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User Overview in Games
8Avg. User Score
User Score Distribution
positive
13(62%)
mixed
6(29%)
negative
2(10%)
Highest User Score
Lowest User Score

Games Scores

Feb 10, 2019
Apex Legends
10
User ScoreAsmodeus
Feb 10, 2019
I'm usually uninterested with BRs. This game is the perfect meeting between a BR and Borderlands. Loved it!
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PlayStation 4
Feb 27, 2018
The Last of Us
9
User ScoreAsmodeus
Feb 27, 2018
I give this game an 9. It's a great game, with a production value that stands among the greats of this generation! The dialogue and voice acting are absolutely amazing, though I would have liked a tiny bit more diversity with the dialogue choices you make a la Mass Effect. That would have been the cherry on the cake. Gameplay-wise, that's where the game lost a few points for me. The gameplay mechanic is very well done and I like that you can upgrade your character's skills and weapons. But the level design is somewhat bland, for the exception of a couple of chapters that stands out. The puzzles, if they are considered puzzles, are absolute no brainers, which is a shame for this type of game. The combat is kind of unbalanced, in my opinion. I don't like the fact that clickers and bloaters can one-hit kill you. Yes I know you can upgrade your shiv to be able to counter the clickers' grapple, but it should have been by default anyway, knowing that you can only carry 3 breakable shivs at anytime anyway! Also, I don't like the fact that it takes 3-4-5 bullets/arrows to take down a human enemy. I mean, the game tries it's best to look as realistic as possible, but man if I snipe a guy in the head, he should die, even if he has a helmet on. If I shoot you with a shotgun at point blank, you die, Kevlar vest or not! If I impale you with an arrow, you are not in top shape condition to fight afterwards, you are either very wounded or dying! Even on higher difficulty levels, it should not take more bullets than it realistically needs to kill a non super-human in a game. What should change with difficulty levels is the amount of damage you can take and how smart the AI is. That's a mistake so many game devs make and it would make the game's battles much more interesting, especially since one hit stealth kills are so important in this game. I don't see why ranged battles should be any different. The music does an awesome job at setting the mood right at any situation. And the sound effects are top notch. Multiplayer is also a cool addition, though not necessary to enjoy the game! The meat of the game definitely resides in it's single player mode. Overall, The Last of Us is great game, if not one of the best this year, but I do not believe it deserves all the praise it has been given by the press. It has its flaws and some gameplay hiccups that keep it from achieving perfection.
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PlayStation 3
Aug 7, 2016
Mobius Final Fantasy
7
User ScoreAsmodeus
Aug 7, 2016
tl;dr : MFF isn't a bad game in general. It's just that some of its ideas, while looking good on paper, could work better if it always didn't rely on RNG. Controls and menus feel clunky and the frame rate is lousy. If you can overlook those drawbacks, you'll still find a decent time waster, some decent battles and a deep customization system. My Score : 7.5 out of 10 The overall presentation is well done. The graphics, while not on the level of Infinity Blade series, are decent. Menus on the other hand feel awkward and clunky. Definitely not as user friendly compared to other mobile entry like Brave Exvius and Record Keeper. The frame rate is generally bad, ranging from 15 to 30 FPS on my Samsung Galaxy S7 Edge. The whole concept of the battle system is well thought, but somehow I'm always feeling limited, which I find annoying. You battle using normal attacks to gain some random elements, which you use to cast powerful spells/abilities to beat your enemies. The problem is that you can only equip 4 spells/skills per builds. Each job can use 3 types of elements. So basically, you will use a build that is strong against the boss of each areas (the game tells you what type of element the boss is before entering the stage), while still diversifying to easily beat other enemies. Problem is, during battles, you don't always get the elements you need to effectively beat your foes. You have skills to convert all elements into the element you need, but they themselves need the healing element, which the game don't always give you when needed. I love the battle system, the idea on paper is well thought, but I found myself loosing long battles against some bosses simply because the game wouldn't give me the element I need. So basically, you can win or lose battles because of RNG, which kinda ****. I hope they give us more options in the future to circumvent this hindrance. Speaking of RNG, being a mobile game, MFF doesn't escape the monetizing system well know for this format. Basically you become more powerful by buying cards from the store (using Ability Tickets gained in-game or by using magicites, which can be bought with real money or scarcely found in-game). Those cards can be leveled up, and the total level of your 4 cards which make up your build, or decks as they call it, makes up what level your character actually is. Thing is, most of the powerful and fully leveled cards and new jobs can only be bought using Summon Tickets, which can be found in-game, but much infrequent than Ability Tickets. Again, much like Record Keeper or Brave Exvius, if you want to undertake everything the game as to offer, you will have, at one point, to upgrade your cards to the highest rarity, which can take a while if you are a free player. The music, while not on the level of the fully orchestrated Brave Exvius, is decent. Composed by the same guy who scored FFXIII-2 and Lightning Returns. The multiple battle themes are particularly good. All in all, Mobius Final Fantasy is still a decent time waster that can be very addicting, if you can overlook it's multiple drawbacks. The potential is there. Only the future will tell us if Square Enix can build upon it. But for the meantime, I give this game a 7.5 out of 10.
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iOS (iPhone/iPad)
Sep 17, 2015
Shovel Knight: Plague of Shadows
10
User ScoreAsmodeus
Sep 17, 2015
It is a truly amazing achievement to take a game and make it feel completely different, simply by changing how your character behaves. That's what Yacht Club Games did with Shovel Knight: Plague of Shadows. You are now playing as Plague Knight, going through all the same stages as before, but with some twists. Plague Knight also has his own goals, own story line, play style and special weapons. The humor, tight control, stellar platforming and music are still there, exactly what you would expect from Shovel Knight. This is DLC done right, for free!
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PC
Mar 31, 2014
Yu-Gi-Oh! Millennium Duels
9
User ScoreAsmodeus
Mar 31, 2014
I think I speak for everyone when I say this is the game we should have gotten instead of Decade Duels 3 and a half years ago! Finally console gamers get the Yu-Gi-Oh game they deserve. Yes don't expect a full fledged story mode like in the DS and PSP games (hence my score not being 10), but everything else is what you could expect from a very good Yu-Gi-Oh game. The game has over 6000 different cards, most of which are pretty recent. Think of any kind of deck you want to create and you can probably make it. Also, this is the first official non Japanese game that allows you to use XYZ monsters from the Zexal series, which is very exciting to my opinion. These monsters add a whole new layer of depth to an already very deep game. Mostly everything they screwed up on in Decade Duels, they make up in Millennium. As if Millennium was some kind of apology for their past mistakes. And what an apology it is! First of all, EVERY dlc you might have bought for Decade Duels are compatible in Millennium. Even better, you can actually transfer all your unlocked cards and deck recipe from Decades Duels. So if you played Decade, you can start Millennium without having to cope with their very weak starting deck. Only difference is that you will have to adapt your former deck recipe to the new and most recent forbidden card list. Speaking of the ban list, this is another great coup for Millennium. Just has people were really disappointed in the very outdated ban list used in Decade, the list in Millennium is very recent, which in my honest opinion makes the game much more interesting! Your build actually means something and you don't get beaten by overly broken cards (Brioniac, Trishula, Goyo Guardian, Monster Reborn, Heavy Storm, etc...) I have only good things to say about this game. If you like Yu-Gi-Oh games and want and actually recent game, this is the Yu-Gi-Oh game you've been waiting for. If you were disappointed by Decade Duels, this game will feel like the game you wanted 3 years ago, and even better!
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Xbox 360
Sep 13, 2013
Disney DuckTales: Remastered
7
User ScoreAsmodeus
Sep 13, 2013
The problem of this remaster is that, while the level design is still top notch, some of the other game play design were not updated. The whole concept of lives and if you lose all lives you lose everything is literally outdated! I've always been against the concept of losing all progress and this game just does that, unfortunately! What was once the "standard" in platforming games back then was never a good one to begin with! Way Forward should have made the game more forgiving and allow some sort of check points and keep the diamonds you've accumulated until you lose all your lives. The game encourages you to meticulously search the stages for treasures, but punishes you with cheap one hit kills that can ruin your harvest! Any developers should reward you for playing their games, not frustrate you by making the time you've played obsolete! Initially, I was going to give this game an 8.5, but the ending sequence ruined the game for me. Aside from the fiasco that is the final stage and the points mentioned above, the game has been remastered to perfection! Too bad Way Forward took some weird liberties with the final stage. Their efforts should have been spent elsewhere!
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Xbox 360
Sep 12, 2013
Disney DuckTales: Remastered
7
User ScoreAsmodeus
Sep 12, 2013
The problem of this remaster is that, while the level design is still top notch, some of the other game play design was not updated. I've always been against loosing all progress and this game just does that unfortunately! What was once the "standard" in platforming games back then was never a good one to begin with! Way Forward should have made the game more forgiving and allow some sort of check points and keep the diamonds you've accumulated until you lose all your lives. The whole concept of lives it literally outdated! The game encourages you to meticulously search the stages for treasures, but punishes you with cheap one hit kills that can ruin your harvest! Any developers should reward you for playing their games, not frustrate you by making the time you've played obsolete! Initially, I was going to give this game an 8.5, but the ending sequence ruined the game for me. Aside from the fiasco that is the final stage and the points mentioned above, the game has been remastered to perfection! Too bad Way Forward took some weird liberties with the final stage. Their efforts should have been spent elsewhere!
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PlayStation 3
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