
73
I personally found that the mixing of a building and designing game with an arcade feel was a lot of fun, and one kind of broke the monotony of the other.
74
It's a goofy mix that will surely turn off more players than it turns on, but I find the combination a compelling one. Just the simple fact that I've never played anything quite like Warship Gunner makes my jaded self happy.
60
A good game for those that like to be in on the ground floor. It's unique in that you can build your own playable shooter, so to speak, but the gameplay is just average. Still, the combination of creation and shooter may be irresistible to some.
9
[SPOILER ALERT: This review contains spoilers.]
Naval Ops: Warship Gunner
PlayStation 2
Released On:
Jun 25, 2003
Metascore
Mixed or Average
67
User score
Generally Unfavorable
3.8
My Score
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All Platforms
Metascore
Mixed or Average
18% Positive
3 Reviews
3 Reviews
76% Mixed
13 Reviews
13 Reviews
6% Negative
1 Review
1 Review
80
It's an arcade game at its heart, and it's a whole lot of fun. [Aug 2003, p.32]
74
With some perseverance to get past the initial stages, Naval Ops develops into a fun blaster.
73
I personally found that the mixing of a building and designing game with an arcade feel was a lot of fun, and one kind of broke the monotony of the other.
68
If you play the game on its own terms, there's a good chance you'll enjoy it. If WWII naval battles appeal to you, or you just like the idea of firing massive cannons, that chance is even better.
60
Fun to play, but it might be too much for those who aren't interested in spending time in the design process. You'll also need to get past the complex display.
60
The strategy serves as a fine complement to the otherwise problematic action, and, ultimately, Gunner hits its mark - but just barely. [Aug 2003, p.72]
40
The end result is strategy overload for the action gamer and action overload for the strategy gamer. Those in between won't be particularly impressed, either.
SummaryThe gameplay in Naval Ops: Warship Gunner involves two unique phases: design and battle. At the start of the design phase, players are given a mission briefing. Based on the mission?s objectives, players can construct or retrofit their ship with weapons, a propulsion system, aircraft, and defensive hardware. At this stage, players can al... Read More
Rated Tfor Teen























