Cyliann
User Overview in Games
2.4Avg. User Score
User Score Distribution
positive
2(8%)
mixed
6(23%)
negative
18(69%)
Highest User Score
Lowest User Score
Games Scores
Jul 4, 2014
Divinity: Original Sin6
Jul 4, 2014
Camera is absolutely rubbish, it even flying out the sky If you do simple things like walking up or down, combat has absolutely absurd miss chances in melee (I specced 100% Into hitting my blows and I still had the issue of only having about 50%~ hitchance against huge lumping orcs), Spells are either completely absent without spending thousands of golds in vendors, do no damage or simply never feel like applying their effects when you need it the most as casters are the most fragile classes and don't even get me started on the dialog system. Rock paper scissors. Really? My biggest disappointment and at the same time, great laughter though, was that how my 2 hulking warriors could not take down a thin, wooden glass door with 3 greatswords and 2 halberd axes. Initially planning to break in and steal some stuff in a deserted house, the door got down to 40% before all of my weapons broke, leaving me with a slightly damaged nigh invulnerable door and huge expenses in weapon repairs and that's just pathetic for any RPG standard. Yes, I am well aware that you can pick locks but unfortunately, my character specialized in lockpicking did not deem it necessary to bring any lockpicks on his grand journey and nor did any of the 52 NPC's I've traded with or the dozens of houses I robbed have any. These may seem like small complaints, and from some aspects of view, they are. But really, the biggest offense here was how I tried to derail from the generic path at the first city and was met with only opponents more than 3 times my level, which I either had to abuse-win by packing oil barrels and letting them explode in their faces or get instantly wiped out even with the best gear humanly possible. Long story short, this game has a long way to go and It's really quite the embarassment to be called a release with patch after patch after patch confirming this.
PC
Jul 4, 2014
Planetary Annihilation0
Jul 4, 2014
An utter disappointment. Where the game Isn't absolutely smacking It's face down to 2-5 FPS on high-end machines with even the most modest of firefights at lowest graphics, Its instead delivering an overwhelming mainstreamed RTS experience whereas you simply spam, spam and spam to win. And I mean it. You can literally hunk up to thousands of queues to produce units in singular factories and have them run there, at the end of time with a nigh infinite amount of resources. And those factories? Why, they go up in mere seconds and can spout out workers even quicker which can also build more factories.. These wouldn't be big problems if it was applied correctly with sufficient amounts of variation but anything can wipe out anything else.. If in a sufficient quantity. Which It will be, because everything has an astonishingly long range and the concept of "walls" in this game is perhaps the biggest laughable thing. Does it block flamers? Nope. It goes through. Does it block tanks? Nope, they do splash damage on say, turrets behind the wall. Do they block artillery? Nope. Do they block airplanes? Go guess. As of right now, literally any base defense is to counter "singlar scout" harassment ordeals and nothing else so sadly, It's a massive gimmick instead of being an integrated feature of the game. The same goes for alot of the units as well. Take, the flamer for example. Incredibly slow moving and stubby-ranged flamethrower on wheels, boasting "alot of armor" while being 2-3 shot by sniping semi-automatic tanks which do not only boast impressive HP themselves but can also more while firing. I mean, what were they thinking? "Oh, yeah this unit will be great to crawl into enemy bases If they're 95% defenseless, oh man It's gonna wreck so much havoc with that cool fire lol" The resource system is a pathetic collection of endless money pocket pants which can only be expanded upon by increasing your max storage cap with warehouses, the combat is an unitellgible, imbalanced and poorly implemented mess and the "universe seemless combat" ordeal is a gimmck, and nothing more as literally all conflict enders are either planet collisions or uber spaceship ra!p The fact that the devs were trying to sell this rubbish at first for about 90€ Is enough proof for me of their narrow-sighted child mentalities but playing the game really seals the deal on just how poorly made this game is right now, and how It will almost guaranteed be in the future. Stay away,
PC
Jun 21, 2014
WildStar0
Jun 21, 2014
A sad day indeed that MMORPG's like these try to distinguish themselves under the guise of "skill" when all attacks, powers and spells have these huge, obnoxious targeting boxes, charge-up time and delays. Even after hours of playing some of the PvP, I always found myself in the situation where I either 1. was spamming the same attacks over and over and over and over again, or 2. waiting for the other guy's cooldown. It's the same, disgusting gooey mess that is MMO combat which has been delivered time upon time again for the last 12~ years, only in a better format. Did this game get overhyped? Yes. Does it deliver on promises? On some of them. Is it worth 60€ + a hefty subscription fee? Hell. No.
PC
Jun 20, 2014
Nether0
Jun 20, 2014
The definition of an abysmal turd, Nether is a sad War Z & Day Z malformed clone that manages to be the biggest train-wreck I've seen for quite a while now, even surpassing Arma 3 in terms of shoddy performance as It struggles to render low-quality textures and some random sprays of grass at 20-30 shaking FPS with the default settings far into the beta and much of it being hunked over onto this.. "Release". Besides that making the observation that the game is clearly not ready for released, suffers from crooked groundwork and misguided development cycles, there's really not much else to say than to give you my whole-hearted recommendation to avoid this like the plague. The developers have showed time on and on again that they not only have no idea what they're doing but they also refuse to listen to the community and one shining example of this is how everyone on their forums and the steam community hub almost all agreed on that players are capable of moving far too quickly. What do they do in Patch 6? Why, increase the base walk speed! The case was the same regarding discussions that the Nether (PvE enemies) needs to be tuned down a bit or be implemented with a proper AI (As all they do right now is spam teleports, being impossible to run from more than 98% of the time due to nonexistant pathfinding). What'd they do shortly after release? Up the "difficulty" in the worst way possible, ofcourse! And as you can probably see on the mindless 100/100 omg perfect gaym scores being splurted out like spoiled milk by both other users here on steam and over at Metacritic (that features accounts that have no other reviews whatsoever) the developers are desperately trying to save the already ravaged public image of this flopping turd game at a daily basis while also eagerly censorshipping any and all criticism the game receives over at the Steam's community hub. At the end of the day, this is nothing but a MEDIOCRE game that's unfinished with a bunch of putrid people behind it, eagerly trying to cover up all the bad parts. Needless to say, you should save your money.
PC
Jun 15, 2014
Tom Clancy's Ghost Recon Phantoms4
Jun 15, 2014
Terrible game featuring terrible lag (both ping and FPS) that encourages camping by allowing people to prone on borderline miniscule maps while also managing to fail immensively by not having a proper match-making in place. The game may turn to a viable source of enjoyment if one partakes in the pay-2-win elements and significant amount of time-spending but other than that, it can be considered a complete failure.
PC
Jun 15, 2014
How to Survive5
Jun 15, 2014
Its.... Meh. Gameplay is very linear for the style the game is going for (Sandbox-ish Survival) due to everything being scripted, much like Dead Island and knowing that every plant or item you pick up in the wild has been specifically put there by the developers kills the organic potential of this game. Alot. Along with that there's some other gaping issues like how the movement feels incredibly clumsy with the inability to cancel/interrupt your melee power charges or how sprinting feels like strapping jetboots on as the in-game guides are horribly unfitting cartoonish while they also show control information with joysticks A/X/Y buttons on the PC. The entire thing feels incredibly plasticy and don't get me wrong, I appreciate the effort made to make this game along with the cheap price but looking at it from an overall perspective, It gives me the appeal of a console port cash-out.
PC
Jun 15, 2014
Dark Souls II0
Jun 15, 2014
A gem ****. Dark Souls has the most deepest and mysterious story&plot that exists, far exceeding ones told in books by having so much needing to be borderline decrypted by devouted fans of the title while also accompanied by the most extreme difficulty I have ever seen in video-games. Yes, far much more harder than Ninja Gaiden. But is it the right kind of hard? Unfortunately for many, many cases, It's not. The game either insists on changing the most basic rules one can get accustomed to with random elements (For example, certain foes will stagger, stopping whatever they're doing when they get hit can vary If you get in a critical/weak hit or If they skip into an animation lock, gaining immunity to stun) and when It's not throwing odd-balls, It is instead introducing you to the horrible physics. Got close to a corner with your characters foot? Have fun sliding down a pit at the speed of light. Nudged an oddly-shaped rock? Have fun warping around wildly and uncontrollably as you're trying to fight monsters. Playing the game with the mandatory FPSfix? Have fun falling through the ground whenever going down ladders or evidently getting your account banned by GFWL for daring to play the game at an acceptable 60 FPS. And when It's not fundamental engine problems, It's instead the basis of the design decisions on how they decided to make cladding yourself in any kind of remotely heavy & sturdy armor turn insanely useless real fast by utterly dropping the ball when balancing the three character factors which are Offense, Defense and Mobility. You can completely drop Offense and Mobility in favor of defense (AKA taking less damage) by cladding yourself in the most heaviest, upgraded protective gear available in the entire game... And you will still have situations where monsters will utterly slam you for 1500-2000 damage instantly (75-90% hp). Especially If they are using magic, leaving the only reliable way to take any significant reduced damage in shields... Which anyone can wear given that they have enough strength. And even then, specializing seriously in shields is impossible since they do the minimal amount of damage possible in the game while still taking a good 30-90% chunk from magic. So what's the best mean of defense you ask? Rolling. Yup. And the lighter you are, the better your rolls are. Which means the one with the most mobility is the one with the best defense in Dark Souls. It's a disgusting, inexusable design neglect and the developers have at the very least admitted to this being the case since they are completely changing it in the upcoming Dark Souls 2. The best advice I can give you is to buy this to a console (although the game also lags on there in form of bad optimization) or mod the hell out of it on the PC and get into it with little of the form of expecting genuine, good difficulty.
PC
Jun 5, 2014
World of Warcraft: Mists of Pandaria0
Jun 5, 2014
The definition of dropping the ball, World of Warcraft is as of today the biggest misguided MMO I've ever seen. Class & race balances are shuffled around with the same kind of care and thought as a rabid wolf trying to eat a bloody stake and I don't mean any puns with that due to the ongoing balance right now having hunters be the masters of DPS, burst and manouverability all at once. All that is left of this soulless game is meaningless grinding in the form of laughable "daily missions" which was Blizzard's trumphcard to try and make people come back to the game but ultimately only served to reinforce the notion that blizzard priorities income>fun instead of making genuinely fun and enjoyable products. I can only hope that they will not also screw up Heroes of the Storm.
PC
Jun 5, 2014
World of Warcraft0
Jun 5, 2014
The definition of dropping the ball, World of Warcraft is as of today the biggest misguided MMO I've ever seen. Class & race balances are shuffled around with the same kind of care and thought as a rabid wolf trying to eat a bloody stake and I don't mean any puns with that due to the ongoing balance right now having hunters be the masters of DPS, burst and manouverability all at once. All that is left of this soulless game is meaningless grinding in the form of laughable "daily missions" which was Blizzard's trumphcard to try and make people come back to the game but ultimately only served to reinforce the notion that blizzard priorities income>fun instead of making genuinely fun and enjoyable products. I can only hope that they will not also screw up Heroes of the Storm.
PC
Jun 5, 2014
Mount & Blade: Warband7
Jun 5, 2014
An awesome game that is unfortunately quite ruined thanks to an very unrealistic and crude political system whereas monarchs won't "recognize" you or even sue for peace when they are inches away from dying because you lack a magical "Right to Rule" stat.. Which is gained from doing stuff like making peace. Multiplayer has also unfortunately turned into a "Who can spin around and swing abuse the most". But still singleplayer is great fun with some mods.
PC
Jun 5, 2014
Left 4 Dead 28
Jun 5, 2014
One of the most fun games I ever had the enjoyment to play, released just a year or so after the prequel as well. After very extensive playing however (2000+ hours), the game starts to lose It's charm sharply thanks to lacking polish. The network can be VERY sketchy (especially If you try to melee pouncing hunters, etc) and most of the community these days are all premade ultra tryhards searching for public lobbies to bully.
PC
Jun 5, 2014
Hearts of Iron III4
Jun 5, 2014
A game I'd love to really dig myself into but It's so embarassingly complex and downright annoying to play, I'd have a hard time believing anyone who didn't play HoI 2 extensively would ever touch this.
PC
Jun 5, 2014
Team Fortress 27
Jun 5, 2014
Team Fortress 2 is a gleaming example on the perfect game that stayed around being popular for so long, that It grew mold which then mutated into the hideous entities we now see as the Mann-Conomy store and digital hats & crates. Still though, It's aged pretty well and that's worth something in my book.
PC
Jun 5, 2014
Titanfall0
Jun 5, 2014
Hopefuily a nice, rough spanking wakeup call for the gaming industry that people don't appreciate being spoon-fed the usual call of duty glue as they did a couple of years ago. People grow up, EA. You should too.
Xbox One
Jun 5, 2014
Titanfall0
Jun 5, 2014
Hopefuily a nice, rough spanking wakeup call for the gaming industry that people don't appreciate being spoon-fed the usual call of duty glue as they did a couple of years ago. People grow up, EA. You should too.
Xbox 360
Jun 5, 2014
Titanfall0
Jun 5, 2014
Hopefuily a nice, rough spanking wakeup call for the gaming industry that people don't appreciate being spoon-fed the usual call of duty glue as they did a couple of years ago. People grow up, EA. You should too.
PC
Jun 5, 2014
Warframe6
Jun 5, 2014
Networking issues as far as the eye can see, gameplay reforms from 1.0 to 2.0 everywhere, re-re-re-reused content, server downtimes, flat difficulty scaling, huge amounts of grind required.. One can argue that Warframe is unrefined and not ready for release. And they would be right
PC
Jun 5, 2014
Loadout5
Jun 5, 2014
Loadout is a game relying on a gimmick to fill out the substantial lack of substance and as logic would have it, gimmicks will only be gimmicks, no matter how gimmicky.
PC
Jun 5, 2014
King Arthur's Gold8
Jun 5, 2014
A pretty awesome game, but the developers screwed up big time by releasing it as the most buggiest mess on earth, causing all servers to have inbetween 100-300 ping. Including official ones If you were in the same region with fiber optics. Nowadays, everyone has left it for dead and I can't say I blame them.
PC
Jun 5, 2014
Europa Universalis IV1
Jun 5, 2014
Loved EU3, even with the rather abruptly ending time-line. This? Ho boy. Paradox Interactive has decided after a repeated amount of failures to simply stream-line their product to a now shallow experience from what used to be an intensive and deep conquering experience. As EU3, EU4 features "Random events" that causes your countries stability to go down. The difference from this game and the prequel is that you could spend your country's budget on increasing the country's stability, be it re-building things, bribing rebellious people or just getting things in order. What does this mean? Well, you sometimes had to pour every single ounce of your earnings into this as Stability meant more income and a happier populance and sometimes, the game could decide to be especially cruel and constantly ravage your country's stability. That was fine since you could be a careful ruler and prepared counter-measures such as a fat treasury or having the proper advisors. In EU4? Get unlucky with a lot of instability and you're boned by being utterly crippled by either not being able to research better governmenting or simply not gaining enough administrative power due to a rubbish leader. Rebels will also, comedically enough, everywhere at war-times, being many times the size of your country's total manpower as your entire economy also crumbles down to a shadow of It's former glory. The methods of reducing this? Wait around for administrative power. Yup. No budget relocation, no personal efforts from you and 100% impossible situations... Unless you Save & Load abuse, averting these random events. It removes depth, It removes customizability, It removes consequences from user input and It's simply a pile of streamlined garbage because Instead of crafting a proper tutorial to get new people into this game, Paradox decided to just slam everything down so flat, any handicapped idiot can walk over it and seeing all these 10/10's being thrown like poop from monkeys makes me believe that everyone either hasn't even tried EU3 or failed to understand even a fraction of it. Don't get me wrong, I understand what they were trying to do by making advisors be "point" generators instead of allocating budget.. But the thing is, advisors are vomit-inducingly expensive. At the start of my game, the year 51 after christ, I could have the option of hiring an administrative helper. He demands a down-payment of 150 gold. Understandable since he is good but the sinner here is the additional 9.3 gold EVERY MONTH. How much is that? Well, let's just say It's far above the maximum amounts you can pay to enough to fully maintain an army of about 100,000+ men when you can only maintain about 20,000 men. If you own 4-5 regions, you can expect a monthly income of about 2-3 gold discluding expenses. This means he either uses diamonds as toilet paper or has an incureable habit of breathing gold.. Just.... No. Try harder next time, Paradox Interactive.
PC
Jun 5, 2014
Dota 20
Jun 5, 2014
Never In my entire life have I witnessed a worse community revolving around a video-game than the one that is to be found in Dota 2. The players are: Egotistic, ego centric, unsporting, aggressive, hostile, uncaring, mean, mistrusting, immature, callous, apathetic and incredibly pretentious while at every loss prompting everyone inside the current game to "Report player X" if someone on their team was even remotely new to the game or did any other action not sanctified by them, be it going in what lane you want, not purchasing courier/wards or simply just had an unlucky run/getting cross-classed. Along with being completely miserable to be around, they frequently never speak the language in the region you're playing and nowhere else is this more apparent when russian is spammed into the chat at all times on European zones from 3 different sources at once. And if people do know English, trolling is nothing short but assured from all directions to all teams. Second biggest problem with this game would be the elitist mindset that orbits anyone that has played this atrocious game for more than a couple of hours. Any behavior that breaks the typical dota 2's hardcore player routine of buying tango, healing salve and iron branches, perhaps with some boots of speed if they're feeling adventurous will result in a wave of F-bombs, intentional feeding, votes of surrender, spam prompts to report player X and disconnecting users as far as the eye can see. I even had cases where players left the game because some guy forgot to buy a courier at the start of the game. And that's me overlooking the fact that killstealing off your TEAMMATES is considered average behavior/a common tactic. In LoL, you can even report people for "being unskilled". As in, anyone. Even if they're level **** put it bluntly, MOBA's like dota 2 give out a special kind of disgusting behavior that makes me feel physically ill for very good reasons. Coming close to problem number 2 is the third epic fail problem of this game. The match-making in Dota 2. Broken, poorly thought through and executed horribly. You are prompted to select a variety of regions before initiating the match-making system and the more regions you have selected, the less waiting time.. Which begs the question, what is the point with the regional system if you're just gonna encourage people to sign up for all regions? The end result will be that nobody sticking to their geographical zones and not only causes frustration in the form of people trying to communicate and chat with eachother in the chat as described above but also disallows any kind of vocal / text tactical communication since everyone does not speak the same language. In all honestly, this game is overloaded with issues just like this and I would be able to overlook this particular embarassing design-flop if it wasn't for the actual hard functionality of the MM as well being broken. The scenario on where 4-5 organized people in a group, all sitting in ventrilo/teamspeak while packing thousands of hours in Dota 2 each have a very likely possibility to be "teamed" up against new players with less than 10 hours with no complaints from the match-making system (even if there is a very large queue) throws out any chance of that. This happens particulary often if you decide to try the game out with a friend or two which leaves me with yet another question: The purpose of match-making was to find equally skilled opponents. So why is this even remotely possible? Team-based games with a mandatory MM are supposed to be fair. Not Tyrannosaurus rex VS a duckling. I'm reluctant to say that Dota 2 even has a match-making at all once you look at all the facts. Even with all these problems, I could actually see myself overlooking them at a certain time during a year due to the sheer amount of possible combinations in this game with heroes & items and the addictive quality the game has if it wasn't for all the other flaws. The commitment to play DotA MOBA's however, is the biggest flaw of them all that this game inhibits. It changes whoever plays the game as a person. For the worse. Why? Because the game inhibits "addictive" qualities similar with that of jamming needles full with endorphin into your spine every half hour. It's painful, it hurts your emotional stability, it hurts you as a person and it hurts the people around you and for what? A small kick of pleasure/self satisfaction as you managed to win a fundamentally unbalanced game with an emphasis on gank above all else due to chance or otherwise pre-meditated "pubstomping"? Not worth it in so many ways since at the end of the day, Dota 2 will never be fully balanced because Valve will be split between tournament-balances and casual or the "normal" version of the game while repeatedly adding more and more content in the form of heroes. I could keep on going with design flop after design flop but at the end of the day, this game is not worth anyone's time or dedication.
PC
Jun 5, 2014
SMITE2
Jun 5, 2014
An absolutely okay game that bends awry from the current sewage spill that is the MOBA market just to dip back straight into it by allowing you to purchase items such as beads that instantly clears you of any and all CC effects (including grabbing ultimates of other gods) for only 300 gold that doesn't even take up a normal item slot or the blink orb that is just as cheap and effective as the 2150 gold blink dagger in Dota 2. Certain god balances like Ao Kuang, Poseidon and Zeus also leaves me scratching my head and once you combine it with the most putrid community & report system ever, you got a game that has naught but a third person perspective gimmick in a fundamentally imbalanced MOBA that's populated with nothing but trolls and tryhards on a bunch of wonky servers.
PC
Jun 5, 2014
PlanetSide 20
Jun 5, 2014
Oh Planetside 2. How you fail to grasp the concept on what "Fun" is. Did your community trick around in the game engine and found some cool looking glitch that had no chance of being used practically whatsoever? Ban & Remove it. Did your veteran fans have the audacity to contact you in order to perhaps get on an unannounced & not planned double SC weekend at Saturday 00:01 as they bought SC at regular value at Friday, 23:59? Tell em to go f*ck off. Then again, people should have known better than to spend valuable money on people that have no idea on how to run a business, and even less so, develop a video-game. As of today with only 3,000 players left from 10,000-30,000, Planetside 2 and Sony Online Entertainment are the leading prime-examples on how to not run a business.
PC
Jun 5, 2014
Watch Dogs0
Jun 5, 2014
So let me get this straight.. They have been making this game for over 4+ years, having several massive delays to "bring it up to quality standards" while boasting some of the most intrusive and annoying DRM (with outages at release like SimCity) there is just to have pirates crack the game a whopping week before release? I mean, holy f*ck Ubisoft, you screwed up big time with this one. As this game is a colossal failure beyond my abilties to write in the form of sentences, I'm simply going to list all the problems in this "Sandbox" game: Watch_Dogs automatically tries to force you into the "Good Karma" route as doing literally any actual "random" event on the world map is just "DURRR, EYM A CRIME SOLVUR, I LISTEN IN ON YUR PHOON N DEN GO 2 SUM PLEYC 2 WITNES SHET LOL". Playing as a bad guy? Well, you'll have no opportunity to say, take advantage of a situation but the worst crime here is the system itself. You need to stay close enough before & when the crime is being commited and If you step in just a little when the game deems it to be 99% close to a crime being commited (as symbolized by the PROBABILITY OF BEING A VICTIM TO A CRIME PERCENTAGE METER above a person's head), both parties (the robber and the one getting robbed, for example) will both fitz into a seizure, ignore eachother and start to casually powerwalk away from the location, and the game saying "HAHA, YOU FAILED TO PREVENT A CRIME, THE CRIMINAL SAW YOU THROUGH THE EYE IN HIS NECK AND NOW HE WILL GO AND COMMIT A CRIME ANOTHER DAY XD". It's just development stupidity beyond my imagination. What did I do subsequently? I shot the criminal in the back of his head and went away smiling. But shame that I got no reward stopping a future crime, nor did I get the opportunity to loot his corpse as the only thing I gained was a "MURDERER!!!!" popup at the top right of my screen. The police in this game has to be some of the worst I've seen in a while. They are either ignorant, deaf and dumb clutz when you are sneaking around, taking them out loudly with a baton or they're all super-cops, unloading a 100% accuracy barrage of bullets from all directions after rushing to a scene at 160 km/h because they got a report that someone got bumped by a car. I even had the audacity to try and lose them by driving in reversed traffic at full speed in a sports-car. Nope nope nope, said Ubisoft, they have cybernetic implants along with a 600% boost to their handling and breaking capabilities when chasing you, Ubisoft states while jerking off. Don't ask why, our game is perfect and completely justifiles a 60€ pricetag that will drop faster than my libido after orgasm once people start reading reviews for our rubbish. Another police problem would be that patrol cars don't react to traffic laws being broken whatsoever. Drive in opposite lane? No problem. Bump and scratch into people? No problem. Be inches away from driving over a dozen pedestrians? No problem. Another huge immersive problem would be the people themselves in the city. Apart from a few heavily scripted instances, the personality and overall consistency of the inhabitants are completely off. I've seen dozens of hobos playing virtual reality videogames on their high-end phones while listening in on people that "recently had a panic attack" talk in very deep, collective and calm voices about casually commiting illegal activity. And when that Isn't blatantly obvious, there's also the fact that ALL pedestrians are capable of literally pouncing away from your car If you approach them at even miniscule speeds. This includes eldery people and while seeing an old lady in her 80-90's spasm 4 feet away from my car's hood within the blink of an eye, It's not very realistic while also concreting in the "Good Karma" ideals that the developers have in mind, not letting you do mass murders so easily or realize the absurdly bad car physics to hitting a human body. The cutscenes also look abyssmal with every single NPC set of teeth resembling the detail with that of carved bricks of limestone. Cars and every aspect of the driving element in this game is copypasted from Sleeping Dogs. While functional, It's FAR from what people expect in this kind of game and more importantly, it's way different from what was advertised as the only "dynamic" thing about cars in this game is that a few plastic covers will fall off after enough damage. The fact that some cars will THROW themselves on the horn 0.0000001 seconds if you slightly bump their rear end is also another example of horrid game design when combined with the constantly occuring scenario where I'd be driving through an intersection, have a truck drive past, I speed up, and the truck suddenly slams on his breaks as he's 85% done crossing the intersection, causing me to crash into his backside because the turd AI in this game told him "SCARY SCARY SITUATION, HE CLOSE, U SLAM BREAKS NOW OK?" It's cheap, It's false advertising and It's Watch Dogs. Stay away.
PlayStation 4
Jun 5, 2014
Watch Dogs0
Jun 5, 2014
So let me get this straight.. They have been making this game for over 4+ years, having several massive delays to "bring it up to quality standards" while boasting some of the most intrusive and annoying DRM (with outages at release like SimCity) there is just to have pirates crack the game a whopping week before release? I mean, holy f*ck Ubisoft, you screwed up big time with this one. As this game is a colossal failure beyond my abilties to write in the form of sentences, I'm simply going to list all the problems in this "Sandbox" game: Watch_Dogs automatically tries to force you into the "Good Karma" route as doing literally any actual "random" event on the world map is just "DURRR, EYM A CRIME SOLVUR, I LISTEN IN ON YUR PHOON N DEN GO 2 SUM PLEYC 2 WITNES SHET LOL". Playing as a bad guy? Well, you'll have no opportunity to say, take advantage of a situation but the worst crime here is the system itself. You need to stay close enough before & when the crime is being commited and If you step in just a little when the game deems it to be 99% close to a crime being commited (as symbolized by the PROBABILITY OF BEING A VICTIM TO A CRIME PERCENTAGE METER above a person's head), both parties (the robber and the one getting robbed, for example) will both fitz into a seizure, ignore eachother and start to casually powerwalk away from the location, and the game saying "HAHA, YOU FAILED TO PREVENT A CRIME, THE CRIMINAL SAW YOU THROUGH THE EYE IN HIS NECK AND NOW HE WILL GO AND COMMIT A CRIME ANOTHER DAY XD". It's just development stupidity beyond my imagination. What did I do subsequently? I shot the criminal in the back of his head and went away smiling. But shame that I got no reward stopping a future crime, nor did I get the opportunity to loot his corpse as the only thing I gained was a "MURDERER!!!!" popup at the top right of my screen. The police in this game has to be some of the worst I've seen in a while. They are either ignorant, deaf and dumb clutz when you are sneaking around, taking them out loudly with a baton or they're all super-cops, unloading a 100% accuracy barrage of bullets from all directions after rushing to a scene at 160 km/h because they got a report that someone got bumped by a car. I even had the audacity to try and lose them by driving in reversed traffic at full speed in a sports-car. Nope nope nope, said Ubisoft, they have cybernetic implants along with a 600% boost to their handling and breaking capabilities when chasing you, Ubisoft states while jerking off. Don't ask why, our game is perfect and completely justifiles a 60€ pricetag that will drop faster than my libido after orgasm once people start reading reviews for our rubbish. Another police problem would be that patrol cars don't react to traffic laws being broken whatsoever. Drive in opposite lane? No problem. Bump and scratch into people? No problem. Be inches away from driving over a dozen pedestrians? No problem. Another huge immersive problem would be the people themselves in the city. Apart from a few heavily scripted instances, the personality and overall consistency of the inhabitants are completely off. I've seen dozens of hobos playing virtual reality videogames on their high-end phones while listening in on people that "recently had a panic attack" talk in very deep, collective and calm voices about casually commiting illegal activity. And when that Isn't blatantly obvious, there's also the fact that ALL pedestrians are capable of literally pouncing away from your car If you approach them at even miniscule speeds. This includes eldery people and while seeing an old lady in her 80-90's spasm 4 feet away from my car's hood within the blink of an eye, It's not very realistic while also concreting in the "Good Karma" ideals that the developers have in mind, not letting you do mass murders so easily or realize the absurdly bad car physics to hitting a human body. The cutscenes also look abyssmal with every single NPC set of teeth resembling the detail with that of carved bricks of limestone. Cars and every aspect of the driving element in this game is copypasted from Sleeping Dogs. While functional, It's FAR from what people expect in this kind of game and more importantly, it's way different from what was advertised as the only "dynamic" thing about cars in this game is that a few plastic covers will fall off after enough damage. The fact that some cars will THROW themselves on the horn 0.0000001 seconds if you slightly bump their rear end is also another example of horrid game design when combined with the constantly occuring scenario where I'd be driving through an intersection, have a truck drive past, I speed up, and the truck suddenly slams on his breaks as he's 85% done crossing the intersection, causing me to crash into his backside because the turd AI in this game told him "SCARY SCARY SITUATION, HE CLOSE, U SLAM BREAKS NOW OK?" It's cheap, It's false advertising and It's Watch Dogs. Stay away.
PC
Jun 5, 2014
Watch Dogs0
Jun 5, 2014
So let me get this straight.. They have been making this game for over 4+ years, having several massive delays to "bring it up to quality standards" while boasting some of the most intrusive and annoying DRM (with outages at release like SimCity) there is just to have pirates crack the game a whopping week before release? I mean, holy f*ck Ubisoft, you screwed up big time with this one. As this game is a colossal failure beyond my abilties to write in the form of sentences, I'm simply going to list all the problems in this "Sandbox" game: Watch_Dogs automatically tries to force you into the "Good Karma" route as doing literally any actual "random" event on the world map is just "DURRR, EYM A CRIME SOLVUR, I LISTEN IN ON YUR PHOON N DEN GO 2 SUM PLEYC 2 WITNES SHET LOL". Playing as a bad guy? Well, you'll have no opportunity to say, take advantage of a situation but the worst crime here is the system itself. You need to stay close enough before & when the crime is being commited and If you step in just a little when the game deems it to be 99% close to a crime being commited (as symbolized by the PROBABILITY OF BEING A VICTIM TO A CRIME PERCENTAGE METER above a person's head), both parties (the robber and the one getting robbed, for example) will both fitz into a seizure, ignore eachother and start to casually powerwalk away from the location, and the game saying "HAHA, YOU FAILED TO PREVENT A CRIME, THE CRIMINAL SAW YOU THROUGH THE EYE IN HIS NECK AND NOW HE WILL GO AND COMMIT A CRIME ANOTHER DAY XD". It's just development stupidity beyond my imagination. What did I do subsequently? I shot the criminal in the back of his head and went away smiling. But shame that I got no reward stopping a future crime, nor did I get the opportunity to loot his corpse as the only thing I gained was a "MURDERER!!!!" popup at the top right of my screen. The police in this game has to be some of the worst I've seen in a while. They are either ignorant, deaf and dumb clutz when you are sneaking around, taking them out loudly with a baton or they're all super-cops, unloading a 100% accuracy barrage of bullets from all directions after rushing to a scene at 160 km/h because they got a report that someone got bumped by a car. I even had the audacity to try and lose them by driving in reversed traffic at full speed in a sports-car. Nope nope nope, said Ubisoft, they have cybernetic implants along with a 600% boost to their handling and breaking capabilities when chasing you, Ubisoft states while jerking off. Don't ask why, our game is perfect and completely justifiles a 60€ pricetag that will drop faster than my libido after orgasm once people start reading reviews for our rubbish. Another police problem would be that patrol cars don't react to traffic laws being broken whatsoever. Drive in opposite lane? No problem. Bump and scratch into people? No problem. Be inches away from driving over a dozen pedestrians? No problem. Another huge immersive problem would be the people themselves in the city. Apart from a few heavily scripted instances, the personality and overall consistency of the inhabitants are completely off. I've seen dozens of hobos playing virtual reality videogames on their high-end phones while listening in on people that "recently had a panic attack" talk in very deep, collective and calm voices about casually commiting illegal activity. And when that Isn't blatantly obvious, there's also the fact that ALL pedestrians are capable of literally pouncing away from your car If you approach them at even miniscule speeds. This includes eldery people and while seeing an old lady in her 80-90's spasm 4 feet away from my car's hood within the blink of an eye, It's not very realistic while also concreting in the "Good Karma" ideals that the developers have in mind, not letting you do mass murders so easily or realize the absurdly bad car physics to hitting a human body. The cutscenes also look abyssmal with every single NPC set of teeth resembling the detail with that of carved bricks of limestone. Cars and every aspect of the driving element in this game is copypasted from Sleeping Dogs. While functional, It's FAR from what people expect in this kind of game and more importantly, it's way different from what was advertised as the only "dynamic" thing about cars in this game is that a few plastic covers will fall off after enough damage. The fact that some cars will THROW themselves on the horn 0.0000001 seconds if you slightly bump their rear end is also another example of horrid game design when combined with the constantly occuring scenario where I'd be driving through an intersection, have a truck drive past, I speed up, and the truck suddenly slams on his breaks as he's 85% done crossing the intersection, causing me to crash into his backside because the turd AI in this game told him "SCARY SCARY SITUATION, HE CLOSE, U SLAM BREAKS NOW OK?" It's cheap, It's false advertising and It's Watch Dogs. Stay away.
PlayStation 3