Montaro
Released On:
Jul 25, 2016
Metascore
Available after 4 critic reviews
tbd
User score
Mixed or Average
6.7
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Metascore
Available after 4 critic reviews
tbd
0% Positive
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100% Mixed
1 Review
1 Review
0% Negative
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Jan 13, 2017
60
Montaro is an endless runner that does what it needs to. Its silly charm and low price of one dollar makes up for its sometimes unfair mechanics and limited content.
User score
Mixed or Average
6.7
20% Positive
2 Ratings
2 Ratings
70% Mixed
7 Ratings
7 Ratings
10% Negative
1 Rating
1 Rating
Dec 25, 2021
7
Meme game with meme dog - a sidescroller platformer, or whatever you would call the genre, with 8-bit stylized graphics with some pretty interesting mechanics, pretty obviously geared towards achievement hunting, but aside from one, is not overly grindy, depending on your level of skill, you are looking at somewhere between 1.5-3.5 hours of gameplay. It's pretty cheap and goes on sale often, or at least used to. It is what it is and does not pretend to be anything more, it works without hitches, but has little value beyond that.
May 14, 2017
7
Es un juego muy divertido y muy bonito . Por solo 99 céntimos está en Steam. Una cosa muy interesante son los loos. Uno, por por ejemplo, coger 802 bragas (son como los corazones del juego). Hay varios tipos de perros, muy graciosos todos.
Jul 4, 2026
2
Let me be perfectly clear about something right off the bat here... I love memes. Like any sane human being, I also love memes involving any doge, doggo or straight-up good boi deserving of scritches. I wanted to make this known immediately because it brings me great displeasure to say that Montaro is one of the least enjoyable experiences I've had on Steam. On paper it all sounds great. A one-button "runner" game (or whatever a brisk walking equivalent would be considered) starring a lovable doge that has to avoid obstacles, collect coins and steal the pantsu from unsuspecting schoolgirls. What could go wrong! ...Where do I even begin with this? Like most games in this style, you're constantly moving forward, given only the ability to left-click for a little jump. A basic run will have you doing your best to avoid things like birds, manholes, boxes, groups of angry chickens, etc. There's also banana peels littered throughout the level that will cause you to bounce off them and lose a portion of your dizziness meter, which is indicated by pairs of panties. What's the point of this meter? When it drops entirely, you suffer a form of Smash Bros.-style hit stun that leaves you unable to jump but can still run into oncoming obstacles. How do you prevent this? Why, by jumping when near one of the hundreds of schoolgirls that are apparently the only inhabitants of this fruit-loving, dog-hating city and stealing their panties, of course! There's also some slightly more advanced tech where falling from greater heights onto banana peels causes you to bounce higher to reach upper platforms, and doubles as attacks against the birds that dominate that portion of the screen. Collect coins, unlock more doges, rinse and repeat. So what's the problem here? Seems pretty straightforward, right? Well every issue Montaro has comes from the fact that any run can potentially be amazing or terrible through absolutely no fault of the player. Because of the random placement of things in your path, you'll constantly find yourself coming upon situations where avoiding them is simply impossible no matter how skilled you are. Sometimes you'll be doing well, only to drop down from a platform and the super speedy chicken group comes to ruin your day because you landed on top of them with your low-mobility pupper that was already airborne before they showed up. Jumping on banana peels instead of running into them leaves you immobilized longer, meaning you could potentially run into a hazard off screen if you bounce for too long. I've literally had runs where I started and was greeted with unavoidable banana peels that proceeded to wombo combo me into a manhole. I could be the top Montaro player in the world, but because the game decided this wasn't the run for me, I was forced to restart. Moments like this are absolutely littered throughout this game, and only serve to make a bare-bones experience that much more frustrating. Oh, and I hope you like seizures on top of frustration because more often than not, restarting a run resulted in the screen rapidly flashing white for a few seconds like it couldn't handle its own graphical intensity. I would have loved to just do a stupid, one-word meme review of this game, leave a thumbs up and move on with my life. But Montaro doesn't deserve even that much no matter how intentionally dumb it tries to be. It's boring to look at, "controls" like crap, the novelty wears off in seconds, and it doesn't even use its subject matter to the full potential. Even though I paid less than a buck for this on sale, I still feel ripped-off knowing someone out there is buying a pack of gum with the money I spent on their lousy doge game. Seriously, this should have been free. The three hours I pumped into this was out of pure stubbornness to not let the game's grindy, padded-out achievements beat me. Although the ONE SINGLE trading card that I got from those three hours shall forever stand as a testament to how little this game valued my time Much bad. Very ****.






























