CoomerEnergy
User Overview in Games
8.5Avg. User Score
User Score Distribution
positive
2(100%)
mixed
0(0%)
negative
0(0%)
Highest User Score
Lowest User Score
Games Scores
Dec 21, 2020
Six Ages: Ride Like the Wind9
Dec 21, 2020
Incredibly fun and interactive game. I felt like there were so many options to go with. It was challenging but immersive and it felt like mistakes had real consequences in both the long and short term, which had me going. The general storyline is not bad, kinda cute even, but the real winner for me was the themes. I loved being able to feel like I was a part of some Early Bronze Age nomad group with all of the weird mysticism that comes with it. I loved feeling like a Horse Lord of the steppes and traversing the brutal tribal politics of the time. It felt rewarding when I was successful and justifiably punishing when I was not. My only wish is that I could have progressed to a Wheel tribe and become Charioteers (who ultimately won out in our own IRL history during this time, before promptly abandoning the chariot when it fell into obsolescence during the end of the Bronze Age and Early Iron Age). I am unaware of the world it takes place in or the King of Dragon Pass, so my experience is only limited to this title. I can not recommend it enough.
PC
Dec 21, 2020
Raji: An Ancient Epic8
Dec 21, 2020
Short and sweet, fun for an adventure game (which I usually don't play) and I would recommend it if you have the money. Pros: Absolutely loved the storyline, it was simple and straight to the point but also felt mythic at the same time. It did not need novel quality writing, it was a story about a sister trying to be reunited with her brother and fate throwing a wrench in that throughout the whole series. It's an adventure game not an RPG after all. The synopses of Hindu myths were actually really fascinating and I never found myself so inspired by any game. They chose really fun stories that got me interesting in reading up on more Vedic mythology as a whole, just out of curiosity and piqued interest. The gameplay was easy to master and I felt engaged for the most part. It paced itself well and progressively got harder throughout 90% of the game. The final boss was a little easy but otherwise it felt like appropriate pacing. I enjoyed the mixture of staying on the run and fighting, it reminded me of the old run and gun games I played as a kid but also like a classic hack n slash at the same time. I enjoyed the banter between Durga and Vishnu. With Vishnu basically being dismissive of Raji until she does something to benefit him and then he was on her side. The aesthetic of it, especially the cutscenes when it went into like paper doll mode was phenomenal. The scenery itself was beautiful and I found myself inadvertently exploring everything I could. I rarely go for the achievements but I got 80% of them all done just by being curious about the world around me. I wanted to find all of the orbs and I think I only missed 1 somewhere. Most of them were very easy to find. I only got lost at 1 part but that was only briefly, which is saying something since I have a terrible sense of direction. The music was pleasing and I just wanted more of it in my life. The boss fights (on in the case of Naga not really a boss fight but a boss encounter) were fun and had enjoyable mechanics. I especially loved the Rangda fight. The encounter was challenging at first but when you figured out her move set it felt easy enough to make you feel like you accomplished something. Unlike the other users, I did not experience even an ounce of lag or any framerate issues. Optimization was fine and I have an old piece of crap computer. Cons: The graphics are not very great, but it feels stylized enough to overlook its short comings. Gave me old school vibes of playing on the X-box when I was a kid. Weird camera angles at times made some of the platforming a little harder than it needed to be. That might have been the purpose, but there were a few (but not a lot) instances where it was a problem. Controls and combat are not intuitive but easy to get the hang of. Just not the best design for the PC and maybe it would have worked better with a controller. A couple of bugs, one is when one of the flying demons did not spawn. Easy fix, I just had to exit and relaunch the game and it fixed itself. Another is on the jungle level where you're clinging to trees and vines, in which there are a few parts you can pass through the world and die. It's not much of an inconvenience though since you come back exactly where you were before you made the jumps anyways. The story is a bit short, and it felt like everything went above and beyond until the last area where you're in the desert. It felt like the devs just ran out of ideas and started throwing tough mobs at you. Wouldn't have been a problem though if was longer. The ending itself was a little rushed feeling and that's probably my biggest complaint of the game since I enjoyed its storyline and aesthetic. I wish there was just more to the final story itself. I also just wish the game was a little longer in general with more weapons and levels. _____________ All-in-all I'd give it an 8.5/10 if I could so I will settle with an 8, since I can't justify the 9 due to the few minor issues I had. Overall it was a fun experience and I felt like it was worth the money. It's rare that I walk away from a game feeling inspired about a whole foreign culture and wanting to read more about it in the way Raji did for me.
Nintendo Switch