing but kneejerk reactions to try and save face, still treating their audience as if we haven't wizened up to their insincere apologies and empty promises. But enough is enough. I'm rating this a 0 because nobody should buy this game. I am a hardcore Star Wars fan and graphics **** who could not wait to play as clone troopers in all the HD glory they deserve, but despite everything I tried to get some kind of enjoyment out of this game, I simply couldn't do anything about the circumstances I had to deal with. I played six matches in multiplayer, all six of them were joining matches in progress, and all six of them were complete curbstomps where my team couldn't so much as make a rude face in the enemy team's direction before being blasted away by epic-tier star card abilities and instantly unlocked upgraded weapons left right and center. It was the most dreadful experience I've ever had in an online multiplayer game Since Destiny 1's Crucible and Overwatch's solo que, and that's saying quite a bit. For your sake and for the sake of all gamers, *do not buy this game.* You are feeding a monster that only wants to **** your organs out through your gut and toss you aside once you're an empty husk.
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PC
Aug 22, 2017
The Legend of Zelda: Breath of the Wild
7
User ScoreDark_D3s7r0y3r
Aug 22, 2017
I'm using the scale of 1-10 where 5 is average, 7 is very good, and 10 is a game that's perfect, no flaws or frustrations to be had during my entire experience. As in, there is absolutely nothing I can say that I think would improve the game. So rating it a 7, I think this is a very good game. If you have a Switch, definitely pick it up, you'll probably have a good time regardless of the things you may not like about it. Let's start with the good. The world is ENORMOUS and you really feel it. Seeing a mountain off in the distance that you have to run to before you can fast travel to has that grand feeling of wonder and exploration. The world feels alive and active, as well, with different weather patterns, events, and collectible flora and fauna to use in cooking and upgrades. Cold areas require special gear not to freeze to death, and hot areas require special gear not to die of the heat. Some areas rain frequently, some areas have thunderstorms that make it a bad idea to carry metal weapons around, some have sandstorms and blizzards and rolling blankets of fog that obscure your vision. It all makes each visit to an area that much more unique, since there will likely be a different weather forecast each day. The art style is stunningly beautiful. It's as if they took cartoon drawings and directly translated them 1:1 into a game. It really speaks for itself. The story is very compelling. Throughout the game, I genuinely wanted to know more about Link's past and was interested in learning more about all the people he met along the way. And with an entirely non-linear path (it's totally possible to beat the final boss from the get-go without breaking anything), the journey feels like it's my own unique pathway through the game. I absolutely love the horse capture/training system in this game. Finding the perfect horse, registering and naming them, and forging a bond with them as you ride all feels surprisingly natural, and makes each horse you train feel special and personal. Though I'd prefer if patterned horses weren't arbitrarily worse than solid colored horses... And now let's look at a few negatives, starting with the obvious durability system. The issue isn't having weapons to fight with, the issue is what the durability system brings to the table. Which is just making you pause mid fight to switch to the same weapon you were just using just for it to break again in the same fight because Lynels have a billion health and weapons don't. Previous Zeldas did just fine without a bizarrely hamfisted durability system, and Breath of the Wild would have lost nothing if they gave you less frequent, incremental upgrades rather than a mountain of weapons to break. In fact, it would have made combat, hitting stasised objects, and archery minigames actually fun to experiment with instead of just dreading having to break that one weapon you found because the game says so. Draw distance, framerate, and resolution are all terrible due to the Switch's extremely limited processing power. I'll frequently find myself missing distant items or enemies simply because the game can't draw them from more than a moderate distance away, and in areas filled with visual effects the framerate plummets from its already sub-standard 30fps. It's sad to see such a grand idea for a game limited so severely due to only being released for underpowered hardware. While the Switch is a great mobile system, it certainly doesn't make a very good modern home console. But I digress. Rain is also a big pain to deal with. If you need to climb somewhere and it's raining, you may as well just plop tour controller down and go make something to eat while you wait it out. And if the rain lasts for more than one weather segment, you could be sitting around doing nothing for minutes. I don't understand why they decided to add in this bit of realism instead of weapons that realistically didn't shatter into dust after a handful of encounters (or one big encounter). There are a few puzzles that force motion controls. These same puzzles also give what you're controlling a significant delay. It basically feels like shouting instructions at someone across the room to do something that requires a deal of precision with how unresponsive it is. Not at all fun to deal with. And finally, there are also puzzles that require precise player movement. The issue with this is that on top of Link not immediately moving as you instruct him, the Switch's joycons don't give nearly the level of precision required for these puzzles to not feel like a chore. I guess I just need to shell out another $70 on a pro controller... Again, this is a great game, but I seriously fail to see how it gets perfect 10's. The intro area in particular almost made me quit the game right then and there because a cliff I had been climbing for the past few minutes decided to eject me off the edge of a platform I had just climbed onto. But I am glad I stuck with it.
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Nintendo Switch
Aug 12, 2016
Starbound
10
User ScoreDark_D3s7r0y3r
Aug 12, 2016
You really gotta take reviews before the proper release date with a grain of salt. This game did have a long period of early access, yes, but what many people forget is that this is an indie game that only charges a fourth of the price of a full game release and still managed to actually deliver a full game's worth of content. It's arguable whether this game would actually be worth $60, but its $15 asking price for an entire universe of sandbox planets to explore that all feel both familiar and unique, seven interesting races with dozens of codex entries that flesh out their background, a full-length campaign that integrates with your exploration to encourage traversing the universe, a crew system that gives unique followers and passive bonuses based on who you recruit, and full mod support for the community to do practically whatever they'd like with all of this... I honestly couldn't ask for much more beyond making the game fully 3D, but No Man's Sky seems to indicate that that may not be such a good idea. Starbound integrates Role-Playing with sandbox and exploration in such a unique way and only has a $15 asking price. For the over 400 hours of enjoyment I've gotten out of it, I would be doing it a disservice to not rate it a full 10. It's been a long journey through the stars for me, and I can forsee a longer yet one in the years to come.
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PC
Jul 22, 2016
Tom Clancy's Rainbow Six: Vegas 2
5
User ScoreDark_D3s7r0y3r
Jul 22, 2016
[SPOILER ALERT: This review contains spoilers.]
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PC
Jul 8, 2016
DOOM
10
User ScoreDark_D3s7r0y3r
Jul 8, 2016
I've gotta say, Doom has to be the absolute best all-around shooter I've played this decade. The campaign forgoes long-winded cutscenes and sci-fi drama for raw, no-nonsense, fast-paced and relentless gameplay. And the MUSIC. One thing I've come to realize while playing Doom is that most games have music that reinforces gameplay and keeps it upbeat. That's great and all, but in Doom, the music IS the gameplay. Deep nine-string guitar chords furiously bellow out between sickeningly satisfying squelches as you rip and tear the flesh and bones of Hell's armies. Wear headphones, turn the volume to max, and set the difficulty setting to Ultra-Violence (or Nightmare if you're a masochist). It's an adrenaline rush of an experience like no other. The campaign alone is well worth the purchase price and then some, but in addition to the campaign, Doom includes Snapmap and competitive multiplayer modes. Snapmap is a surprisingly easy-to-use level creator capable of creating entire in-depth levels and unique enemy encounters, allowing cooperative and competitive four-player community-created experiences. It's really quite impressive, and there are already several thinking-outside-the-box modes such as a farming simulator and tower defense mode. The possibilities are truly limitless, and to make it better, it's being constantly updated with further creation tools. The multiplayer mode will either be a total disappointment or a pleasant surprise depending on what you were looking for. It uses a loadout and level up/prestige system, demolishing its potential for a classic arena shooter experience, but the gameplay is still just as solid, responsive, and polished as the single player campaign. That said, the vortex rifle paired with a shotgun is kind of the ultimate loadout, at least at the moment, due to both weapons being reliable high-hitting damage dealers. Overall, give multiplayer a shot and see if you like it. If not, you still have a solid campaign and map creator to sate your demonic bloodlust.
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PlayStation 4
Jul 7, 2016
Overwatch
5
User ScoreDark_D3s7r0y3r
Jul 7, 2016
There's simply not enough to this game. Right from the get-go, all I can do is get put in terribly mismatched matches where my team either steamrolls the enemy team or the enemy team steamrolls us. There's not much in-between and I've had few moments where I genuinely enjoyed the gameplay instead of waiting for the slaughter to end. I'd play against AI if they weren't so totally braindead and if I didn't have to match with real players to be on my team. I'd honestly just say to stick to Team Fortress 2, at least for now. It has far more content, game modes, support, and customization, and it's free. Overwatch is prettier and has a wider variation of characters, but in the end the game's structure seems to struggle with itself far too much. It sets itself up to be a big, interesting universe with interesting characters and events, but then all it does is throw those characters in a pit and make them duke it out. Hopefully in the future Blizzard will add some more substance to this game, but as of right now, it feels pitifully average.
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PC
May 18, 2016
DOOM
10
User ScoreDark_D3s7r0y3r
May 18, 2016
This game is such a breath of fresh air. Surprising, given its old school nature. Let's start with the campaign. There's a perfect mixture of intense combat encounters against widely varied enemies and exploration in search of secrets that power you up even further. Weapons are varied and each and every one I've come across is satisfying to use, and executions for health and ammo provide an interesting way to keep encounters fast and brutal while staying on top of things. The soundtrack is just as brutal and visceral as the rest of the game, though some loops can get a tad repetitive in some places. The story is basic and rather token, but honestly this game isn't about the story. There are plenty of The Last of Us' and Uncharteds and Mass Effects and, you know, books and movies. Doom really speaks to me for being so unapologetically raw and primal. It's a game that lets me rush in and shoot demons with the simple context "They're evil and bad, rip their flesh from their bones before they do that to you." Next, the multiplayer. Now, I haven't actually played the multiplayer yet, largely because it looks like they forgot what made the campaign unique and exciting and decided "Hey, let's make it like every other shooter ever except with pickups instead of regenerating health!" It doesn't really look like something I'd enjoy to begin with, but it's only one of three parts of the game, so it's not like I have to play it to experience the game. Finally, SnapMap. It's by far the best content creation tool I've ever had the pleasure of using. It's simple to use, it's amazingly powerful, and I frequently find myself getting lost in community-made maps thinking that it was some kind of official DLC. Well, for the good ones, at least, of which there are a pleasant number of. This one, simple yet infinitely complex tool could possibly have me hooked for years to come, playing co-op with friends and creating my own, intricate, scripted gauntlets. The sound design, art direction, and atmosphere all mesh flawlessly. Textures are disappointingly low-res, but visuals overall , while not groundbreaking by longshot, look well enough that they make for convincing scenery. So long as you don't stop to stare at things from a couple feet away. Overall, there's nothing more I could have asked out of a Doom game. No, it's not an intellectual journey or hand-holding storyteller; there are literally thousands of games made with that in mind already. It's a pure, raw, adrenaline-pumping romp through Hell and its denizens and I love it.
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PC
Mar 9, 2016
Star Wars Battlefront
3
User ScoreDark_D3s7r0y3r
Mar 9, 2016
Star Wars Battlefront looks beautiful and still runs great, managing to stay over 100 fps on my 980 Ti/i7 4790k on ultra settings in 1440p without any overclocking past my factory overclock. Post processing injectors can make it look EVEN MORE beautiful at the cost of some performance. In layman's terms, it's really pretty and easy to run. That's the extent of the pros of Battlefront. I got it on sale for $30 and it still felt like a ripoff. Offline options are limited to premade "missions" that all feel the same and don't offer much replayability, although they do provide a good opportunity to sort of "preview" each weapon in the game to see which one suits you best once you unlock it. The multiplayer is entertaining if you can manage to get put into a game with balanced teams and good ping; Battlefront doesn't let you choose servers, and even if you leave a game due to poor connection or imbalance, it will frequently put you into the same server upon searching over and over again. Starting weapons completely **** compared to higher-level monsters such as the EE-3 or DL-44, the latter of which you can conveniently unlock if you pay for it (though it has received a nerf since it's starting overpoweredness, it is still quite powerful). Luckily, the first two guns you unlock, the DLT-19 and DH-17, are both very powerful weapons in their own right. The delay on unlocking many game-changing cards makes the lower levels feel like you're a serious underdog, and can be satisfying if you outwit and outperform all those level 50 Shadow Troopers and Twi'leks with their fancy gear. Overall, if all you're looking for is a Star Wars simulator with great graphics, wait for this to go on sale. Personally, I'd say this game is worth around $15 to $20. The $60 asking price is like someone selling you a can of your favorite drink for $60 because it has a fancy can cover. Sure, the can cover is fancy and looks nice, but is that really worth a whole sixty dollars?
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PC
Nov 18, 2015
Star Wars Battlefront
5
User ScoreDark_D3s7r0y3r
Nov 18, 2015
I've played the beta, but from everything I've read and seen of the full game, that may as well have been the whole game. I'm certainly not spending $60 for this game, but at the same time it isn't actually bad. Starting with the good, the game is simply gorgeous. From sound to graphics to overall atmosphere, it nails everything Star Wars perfectly. The way blasters function are a breath of fresh air to the shooter genre, and really serves to mix things up in very nice ways. Now that we have the three sentences of good out of the way, here's the bad: there's nothing to keep you playing for more than a few days. I'm an avid Destiny player, and Destiny is notorious for having much less content than it was hyped up for, but at least its gameplay was just varied and exciting enough to keep you crawling back for more, replaying what little story missions there are for an exotic weapon or hidden ghosts to read more about the lore. Battlefront didn't even care to include a story, instead opting for its single player/co-op experience to be a pretty basic horde mode with a set number of waves all set in a single location on one of four planets. It's just so shallow and dull that I really can't find anything to justify paying $60 for it. If this were a free-to-play game and you had to spend real money to buy upgrades and cosmetic effects, I would actually give it a higher score. There's simply nothing to keep you playing unless all you do is competitive multiplayer, in which there are dozens of other much more well-established games out there for you. All in all, you could just buy one of the old Battlefront games for much cheaper and have a much more satisfying experience. If, however, all you're looking for is a gorgeous series of setpieces to wander in awe (while being shot at) of the sheer beauty of the Star Wars universe, then this game is perfect for you.
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PlayStation 4
Mar 28, 2015
Bloodborne
7
User ScoreDark_D3s7r0y3r
Mar 28, 2015
After updating this game, it is much more enjoyable. Co-op is a blast, and downing those bosses you're having the most trouble with alongside your friends would be some of the most fun experiences you'll have in quite some time... if you can get it to work. Perhaps there was something wrong on my end, but my friend and I set up passwords to play some co-op together and we sat in the same spot for hours and we were never placed together. We switched from Local to Worlwide, we switched back from Worldwide to Local, we changed our matching passwords multiple times, we both leveled to the exact same level, we restarted the game and tried again... and nothing. Eventually, he found someone else and beat the boss with them instead. It was quite disappointing. As far as gameplay goes, the mechanics are quite innovative. If enemies didn't have so many attacks capable of hitting you near-instantly with too short of an attack animation to react, I daresay it might even be the perfect high-risk high-reward system. As things stand, it's basically just high-risk, and said risk rarely pays off, especially in higher-level areas. Along with this, most enemies, bosses included, feel fairly cheap and unrewarding to kill. The few satisfying encounters you do have, however, do a great job of driving you on to finish the game to see what else it might hold. The guns in this game are very interesting to use, but not much more than just that - interesting. They don't do very much damage at all, though for good reason. For gameplay purposes, every gun you get basically just shoots bean bag rounds. Having to pull off a charge attack to get a backstab is a VEEERY welcome tweak from the Souls games. Overall, this is a solid title worth picking up, though you may want to wait for the price to lower. It's extremely frustrating and consistently wastes your time with pointless deaths and much too infrequent checkpoints, but the atmosphere, gameplay, and character customization are all quite fun and addicting.
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PlayStation 4
Apr 5, 2014
Assassin's Creed III
5
User ScoreDark_D3s7r0y3r
Apr 5, 2014
What the hell was Ubisoft thinking when they made this game? Every game in the series thus far has been enjoyable despite their flaws, and if you were given an objective, you were usually given the means to actually do that objective. It seems that in this one, they've decided to completely forgo giving you ANY of the slightest conveniences for getting a 100% synch, MAYBE adding in a distant haystack or something during missions that require stealth. I don't think they quite understood that difficulty also has to be fun. It seems like they'd rather have you constantly replay the same mission with poorly-placed checkpoints until you simply go insane and destroy your computer. Now that I've finished that little rant, on to more "important" issues with the game, like its ABSURD amount of glitches. It feels like every time Connor actually manages to shimmy and waddle to the place I want him to, I find disappearing people, things stuck in walls, floating objects, etc. It really feels like I'm playing an early beta build or something. It's just not excusable. In addition to all of this, as I've pointed out before, the already somewhat lacking stealth system found in previous games in the series has been even further reduced when you really need it. Coupled with the fact that guards now have sharper vision and alertness than eagles (Except for the times when they don't seem to see ANYTHING, which is rare), this really gets to be a frustrating problem. I could go on and on about how utterly flawed the game is, but I'm tired, I'm frustrated, and I'd really like to stop thinking about all of these flaws. So lets look at the positives of this game: It looks breathtakingly beautiful, and it's pretty obvious that a lot of attention to detail was given to visuals. Every environment, every animation, every creature... it all looks very believable. Until, that is, you notice that bear that got stuck in a rock and can't do anything about it but spasm. And... well, that's pretty much all I found enjoyable.
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PC
Oct 20, 2013
The Witcher: Enhanced Edition
4
User ScoreDark_D3s7r0y3r
Oct 20, 2013
[SPOILER ALERT: This review contains spoilers.]
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PC
Sep 19, 2012
Borderlands 2
9
User ScoreDark_D3s7r0y3r
Sep 19, 2012
I honestly don't get why people are rating this so low. Yes, it is a console port, but a really well done one at that. You want to criticize a BAD one, look at Dark Souls (which was still fun), or even the first Borderlands at that. That said, let's get to my actual review. Graphics look similar to the first, but with improved quality, a plus. Gameplay (As an Assassin, my experience) involves actively dashing around while getting as many well-aimed criticals as possible, also a plus. Enemy interaction and personality has MUCH more depth than before, but I have noticed a few bugs with the AI (for example, it's not uncommon to see a bandit looking straight up and shooting at some nonexistent target). Aside from that bug though, I see nothing but improvement over the first game, which was already fun enough on its own. All in all, if you liked the original, you'll like the sequel even more. If you didn't like the original, don't expect the sequel to be any different.
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PC
Jul 31, 2012
Brink
6
User ScoreDark_D3s7r0y3r
Jul 31, 2012
[SPOILER ALERT: This review contains spoilers.]
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PC
May 2, 2012
Deus Ex: Human Revolution
9
User ScoreDark_D3s7r0y3r
May 2, 2012
This game was absolutely amazing from beginning to end. Not only was I able to go through the game without killing a single person, I was able to genuinely have fun doing so. The graphics are amazing, glitches are fairly hard to come by without trying, and the storyline is just great overall. The only real thing I have to complain about is the A.I.'s behavior. I could take out half of an army without anyone seeing me, and nobody would get alarmed that their buddies aren't patrolling anymore. Made me feel like they were some sort of puppet. The fact that I could break a guys arm before knocking him out, only for another guy to come and wake him up with no discernable signs of injury just adds to the whole puppet thing. All of this, however, is masked by awesome gameplay and stunning visuals. Who cares if that guy is woken up perfectly fine after I beat the crud outta him, if I get to beat the crud outta him plus his friend in one swift movement right afterwards, it's all good.
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Xbox 360
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