Kingdom Two Crowns is easily one of my favorite games and keeps me coming back again and again even without updates. It’s a game where starting fresh can feel great, but progress and advancement is rewarding. It took an already engaging and memorable game, Kingdom New Lands, and developed it into a well balanced multiplayer experience. It’s three versions in one are a stellar deal and the Norse Lands DLC is so much more than a cherry on top. For fantasy, strategy, and indie fans, Kingdom Two Crowns: Norse Lands is a must.
Even though the experience is strictly two-dimensional, has no menus, and essentially no on-screen text, the deep level of strategy that cooks underneath is nothing short of mesmerizing. While at times the difficulty can seem very intense, and all seems lost, Kingdom Two Crowns is designed so you can rebuild your empire after the toughest of invasions or the coldest of winters - and all achieved by the simplest of decrees: to build, expand, and defend.
This game needs to be more recognized, my wife and I have been playing it for a few hours. Beautiful pixel art, fantastic soundtrack and simple, very fun gameplay. Thank you developers for creating this game.
Kingdom Two Crowns brings deceptively complex strategy and empire building to the Switch, in as well a presented package as you can find. While some obtuse and unclear mechanics may turn some players off, others will no doubt welcome the challenge, and embrace this new world which they ought to conquer. Punctuated by stunning visuals, and rewarding gameplay and discovery, Kingdom Two Crowns offers some of the finest strategy gameplay available on the Switch.
Kingdom Two Crowns feels more like an extensive update than a new entry to the series, but the base game is still so immensely enjoyable that it doesn’t really matter. This is the perfect starting point for new players, and those who are returning might still be surprised by some of the secrets to be found.
Kingdom Two Crowns offers a hell of a view, but you may find its brand of light strategy too sedate if you’re not one to ‘smell the roses’. Give it a chance, though, and it really grows on you. Disappointing framerate aside, it’s a great introduction to the series, and valuable split-screen co-op adds a fresh, more relaxing dimension to its tower defence. If you bounced off New Lands, this won’t win you over, but if the last game piqued your interest but passed you by, Two Crowns is a much easier recommendation.
Cudownie minimalistyczna pikseloza - z początku interesująca, lecz po kilku godzinach nie mająca już zupełnie nic do zaoferowania :(. Na xone problemy z optymalizacją gdy za dużo się dzieje.
It's not an awful game, but honestly it just isn't very fun. The pace is infuriatingly slow (it takes forever just for you to move around) and you spend the majority of your time just waiting for money to come in so you can actually do something. Or you wait forever for things to build. It's like Clash of Clans or something. Many elements of the game are extremely frustrating. For example, once you build a guard tower or a ship, your archers are stuck inside that for the rest of the game, so too bad if you need them to defend your borders from enemy attacks later. The game also does next to nothing to explain to you what everything does. Some things are self-explanatory or can be inferred, but not everything. I spent a gem to unlock this hermit girl who was immediately attacked and kidnapped. Would've been good if the game could let me know spending that gem would release a kidnappable human BEFORE I wasted it. Learning the hard way is great IRL but this is a GAME, isn't it supposed to be fun? The pace gets even slower as you get close to conquering an island as people seem to stop spawning entirely, making it impossible to continue doing anything, especially if you have died and respawned with few workers already, basically breaking your game. (Unless I've missed something, once you expand past the spawn points for recruits, you can't get any more so if you have no builders at that point you can never build again.) It's a catch 22 because you need to expand out to win, but expanding out eliminates the resources you need to be able to win. Incredibly frustrating that this game feels so broken in its mechanics and there are so many ways you can get yourself in a situation where it's impossible to progress, or you spend 90% of your time waiting around for something to happen. Graphics are also quite lacking in my opinion. I grow very weary of this modern fad for everything to look like a SNES game. It's 2018 for goodness sake, can't developers make games that actually look nice? Finally, it's still early days for this game, but there are few bugs and glitches so even if you're interested might be worth waiting until the patch comes out in early 2019. I got **** into buying this by all the extremely positive reviews here on Metacritic so I guess this review is a counterpoint to that. I'm sure it's great for some people but if you don't like slow-paced, frustrating strategy games that feel like mobile base-building games but with worse graphics, don't buy this. I feel like it has the potential to be something awesome (the fundamental concepts of resource management, defense and expansion, and simplicity of it are great) but somehow it just does't actually work together into a satisfying experience due to how easy it is for your progress to be blocked.
SummaryIn Kingdom Two Crowns, players must work in the brand-new solo or co-op campaign mode to build their kingdom and secure it from the threat of the Greed. Experience new technology, units, enemies, mounts, and secrets in the next evolution of the award-winning micro strategy franchise.