BECamp13
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Jul 22, 2026
Ghost of Yotei4
Jul 22, 2026
I was general excited to play this after Tsushima but quickly that excitement faded. The graphics are absolutely stunning, each major cut scene is honestly breathtaking, and I enjoyed that aspect of the development. The story however, started out with some promise but as you progress, the story gets generic and feels likes I have to complete several menial tasks to get to an enjoyable mission. The additional weapons are more of a distraction and I feel, take away from the game. And the rifles and pistols were not necessary, and the aiming mechanics were clunky. I did enjoy the open world and there is a lot of good things in the game, but when I got to the ending, the story just fell apart. It just felt like the goal was to make a multi-generational "girls' team" by the way they ended it. And I would be fine with that if it was written better. It felt like they forgot there was a main male protagonist left and had to kill him quick. I believe the term "hat on a Hat" was a reoccurring theme in the game. And I can forgive all those issues and chalk them to up to creative decisions by the team, but I can't forgive the decisions made on Saito and Takezo. Before I give my take, understand where I'm coming from, I work 10-12 hours a day and play usually from 10-midnight after my kids have gone to bed. And if I play a game, I like to 100% it, I get a great sense of accomplishment in those small victories. With that being said, I'm not sure who in the development team was like, "hey, you know how we have like difficulty setting? yeah, let's ignore that and make the last 2 opponents so overpowered that the players get so frustrated they quit playing. How funny would that be to have them use 2-3 unblockable attacks in a row" Seriously bro, what are we doing, how is that fun having to restart a fight 20 times or having to drop the difficulty setting to get through. For me the game is an escape, a place where I can relax and not think. The ending destroyed this game for me.
PlayStation 5