
77
Surviving the Aftermath is a post- apocalyptic management game that rocks typical RPG elements. While graphically it can be disappointing it compensates that flaw with a great gameplay.
70
Surviving the Aftermath doesn't utilize its dire post-apocalyptic setting as well as it could have, but those looking for an addictive, mechanically dense city builder/management sim will find a lot of enjoyment here.
70
All this adds up to an enjoyable sim builder title. But that is all Surviving the Aftermath is, as it doesn’t provide anything new to the genre, nor to the post-apocalyptic setting it chooses to adopt. There is this constant feeling that something new is just around the corner as its progression and upgrade system speed is spot on, but unfortunately nothing new comes and you are left with a sense of familiarity throughout.
2
This game is proof that **** runs, isn't controversial, and performs basic functions-- if it's a game, basically-- it gets lukewarm positive reviews. Surviving the Aftermath is not fun. Production bottlenecks happen all the time, colonists get sick and there's nothing you can do about it, and the win condition involves watching numbers slowly increase. StA is not well made. There's two maps, neither one has a minimap. The colony is most easily monitored and navigated by a list of buildings in a spreadsheet. It has a major bug that required modifying settings and a reinstall. The art is generic. The player is notified every time a colonist stubs his or her toe, but not when victory progress is halted. StA is not original, either. There is nothing in this game somebody who plays city building games hasn't seen before. Enemies are dressed up like 1970s punk rockers, because they couldn't think of another movie to rip off than Mad Max. Speaking of Mad Max, the player can build something called the Stormdome, which probably would've caused legal issues if anybody thought this mutt made enough money to sue over. The only reason I didn't give it a zero is because it did indeed run and it did indeed function. It's a game, and that's worth a 2 in my book but certainly not the 6s and 7s the pro critics gave it.
Surviving the Aftermath
Released On:
Nov 16, 2021
Metascore
Mixed or Average
69
User score
Mixed or Average
6.2
My Score
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Metascore
Mixed or Average
25% Positive
1 Review
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75% Mixed
3 Reviews
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0% Negative
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0 Reviews
Dec 29, 2021
77
Surviving the Aftermath is a post- apocalyptic management game that rocks typical RPG elements. While graphically it can be disappointing it compensates that flaw with a great gameplay.
Nov 25, 2021
70
Surviving the Aftermath doesn't utilize its dire post-apocalyptic setting as well as it could have, but those looking for an addictive, mechanically dense city builder/management sim will find a lot of enjoyment here.
Nov 24, 2021
70
All this adds up to an enjoyable sim builder title. But that is all Surviving the Aftermath is, as it doesn’t provide anything new to the genre, nor to the post-apocalyptic setting it chooses to adopt. There is this constant feeling that something new is just around the corner as its progression and upgrade system speed is spot on, but unfortunately nothing new comes and you are left with a sense of familiarity throughout.
Nov 22, 2021
60
In Surviving the Aftermath, players need to build a sustainable colony similar to Endzone: A World Apart. The storyline gives players a goal to work towards as they explore the world map and enhance their colony. Aside from the ineffective tutorial and tips section of the game, players can expect a fun city-building survival experience. At its core, Surviving the Aftermath is a high-stakes building game where the biggest challenge is making the right decisions in order to stay alive in a dangerous, apocalyptic world.
User score
Mixed or Average
29% Positive
7 Ratings
7 Ratings
54% Mixed
13 Ratings
13 Ratings
17% Negative
4 Ratings
4 Ratings
Nov 26, 2023
2
This game is proof that **** runs, isn't controversial, and performs basic functions-- if it's a game, basically-- it gets lukewarm positive reviews. Surviving the Aftermath is not fun. Production bottlenecks happen all the time, colonists get sick and there's nothing you can do about it, and the win condition involves watching numbers slowly increase. StA is not well made. There's two maps, neither one has a minimap. The colony is most easily monitored and navigated by a list of buildings in a spreadsheet. It has a major bug that required modifying settings and a reinstall. The art is generic. The player is notified every time a colonist stubs his or her toe, but not when victory progress is halted. StA is not original, either. There is nothing in this game somebody who plays city building games hasn't seen before. Enemies are dressed up like 1970s punk rockers, because they couldn't think of another movie to rip off than Mad Max. Speaking of Mad Max, the player can build something called the Stormdome, which probably would've caused legal issues if anybody thought this mutt made enough money to sue over. The only reason I didn't give it a zero is because it did indeed run and it did indeed function. It's a game, and that's worth a 2 in my book but certainly not the 6s and 7s the pro critics gave it.
SummarySurvive and thrive in a post-apocalyptic future — resources are scarce but opportunity calls. Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Rated Tfor Teen
Platforms:
- PlayStation 4
- Xbox One
- PC
- Nintendo Switch
Initial Release Date:Nov 16, 2021
Developer:
- Iceflake Studios Oyw
Publisher:





























