50
What Tides of Numenera offers is a rich experience in learning lore and then making a final multiple guess at the ending, all the while never being fully satisfying in terms of presentation. There's more playability to this take on this game, but it might be better off being used for a title that has far less baggage.
92
Wonderful writing, deep quests, and the ability to truly shape your character make for a quality RPG. [Apr 2017, p.78]
100
Great RPG depends mainly on the conversations and colorful bizarre world into which it takes you …while it is not focused on combat and other traditional elements. [Issue#273]
0
I seriously regret I gave my 20 USD as an original Kickstarter backer to inXile for this POS "game" which in reality is basically a boring endless book of slop. I can't believe they had to actually write all those endless walls of text themselves and didn't generated them with LLM, cause they didn't exist back then.
Basically this game is something you can expect to be vomited by LLM.
5
1,2h played // Please take note that I barely played the intro I really enjoy this type of cRPG, but for some reason I found the writing in the intro to be a bit dragging and full of strange mannerisms. It didn't hook me. There is also not enough environment art showing what is happening, so textual descriptions happen often to cover what you aren't seeing and give the impression that the team was not able to work on more art to show you what is happening, such as when you are falling. I think Pillars was more successful in playing homage to older works such as Fallout and Baldurs', but without repeating their limitations and still being very text-heavy. Sound effects and music left me intrigued for more and seemed very good-quality, the Tides system seems to be an interesting morality choice and the characters and Numenera lore is very interesting, breaking the usual medieval fantasy scenario. Overall I would not recommend it, but I may keep an eye on future sales or so.
9
What an excellent game, I just dusted it off. Great and original world creation, amazing mechanics, story driven. Huge amount of dialogues and text, amazing lore, secrets, choices matter, great story and this music! Excellent companions! Great NPC characters. The game deserves more recognition! An excellent old-style RPG game. PS And yes, the ending could have been better!
Torment: Tides of Numenera
Released On:
Jan 26, 2016
Metascore
Generally Favorable
81
User score
Mixed or Average
6.9
My Score
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Metascore
Generally Favorable
79% Positive
57 Reviews
57 Reviews
19% Mixed
14 Reviews
14 Reviews
1% Negative
1 Review
1 Review
Apr 18, 2017
100
Great RPG depends mainly on the conversations and colorful bizarre world into which it takes you …while it is not focused on combat and other traditional elements. [Issue#273]
Mar 1, 2017
90
It’s a well-executed set-up with a wondrous payoff. Whereas the fun in a game like For Honor comes from physically learning how to play, the fun in Tides of Numenera comes from achieving encyclopedic knowledge of a whole new universe through truly meaningful choices.
User score
Mixed or Average
56% Positive
262 Ratings
262 Ratings
21% Mixed
98 Ratings
98 Ratings
22% Negative
104 Ratings
104 Ratings
May 13, 2022
10
I loved this game, one of the best since the older classics. The story, the characters and the atmosphere are incredible!
Oct 10, 2021
10
As profound as the player's own intellect. Not a game, but an immense visuo-textual portrait of the human mind, and a landmark work of (videogame) art.
Feb 28, 2017
89
A slow start gives way to a thought-provoking adventure in a remarkable setting. A fitting follow-up to a beloved RPG.
Feb 28, 2017
83
Even though it probably won't be remembered in 20 years, Tides of Numenera is a great game for those who love tabletop, pen-and-paper RPGs.
Feb 28, 2017
80
Despite the mechanic shortcomings, there’s still a lot to like and should be enough to satisfy anyone who’s looking for an old school RPG. inXile has some solid talent on board and this strong offering can definitely fit the role of a suitable successor to one of the most enjoyable RPGs of all time.
Mar 31, 2017
70
An amazingly deep and unique roleplaying experience but marred by roadblock mechanics and repetitive game elements (Hollingworth). A deep and fascinating world with a compelling narrative and large degree of player agency (Wilks) [Issue#260, p.53]
Mar 6, 2017
40
With frustrating tech, unappealing appearance and a lack of quality of life streamlining, Torment: Tides of Numenera might actually be my biggest gaming-related disappointment since I bought an Atari Jaguar.
Nov 17, 2020
10
As a fan of Torment, both Baldurs, Icewind Dale etc...I would highly recommend this game. It takes few hours to get used to the mechanics, but once passed, gameplay is amazing. Battle, thought avoidable and not often encounter feel very good. You will start complaining about how much text you have to read, to actually miss it later once all conversations are done. World feel right for Torment universe and story is very, very interesting.
Apr 8, 2020
7
The fact this game almost has a green user score, despite being unfinished and unpolished, shows how solid it is. I want to say it's underrated, but it's not! It has the score it deserves. Is it a spiritual successor to Planescape? It certainly scratches the itch, which you would hope for considering how much of Planescape it rips off, but no. Tides is a pale shadow of the game it cribs from. Is it worth playing though? Absolutely. I was surprised how decent it was in terms of party members and the combat system, given what some of the other reviews say. The technical problems are real, however. Game crashed on me a couple times, and it's riddled with small quality-of-life issues, such as the camera jumping to the wrong area of the screen at the beginning of each turn in combat - just to name one. At one point, taking a skill that made one character immune to flanked somehow made my entire party AND every NPC immune to all positive and negative status (this includes entering stealth, and buffing with cyphers), which I thought was permanent but lasted until I restarted the game. But let me say what I like about Tides of Numenera. The setting is ***ing gorgeous! I love the setting SO much, it's making me interested in the tabletop game. The environments you'll explore are alien, exotic, varied, and so, so gorgeous. It's better looking than Pillars 1 or Tyranny by far (all use the same technology). Its other major strength is reactivity. This is the most reactive CRPGs I've played, it's far more reactive (and less railroaded) for example than the much-praised Disco Elysium. So what's wrong with it? Well it kind of falls apart towards the end. A lot of what happens in the game's two city hubs don't make sense if you can't revisit them later, and you can't. And beginning with the second hub, it becomes clear the later portions of the game were not playtested as much as the early ones, because the coherency of the dialogue trees breaks down somewhat when the options at the bottom 'spoil' the responses to the ones at the top. Some of the quests aren't great either. My least favorite quest is one of the first ones, for recruiting the party member named Tybis. There is no way to save Ris while also punishing Tybis, which I found extremely bizarre and unsatisfying, given how much of a straightforward scumbag Tybis is immediately revealed to be by listening to his story when he gives you the quest. Somehow, for some reason, they didn't expect players to take issue with this un-charismatic, un-charming, unlikeable rogue. Thankfully most of the quests are not like this. What else is bad? The player can easily steamroll every skill check, starting around the midway point of the game when you've levelled up a couple of times. The battles are also pretty easy, but the biggest issue with that is how often the player is asked to resolve environmental interactions during battles, often with respawning enemies slowing them down. See, in this game you only have one action and one movement per turn. You can use your action to move further, but more often than not, you want your one action. Well, in many cases interacting with environmental objects during battle to resolve objectives requires consuming your action in dialogue after reaching and interacting with the object. This can become frustrating when you have to wait another turn to do the action, sitting through another turn for all the enemies on screen. At the very least it provides some tension and challenge, but I don't think it was tested much. Finally, there are choose-your-own-adventure sequences which play like visual novels. Most of them are optional, and some are fun, but they're removed from the rest of the game which makes me wonder why they're there in the first place. It feels like a consolation for cut content, and the art style of these sections is amateurish. So to wrap up, it's a decent game. I can't recommend it for full price, but if you've been sleeping on this one then it's worth checking out.
Jan 24, 2020
7
This game is clrealy not planescape torment but if you enjoyed planescape torment you will probably enjoy this game too. They have both very meaningful dialogue and deep philosophical perspectives play a large role in both universes.
It took me some time to get into the game because you have almost always the option to fight or not your way through and if you dont have enough fights early on... it can become frustrating. It should be more balanced. I would not advice someone that hate reading to get into that game, it is just not for you. As someone that love videogames and love books, I felt like this game was made for me. I would say that sometimes it feels like they are trying too much in terms of philosophical lore though.
Apr 24, 2023
4
I was a huge fan of Planescape: Torment, but I was very disappointed by this spiritual successor. That may partially be because I've never played the Numenera tabletop system.
Jul 3, 2020
4
What a waste of backer's money this game is. Personally I'm a huge fan of both pen&paper Planescape and Numenera. Therefore I was very enthusiastic throughout the whole development process of this game. After finally playing it I realized that developer's promise about walls of text written for the game rang hollow. Turned out it was not quality writing. It's almost sad how uninteresting it is. Plus the game is badly optimized for both pc and ps4 - huge framerate drops . Better go play Disco Elysium.
SummaryTorment: Tides of Numenera is a single-player role-playing game which continues the thematic legacy of the critically acclaimed Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new a... Read More
Rated Mfor Mature
Platforms:
- PC
- Xbox One
- PlayStation 4
Initial Release Date:Jan 26, 2016
Developer:
Publisher:





























