
PC User Reviews
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7.3
User score
Mixed or Average
positive
51(57%)
mixed
23(26%)
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Showing 15 User Reviews
May 24, 2024
7
Partly giving it a 7/10 because it's funny. Probably close to a 6 than an 8. I started skipping through all the dialogue and cutscenes at some point, and it markedly improved the experience. The main character has negative charisma and there are virtually no compelling narratives or interesting elements to latch onto, so personally I just didn't bother after a certain point. Gameplay-wise, this game tries a lot of unique stuff, which I can certainly respect. It features an odd blend of stealth, action, and open-world RPG elements, and I can safely say I haven't ever played a game quite like Seven before. The game feels good to control at a baseline, and the movement is intuitive and satisfying. A mechanic I really enjoyed was the "visa pills." The semi-open game world is split into 8 sectors, separated by gates, and to pass through a gate, you need the corresponding pill. There are many alternative options, though: you can also knock out an NPC that already has the pill and steal their DNA to temporarily mimic the effect of a pill, or, if you're crafty, you can simply find a way to jump over the gate. This mechanic is emblematic of what I would say is the game's greatest strength: the freedom of choice with which you can approach scenarios. Like many stealth games, you can either methodically sneak your way past everyone, simply kill whoever is in your path, or, my personal favorite, sprint through every area like a madman while making heavy use of the "Blink" ability, a short-ranged teleport that adds a lot of texture to the movement. However, there are many questionable design choices. The camera is locked to a fixed-angle, top-down perspective, which would be fine if not for the fact that the environments have a ton of verticality. This is a problem, because if there is a ceiling above you, it will not be visible until your character is basically bumping their head against it. This makes navigation frustrating, especially because many areas have a labyrinthine design with restrictive avenues for movement. It is very easy to get lost, and difficult to figure out how to get to objectives, even if you know where they are on the map. The progression system is also kind of nonsensical. There is no XP system, and instead, character upgrades tend to come in the form of discrete rewards, such as finding an item cache out in the open world. I personally prefer discretized rewards tied to specific actions to a nebulous number like XP, but Seven shoots itself in the foot, in that you can't use any of the upgrades you find until you've obtained the thing that they upgrade, which you can only obtain by progressing the main story. This heavily incentivizes you to blitz through the main story first before exploring, which I find personally unsatisfying and antithetical to the appeal of open-world games. Although it's rough around the edges, I'd personally recommend trying Seven out if you're curious. At the very least, it tries to do something different and has a lot of elements to appreciate.
May 28, 2023
6
Great potential and ambitions, but lackluster results. I liked stealth, but the combat is barebone, the character progress is weak, and limited inventory wastes enormous amounts of time. Also on a technical level there are a lot of issues. However, quests are good, and investigating the open world feels nice.
Jul 5, 2022
1
Stealth isn't working properly (terrible AI, awkward gameplay, collision issues, camera issues, infinite enemies respawns etc.) and the game is really really full of bugs/broken mechanics. This BS site doesn't let me post reviews properly. There are many annoying things in this game. The isometric vision is not compatible such a large map like this. Maybe this is the main reason that orientation is very difficult in this game many times. The game does have the stealth element and it's somewhat broken but still quite fun! You are always spotted even if you are under disguise. That is the broken stealth mechanic IMO. But on if you crouch you won't be heard but can still be seen. You can crouch + run (which is an unusual way to move) but that is the way to be in stealth. Keep moving from hiding spot to the next one. Another way that stealth mechanic is broken is that you can see a very limited range of area around you. You can't spot an enemy moving towards you until it's too late. You can use your "sense" but it will slow down time, not stop it. Meaning that the enemy is still moving towards you. And you would need to keep doing it almost every 2 seconds if you truly want to spot an enemy from a little distance. I also found lots of crates that I could loot but hardly anything worth looting. It was all worthless junk except for a food item or two. That makes the looting mechanic broken as well. The worst offenders in the game are the broken map system the objective frequently disappears from the view. And the locked camera. You reach your objective but have no idea about which floor it is at. Also, there's a fast travel option that doesn't work. You need to manually activate each station and that involves searching for an unknown device that could be literally anywhere. It doesn't show up on the map. The upgrades are next. You can get upgrade devices on the map. But unlocking them is of no use unless you own that skill. And owning a skill seems impossible. I spent 15 hours and yet didn't discover any new skill.
Jan 8, 2022
4
An interesting setting pairs with nice graphics in this game. The world is handcrafted and detailed. But there are many annoying things in this game. The isometric vision is not compatible such a large map like this. Maybe this is the main reason that orientation is very difficult in this game many times. The AI is worse than i thought which would not be a problem if the game does not force you to use stealth. My other problem was the nonsense complexity. There are so many items, weapons, upgrades in the game but most of them ar nearly useless. The game has potential and it brings some novelity, but annoying things just simple ruin the game.
Dec 14, 2021
8
I feel like lot of people hate this game but I enjoyed it a lot. Beautiful settings, interesting story and fun gameplay.
Sep 6, 2018
5
I liked the idea behind this game and the presentation is good too but the excessive reliance on a complex series of key combinations is unnecessarily old school and not in a good way. Why for example do you need to press the space bar to move through a verbal exchange. Simple mouse clicks for this and mouse overs to execute other actions could have really cut down on the key bindings and for me made this game faster and more enjoyable. I do not understand either way you can subdue an opponent, steal either uniform and then no wear it to deceive adversaries? This would have added great depth to this game as well. On the upside nice graphics, a clever idea and interesting challenges but for me the incessant key combo's quickly became tiresome and annoying. 5/10.
Apr 10, 2018
8
Criminally underrated and underrepresented, Seven: The Days Long Gone is the sleeper hit of the year. A very interesting and enjoyable blend of old-school top-down isometric RPG and the parkour mechanics of games like Assassin's Creed and Mirrors Edge. Very lengthy and interesting story for the cheap $30 price tag. HIGHLY recommended. I don't know what the issue is with some of the major reviewers giving the game only average reviews, but something I've learned the last 30 or so years of gaming is that game review critics cannot be trusted worth a damn. The game is solid and deserves at the very least an 8 and all the way up to a 10 depending on the player's interests. I give it a 10.
Dec 8, 2017
10
What do you get by crossing Witcher, Fallout, Planescape Torment, Thief and Commandos? That's right, you get this very game. Seven is a game that I always wanted to play - I can loot everything, kill anyone (but most of the time only if I manage to sneak up on them), craft stuff, climb obstacles and reach every part of the ground that I can lay my eyes on. Whoah! This game is AMAZING! But that's not all. I like to approach quests my own way and this is pretty much te first game that gives me that opportunity. I'm not forced onto one path. I don't have to sneak-kill all the guards and avoid security cams if I can kill one and change into his clothes. Or maybe I'll find another way around. Or talk to someone. Now that's the way of play I truly love. The creators must have been playing and hosting an awful lot of traditional RPG sessions.
Dec 7, 2017
5
In my opinion game have many bugs. The graphics are average. History is bored. The game play is simple and bored. The fight consists in pressing two buttons quickly. I play one hour and i deleted game, because it is not my type. Mayby if you like this type games, you may like it.
Dec 5, 2017
4
Lots of potential, interesting background and nice stories but fights aren't well done, stealth isn't working properly (terrible AI, awkward gameplay, collision issues, camera issues, infinite enemies respawns etc.) and the game is really really full of bugs/broken mechanics. You'll die a lot for no reasons, game makes you save a lot and stack them a lot, most certainly because devs are aware their game isn't much playable and at best a beta. Main character is kind of boring even if his possessing demon brings some spice to his really bad scripts. Universe is rich but you don't really have any impact on it, there's nothing much exciting about most of the quests and you'll never have a choice in any situation. Openworld isn't really an openworld, most places are locked behind visas anyway and exploration is really linear. Map and quest tracking is really outdated and doesn't help either. Overall this game seems quite dated even if they tried to make something new with such old mechanics (isometric gameplay) and after many hours i feel more frustrated than really entertained. Sadly more time to polish the game would have solved many issues.
Dec 5, 2017
10
Amazing stealth RPG in a world with Fallout feel. It starts a bit slow, but after first mission/tutorial you get to the open world with loot, stealing and pickpocketing. I didn't finish exploring the first city after 2 hours.
Dec 3, 2017
5
Interesting mix between stealth and open world game located in a captivating setting. As of today, there are too many bugs that make the gameplay a chore, and a documentation that is quite lacking. I suggest that you wait some patches before buying.
Dec 3, 2017
10
A stealthy Cyberpunk game by a team of former The Witcher developers?! Sounds like a MUST BUY and first reviews by trusted sites are very positive. Can't wait to find the time to get lost in that world.
Dec 3, 2017
9
Its a solid rpg made by people who care about what they give. I played the game with no problem and no big bugs. The game feels nice and the story is worth a while. Its a solid 8.
Dec 3, 2017
9
An interesting spin on a sub-genre in which it is all too easy to merely do the same as the competitors. This game is a breath of fresh air to all ARPG fans. Stealth works great. Parkour can be limited in some areas but is still a very interesting twist. Combat is decent, simple but does its job. Story is interesting with good characters Side content adds a lot more than merely fetch-quests.