
PlayStation 2 Critic Reviews
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65
Metascore
Mixed or Average
positive
7(21%)
mixed
23(70%)
negative
3(9%)
Showing 33 Critic Reviews
92
The multi-tiered levels and layered fighting system helps create a game that, while harder to master, is certainly more rewarding to play.
85
Many will tire of the repetitive game play involved in the single player modes long before unlocking all the secrets. And without friends to play with, there's a lot of content missing.
80
If you've ever played "Super Smash Bros.," you'll immediately be comfortable here - even the fighter select screen is strikingly familiar. [Mar 2004, p.104]
80
It's not a true sequel, nor is it meant to be; it's more a kind of "Super Smash Bros"-type multiplayer madness. It's also good fun. [Apr 2004, p.37]
80
The controlls are tight with crisp response for the most part...There are plenty of weapon skills and magic attacks to master. [Apr 2004, p.70]
80
The controls are decent, the game poses it's own unique challenges and the multiplayer is straight up fun.
75
And there is no better battle for souls than in multiplayer, which I would say can be the heart of the game. There aren’t that many modes of play, but it can last a few hours with fellow friends.
72
A decent slash-'em-up but it'll disappoint Onimusha diehards thanks to a lack of the puzzles, plot and shopping for presents that made Onimusha 2 so brilliant. [JPN Import; PSM2]
72
Light on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on <I>how</I> you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]
70
The superfluous story mode, unbalanced custom versus mode and technical issues relegate this title to a definite rent before you buy game.