
SummaryWith boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet! Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping ... Read More
Developer:QUICKTEQUILA
Lovely Planet
Released On:
Jan 8, 2016
Metascore
Mixed or Average
65
User score
Mixed or Average
5.7
My Score
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Metascore
Mixed or Average
65
25% Positive
3 Reviews
3 Reviews
75% Mixed
9 Reviews
9 Reviews
0% Negative
0 Reviews
0 Reviews
Feb 29, 2016
80
As long as you favor quirky shooters, you'll take a liking to Lovely Planet.
Jan 14, 2016
77
Made for the speedrun FPS lovers, Lovely Planet challenges us with colorful and incredibly fast levels where we need to move quickly and with high precision. Its lack of variety in levels structure and mode, though, could end up in quickly tiring the player.
User score
Mixed or Average
5.7
22% Positive
2 Ratings
2 Ratings
56% Mixed
5 Ratings
5 Ratings
22% Negative
2 Ratings
2 Ratings
Apr 19, 2016
8
Lovely Planet is an artistic game that is very simple as it is difficult. The amazing art style creates an atmosphere that helps you smile a little bit. This is worth a couple dollars, and you should definitely buy it should the game be on sale. Gameplay The gameplay is highly simplistic, you have a semi-automatic gun and a high ass jump. You have to kill all baddies on the map to add to your score and complete the level. The maps can be pretty complicated but there is always a view of the map before you can even begin. The fast paced and easy difficulty can provide a lot for you. DO NOT let that fool you, as the levels progress, and the worlds progress there is always something new and it gets difficult. It is definitely for those who wish to have a quick and fun game. Graphics There isn't much in this department, but it still looks pretty damn good. The colorful levels and bright imagery just makes you want to smile. One of the most notable details is the lack of textures. You're usually just on a color (mainly green and blue) traveling through hills and the skies. Replay Value There (in my opinion) has a lot of replay value due to the scoring system. You need to pass a certain time, kill all enemies, and not miss one bullet to get a 3 star score. It is actually very easy to pull off, but your first play through might be just for fun. VERDICT Lovely Planet is an amazingly crafted game for what it is. It has an extremely simplistic style that could fit for many people. It does indeed get very difficult as time progresses but that should be overlooked for its very addicting nature.
May 15, 2022
7
Conceitualmente ele é um jgoo bom, ele lembra bastante a estética do katamari. Poderia ter mais espaço pra erro, eu não consegui terminar ele mas até onde eu joguei achei divertido.
Mar 5, 2016
60
A tough cookie. As a twitch game, it suffers from poor feedback and imprecision, but its snappy pace keeps you hooked. [March 2016, p.86]
Jan 19, 2016
60
One of those games that lies to the eye, offering a deep and complicated proposal that only fall flat on delivering a wider variety of challenges.
Jan 14, 2016
60
While the graphics and enemies are less than desirable, the music releases an inner childlike sense of happiness that keeps you coming back for more punishment.
Jan 9, 2016
50
If you're in search of a game to play "pass the controller" with in a group of shooter-loving friends, Lovely Planet may be worth checking out, but is otherwise easily worth a pass.
Jan 8, 2016
7
Lovely Planet brings a lot of character to the table in a basic idea, but it works. This game features a conglomeration of shoot ‘em up gameplay with time trials, and toned down Jumping Flash!-style jumping physics. It is addictive and extremely fast-paced; the character felt like it jumped off the screen when I moved around for the first time. The basic idea is to run through different courses featuring enemies and obstacles as fast as possible. It has a star-scoring system, in which you must complete the course to gain one star, defeat all enemies to get the next, and beat the course within a certain time limit to get the third. A great game overall! Lovely Planet has a nice aesthetic to it, with a sort of pale pastel color palette that reminded me a lot of the Katamari Damacy art style. This was backed up by the enemies seemingly screaming at you in what appeared to be Japanese text. The game was also very unique in art style in the somewhat random things featured in the world. You were basically running through the levels on clouds with very slight Japanese influence, but there were also things like giant fish floating through the sky, and far off spaceships, that added just enough to entice the eye to look around. I found myself figuring out the point of the game fairly quickly with no major set-backs. The game has very basic controls with the only options being to move, shoot, or target lock, which is nice for later in the game where more complex controls would be lost in the speed of things. I was delighted to find out the game, which was meant for speed, could also be played in a different style for the more casual player, with a slight exploration aspect to the game. I discovered several secret areas, as well as short-cuts, which allowed for multiple paths of discovery. The levels progress in a Mario-style “World” system where each location, be it the “Village” or “Forest” features around 20+ levels a piece with increasing levels of difficulty. As I moved forward, however, I found myself being forced into speed more and more. I didn’t find this to be an issue, but I found myself more and more frustrated by some courses, and the discovery from the early game was left behind for intense, quick twitch FPS gameplay. I will say that the levels never felt repetitive, but the memorization is key in late-game, and unless you remember every step you won’t pass the levels. A major negative I found was an extremely trolly enemy placement at times, where it felt very unfair, and like the designer just wanted you to run through the course again. When I say trolly I want to clarify I don’t mean the designers placed enemies around a corner to immediately kill you; they did that, but what I am referring to as an issue of mine were the times I would get to the end of a level and find I had missed an enemy somewhere along the way, and would have to start over. After repeated attempts I could not find the enemy for the life of me, only to discover the enemy floating high up in the air at the very beginning of the course. I did not appreciate that, but luckily that only happened in a few courses. I would say the game’s difficulty progression is fair, and progresses nicely, but it does get extremely brutal later in the game, and anyone who isn’t good at those twitch-based shooter games won’t be able to make the precise actions needed to progress past the second world. I thoroughly enjoyed my time with this game, and found myself having to come back and play more even after the frustrating bits here and there. Give this game a go! 7.0/10





























