1348 Ex Voto is not ready to be sold!! the first cinematic looked awful and it's supoosed to be the best for attracting players, all textures were flying around and spinning on characters, not to mention bianca's head going 360', also the mouth capture is reaaally weirdhow is that normal for a 2026 game???
This game gives controller players aim assist that’s basically soft-core aimbot, and then removed the option for mouse and keyboard players to disable **** top of that, they added aim-assist gun mods you can loot in-game, which increase it even further for controller players while offering only limited bonuses for PC **** game with this level of rotational aim assist can seriously call itself competitive. At this point, it honestly feels like the Devs are just using the PC playerbase to boost population numbers and help sell more console copies.
Basically, a new Destiny Crucible game mode sold for $ 40. Maps are not interesting, and for an extraction shooter, the ttk is very low. The UI is terrible, and I tried so hard to be interested in something in this game, but to no avail.
It's so bad and mediocre that I couldn't complete the training. It's not just a mediocre game with only 8 characters, large maps, and excessively long matches, it also performs poorly and crashes frequently.
I wasn't expecting anything and I still left disappointed. This company has the distinction of making all of its games the worst of this PS5 generation.
Survival horror without the horror. The themes they are building the game around are interesting but the atmosphere just isnt there and neither is the quality of the dialogue.
Quantum Error is a disastrous display of amateurishness, poor and terribly implemented ideas, and, above all, overblown ambitions. Rubbish of the decade.
Tiny Tina's Wonderlands wants to be funny but can't quite manage it. He has that cringe humor typical of those modern far-left writers who have never met a joke that doesn't offend them.
Phantom Liberty: Probablemente esté entre las mejores expansiones de la historia de los videojuegos. Ofrece una narrativa apasionante de suspenso y espionaje, personajes inolvidables y una renovación de la jugabilidad que hace que toda la experiencia se sienta más con más profundidad.
DLSS doesn’t work but micro-transactions do.
Same old ubisoft. Please don’t support them.
From what I did play I promise you that Ghosts of Tsushima is the game to buy if you want an AC style game set in Japan. It’s much better.Ubisoft will never learn. Spend less time on micro-transaction content and more time on THE ACTUAL GAME WORKING. Before I even launched the game I was asked if I wanted to purchase the $50+ “premium starter pack”This is what is killing the game industry. Don’t give them your money.
P2W!!!
It's incredible how no one criticizes Assassin's Creed for its P2W mobile mechanics. You can buy the best weapons and armor, you can buy all the materials to upgrade them, and in this edition, you can even buy the maps so you don't have to explore the areas. The game costs $80 and even has paid Battle Passes.
El juego trata de copiar el exito que tuvieron antes con It Takes Two pero a diferencia de este no innova y no se ve fresco, el juego es bastante feo y las muchachas principales no tienen ningún carisma por lo que no conectas con la historia que además es bastante mala.
El juego trata de copiar el exito que tuvieron antes con It Takes Two pero a diferencia de este no innova y no se ve fresco, el juego es bastante feo y las muchachas principales no tienen ningún carisma por lo que no conectas con la historia que además es bastante mala.
Game is aggressively average. Characters are not engaging. I honestly cannot wait for the dialog to end sometimes. Exploration only rewards you with the same 4 crafting mats (sticks, a plant (pardisian ladder), hide, and iron). You then use these to upgrade equipment again and again. That is the extent of gear progression, with a little enchanting on the side which is more like a bland perk tree.Combat is extremely repetitive, and not challenging even on legendary (path of the damned) mode. Enemy AI is pretty static, and the same enemies appear again and again. Very little variety so far.
Game is aggressively average. Characters are not engaging. I honestly cannot wait for the dialog to end sometimes. Exploration only rewards you with the same 4 crafting mats (sticks, a plant (pardisian ladder), hide, and iron). You then use these to upgrade equipment again and again. That is the extent of gear progression, with a little enchanting on the side which is more like a bland perk tree.Combat is extremely repetitive, and not challenging even on legendary (path of the damned) mode. Enemy AI is pretty static, and the same enemies appear again and again. Very little variety so far.
The game deserves a thumbs down for what it fails to be - a Dragon Age game. On the other hand, gameplay is too weak to stand out as an action game either. Dragon Age has always been about more than just a short story with character interaction. It is a story with meaningful choices that spans multiple entries, which Veilguard barely continues. Also, Dragon Age used to be a very mature setting, which involved exploring dark medieval fantasy worlds. Through character progression, one could increase attributes, gain talents and earn a variety of skills to choose from to fight hordes of enemies in strategic combat. One was able to set up team tactics and was able to take control and give direct orders to set up combos or escape threats. All this was underlined by majestic, atmospheric (orchestral) sound. And also, you had the choice to be nice or rude. So what do we get now?
* Awful Torchlight-style character models that do not fit in the environment
* Emotionless face animations
* A flashy UI that deserves a constant epilepsy warning* Highly censored content (no blood, spiders, female curves, rudeness, ...)
* Boring puzzles
* Weird camera movement* Generic BGM
* Poor writing and bad game decisions that break the immersion:One big, happy family of companions. There are no meaningful conflicts or disagreementsThe freedom to choose between being nice, nicer, or nicest
Boring conversations Repetitive banter There are no secrets. Everyone throws their truth at you, whether you want to hear it or not
Strange romancing system
Unrealistic cannon-like ballistas
Meaningless decisions
* A limit of two companions one cannot control and that can't die* Meaningless cosmetic items as DLC
* A lord-of-war-style fighting system
* A limit of three usable skills (plus a few combo elements). Using one party member skill puts all others on cooldown.
* A gated skill tree.
* Repetitive gameplay.* RNG gear system with gear that can be used by only one person.
Black Myth: Wukong is a God Of War style game with souls-like mechanics. A pretty fun and fast hack and slash that focuses on dodges, combos, strong hits and has an immense variety of enemies and bosses. It features several skill and character upgrade trees for RPG lovers. There is something that copies the Souls bonfires to save and make trips between them. Many bosses, upon defeating them, let you take their soul, craft them and take their form for a short time in combat and thus use one of their abilities. You can craft your armor, which is varied, and improve your weapon, which is a staff. The graphics are some of the best that exist in action games and it is quite well optimized.
Veo Starfield como un Fallout con temática espacial y lo es para lo bueno y lo malo. Los sellos de identidad de los juegos de Bethesda están presentes y muy bien llevados, incluso algunas mecánicas, algo defectuosas en sus pasados juegos, como los tiroteos han mejorado mucho. No obstante, otras novedades jugables, como la exploración por sectores separados, sus pantallas de carga para todo (aunque muy cortas), o todo lo que tiene que ver con las naves están en un nivel muy inferior, exceptuando su construcción y modificación que si me ha gustado. La historia principal te atrapa y te deja queriendo saber más, pero como cualquier otro juego de Bethesda, su historia sirve para aprender las mecánicas generales y servirte de guía por los diferentes lugares principales, donde terminarás encontrando otras tramas y sub-tramas y que en algunos casos por como te llegan (a veces aleatoriamente) y te apartan de la historia principal son tremendamente divertidas y uno de las razones principales que hacen los juegos de Bethesda tengan su sello especial dentro de los RPG. Gráficamente está muy bien, es su mejor obra en este sentido. La IA es muy mejorable y presenta los mismos errores que todos sus juegos anteriores y que se arrastran por el uso del mismo motor, que aunque tenga un buen lavado de cara su núcleo es obsoleto y deficiente en algunos aspectos, sobre todo los que tengan que ver con los personajes. La no presencia de DLSS influye bastante en su rendimiento, una decisión cuestionable en PC pues las tarjetas Nvidia tiene la mayor parte del mercado, pero eso es uno de los cientos en el futuro que la comunidad de Mods incluye e irá incluyendo para que este juego termine siendo mejor y más grande que en su salida. No es un juego perfecto, es sobresaliente en lo que ya sabía hacía bien su desarrolladora, pero se siente obsoleto y deficiente en algunas novedades, es como un café para los que toman café, si te gustan las franquicias anteriores de Bethesda como Fallout o The Elder Scrolls te gustará bastante, sino te gustan esos juegos este juego no es para ti, porque tiene las mismas virtudes y defectos.
Decidieron al mes de juego mediante un parche que destrozarían la experiencia y el divertimento del juego en base a lo que algunos streamers hardcore podían hacer en el juego. Como no tienen endgame su mejor idea fue hacerte imposible que llegues a ese punto