
60
With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]
60
There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
40
Something of a departure, sure, but it's nothing new. Falling awkwardly between action and strategy, it's unlikely to satisfy anyone other than rabidly obsessive fans of the character.
4
What hasn't already been said about Network Tranmission that hasn't already been said? Overly difficult for no reason (though that's more to return to Mega Man's roots as a platformer), poorly polished, poor implementation of Battle Chips, clunky, and a poor mixture of the Battle Network series, and old school Mega Man. Just stick to the GBA games if you wanted to properly enjoy the Battle Network games.
6
Mega Man Network Transmission has a difficulty problem. Not only does it have the fault that most Mega Man X games have by being weaker in the beginning without much to work with, but it also has several bosses that feel out of place in difficulty. The majority of Transmission's gameplay is actually a fairly decent run of the usual Mega Man classic formula mixed with The dungeon like exploration that the .exe games are known for. Largely a lot of the designs and music for this game are truly spot on for the rest of the franchise, and works great for the game. Zero makes for an interesting antagonist and once again proves to be one of the best part of the franchise. While I certainly wouldn't say Transmission is as bad as most Mega Man X games, it certainly doesn't hold up to par with the original Battle Network game that I have played.
5
Se ve y se juega del asco
Mega Man Network Transmission
GameCube
Released On:
Jun 17, 2003
Metascore
Mixed or Average
65
User score
Mixed or Average
5.4
My Score
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All Platforms
Metascore
Mixed or Average
29% Positive
8 Reviews
8 Reviews
57% Mixed
16 Reviews
16 Reviews
14% Negative
4 Reviews
4 Reviews
90
Fans of Mega Man's pure platforming adventures might be put off by the chip idea, while fans of the RPG Mega Man might not enjoy the platforming aspect. It's a bit of a catch-22. However, Capcom and Arika did a fantastic job of melding the two together.
80
The game only loses points because of limited replayablility and a poor story.
User score
Mixed or Average
33% Positive
6 Ratings
6 Ratings
28% Mixed
5 Ratings
5 Ratings
39% Negative
7 Ratings
7 Ratings
Nov 10, 2011
9
Loved it. It's a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing some times, but nothing "Nintendo hard". More bosses and Chips would have been nice. Definitely recommended!
Jul 21, 2016
8
Its good but still flawed. Don't get me wrong this game is great but doesn't mean this amazing game doesn't have any mistakes. Don't listen to the bad reviews please don't.
72
The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
67
A potentially fun, but ultimately frustrating, entry in the series, and fans of the Battle Network universe would be much better off sticking with their GBAs.
60
This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
55
The biggest problem, though, lies in the game play. When you first run into an area, you'll find it, more often than not, mind-bendingy difficult.
40
Something of a departure, sure, but it's nothing new. Falling awkwardly between action and strategy, it's unlikely to satisfy anyone other than rabidly obsessive fans of the character.
Jan 21, 2024
6
Mega Man Network Transmission has a difficulty problem. Not only does it have the fault that most Mega Man X games have by being weaker in the beginning without much to work with, but it also has several bosses that feel out of place in difficulty. The majority of Transmission's gameplay is actually a fairly decent run of the usual Mega Man classic formula mixed with The dungeon like exploration that the .exe games are known for. Largely a lot of the designs and music for this game are truly spot on for the rest of the franchise, and works great for the game. Zero makes for an interesting antagonist and once again proves to be one of the best part of the franchise. While I certainly wouldn't say Transmission is as bad as most Mega Man X games, it certainly doesn't hold up to par with the original Battle Network game that I have played.
Mar 8, 2024
4
What hasn't already been said about Network Tranmission that hasn't already been said? Overly difficult for no reason (though that's more to return to Mega Man's roots as a platformer), poorly polished, poor implementation of Battle Chips, clunky, and a poor mixture of the Battle Network series, and old school Mega Man. Just stick to the GBA games if you wanted to properly enjoy the Battle Network games.
Jul 23, 2023
4
Switching from a 3x3 grid to a full 2d platformer, up the difficulty for everyone. Which is why some people didn't like it. But if you think about it, this is just dark souls level of hardness. However, I think it isn't as fun as compared to any X/ZX game. If it was, I see it getting at least a 7. Also, depending on what difficulty you play games, they can definitely be dark souls hard. Maybe putting a easy mode on for long time fans would have helped them out.
SummaryMega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to ... Read More
Rated Efor Everyone





























