One of the best games to come out in the past decade. The quirks, implementation and reliance on RPG skills/foundations, story, and weapons are all great. The feel of this game is 100% original, the characters and companions really add to the immersion in this game.
first 2-3 hours were not bad but game makes you realise that the rest of the game will be same as those 2-3 hours you played just different colors and textures
Please disregard the other reviews, especially those from critics.
1) No, it's not from who made Fallout 3 and New Vegas.
2) The game tries to be nice or with its own identity but fails miserably.
3) The story and the characters don't work for some reason.
4) Why would you buy half the game (which is mediocre by the way) as DLC? These are the main points why I won't make the same mistake by buying the sequel.
I played this game just be in line with the sequel. What i found? An incredibible gem unplayed. Fallout and Mass Effect merged together. Very fun,cool and entertaining..maybe a bit boring **** always enjoyable after all.
#아우터 월드 ★★ (4/10)
아우터 월드는 뉴 베가스의 살가죽 속에 비둘기 다짐육을 채워 튀긴 불량식품같다. 몰입성을 비롯한 모든 측면에서 열등하다.아우터 월드를 오픈월드 RPG라 일컫기엔 탐험할 것도 없으면서 좁아터진 맵과 작은 볼륨이 문제가 된다. 유사한 게임을 많이 즐긴 플레이어라면 본편 기준 맵을 구석구석 핥아도 20시간이 채 되지 않는 플레이타임은 어색할 것이다.액션 어드벤처로서는 어떠냐고 하면, 특색없는 배경과 연출이 문제가 된다. 아우터 월드의 배경은 노맨즈스카이의 절차적 생성 디자인과 다를 바가 없다. 평면적이고 매력없는 스토리와 캐릭터들은 머리에 들어오지도 않는다. 전혀 흡입력이 없다.그 중에서도 가장 나쁜 요소는 단연코 전투이다. 불쾌할 만큼 멍청한 전투 인공지능과 몇 미터 이동했다고 대뜸 전투에서 벗어나며 풀피를 회복, 돌 굴러가유를 시전하는 적들은 전투를 형편없게 만드는 주 원인이다.주제의식마저 진부하고 천박한 아우터 월드는 실망스럽고 불만족스러운 경험이다. 다른 이에게는 추천하지 않는다. 후속작에선 기술력과 경험 모두 진전을 이뤄내길 바란다.
The game is too blurry, it took me an hour to edit the game files to remove the forced TAA (its an anti aliasing technique which causes blurred images) which is really bad in this title, and overall the game feels way too much, every character has like 100 dialogues and thats a good thing but i really didnt like it, overall its a good game if you dont mind wasting 40% of the time talking to npc's and the terrible TAA
* 6.5 * I had so much fun at first 10 hours but after then ı started feel got bored af. I actually dont like leaving games unfinished but ı really got bored af. Game is good but felt soulless after a point. I wont review it. Thats all ıdea ı got.
excellent jeu en tout point graphiquement et techniquement impeccable gamplay plaisant ost et doublage de qualité bonne durée de vie et scénario intéressant
i liked it. my main problem is the low playtime. finished on hard in 20hrs. i was expecting much more regarding the words RPG and obsidian. with a doubled lenth i would rate 8. theres some replay value if youre into playing the game again with some other story outcome. graphics are okayish, dialogues are good, gameplay of looting, story and traveling is no perfection but nevertheless fun. its just to short, had the feeling i saw a quartert or a third of the game as i finished all sidequests and the game told me that i reached the final and cant go back after entering.
Most Underrated RPG I have ever played. There's certain areas where this game lacks is definitely exploration but given that it is a AA title by Obsidian, they still have done a very good job in keeping it straight. The story line is good so far and even the side quests. Apart from that, I also feel the dialogues from NPCs are pretty good with different choices of options you get different outcomes. Definitely an 8/10. I hope with Outer Worlds 2 coming this year, they focus more on exploration and improve gunplay.
J'ai aimé ce jeux de a a z. L'aventure est cool, les graphiques sont datés peut être oui mais un bon jeux avec des graphiques moyens reste un bon jeux.
I did not expect to like this game as much as I did. I didn't know that my decisions throughout the game will have such a huge impact not only on the main story but on the ending of the different characters, factions, and areas of the game. The story was great, the gameplay was fun, the characters were cool. In short, it was a fun experience and I highly recommend it. I can see myself playing it again to see the effects of other choices.
The game IMO is very underrated. U can play the game anyway u want. Pick up whatever companions u want, I'd say more than half of your decisions have conquences. Multiple different endings based on ur decisions. Game eally never takes itself to serious while be genuinely funny. Writing is awesome .Gameplay is very similar to fallout considering these are the same guys that did New Vegas that's not a surprise. I like it a bit more than FO tbh. If u play this game u won't be disappointed.
After the Fallout show, I decided to jump into the games. FO4 started off ok, but quickly fell flat. I then started TOW and it hooked me immediately. The storytelling is really good. The art design is amazing. The gameplay is pretty good. I've seen how this game gets flack for being very "average" or "not as good as New Vegas." As a new comer, none of that registers with me. I think this game is stellar and worth $30.
The game delivers enjoyable RPG experience, despite a few notable flaws. Even with some of the game's limitations, I found myself genuinely entertained throughout the adventure. Unlike many sprawling, open-world games, The Outer Worlds keeps a more streamlined pace, which allows it to avoid feeling overly long or drawn-out. It fills an important niche, especially as many major Western studios have moved away from creating traditional, focused RPGs to pursue live-service games or larger, more generic action titles.While The Outer Worlds may not have the lasting legacy of some RPG classics, nor does it represent Obsidian’s finest work—it still holds charm and appeal for fans of single-player RPGs. The game offers a balance of light-hearted humor, a quirky universe to explore, and a story-driven experience that RPG enthusiasts are likely to appreciate.
Es una pena, creo que es un juego con muy poca inversión de dinero y de tiempo en muchos aspectos, la ambientación y las interacciones con tu tripulación son tremendas, te mete de lleno en todo ese universo, pero te saca por completo las mil y una vaguerias que ves en este juego por parte de los desarrolladores, las mismas armas constantemente solo que "mejoradas" los enemigos no habrá más de 6 y van cambiando de color, te disparan y no sabes por dónde estás recibiendo.. Un juego realmente brillante en algunos aspectos y horrible en otros, no puedes tener romances a pesar deinteractuar constantemente, un sin fin de detalles que hacen que un juego se diferencie de los demás, dormir no sirve de nada al igual de qué sea de día o de noche
impressive rpg with very good writing and a very enjoyable gameplay loop, never risks too much, falling in the "safe" perspective. Still one of the best crafted first person rpgs of the last years, if not the best
This game could have been amazing in my top 20 games of all time but they reused the same enemy's and locations over and over again and its just not worth the 50 hours it takes to complete this thing
I tried really hard to enjoy this but I made the awful decision of playing it straight after Cyberpunk and it just feels so stale and clunky. It has just cost me £50 on PS5 for a digital download, whereas I got Cyberpunk on physical for £25, so I'm feeling even more like I've just been robbed. I'm gutted that you can't even get a refund on Playstation store. This should not be a premium price.
Probably one of the best open world rpgs i've played as of recent. The game takes heavy inspiration from fallout, but places it in a more sci-fi, space setting, imbued with a touch of corporate hell. Fun gameplay, witty and hilarious dialogue, and enough content to keep someone playing for hours on end. Very highly reccomend.
There's not a lot being reinvented, here. It's pretty much much 'what if Fallout and Firefly had a baby. But...WHAT IF FALLOUT AND FIREFLY HAD A BABY? And it came out cute and smart and charming and all the things you'd want. Open world RPGs struggle to find a way to create a sense of pacing for obvious reasons. This one does not. It's not a masterpiece, but it is a beautiful, thoughtful bit of escapism.
A very wonderful and fun game. It has its own way to play, and the quality is legendary. The dialogues and choices in the story are very great. A game similar to Fallout, but it is very great.
I finished the whole game including both DLCs. With each additional hour played, I hated the game more and more. It's one of the weakest games I've ever finished. Let's see why. Review in one word for the ultra-lazy reader: Unfinished. Short review for the lazy reader: Imagine a Fallout rip-off, where at some point in the beta stage the developers say to themselves "it's crap, but we'll advertise it anyway and people will buy it" and with this premise they just fix the bugs and release the game as finished. And now let's talk about what pisses me off so much about it. I wouldn't mind at all that it's a Fallout rip-off, because I love Fallout. But this rip-off is half-assed, without any inventiveness or anything extra. Perhaps the only extra thing are the NPC companions. But I found them all annoying. I only took them with me because they increased my useful skills. I keep saying that it feels unfinished to me. It's time to explain why I think that. The world and NPCs are dead. Most of the NPCs you encounter will just sit or stand in place and stare at the wall. Most of the firefights you get into will be like carbon copies. The NPCs will be in a location that is on the shortest path (yes, you can avoid most firefights by simply going around them). This location will not be interesting in any way. In most cases, there will be no reason for the NPCs to be there at all. So the developers scatter boxes around the path to create the illusion that a shipment has just been overturned and the NPCs have come to see what's going on. And you'll encounter this every 100 meters along the way. The developers don't even try to pretend to simulate life. Lack of humor - one of the reasons the Fallout series is so successful is the humor. Don't expect any humor here. Sometimes there is a weak, even embarrassing attempt at humor, but you won't really be entertained. Bugs - although the game was released two years ago, the developers didn't bother with proper testing and you can still encounter bugs today. It's nothing terrible, I didn't have a situation where I couldn't finish a quest because of a bug, but it definitely ruins the already miserable impression. Fallout copycat without imagination - for example, in every second office there is a computer that you can hack and read the owner's emails. Where have I seen that before? Half-assed level design - so you're going to steal things from a window display and when you crawl through a hole in the wall after an explosion, you find that there is no corridor, no door, just no normal access to the window display. How the hell did the things get into the window display? If you start to pay more attention to your surroundings, you will find that a lot of the arrangements, corridors etc. simply don't make sense. Low variability of equipment - again, it gives the impression of a beta version. There are only a few weapons and armors in the game that look the same, only their parameters differ depending on the phase of the game you find them in (according to their level). This is slightly saved by a few unique pieces, but there are not many of them. Level cap - the base game has a level cap of 30, with one DLC it goes up to level cap 33 and with both DLCs to level cap 36. And that's criminally low. During the first DLC I was already at the maximum level, so I didn't gain any new experience. I also had the best possible equipment, with which I easily finished the game. Any joy of the new was completely gone. At that point I just wanted to be done with it. I could probably go on for a long time, but I don't feel like it. I feel like I've already spent much more time on this crap than it deserved. The saddest thing is that even though it's a Fallout rip-off, the concept is cool and it could have been a fun game. But the developers would have had to give it more time and work. Pros: Concept Cons: Unfinished, dead world, lack of humor, bugs, level design, copycat without imagination
A game I am reviewing in retrospect, but the further I get away from, the more Im disappointed in. There is so much in this game to truly love. The setting and the characters, particularly, are a lot of fun. The world building is fantastic, and everything about the writing is what youve come to expect from a studio with the reputation of Obsidian. However, its...very shallow. Lack of real side missions, no end game play (once you finish the final mission its over), lack of customization in armor, weapons, and enemy variety really hurt it. (also, regardless of your build, the final Boss, such that it is, can only be beaten with short range attacks, so good luck if your a sniper build). This is a world that I wish I couldve poured hundreds of hours into, like many have with Fallout New Vegas, but after a dozen hours and one story play thorugh I felt like Id done everything the game had to offer.
A safe, mechanically sound, and good looking game, but is is missing the fun and story you would expect and need to keep it engaging. Not bad for a playthrough, but could have been so much better.
عالم لعبة اوتر ورلد ساحر و خيالي , تنوع المستطونات و الشركات في قلب الفضاء يجعلها ممتعة في كل زاوية تستكشفها و بكل مهمة تمر عليها ,بعض مهامها جميل و يمتاز بالغموض وبعضها يتسم بالمسؤلية لتأثير قرارك عليها وهذا يضيف للتجربة نوع من المتعة و الحماس و التحدي التوجه الفني في هاللعبة رائع بكل ما تعنيه الكلمة , الثيم الفضائي , المتسعمرات و العوالم المختلفه تم وضع فيها الكثير من الفنيات و اللمسات الرائعة بصرياً
The Outer Worlds is a great game with some strange things sprinkled in, but overall a grand First Person Shooter experience. I enjoyed it and it really is an Obsidian game through and through with choices that hold weight. You won’t be able to please everyone. You can customize your character and even choose what traits you want to be very good at or things you want to be very bad at too. There are lots of skills to know, and characters and companions to use. At this time it was a big thing to have more than one companion out at a time and they capitalize on that. You can have your and 2 partners out at any given time off of your ship the Unreliable which is great. Make sure your team covers all the bases they can. You do it well and you could see the benefits play out in and after battle. Do it wrong and you could suffer unnecessary blunders and game over screens. Just a hint for free though. You want to level up fast go to Monarch as soon as you can. They’ll say it’s deadly and dangerous and even call you crazy for wanting to go there but it’s the best for the Experience point gain. If you’re a RPG lover, and want the time to be worth it you’ll head there right away. Depending on your choices you could side with the corporate world which hold a monopoly on everything and are lying about the whereabouts of the Hope, a big ship where the good yet eccentric doctor Phineas retrieved and rescued you from. With that being said, they are basically his enemies too. So the game is pushing you to go against them but you don’t have to. I went against them on my playthrough and it was funny. Even though the head of the organization was an idiot I didn’t kill him especially because he was in the middle of recording a commercial to all the corps and people in the Galaxy. I wouldn’t think it would have done me any good. The game is fun and the choices are important. But it can get a bit weird and strange in some areas. For some these topics may be irrelevant, but this is my review and so I want to talk about them. It seems the game also pushes a weird woke new age agenda as we not only see many alternative lifestyles represented it seems they are pushing way too hard on the same sex thing from the crew speaking on watching shows about it, NPC characters in the game being attracted to your characters you have with you. Normally this doesn’t bother me because I’m aware it’s just a game, but it seems like they were really pandering to a certain audience that wasn’t there, and going really hard in that direction. For what is my question. Did they have a lot of gay supporters or people on staff? Were they trying to be political with it and use the gay audience for the sake of wanting to be new or to be different? There were times where it got really awkward fast because of those kinds of things. You’re gonna have those kinds of people around once in a while, I get it, but the way it was delivered seemed like it was forced and strange. It didn’t affect my gameplay at all but my overall experience with the game was affected negatively for it. Let’s just say I wanted to get through the game without having to think about it. I bought it and played it and supported Obsidian, so I have a right to express my feelings on the review. But that’s enough about that. Obsidian was apart of Bethesda so naturally they’d have a bit of their DNA in there with the loot and how it’s handled by weight. Be prepared to upgrade how much you can hold of your like me and like storing as much as you can on you. There are many upgrades to Taylor your character and party to your particular play style which I absolutely love. The music was good and the gameplay kept me engaged. This is a game that’s been a long time coming for me to finally finish in my backlog and I’m glad I could get to it. I give The Outer Worlds a solid 7/10 and would recommend it to those that like RPG’s especially First Person Shooter western style RPG’s, because that’s what it is essentially. There is some political stuff in it that doesn’t help it along the lines of same sex and it can be troublesome to those that may not want that in their gaming experience. Peace to all and happy gaming.
The Outer Worlds is all about the narrative - story, choice, character progression, interactions, etc. Because it's hub-based, it lacks a bit of the exploration that makes Bethesda games great, but it also has much deeper storytelling because of this. I do miss the wide-open sense of exploration, and the loot is repetitive and often useless, but I really did like the story told here about corporate greed and a world run by corporations. The DLCs are also excellent and add so much to the base game. Looking forward to part 2.
Fallout-style first person RPG with more colourful graphics, a simplified crafting system, improved combat and stronger narratives. It's not as atmospheric as its predecssor but is less frustrating and more fun to play.
Good sci-fi RPG. I liked everything of this game, story, characters, gameplay, atmosphere. The only bad thing is that you have to wait a lot when you travel from one place to another or when you enter to certain places. I did almost all the extra things and I spent 40 hours to complete the game. Alhough it's not a great game I love, the voices, dialogues (many can be very funny) and that you can do whatever you want. To be honest I ended up a bit boring of doing extrasidequests but gameplay push me to keep going. If you don't want to do the sidequests maybe it's a good idea to do the mission of your companions (in case you want to know more of their future lives when you finish the game). I also loved the atmosphere and the sci-fi retro vibe. Also, if you have the hack ability at 80 when you are finishing the game it might be useful. I didn't have this level so I can't really asure you if it's worthy. Anyway, enjoy this sci-fi RPG you probably won't regreat it. This game deserves a 7-7'5 in my opinion.
An ultimately forgettable and toothless RPG. Choices rarely matter in meaningful ways, combat is weightless and boring, and the central narrative is engaging but mostly goes unrealized. A disappointing return to console for obsidian.
Como gran fan de la saga ‘Fallout’, y seguidor de Obsidian en cuanto me enteré de la salida de ‘The Outer Worlds’ lo tuve en el punto de mira. Me lo compré en formato físico en una ocasión que lo vi de oferta y ha permanecido en mi estantería, suficiente tiempo, enfriándose, hasta que por fin me he decidido a jugarlo. ‘The Outer Worlds’ es un RPG de acción en primera persona. Que toma como un punto de partida inequívoco a ‘Fallout’. Se podría decir que es un ‘Fallout’ ****. Como lo fue ‘Fallout New Vegas’, también de Obsidian, pero, en este caso, fuera del paraguas de Bethesda. Y lo que tenemos no es ni más ni menos que un verdadero calco de lo que es un ‘Fallout’. Conversaciones con los NPC’s, acción en shooter en primera persona, misiones de recadero, exploración, matar bichos enormes…. Pero esta vez, en vez de ser en un yermo pos-apocalíptico, en la tierra, nos encontramos en un sistema solar lejano, donde el ser humano trata de sobrevivir en el duro proceso de adaptación y colonización de los nuevos planetas. Bienvenidos a Alción. Al igual que pasaba en ‘Fallout New Vegas’ tenemos un sistema de toma de decisiones que nos acercarán o alejarán de las facciones existentes, en este caso encarnadas por las diferentes corporaciones humanas que trabajan en Alción y que intentan hacerse con su pedazo del pastel de la colonización. No se nos permitirá actuar de forma neutral, es decir, en algún momento tendremos que tomar partido por unos u otros, por lo que se puede jugar el juego a tu libre albedrío, esto es tomando tus propias decisiones y que les den a quien no les parezca bien, por lo que perderás una parte del juego, o bien jugar con una guía en el momento de tomar partido para ‘no perderte nada’, aunque esto último es complicado, porque el juego te obliga a tomar partido. En cuanto al combate tenemos un calco de ‘Fallout New Vegas’ FPS con diferentes tipos de armas, cada una con sus estadísticas y hasta dos acompañantes cada uno con sus propias habilidades. Además en vez del sistema VATS, famoso en los ‘Fallout’, aquí se implementa una solución parecida, aunque menos efectiva; el sistema DDS, que ralentiza el tiempo y te deja buscar los puntos críticos del oponente, aunque ya digo que no funciona ni la mitad de bien que en ‘Fallout’. En definitiva se trata de un juego entretenido. No es ninguna maravilla gráfica para la generación actual, tampoco para la anterior, pero se deja jugar si tienes mono de ‘Fallout’. Tal vez su mayor tara sea precisamente esa, su gran parecido con ‘Fallout’, no te lo vas a quitar de la cabeza mientras lo estés jugando, la comparación es odiosa, pero en este caso es inevitable. Aún así aprueba con creces y es un juego recomendable si te mola lo que tienes entre manos. Como juego RPG funciona bien, y como shooter de mundo abierto también. La mecánica de ‘Fallout’ sigue funcionando a pleno rendimiento y aunque sea de marca blanca, siempre es un placer volver a juegos así.
From the company that gave us Fallout New Vegas. Well Outer Worlds is not a patch on FNV (or FO3/4). Outer Worlds does take about 10% of the completion time of Fallout 4 to beat. So that might appeal to people who want to shoot that gaming load as quick as possible. The one thing on par with FO4 is the difficulty. So both games are still easy on even the so called hard setting. Outer Worlds is an inferior experience to Fallout(s). When it comes to the combat, companions, levelling, crafting, exploring and even the writing Fallouts are superior. For that B-movie 1950's scif-fi look with a western frontier vibe Fallout is still king. I see this Outer Worlds as a step backwards in everyway in what has come before this New Vegas. The over saturation of NPC girl bosses is quite jarring and it never stops being jarring. Girls get it done right? No this is failing corporate society and everything is bad for men and women. Not sure what this Outer Worlds is saying with mostly women in all the major roles and life really ****? I do like women with short hair so thanks a lot for that I suppose? The deal breaker has got to be the rinse and repeat repetitive combat tactics. Send in companions for power attacks. Wait till they get KO then peddle backwards/kitting while spamming AOE plasma rifle fire and TDS the slow motion power. Don’t forget this game takes a tenth of the time of a Fallout game. By Monarch I am bored off my t**ts and I need a very long break before returning to finish off, ooh. It is not like this game has a compelling story or fun characters to offset the weak combat. Borderlands and Fallout has already done to death the satire of corporate **** far better and they have way more fun combat options. TD/LR; Summing up middling ARPG with simplified gameplay and considering how short a game still drags due to limited combat options. For people short on time who want uncomplicated and safe. The opposite of Fallout New Vegas the game this company also made. Oh gawd those long loading screens and the on ship lag with the storage boxes.
Boring beyond belief. Someone copy/pasted a Fallout game into UE4 and created the most bland, ugly game Ive ever played. Areas are lifeless and poorly textured, RPG mechanics are dull and pointless most times. Weapons are run of the mill. I bought the "complete" edition with both DLCs and I could barely get into the main game. I can't be bothered with a lengthy review. Basically: "I do not recommend" at any price point. I overdosed on boredom.