
PlayStation 2 Critic Reviews
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67
Metascore
Mixed or Average
positive
9(43%)
mixed
11(52%)
negative
1(5%)
Showing 21 Critic Reviews
83
The game’s combat system is fundamentally solid with an excellent combo system that is actually much more in-depth than I originally suspected.
80
Offering 20 characters, 16 levels, and a ton of replay value, this title is great for kids and adults alike, and shouldn't be dismissed as a mere licensed game (or "merchandise") -- it's the real deal.
80
Shrek SuperSlam is just like Powerstone, but with Shrek characters. I'm sure you remember how good Powerstone on the Dreamcast was, too. I remember those days well!
79
To inspire any future attraction from older gamers, the developers must consider making adjustments to the game’s response system and also the overall action speed—even though Slamming Charming into the castle never gets old.
78
As far as children's titles go, this one is absolutely terrific. It takes all of the fighting games like SoulCalibur and Mortal Kombat and puts them into a witty, harmless game that you don't feel so bad about letting them play.
75
"Good." Yeah, that about sums up the game. Not "great," and certainly not "shite," but it doesn't quite have the longevity of "Super Smash Bros.," nor the kind of size and complexity of "PowerStone's" environments. Still, it’s a better game than we should be getting for a game license, and as a rental, it’s perfect for a weekend’s play.
75
Shrek SuperSlam is a quality fighting game, combing raucous arena style battles with a party game atmosphere, not to mention the high-spirited cast of characters from the hit films.
75
A great game for a group of friends as well as for the younger crowd. Its target audience actually ends up being a great decision because of the easy to pick up and simple gameplay.
75
Shrek will certainly appeal to the target audience but anyone else will find the gameplay far too constraining.
70
It's obvious from the first minute of play time that SuperSlam aspires to copy "Super Smash Bros.," and a general lack of character responsiveness and a sometimes jittery framerate with multiple characters onscreen limits the fighter's potential.