BlueCatPK
User Overview in Games
3.2Avg. User Score
User Score Distribution
positive
8(9%)
mixed
19(22%)
negative
59(69%)
Highest User Score
Lowest User Score
Games Scores
Jul 4, 2022
Diablo Immortal0
Jul 4, 2022
You thought Activision Blizzard hit a rock bottom a while ago? Diablo Immortal is here to prove you wrong! The depth of their greed and malicious anti-consumer practices is immeasurable! Worst of all is that by itself it's a decent Diablo game, especially considering that it's a port a a mobile game.
But of course, Activision Blizzard couldn't just left it alone and have it be a good game, they have billions of dollars to earn after all, and so the game is plagued by every monetisation scheme they could think of, from basic microtransactions and loot boxes to battle passes, and all of them are skewed as much as possible to be scummy.
To the point that the only way to have a viable character for end game content is to either spend decades grinding with all the limits and caps placed onto the F2P players, or spend literally thousands of dollars for a chance to drop even a single piece of loot you need several of to max out a character. It's a disgrace.
PC
Jun 6, 2022
Gran Turismo 70
Jun 6, 2022
Gran Turismo is known for being the realistic sort of racing game, it's ironic that the people tasked with making the latest entry after so many years are so far removed from said reality.
The realism got pushed so far that it went straight into a parody, with microtransactions taking the center stage, since as the developers have said, they wanted to replicate the real car culture by making the cars so expensive that most people can't afford it.
Some cars costing more than the game itself, and some costing literal hundreds of dollars.
The Devs lean so far into this element that they even keep track of the real world car market, and raise the in game prices to reflect it.
Don't worry though, if a certain real car dropped in price, its game counterpart... Will also raise in price.
At every step the Devs make sure to let us know that the microtransactions are the priority, and the actual game is only a shell to enable it.
As such, in my opinion there's no point in discussing the game itself, no matter how well done (although it has its own share of problems) it's just simply a disgrace.
If you were the Gran Turismo fan back in the day... My condolences.
PlayStation 5
Apr 24, 2021
Emily is Away9
Apr 24, 2021
I'm in this photo and I don't like it. Between the early 2000s Windows XP/Instant Messanger aesthetics and the simulated conversations between friends slowly drifting away, it hits your nostalgia hard.
PC
Apr 24, 2021
Lamia's Game Room4
Apr 24, 2021
It's a classic Old Maid/Black Peter card game fashioned as a death game. The card game was implemented well enough, with it being largely dependant on bluffing and deciphering visual or verbal tells to deduce who has the joker and which card it is. It's very basic, but at least it's not just pure luck. One huge point against it is its English localization. It's simply atrocious and impossible to read. So be prepared to skip pretty much all the dialogue and focus only on the gameplay, with only some contextual clues for the plot taken from the static images from cutscenes. It's pretty bad but playable. At least it's just a 1$ game, just don't expect anything above mediocre in terms of gameplay and be prepared for it to be clunky and of lower quality on the technical side.
PC
Apr 24, 2021
Delicious! Pretty Girls Mahjong Solitaire7
Apr 24, 2021
It's Mahjong Solitaire, I'm sure you're well aware of what it is, even if you've never played it. And if you have, then for sure you already have access to plenty of other mahjong solitaire games for free (it might even be included in some versions of Windows,) but if you're willing to spend a dollar for another one, this one isn't that bad. It has cute art and nice character designs with some inoffensive fanservice and enough stages to play for a couple of hours. just do yourself a favor and set the Easy Mode in the options menu. The tiles are randomized in every stage, time and time again giving you completely impossible to solve patterns no matter what you do. This means that without the option to reshuffle the tiles included in the easy mode (you can do it 3 times per stage,) it's unfeasible to play.
PC
Jan 31, 2021
Toybox Turbos7
Jan 31, 2021
Remember Micro Machines? That's what you see here, it's the same setting, the same gameplay, even the same developer. Only the title is different because Codemasters wanted to distance themselves from the franchise and release a game under their own IP, or at least that's what I'm guessing happened. Whatever the plan was, looks like it didn't really work since a couple of years later they went back to the Micro Machines trademark. It is a pretty good game, though. It has everything a table-top racing game should have. Plenty of creative and colorful stages, various toy cars to unlock and play with, many gameplay modes, and purposefully clunky controls. It's very laid-back and simplistic, even bordering on being a mobile-type game (and progress being tied to a number of stars you gain in each level, like in a typical mobile title, definitely doesn't help that impression,) but if you're into that type of casual arcade racing and don't mind almost decade-old games, there's definitely plenty of fun to have here.
PC
Nov 6, 2020
Star Wars Episode I: Racer8
Nov 6, 2020
A classic racer game that still holds up after 20+ years. Sure, the visuals are pretty dated, which is to be expected, and the game itself is really easy if you're not reckless. But other than that, it's a good quality game for its time, especially considering that it's a movie tie-in. It's chock-full of atmosphere and flair, especially the stages, which are all visually interesting and unique to each other. It has many at the time rarely seen mechanics, like a degradable engine which can get damaged from reckless driving or blow up from overheating, shops with many upgrades to your vehicles, and many colorful characters, each with its own statistics, instead of being just a different skin. Also, you can really feel the high-speed you are driving with here, especially if you decide to play in a first-person view. Overall, it's a really fun game (even for someone like me, who usually doesn't enjoy racing games.) Though, I probably wouldn't recommend it to most people. Consider buying it if you feel nostalgic for the title, are a dedicated Star Wars fan, or if you want to experience a part of gaming history. It's probably the single best thing that came out of The Phantom Menace.
PC
Oct 16, 2020
Sherlock Holmes: The Mystery of the Persian Carpet3
Oct 16, 2020
Many people complain that this is a hidden object game rather than a point-and-click adventure they expected from a Sherlock Holmes video game. Store's description of the game and screenshots are making it pretty clear though, so I went into it already aware of that fact... It didn't help. You'd think that as a mystery-solving game, the plot would be interesting at the very least. But even setting aside the really plain and frankly boring premise, there is barely any story to speak of. Other than at the end of the game, where Sherlock is explaining to you the entire mystery, there is pretty much no dialogue between any of the characters in the game. All you'll get is a short description of said characters in their police files, which you probably won't even read because the frustrating mechanics of the game will make you want to skip past the entirety of the game as fast as possible (if not outright turn it off.) Even for the hidden object genre's standards, it's not very good. Not only are the items you are looking for tiny and blend into the background a lot more than they should (especially considering that half of them are things like a single strand of hair or a random smudge on a wall,) but also the hit detection on them is pixel-perfect. This means that most of the time you'll be clicking furiously all over the screen or abusing the hint system, which is very limited. Other than that, however, there are also plenty of puzzles. Some consist of basic sliding puzzles or board games, others make you decipher cryptic codes or other logic puzzles. It's a pretty decent package, which makes sense because just like the audio and visuals of this game, it was taken straight out of other Sherlock Holmes games from this studio. In short, it's a rather crude (if not lazy,) cash grab, patched together from already made assets, with very unpolished gameplay and a short, boring plot. It's not worth the full price, and even at a sale, I wouldn't really consider picking it up.
PC
Oct 16, 2020
Giana Sisters0
Oct 16, 2020
While the original Nintendo DS game is a fun albeit basic little platformer, this HD remaster is absolute, barely working trash. Rather than being handled by the original developers, it was outsourced to a porting company that made a complete mess out of this game, riddling it with bugs and game-breaking glitches, screwing up controls, hit collisions, and other basic mechanics of a platforming game, and in general, making such a shoddy work than even if you ignore all the other stuff, it doesn't really look all that better from the original NDS game, which was the whole point of remastering it. My one solace with this game is that said porting company went, justifyingly, bankrupt after making it. Or at least I assume that's what happened since they disappeared without any trace.
PC
Sep 24, 2020
Sweet Dream Succubus - Nightmare Edition2
Sep 24, 2020
I've bought this visual novel during a Steam Sale for about a dollar, though even at full price, it's not expensive at all. But even then, it's really hard to recommend this game. Sure, the art is amazing, with quality and style not often seen in typical visual novels, although it is limited to only character art. The story and gameplay are also interesting... I suppose. The main problem is that the game did not let me enjoy those elements. There are many basic elements, somewhat crucial for any visual novel, that are either missing or implemented in a bizarre way. Just to name a few, there is no gallery mode (which isn't exactly crucial, but really weird considering the art is the main draw to this game,) you have to wait for the slow scroll of the text (because if you click, instead of showing you the full line, like any other game, it just completely skips to the next one,) you can save ONLY during the player choices (and that is after the patch, before it you couldn't save the game at all,) the only options are to turn off the music or shaders, no volume control, no fullscreen or window size adjustment. And if those inconveniences were not enough, parts of the game are completely broken, causing your game to freeze and forcing you to reset it. After a year that bug is still in the game unfixed, and from what I've seen, the only "solution" the dev proposed was something like "start the game again/load up earlier save and try going somewhere else in the plot, so you won't encounter that buggy event." It suffices to say that this is completely ridiculous. If all that made you gravitate towards this title was its lewd art, I would suggest skipping this game entirely and just looking up the artist.
PC
Aug 29, 2020
The Banner Saga: Factions1
Aug 29, 2020
I've played through the entire trilogy of Banner Saga (on Switch,) and I can tell you it's absolutely amazing. The story, characters, gameplay, audio, and visuals, all of it is astounding, I wholly recommend it. This game, however, is a multiplayer-only free-to-play companion game. As such, there is no story to speak of here, which is the main reason why this series is so spectacular. Of course, it still looks great, and considering the purpose of this title, good gameplay is the only thing it really needs. Well... Gameplay and a playerbase. And here lies the biggest problem. For years now, before the second game in the trilogy was even released in 2016, Factions was already dead. No one plays it anymore. So, unless you bring your own friend and only play against them, or go on some external sources and find a stranger to agree to play with you on a specific date, you'll have absolutely nothing to do here.
PC
Mar 25, 2020
Sakura Spirit4
Mar 25, 2020
I've owned a bunch o Sakura games for a while now, and since Spirit was the first one they've made, I decided it would be my first dive into the franchise. It might've been a bad choice because it was a disappointment and now I'm not really looking forward to reading the rest of the series. Obviously it's a Visual Novel, and yes the Visual part of it is indeed very pleasing to the eye. While the design choices of side characters might be subjectively poor (the main cast is fine,) the quality of the pictures won't disappoint a typical anime fan. The Novel part is the problem here. First of all, this is not a kinetic novel but it might as well be one. There is only a single choice during the entire playthrough. It's near the end so one would think that it's a choice that decides how the story would end, or something akin to that, but no, there is only one ending; the choice itself couldn't be more inconsequential even if it tried; the scenes that are separated by that choice are completely trivial and don't amount to anything in the plot, serving only as a short breather before the plot actually starts. There's absolutely no reason for that choice to exist, other than to make it seem more like a "game" I guess... Second, and much more important than that, is the plot itself which is sub-par at the very best, and rather than tell an actual story, it lists off ecchi/harem anime tropes as if the entire script was just one big checklist. All girls falling for the Mary Sue Protagonist pretty much immediately after meeting him? Check. Hot springs scene? Check. Fanservice scenes like girls getting covered in slime or getting their clothes wet? Check. Walking in on someone changing clothes? Check, check. Protagonist tripping over nothing and falling on barely dressed girls? Check, check, check. Oh, and yes, this is an Isekai story, because of course it is. Finally, one more point, which actually became a dealbreaker for me. This Visual Novel is very short, clocking in under 2 hours. Of course, I don't mind short stories and that in itself wouldn't be a problem, but the reason behind it is. This novel is so short because as it turns out, it's only a prologue. Chapter One for a story that 6 years later still doesn't have a sequel, and it's pretty much certain at this point that it never will.
PC
Feb 9, 2020
Momonga Pinball Adventures4
Feb 9, 2020
"It's a pinball game with a story!" says the advertisement, unfortunately, it fails in both departments. It's very cute visually and I've had fun playing for 30 minutes it takes to beat this game, but everything else just drags it down. The game is segmented in 9 stages (with some bonus minigames,) which takes about half an hour to go through once and the main replay value of it is in the challenges (5 per stage.) The problem with that is twofold: Not only the gameplay itself is flawed, with stiff physics and a ball that can often slow down to the crawl, making it really tedious to play through each stage at least 5 times. But also, the challenges more often than not require precise hits on specific spots on the map, which is completely normal for pinball games, and would be fine if not for the aforementioned lacking physics, and the stage design which is fun to go through in the story mode, but makes it really annoying when you have to restart the level over and over again because you've accidentally progressed too far in the stage. It's just tiresome, especially if we include the Steam achievements, which consist mostly of mindless and uninteresting busywork. As for the plot, it's basically a very simplified Pixar-like story, about a squirrel trained by Kung-Fu Panda on a quest to beat evil Owls. There's not much of it but it serves its purpose despite leaving many holes left to be filled. Of course, it's not a proper movie, so there's no need for it to be fully fleshed out. It takes you from point A to point B while sometimes being entertaining and silly. It's cute, that's enough. What isn't enough is the way it ends. Due to its gameplay issues I was already on the verge of giving it a negative score, but then I've arrived at the final level, defeated the Big Bad Boss (where the difficulty finally spiked up a little bit,) and was ready to receive my happy ending. But instead of that what appeared out of nowhere was even Bigger Badder Boss and I was slapped in the face with "To Be Continued" achievement, which on top of everything else, left a bad aftertaste in my mouth. As it turns out, this was supposed to be an episodic game. Though, the only way you would actually know that beforehand, is if you would accidentally enter the leaderboards where they're showing you scores for "Episode 1." Nowhere else in the game, nor on the steam page, you would get an idea that this isn't a complete game, or even if any sequels are coming out... And at this point, several years later, I doubt we'll see any.
PC
Jan 19, 2020
Yu-Gi-Oh! Duel Links10
Jan 19, 2020
With its 3rd anniversary event underway (at the time of writing this review,) once again bringing me back to Duel Links, I figured it's about time to write my opinion on it. Be warned though, I've been playing, watching and reading Yu-Gi-Oh! since childhood, so I may be somewhat biased. What it is you can clearly see, a Yu-Gi-Oh Collectible Card Game (I'd say Trading, but in this game, weirdly there is no option to actually trade cards,) what's different about it though is its ruleset. Duel Links takes some cues from anime and makes everything faster and more compact. There's less space for cards on the field, fewer cards in a deck, and fewer life points. And it's actually good! Not only its more comprehensive, which is great for newcomers but also the randomness is greatly reduced, promoting strategic deck building. It might surprise you but despite it being PC port of a free-to-play mobile game, from Konami no less (though Konami is infamous for a different reason,) it's actually good in both business model and quality. The pricing of card packs and decks is fair (basically the same as their real-life counterparts with some limited, cheaper options,) and the game is very generous with its premium currency. Between plentiful events, various login bonuses and daily challenges, unlocking and leveling up your characters, and of course, simply playing the game, not only you'll have more than enough to do even if you completely ignore the competitive PvP element as I did, you'll also be constantly rewarded for doing all those things with new cards and gems to spend on even more cards to play around with. Which there's plenty of and even more are waiting to come, with the game adding new cards periodically, and at the moment in its 3rd anniversary having content from only 3 out of 6 main series (and 7th coming soon.) Of course, even though the PC port has some improvements, mainly in the interface which resulted from not being limited to a small vertical screen anymore, it's not a perfect game. Lack of full steam integration is one of the annoyances, forcing you to do a couple of additional steps in the game client, like making a separate account, looking for and adding your friends on that account's friend list. It's not that bad, but it's more bothersome than it should've been. On the other hand, one big fault of the game is that you lack the ability to share your account between the mobile and steam versions. In my opinion, if you could do that, it would be a great asset to the game, but as it is, if you start playing either on mobile or PC, you're stuck with that version (unless you don't mind starting over.) But other than that, Duel Links is great! I wholly recommend whether you are already a fan or want to try out YuGiOh.
PC
Jun 30, 2019
Dead6hot1
Jun 30, 2019
Lousy copy of the Super Crate Box, which unlike this game, is free to play. Inferior graphical and sound design. Subpar animation and gameplay feedback. Really... There's not much to say, it's just bad and not fun to play in any way. Especially since, no matter how low the cost is, it won't beat the game they're ripping off, which despite lacking the multiplayer aspect, it's enjoyable and also free to play as I've mentioned before.
PC
Nov 27, 2018
Terraria10
Nov 27, 2018
"It's a 2D Minecraft." You can hear many people describe it as such and it is an apt depiction, but it also is much more than just that. The main major difference is that Terraria puts a lot of focus on combat. There are over 300 various colorful enemies eager to slaughter you and over 400 different weapons of variable gameplay, including various melee weapons, ranged and thrown weapons, explosives, guns, rocket launchers, magic spells and items, summons and more. Many nice looking and treacherous biomes, dozens of boss monsters you'll need to prepare for while spelunking in the underground cave systems, and plentiful crafting options to outfit yourself however you like and build any kind of home you want for yourself and your NPC friends. It's just brimming with content, constantly growing over the years with massive updates (not to mention the modding community, though sadly there's no Steam Workshop.) If you're in any way interested in such sandbox type games, with it being considerably cheaper than some alternatives and on top of that very often being on sale, there's no reason you shouldn't at least try it out.
PC
Jul 1, 2018
Montaro7
Jul 1, 2018
wow much meme very anime such simple wow many pantsu
PC
Jun 19, 2018
Black Sand Drift3
Jun 19, 2018
This is not a good game. It's a plain vertical shooter, that has the bizarre and abstract character design as the only thing it has going for it, and even then, most people would say that they are just simply ugly, like the rest of the game is. Ugly, boring and unimaginative... Which actually extends to the gameplay. There are no formations to the enemy lines, and they aren't even actively trying to stop you, they just stand in place, hundreds in numbers, and wait for you to mow them down. It's also very slow, but that was fixed by adding a "turbo" button, which should be the default speed in the first place, but it's nice that you can toggle between them on the fly. As for the music, it consists mostly of a mellow song with moaning vocals in the background. Needless to say, it's rather unfitting.
PC
Jun 17, 2018
Koi-Koi Japan: Hanafuda playing cards8
Jun 17, 2018
It's Hanafuda, one of the traditional Japanese card games (Fun fact: Nintendo started its history by manufacturing those.) Unlike the other games from this developer, this one has everything you could possibly want: Online multiplayer, proper tutorial, access to the list of the winning hands at all time, challenge mode (DLC.) And here's the kicker, this is literally the ONLY Hanafuda game available on Steam. So, if you're interested in a part of Japanise gaming history, or you already know about it but you want to play it on Steam, you can get it there.
PC
Jun 16, 2018
The Joylancer: Legendary Motor Knight1
Jun 16, 2018
Sadly, the Joylancer is completely joyless. It's a retro-inspired fast action game, where you plow through the waves of enemies using skillfully made combos with your jet-powered lance. Sounds good so far and the gameplay itself is not that bad, but it was left unfinished, unpolished and on top of that, everything else also holds it back. The graphics, while being stylized to look like a GameBoy game (which is something I'm usually fond of,) In many scenarios have too much stuff cluttered on the screen, which combined with a constant shaking and other action effects, makes it hard to see what's going on. And even with the full-color mode, the colors were seemingly thrown around at random, making most of it look horrible, even if you're able to see better. Controls are... Questionable. They are too loose for this type of game; for some reason, they didn't implement full controller support; and the menu navigation is atrocious and confusing. But at least you can rebind the keys. The music though. It's only redeeming quality is that you can turn it off. Never before in my life have I heard such an ear-grating mess that fails so miserably at trying to be a melody. This is basically the reason why, despite trying several times, I've never managed to stomach playing this game for more than 5 minutes at a time. Because even without the lack of content, and all the other bad things this game presents you, the soundtrack makes me feel like I'm being assaulted. There is an option to replace the ost with your own music (and to be honest, they should throw away all of their music files and make that the default option,) so you can fix that if you want, but there was already too much damage done for me to care anymore. Not that it matters anyway since the game was already abandoned a couple of years ago, making it one of many games forever left in early access.
PC
May 18, 2018
Commando Jack4
May 18, 2018
Very weak port of an already weak tower defense game. They've had a couple of decent ideas here, despite the poor implementation. It costs too much (even after the price drop, at first they wanted 10$ for this,) but this payment model is way better than the microtransaction-riddled mess that is available on the mobile (but at least it's a nice way to check the game before buying it here.) In terms of gameplay, in addition to very basic tower defense, there is also an FPS element to it which in one way is an interesting twist on the genre but otherwise made the main element of the game pretty much pointless. Other than that, it's all very much below average or worse.
PC
May 6, 2018
Turn Around0
May 6, 2018
You're stuck in a forest walking around in the dark, barely being able to see and hoping you'll stumble into collectibles you're supposed to find. And that's it. There's no threat, no purpose, no story, no fun and no game in it. After you find everything (and wait for the achievements. You get one per second spent in the game.) the game announces that you are "saved." Giving you permission to exit the game and uninstall it while mocking you for wasting your time here... At least that's how I interpreted that message.
PC
Apr 21, 2018
EvilMorph1
Apr 21, 2018
Conceptually it's great. A tough platformer where you keep changing forms by killing your enemies and then using their abilities to navigate around the traps and progress. Unfortunately, a couple of technical aspects keep it from being anything but an unplayable mess. Firstly, while functional, the controls are not nearly as tight as they should be to accommodate to the level design, causing you many avoidable deaths. Deaths, which take around 3-4 seconds to reset the level, horribly breaking up the pace of the genre where you can count your deaths in tens per minute (the instant respawn, featured in Meat Boy, was set as a golden standard for a reason.) And the worst of all, an erratic framerate that keeps stuttering every couple of seconds even on a high-end machine, which for most games (but even more so for this genre,) is simply a death sentence.
PC
Apr 18, 2018
Pretty Girls Panic!3
Apr 18, 2018
It's an uninspired Gals Panic clone (which itself was a Qix clone, but that's beside the point. Gals Panic got so many clones it became its own genre.) Technically it works, but it's really boring. Your character is too slow; There's no challenge; All levels are all pretty much the same thing (the only difference being, that sometimes there are a couple more or fewer enemies, and in later levels, they're a little bit faster.) The characters (i.e. the one thing you are supposed to care about in this game,) while technically well drawn, are also really monotonous. They're all drawn in the same basic, static posture, facing the player straight on; If that was not repetitive enough, you will play with each character between 3 to 5 times, with the only difference being a slightly different swimsuit; And they're not even original characters. They're either taken from another game or were included in the engine (I couldn't be bothered to check which one it is.) Even though beating the game takes only about 1,5 hour, I was already tired of it halfway through and had to push myself to actually finish it. Another thing to mention would be the Steam Achievements, which are tied to finishing every single stage, besides a couple levels near the end of the game, probably because they ran out of letters and single digits to use as pictures for them (which by the way, was the most unimaginative thing they could've done while making them.) And while it doesn't really matter to the game itself, it shows just how half-assed this whole project was.
PC
Apr 16, 2018
InfiniPicross6
Apr 16, 2018
I had some trouble deciding if I should recommend it or not. As a Picross game, it lacks one important element that gives it its identity... the actual pictures, which this game has none of. Moreover, there's already a Picross game on Steam that has everything this one lacks (and more,) in addition to being F2P. But to be fair, it's exactly what it advertises itself as. A Picross generator which, while without pictures, gives you an infinite number of problems to solve. Which is why I ultimately decided to give it a somewhat positive review. If you ran out of Picrosses to solve, and you really want more that much, this might be exactly what you need. Otherwise, just go play the other one if you didn't yet.
PC
Apr 16, 2018
It's Spring Again6
Apr 16, 2018
It's a cute educational clicker game about the seasons, for very young children (under 5.) There's not much to say about it. It's extremely short, as it takes about 10 minutes at most. But despite its length, the artistic aesthetics already make it way better than some of the similar games I've seen my young nephew play when he was little.
PC
Apr 16, 2018
Doodle God: 8-bit Mania3
Apr 16, 2018
It's funny how despite having no replay value, this game was re-released so many times. Of course, the game itself is fun, and the other versions could justify themselves by adding more content to the base game. But this one, despite costing almost twice as much as the other versions (not even mentioning the F2P original,) it actually subtracts content, making it basically a demo version, compared to the other games. Whether you are a fan of the series, or you're considering starting here. Don't... It's not worth your time, and definitely not worth your money.
PC
Jan 3, 2018
Tales of Escape5
Jan 3, 2018
It's a pretty neat idea. Being able to play online with friends you can't really meet in the real life; the rooms not being constricted with real-life laws and available space; the option to play in VR or with keyboard and mouse (sadly, controller support is broken as far as I've seen...) They're all great assets to have, too bad the execution is lacking. The mine itself and the puzzles are nicely designed... It felt like a genuine escape room but set in an actual mine-like location which would be impossible for the real escape room games. Sadly everything else holds it back. Things like the players being, instead of actual characters, a bunch of floating torsos of test dummies that hold things with invisible arms; general lack of animation, especially noticeable with the dynamite puzzles where instead of exploding, the walls just blink out of existence; nonsensical puzzles, like finding a skeleton arm locked in a chest, then placing it on the skeleton standing nearby to have a hammer appear out of thin air in his hand; unfinished pieces of the level, like random strings of cables hanging in mid-air, attached to nothing, and cracks in the ceiling, through which you can see outside the game like it was made out of mismatched puzzle pieces; inconsistencies, like all interactive objects having a thick, bright outline when you point at it... except one, which hides one of the items crucial to the progression; the hint system giving you straight-up answers to the puzzles (sometimes to several puzzles at once,) instead of actual hints; the timer being inconsequential, letting you continue the game after running out like nothing is wrong... There's a bunch of little thing like that, which throw people out of the immersive experience, but there are even worse things. Mainly, while handling of the items is generally unwieldy, they also often clip through the level and disappear from your hand, never to be seen again... Thankfully, while playing, we lost only the items that didn't matter, so we were able to actually finish the game, but I'm pretty sure not everyone was this lucky. We've played only the Mine level (which, by the way, is the only one free-to-play,) and after seeing all that, we won't be coming back for the rest of them.
PC
Dec 25, 2017
Trolley Gold1
Dec 25, 2017
As the gold nuggets and rocks scatter around from the top of the screen, falling down in random patterns as they bounce across the screen, your job is to catch the gold in the titular trolley. So far so good... It's kinda like a **** machine, but with you being in control of the cup where they fall (and only a small amount of them being good,) but here's the thing... The one thing you were given the control of, and the entire point of the game, works horribly. Despite it being simple (all you do is move left or right,) the developers went out of their way to make all movement as aggravating as possible, denying you the precision and speed you require to play the game. Taking away all your input controls and making this an actual **** machine would be better than this mess.
PC
Dec 20, 2017
Paladins: Champions of the Realm6
Dec 20, 2017
It's an enjoyable Free-to-Play Hero Shooter with 3 modes; The main one being capturing the objective and then pushing it to the enemy base, the second one focusing solely on pushing the objective, and the last one being typical point-based deathmatch. It's all pretty standard. Some time ago there was also a survival mode where everyone had just one life, but they removed it for some reason. What it already has is decent enough, but it could use some more varied ways to play and have fun. There's no real lore or story here, unlike other popular Hero Shooter/Moba games, just some one-liners and jokes to give the colorful cast some character. But it doesn't need any, in this type of game, it's all about characters and gameplay. The characters are hit and miss, but that's just my opinion. They all offer something unique to the table and are fun to play with (Unique in regards to this game and its characters. You will find a lot of parallels between Paladins and Overwatch or TF2.) There are also plenty of maps to play with and much more to come (with the being available to players for testing, which is a nice idea, involving the playerbase into some part of the creation of the game.) all of them being colorful and generally well designed. Of course, there are still a lot of glitches and broken elements present, but it's understandable as it is still in the Open Beta, and the developers are constantly working on it, throwing in patches after patches, changes, and new content. It's amazing to see. Especially recently, when they were introducing new Champion every single month. But then, Cards Unbound happened... A new patch that basically threw away the unique loadout system that differentiated it from the other Hero Shooters, allowing the player a lot of customization of Hero's abilities to suit their playstyles while still being balanced, which was easily the best part of this game... And instead they put in a system that not only removed all the balance from the game modes where the vast majority of players are, but also turned the grind up to eleven, making it really annoying for the old players, horrible for the new ones, and more Pay-to-Win than it was ever before (and the funny thing is, they've decided it was a good idea to announce it right after the StarWars Battlefront 2 afair,) pretty much forcing the players to use what they get from lootboxes rather than building the loadout they want... so they wouldn't get destroyed all the time by players that have all their cards maxed out without any limits. To be fair... I didn't really test those changes for myself, so it may be that I misunderstood some mechanics of it, but in any way, it's blatantly obvious what they're trying to do. It's really sad and disappointing, which is why I won't be giving it any more of my time despite the game being fun.
PlayStation 4
Dec 5, 2017
Freebie4
Dec 5, 2017
It's a timing-based arcade game, where you have to shoot a ball at a spinning paddle to hit it towards the green border and avoid the red one. There's nothing more to it other than trying to beat your own score. In its simplicity, it could easily beat even Pong. It doesn't have any graphics to speak of. This type of game doesn't really need any, but if they tried I'm sure the presentation could be a lot better. Other than that, there's not much to say... It's not a bad game, it works and it does what it set out to do. The only question is, "Are you willing to spend a dollar on it?" I didn't have to since I got it as a literal "Freebie," but if I didn't, I wouldn't.
PC
Oct 8, 2017
The Last Hope (2016)1
Oct 8, 2017
It's an unpolished, unfinished even, walking simulator that doesn't have even a shred of fun in it. It advertises itself as a survival game focused on exploration, as the narrator tells you, trying to pitch the game to you even while you're playing it, but it fails on both aspects. The level design is horrible. There's nothing to explore as it's chock-full of atrociously long hallways where there's nothing else to do than just walk straight forward for several minutes waiting until it ends. And even when you get to the more open parts of the level, it's filled with invisible walls making sure there's only one way you can go. It's not even that interesting to look at; objects and stationary, not animated enemies are often placed randomly, just for the sake of being on your path so that you'll have to go around them. There's little coherency there, and the special effects placed on the levels are even worse. Like a disjointed fog looking like it was taken from a PSX era, or mountains looking like mirrors because they wanted to simulate a ground wet from the rain. The only decently looking thing in this game is the Viking that you play as, which is most likely why that model was even used despite making absolutely no sense in what little plot was presented to us. As for the other things; the optimization is bad, I didn't even play on the highest setting and was still bombarded with painful fps drops. The enemies (the ones that move at least,) are glitching around the stage and after you touch them, they just disappear from existence, making the survival aspect nothing more than a couple of artificial numbers that you won't even bother to look at. Sound design quality is also much less than average, either having badly looped sounds of nature or ambiance filled with annoying moans and grunts. There's pretty much nothing good I can say about this game, besides that it didn't crash while I was playing it. Don't waste your money.
PC
Sep 30, 2017
J-Stars Victory Vs+7
Sep 30, 2017
Pretty decent anime brawler. It's simple enough to easily get into it, but not so shallow to get bored of it. Let's be honest though, no one is going to play it for the fighting system, it's all about the fanservice. The fanservice is great for the most part, the story mode falls flat, but it's really fun to play with available characters and see their different quirks and moves, the presentation is also amazing (for example, Shinpachi commentating the fight off-screen while you play as Gintoki, is solid gold.) The only problem is the lackluster roster. From the almost 50 years of Shounen Jump history, we've got merely 52 (39 playable) characters; and while some of them are a really nice surprise like Medaka Box characters, some are there just because they were popular at the time of the game's release (Which is why, for example, instead of the beloved staple of the series, Kujo Jotaro and DIO, we've only got the previous two JoJos, and no one else.) The number is especially disappointing when coming from the previous Shounen Jump game, which had 305 (56 playable) characters. But even so, it's still fun and well made even on the Vita (despite some hiccups here and there, like pixelated shadows.)
PlayStation Vita
Sep 26, 2017
Heaven Forest2
Sep 26, 2017
While it may look somewhat decent in the screenshots, once you launch the game, it is really underwhelming. The game doesn't look that good in movement, and the movement itself breaks any immersion you could have as you will be floating around slowly, skipping most of the randomly designed, and frankly, boring world, which is probably a rather bad thing for a VR game. Though as I don't own any VR headset, I have only played this game in a regular way, so feel free to disregard my opinion if that matters to you. The gameplay also has little to offer. It's basically a walking simulator with some scavenger hunt mixed in, hiding around apples, mushrooms and such, but without the good level design, things like this quickly become boring. As for the story, despite the claims made on the store page, there is nothing to see here, only a couple of walls of text spouting some clichéd pseudo-intellectual philosophy without any meaning. If you really have nothing else to try out for the VR, it may be a cheap option, but still, I would recommend looking for something better.
PC
Aug 13, 2017
Stigmat0
Aug 13, 2017
Another game from Dagestan Technology that was "inspired" by something else; but at the very least, this one tried to be different instead of just blatantly ripping off Meat Boy, like they did with Bloodbath Kavkaz and Hotline Miami. Sadly, it's still pretty bad. Both the controls and the hitboxes, which are the most crucial elements to this genre of games, are imprecise, to put it mildly. Combined with a level design that further pushes the fake difficulty by screwing with the player (such as moving the exit door from under your nose to the other side of the level, suddenly spawning a death trap above you or making a fake platform that you wouldn't know about unless you already died to it.) Basically, it's a rage game that you would play not for the challenge, but to punish yourself or others. And that's if you even get it to work. I tested it on 3 different computers and only on one of them I could actually play it. The other two got either a Blue Screen Error immediately after launching of the game; or it played with FPS constantly jumping between 10 to 20, making the game virtually unplayable. And I'm not the only one that had such problems, so for all intents and purposes, this game is just simply broken. Another really annoying thing is the complete absence of settings. Especially the audio ones, since the speed changes of the soundtrack during every death and restart (which happens every couple of seconds,) together with a disc scratching sound effect, will make your ears bleed after a while. But hey, who needs that when you have hats, right?
PC
Aug 11, 2017
Bibou1
Aug 11, 2017
A 2D collectathon platformer with horribly designed levels in both visual and technical aspects. The enlarged-pixels look they've decided to go with, make the screen too busy with a cluster of clashing objects that's just painful to look at. All that is made even worse by lousy hitboxes combined with enemies and traps that easily kill you in one shot; cheap tactics like forced leaps of faith that more often than not end up in death; the game not saving your progress between deaths; and badly implemented controls, taking away what little enjoyment could be had in this game. Not to mention numerous bugs in both menus and the levels. If I had to say something positive, it does have some cute jingles, some of which have that old-school platformer feel to them. The only problem with it is the obnoxiously loud volume that you cannot turn down or off. In fact, this game doesn't have any sort of settings.
PC
Aug 10, 2017
Langoth2
Aug 10, 2017
I got this game as an extra in a bundle, so I didn't pay attention to what it actually was before launching the game, just a quick glance at the screenshots which looked fine. But once I did, I could right away feel that something was off. It seems that they fully depend on Unreal Engine 4 making this game look good by itself (which they pridefully boast about in all their games,) while having no idea how to take advantage of it. It doesn't matter how beautiful the graphics can be on this engine if you cannot construct anything interesting to look at. To be fair, I didn't see everything this game had to offer, but if in the 1,5h of playtime they couldn't hook me on their visuals in any capacity (and they had to since this game doesn't have anything else going for it,) I'm going to believe the rest of the game looks equally uninteresting. Especially since some parts of it, like the character models, are just plain ugly (you probably shouldn't make all those close-ups of them.) It didn't help that the arena mode (besides being boring and tedious,) consist of either one giant, empty wasteland, or a couple of walls forming a straight corridor and nothing else. The only good thing I can say about this game is that the one track I've heard playing in the first world (I don't know if the other two worlds have different tracks, I couldn't stomach playing this game long enough to find out,) is pretty nice. Too bad that the rest of sound design is either obnoxiously bad (like your attack producing ear-grating sound for the entire length of holding the button,) or nonexistent (no effects for walking, jumping, splashing in the water or even killing the enemies,) leaving the entire game to be incredibly unsatisfying to play. And on top of all that, there are also some technical issues. Constantly stuttering FPS; complete lack of controller support in the menus, forcing you to put it down and use a mouse every time you pause the game or a tutorial pops on the screen; collision with enemies causing the physics to break and launch either of you far away or high into the sky; and poor control of your floaty jumps, despite it being a precision platformer at some parts... just to name a few of them. The entire thing just oozes of cheapness and it's hard to even call it a finished product.
PC
Jul 27, 2017
Reset 1-15
Jul 27, 2017
It's a decent little platformer, albeit a short one. Sadly, it's cluttered with a bunch of small annoyances that **** the enjoyment out of this game. It's very visually pleasing. The levels are well constructed in the detailed pixel graphics, with very nice use of colors... But, they've decided to add a gimmick where as you die, the game changes its colors into the sepia and then the shades of gray, giving you the colors back only after beating the stage. And since the game is rather difficult, it forces you to play the majority of it without any colors, making it not only dull looking but also more unforgiving at some parts of the game, as the projectiles blend together with the background. They've also made a big cast of enemies (big enough for the game of this length at least,) varied in both design and attack behavior... But, past the few initial stages, they were utilized very poorly, for the most part having them clustered together in larger amounts, making it a chore to fight with them, and therefore encouraging the player to skip entire sections of an already short levels (since they have an ability to very easily do so,) which is never a good thing. There is also an RPG leveling-up system to the game that was tacked on as an afterthought, as it doesn't add anything substantial (just a couple of insignificant bonuses to damage, health or stamina,) and activates at seemingly random times, without any indicator on how long it will take until the next one. The level-ups could have been easily replaced with a simple pick-ups, just as it was done with the weapons. In fact, I believe this would make the game better, by rewarding the player with tangible things for exploring the stages and beating the rows of enemies, instead of just rolling past them. This is not a bad game, I'm sure that a platformer fan will find some enjoyment out of this. But, it's just disappointing.
PC
Jul 15, 2017
Shot Shot Tactic0
Jul 15, 2017
It's another multiplayer-only FPS that you can't play because the game is completely desolated. There's not even an option for playing with the bots. You really can't do anything other than shoot an empty space and move your poorly animated character around a couple of horrendously designed maps (that are either ridiculously small and so cluttered with objects that you cannot walk a couple of steps without getting stuck on something, or giant, totally empty wastelands,) while your GPU struggles to make some sense out of this badly optimised mess and fails in letting you play without any hiccups in performance. And by hiccups, I mean FPS freezes and lags every couple of seconds. By the way, this is their second Early Access Multiplayer-only FPS released in the span of five months. Both are completely dead, both are most likely never coming out of the early access, and shocking no one, both are garbage.
PC
Jul 4, 2017
Head Shot0
Jul 4, 2017
It wanted to be Team Fortress 2, but failed miserably at every possible thing. To the point that it's not even worth looking at, let alone launching and actually playing it. Not that you could, even if you wanted to. It's a multiplayer only game that is utterly dead, so all you'll be able to do is run alone on an empty map. I'm also pretty sure it's one of those games that will forever stay in Early Access. Really, that should be all you need to know, but if for some reason you want a bit more persuading (since it does somehow have mixed reviews on Steam,) here it is. The game right from the start rears its ugly head with its menus that are horrendous in both functionality and visual aspect. Speaking of which, whether it is animation, textures, character model or map design, the graphics are just appalling. And also, what little there is of a sound design, it matches the rest of this game in quality. You could say that in this type of game the most important thing is how it plays, not how it looks. But it doesn't matter, since the gameplay is equally awful. The controls and physics are clunky, You get stuck on thing all the time, the gunplay is simply not enjoyable and on top of that there are some optimization issues that make all those thing even worse than they are on their own.
PC
Jun 24, 2017
Bold New World0
Jun 24, 2017
This is not even a game. It barely qualifies as a tech demo. After pressing the start button, without any sort or introduction you get spawned in a small medieval city surrounded by assassins and warriors that looks like they were taken from an early 2000's game. After a couple of seconds of mindless sword swinging, from both sides, you die and get immediately respawned in the same spot. After two more quick deaths you get sent back to the main menu. Congratulations, you just witnessed absolutely everything this thing has to offer. Oh... and you have a flashlight for some reason. The "developers" also attempted to make a sequel, but the Steam Greenlight thankfully closed down before they could release it. I seriously wonder if this whole thing was some sort of a practical joke... They even put a blatantly fake awards on the store page, without any attempt to hide it.
PC
Jun 23, 2017
Dorke and Ymp5
Jun 23, 2017
I was struggling a bit with my opinion on this game. Right from the start, I was greeted with a choppy music and ugly characters in an overly long cut-scene, that after a while I couldn't care less about and then promptly skipped (well, it's not like anyone plays old-school platformers for their story anyway.) Then I had to wrestle with awkward controls and clunky mechanics, accompanied by ridiculously annoying enemies that drain all your health away before you're able to kill them. I died so many times it's not even funny (THOSE DAMN BEES!) On the other hand with what I've seen so far, the level design is rather good, although a little bit obstructed by the limited view distance, forcing you sometimes to do a leap of faith. Thankfully, they forgo the classic 1-hit, 3-lives style of difficulty that the old games liked to do, and allowed you to do a lot mistakes by giving you 50 lives from the start and a bigger than normal amount of hit-points, which also helps at the beginning, when you're still getting used to the controls, which can take a while. It's nowhere near as good as the best of the genre from SNES era, it makes me think of something more akin to Lester the Unlikely. But, after spending a couple of hours in it, I can see myself playing more of it. It's not a game I would recommend to most people, but if you played a lot of SNES platformers (other than Mario and Megaman,) you'll feel right at home. So if you're looking for that nostalgia fix, this might be perfect for you, despite its faults.
PC
Jun 23, 2017
ANIMALITY2
Jun 23, 2017
Nothing special to see here. It's a paid port of a free mobile runner game with a simplistic twitch gameplay and a one-touch controls. While it's decent enough to play it for about a minute, while you're sitting on a toilet, there's not much reason to have it on PC, unless you're an achievement hunter, because there's plenty of them (although you're getting them for doing the same thing over and over again, no challenge whatsoever.) Just be wary if that's why you're buying it, because around 15% of achievements are locked up behind a DLC paywall. And here's the kicker, not only the DLC have no substance to them at all, besides giving you the ability to unlock all of the achievements (they are tied to the character skins,) but also, the developer actually promised that he wouldn't do that, and then went back on his word.
PC
Jun 23, 2017
Cavern Escape3
Jun 23, 2017
Contrary to what the store page tells you, this is neither a platformer nor a puzzle game (that, with some other blatant lies in there made me seriously wonder if they accidentally pasted there a description of some other game.) It is a typical "don't touch the walls" maze game for people with steady hand (nothing brain teasing about that.) The only redeeming quality this game has, is that unlike some other games of this genre, they bothered to actually have somewhat good looking visuals. Sadly, it's completely wasted, as everything else is just broken. It's full of weird glitches, messy hitboxes and rather imprecise controls, magnified by incorrect layering of objects that make your character constantly appear above and under things that should work the other way around. The music is a set of 4 (badly implemented) loops of 5 to 15 seconds of very repetitive melodies. Which only made more annoying the complete lack of any configuration options and thus being unable to turn the music off, among other things. Because of that, I was seriously thankful for the fact that you can finish this game in under 20 minutes, even though it's not a good thing. Especially since the store page promised to have OVER 40 levels while we got only 25. Also, it is no longer an early access game (even though store page says it is, showing that they didn't even bother updating it,) so they don't have that excuse anymore. No matter how you cut it, even if the store page didn't straight up lied to your face, this is not a good game.
PC
May 13, 2017
Trouble In The Manor1
May 13, 2017
While it sounds fun and interesting to me, I wasn't able to see for myself how it delivers its premise. Reason being that this game is completely and utterly DEAD, and as it is online multiplayer only, you won't be able to see anything beyond main menu and character selection screen. Unless you have a group of 5 to 9 friends that will also buy this game and then play it together with you, look somewhere else.
PC
Apr 19, 2017
CRACKHEAD0
Apr 19, 2017
Why on earth would anyone even consider actually playing it, let alone paying 2,99€ for this?! Even if it would be free, there is without question, absolutely no worth in playing this repulsive abomination of a Arcanoid/Breakout clone. I mean... Just look at one screenshot of this thing, do I even have to say more? Anything would be better than what the developer has decided to do here.
PC
Apr 19, 2017
So Many Cubes0
Apr 19, 2017
One of many small early access games that were left unfinished, broken and served only as a quick cash grab before being completely abandoned by its developers, who moved on making other games instead. Incomprehensible user interface is one of its larger problems, forcing the player to stumble around blindly, until they'll find something that works relatively well. The complete lack of balance is the other big problem (there are other, but they are insignificant compared to those two,) All you have to do is hit the stationary target, therefore separating your weapons into two categories: The ones shooting in random directions, making them completely useless, and the ones shooting straight, ending the game in a couple of seconds, even on the highest amount of life points and difficulty. There is no reason to play it.
PC
Apr 14, 2017
KickHim1
Apr 14, 2017
Surprising no one... It's bad. It's a Whack-A-Mole that despite how inheritably simple it's supposed to be, the game fails to convey any of the basic information about itself. I've whacked the people as they come out of the doors, untill my number of "kicks" changed to green, which I assumed means that I cleared the stage. I unlocked the second of the 4 people, so of course, I started to whack on her, in the same way as I did before, but this time nothing happened. I tried once more, now focusing more on collecting keys that randomly fall from the ceiling. After collecting some of them, I gained the access to some weapons that changed absolutely nothing, and an achievement pop-out told me that now I just unlocked level 2, which I thought I was already in. Turns out, just like the useless weapons, the people I unlocked are just a visual change (which is a pretty lazy design. The animations of different people could have been used to have some visual flavor in the levels, instead of having the same one coming out of every single door,) and to unlock the actual levels, you just have to replay the previous ones an artificial number of times. It shouldn't be that hard for the game to somehow tell the player what's going on and what is he even doing. There isn't much more to say about this game (which is why I elaborated so much on the previous point,) it's ugly, the lack of settings is annoying, it's idea of challenge is decreasing your time-frame of hitting enemies to split seconds. I don't know who would consider buying it, but in any case, just don't.
PC
Apr 14, 2017
The Lost Mythologies2
Apr 14, 2017
You're not going to play it for it's story, unless you know Chinese, but even then, there isn't much of it anyway. You're not going to play it for it's visuals, since most of it is pretty bland, with only the opening sequence and the main character being somewhat decent (jiggle physics included,) at parts at least, with the animation outside the combat being stiff and borderline unfinished (which actually can be said about everything in this game.) You're also not going to play it for it's gameplay, since there isn't any. Even leaving aside the fact how extremely short it is, all you do is mindlessly mash the X button to kill equally mindless flocks of enemies that barely do anything. Other than that... The physics are defective (although they don't matter since they aren't required in the one thing you will do in this game.) There are barely any settings and they managed to break some of them anyway. Speaking of broken things, the freebie achievement you are supposed to unlock after launching the game, also isn't working. The only thing it has going for it is that it's free to play. After playing this game I learned that it was actually just a student project created in short period of time (I wonder how short it actually was.) I suppose it's impressive for what it is, but let's be honest... You're not going to play it.
PC
Mar 19, 2017
Ballistic Protection0
Mar 19, 2017
It looks and plays like someone's first attempt at making a Tower Defence game, without knowing how to actually make even a half decent one. Everything that could be wrong with this game, is wrong, and the entire store page is just a blatant lie. Graphics are not "stylish and old school", they're empty, unsightly and mismatched. The only "hardcore" thing about the levels is how barely beatable they are right from the beginning, even on the easy difficulty, although not because it's challenging (it's not, or at least not for the good reasons,) but rather, because this game is unbalanced on top of being glitchy and broken mess. Also, unless you'll build the specific towers in a specific combination, you will lose. Being able to place that combination of towers slightly to the right, left or apart does not count as being able to "complete the levels in different ways." Speaking of which, Towers couldn't be further from being "unique." Counting only the affordable ones that you are actually able to use, they're all pretty much the same tower but with different damage value (and unbalanced cost,) save for one, which acts the same way but does splash damage to multiple targets, making it the only tower worth using, if you actually want to beat those levels. Besides that, there is no "large variety" of anything there, and the "upgrade system" is so uninspired that I wouldn't even said anything about it, if they haven't brought it up. Stay away from it.
PC