
iOS (iPhone/iPad) Critic Reviews
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76
Metascore
Generally Favorable
positive
8(62%)
mixed
5(38%)
negative
0(0%)
Showing 13 Critic Reviews
Sep 30, 2013
90
Pocket Trains sticks close to NimbleBit’s successful Pocket Planes and Tiny Tower, but it’s not hard to understand why. This is a fun ride, and best of all, it’s free.
Sep 30, 2013
90
Overall however, I think Pocket Trains makes a lot of strides with its core gameplay, making it the sort of logistical title that I think Pocket Planes aspired to be. Suffice to say, there's really no reason not to check out Pocket Trains, and I highly recommend everyone giving it a try.
Oct 2, 2013
90
A great mix of strategy and time management, Pocket Trains offers a lighthearted and awesome diversion for rail enthusiasts with a sweet tooth for cuteness.
Sep 26, 2013
80
While it would've been nice to have some form of train control or situations to resolve, Pocket Trains is a well-polished simulation that fans of this sort of game will enjoy.
Sep 30, 2013
80
Pocket Trains is addicting and continues to give you little things to do with your railroad company as time goes along.
Jan 9, 2014
80
The concept is simple, but it works well enough to keep us playing for many hours. The in-app purchases are avoidable, and with dedication we can progress without worrying too much about them.
Oct 7, 2013
75
A sequel usually tends to be bigger and better: however, Pocket Trains doesn't follow this rule, ending in having less depth and much more focus on IAPs if compared to the overall better Pocket Planes released last year.
Sep 27, 2013
70
Pocket Trains is another solid effort from Nimblebit, but they may have gone to the well one too many times. The typical charming nature isn’t there, and the result is a relatively bland experience that is rudimentary and repetitive above all else.
Sep 30, 2013
70
A neat little sim, but once you get down to the bones of the matter, Pocket Trains is a little too similar to its airborne predecessor.