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LSD Dream Emulator: Vaporwave (Wanderlust)
SummaryWanderlust is a first person exploration game were you take a long journey between worlds. The adventure takes place in the dreams of a man addicted to consuming illegal substances. The game mainly consists to explore and feel the surrounding environment of a fantastic world.

LSD Dream Emulator: Vaporwave (Wanderlust)

Released On: 
Nov 1, 2017
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2 Ratings
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Jun 27, 2018
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stop9091
Total garbage. I like walking simulators, but this is an extremely lazily produced one; it's poorly programmed and designed. I stopped at the second "level" because the environment is extremely repetitive. The invisible walls also detract a lot from the already poor experience. The 3d engine has very poor performance. Player looking for psychedelic adventures can likely find (much) better, ie. Californium.
Nov 6, 2017
0
MegaKritik
Absolutely atrocious. This is another one of those "non-games" that tries to pretend it's a game. You start in the middle of nowhere and all you can do is move and jump. Not that jumping will be necessary for gameplay reasons, and I'll explain what I mean below. First "level" is just you looking for the statue of an elephant. There's literally nothing else to do and the "level" is filled with invisible walls, so you're forced to find this statue just by going forward. Touching the statue freezes the game, until "level" two begins. Once in "level" two, you find yourself in a city without textures. Move about, bumping into invisible walls, until you find a ladder. The only ladder, of course. You can climb it by just walking up to it but some steps seem to be misplaced so this is the only area of the game where you HAVE to use the jump button, so you can go over the design errors of the ladder. Once at the top, just walk off the ladder and the game will freeze, until the next "level" starts. The rest of the "levels" are similar to the first one... find a statue of an animal (a horse and a rabbit, come to mind) and when you touch them, the game freezes, until the next "level" begins. Two of the levels are different, though... one has a single door in the middle of nothing. And by nothing I mean it literally. It's all white, no floor, no anything. Just that door. You move towards the door, touch it, that's it, game freezes and it loads the next "level". The other one is similar, only this time you're inside a room with psychedelic colours. Not that it means anything... there's a door on the other end, so you move there and touch it. There you go, "game" over. The whole experience lasts less than 20 minutes, and that's including attempts at exploration, all of which are thwarted by the amount of invisible walls. This "game" is a joke. I honestly cannot believe the developer meant to do this as a serious project. It's a joke and some saps are probably paying money for this. It's stuff like this that gives indie game development such a bad reputation... for every good indie game, you get a ton of trashware like this. If you have any hint of sanity, avoid this at all costs.
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  • PC
Nov 1, 2017
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