
PC Critic Reviews
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79
Metascore
Generally Favorable
positive
8(80%)
mixed
2(20%)
negative
0(0%)
Showing 10 Critic Reviews
Jul 23, 2014
90
Simple but effective, The Last Door offers a great, chilling narrative experience. A little on the short side, episodes do not run longer than thirty minutes or so, but its levity is no reason to ignore this well written and conceived story of the supernatural.
Jun 5, 2014
85
If love a creepy atmosphere and you're a Lovecraft fan, you can't go wrong with this collection of adventures, developed in Spain. The story is able to give some chills, the interface is simple, clever and works great. Its pixel art it's wonderful too.
Aug 25, 2014
85
I am delighted with this old school point’n’click. Unmatched atmosphere, suggestive visuals, great audio – all this is worth much more than 10 euros they’re asking. [08/2014, p.55]
Jun 8, 2014
84
An excellent indie horror title that understands how to make point-and-click fun.
May 28, 2014
82
A solid, heavily atmospheric adventure game that evokes the true gothic horror of Howard Philip Lovecraft and Edgar Allan Poe. If you can get past the 4-bit uber-retro graphics presentation, you're in for a gripping ride to the dark side that you will not be forgetting any time soon.
May 21, 2014
80
With a great pay model — you give money to play chapters as they release to help fund further development, but each is eventually free — and no lack of dread-inducing darkness, The Last Door is worthy of the unflinching, lidless eye of horror and adventure fans. Be warned, though: you’ll be waiting a while for the answers Devitt seeks.
Jul 28, 2014
80
The Last Door is a great retro atmospheric horror game that will make you want to keep opening up its mysteries until you reach the end.
Jun 29, 2014
76
The cliffhanger ending leaves far too many questions to be satisfying. [Aug 2014, p.78]
Jun 25, 2014
70
With a haunting atmosphere that sucks the player in, this pixelized horror is an indie game well worth the try, no matter its shortcomings.
May 21, 2014
60
I do agree that the biggest horror is the one you cannot see. But that's not the same as making essential puzzle pieces hardly distinguishable.