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SSCheetah

User Overview in Games
7.7Avg. User Score
User Score Distribution
positive
21(55%)
mixed
12(32%)
negative
5(13%)
Lowest User Score

Games Scores

Jun 16, 2026
Prince of Persia: The Lost Crown
10
User ScoreSSCheetah
Jun 16, 2026
Phenomenal game. Since it's made by a big studio (Ubisoft) I went in with modest expectations, which the game roundly exceeded. This thing oozes with personality, and a notable departure from the 'safe' choices AAA studios typically go for—there's the occasional oddball humour and an alternative (for me as a Westerner at least) theming that really make the game shine and feel unique—I learned a few things about ancient Persian culture and religion, which was pretty cool. Most importantly, the combat is very fun—I would almost say it rivals Silksong / Hollow Knight, and although to be honest it probably doesn't quite meet that standard in terms of tightness, it's still excellent and far above the average action game IMO. I don't normally like tunable difficulty in games but I appreciated in this one—I will freely confess I used that to cheese some of the optional challenge scenarios which to be honest, were more frustrating than fun and are probably the game's only weakness. Other than that I played on Hard which I found to be a good level of challenge. I really can't recommend it highly enough if you're a fan of 2D action games, and if the difficulty of games like Hollow Knight is a barrier, well, in this one you can turn the difficulty down so low that you're essentially invincible. It even has accessibility settings to help you with difficult platforming sections. I have no hesitation recommending this one—get it!
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Nintendo Switch
Jun 5, 2026
Mina the Hollower
10
User ScoreSSCheetah
Jun 5, 2026
Please don't be put off by the lower scores here—this game felt 'just OK' to me too, until I'd spent a few hours with it and things started to click. For me the experience has gotten better and better the more I've gotten into it, so taking the time to get to know this game was well worth it. It's not a casual game though, so do be prepared to be challenged! Action gameplay: If you have any interest in challenging 2D action/adventure games, this is not one to miss. Comparisons to older 2D Zelda games (A Link to The Past, Oracle of Seasons/Ages) are fairly accurate as the feel is similar, and there are some nods to Souls games here too. I was a little misled coming into it—I was expecting the combat to be like Dark Souls (or maybe Hyper Light Drifter / Enter the Gungeon). It is not. There is no dodge roll. This led me, initially, to think 'Ugh, it's like a Link to the Past—hit the enemy once, walk away, walk back in, hit again'—which, compared to the aforementioned titles, is not a particularly fun combat system to me. HOWEVER! Mina can jump. Mina can burrow. Once I stopped expecting it to be Dark Souls, the combat started to make sense to me. You don't dodge roll. You jump over your enemy. Or you burrow under them, then pop up and hit them in the back, like in that classic ad for Splatoon. Once this rhythm makes sense to you, combat becomes an absolute blast!!! Tiny spoiler here: around the area of the first dungeon, you can also find an ability that resembles the dodge roll from other games, putting even more options at your disposal. To summarise the combat side of it: yes it is fun, but only once you embrace it for what it is, rather than expecting it to be what it's not. I've really fallen in love with it. Gameplay more broadly: I cannot believe how RICH this game is with things to do. Everywhere you go there are little secrets to find, treasures to collect. Initially I found this overwhelming to the point of confusion and needed to write down things I wanted to investigate later. Before even the first dungeon I'd filled two pages of my notebook with that stuff. Like the combat, this has really clicked for me, and the feeling of gratification when you realise you've just picked up the tool or found the secret path that will let you reach that annoying treasure chest you saw three screens back is really enjoyable. It doesn't appear to be a big game on the surface, but I'd played for over 10h before even reaching the first dungeon because there were so many other things I wanted to investigate. Talk to every NPC; they give a lot of hints! Aesthetics: I was initially put off by the visuals and almost didn't buy it because of them. I never played the Shovel Knight games because, IMO, the graphics are hideous. (I do love pixel art—Gungeon and Celeste stand out in that area—but not as much by this developer.) However, the art has grown on me. I wouldn't say I love it, but I got used to it pretty quickly. The character portraits are really good, and the game frequently shows you lots of art and animations of Mina herself, who is a really cute and appealing character, so I thought that was a nice touch. Music and sound are extremely retro, and they're great for what they are. I love the music—instead of trying to be 'ambient' and sit in the background, it's right there in your face, like music was in a lot of older games, which I really appreciate. Many of the tunes are catchy—one of them is stuck in my head as I write this! Overall, Mina does deserve the high scores it's receiving, and I strongly feel that lower scores are coming from people who didn't play it enough to reach the point where it 'clicked' for them. To be fair, as with every game, it's not for everyone—here, you have to be able to accept the retro aesthetic and challenging combat. But if you're on the fence about this game, I really hope I've persuaded you, because it's well worth taking the time to get to know it.
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Nintendo Switch 2
May 30, 2026
007 First Light
5
User ScoreSSCheetah
May 30, 2026
Note: This is written from the perspective of someone who LOVES the Hitman WOA games. Reviews for this game are weirdly polarised, but ignore those—it's really an OK game with some strengths and some weaknesses. I enjoyed it overall, but won't be spending much more time with it after finishing the main story. Strengths: - Absolutely phenomenal presentation aesthetically - Engrossing story (with just one or two clunky moments) - Well-optimised PC performance Weaknesses: - Tries so hard to be a movie, it fails to be a game—half the time feels like a walking simulator - Tied in with the above, weird pacing—tries relentlessly to keep flowing into the next sequence, as though it expects you to play through the whole game in a single sitting, but it's a 15-20 h game, not a 2h movie! Both stealth and combat are relatively unfun—many of us can't help comparing this to the phenomenal Hitman 2016+ series IOI developed beforehand, and it's a significant downgrade in gameplay: - Open-ended puzzle-solving has been replaced with handholdy walking simulator type situations. - The simple but well-tuned gunplay has been converted into what I felt was an overcomplicated mix of melee and shooting. - Hitman's mix of movement and disguise-based stealth has been replaced by gadget-based (and dialog-based) stealth that again feels overcomplicated but at the same time repetitive to me personally. - Movement in Hitman was effortless and responsive; here, agent 007 feels clunky to control and occasionally refuses to move the direction I press, which was frustrating IOI has clearly tried to outdo Naughty Dog's Uncharted and the Last of Us in creating a story-rich experience, but unfortunately at the cost of gameplay and pacing. Overall, worth playing if you like action games, but maybe not at full price, and maybe not if you're too busy for games that are 'good' but not 'great'.
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PC
Apr 3, 2026
Crash Bandicoot 4: It's About Time
9
User ScoreSSCheetah
Apr 3, 2026
Absolutely stunning. Animation, visuals and music are brilliant. Gameplaywise, I also think this is leagues ahead of the gameplay in N. Sane trilogy, and for good reason—it's a truly modern game. To me this game perfectly melds old-school platforming with modern gaming polish, and I absolutely love it. It clearly takes notes from Donkey Kong: Tropical Freeze with each level feeling like a self-contained adventure, which contrasts starkly with the repetitive nature of the original trilogy (one of the big issues for me with those old games was levels getting stale and repetitive; this game just completely solves that problem). The pure platforming also resonates, with the game's physics feeling just a smidge more Mario-like now (characters retain a little bit of momentum when they jump, unlike previous Crash games where jumping completely reset your momentum). And in general it's clear that great care has been given to presentation with the entire game feeling dynamic and vibrant with the characters' animations, voices, dynamic music, etc. etc. all synergising to make the experience feel so energetic and alive. In other words: this is Crash but an order of magnitude better, updated by taking notes from other great platforming experiences from recent times and given meticulous care and polish to its presentation. I'd give it 10/10 but for one minor gripe which echoes that of many other players: completionism is very demanding, probably to the point of being unfun. Levels are long, so you might spend 20 minutes poring over one THINKING you're smashing every crate (out of a massive pool of 160 or something) only to find you were missing 6 at the end. That being said, the sheer of fun of this over the original trilogy might be enough to carry completionists through (compared to the original trilogy which I wouldn't dream of trying to 100% due to the 'staleness' of the levels), to the point where I might even try it myself, though I'm not certain I'll follow through if it gets frustrating. If you're on the fence about playing this one, I really hope my review persuades you to pick it up—I personally found that this is miles ahead of the original trilogy in every way, and is well worth playing.
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PC
Dec 28, 2025
Mario & Luigi: Brothership
6
User ScoreSSCheetah
Dec 28, 2025
Good game overall, but sadly not fun enough to justify the huge time investment. (We’re talking 50+ hours for the main story + side quests.) Combat often feels boring and repetitive—there’s no nuance or strategy, 99% of the time you just spam your strongest move (which have agonisingly long, unskippable animations by the way. These get longer and longer as you unlock more powerful moves) and wait for it to be over. Sidequests include the usual offenders of fetch quests, walking simulator quests, and, in a couple of cases, loot grinding. Which is a shame because the story is genuinely interesting. The game does have a good soul, it’s just hampered by boring, repetitive combat and generic sidequests that pad the length out far longer than it needed to be.
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Nintendo Switch
Dec 9, 2025
Metroid Prime 4: Beyond
4
User ScoreSSCheetah
Dec 9, 2025
TLDR: Mediocre but passable gameplay with rubbish story. If you love Metroid Prime games then I'm sure you'll love this too but I found it underwhelming. It feels like they've done nothing to improve on the concept since the first game 20 years ago—if anything, it's worse. The areas are more linear, so there's little sense of exploration. A boring open-world section has been added. The controls and gameplay itself have barely changed since the original, which is a shame because it just doesn't feel that fun to control Samus in 2025. Combat lacks player feedback and falls flat. The graphics are incredibly inconsistent—sometimes looking great but other times looking ugly or uncanny (most objects in the environment fall into the latter category, and have a low-quality, maybe(?) AI-generated, feel to them). Boss fights still drag on just like they did in the first game. There are some interesting cinematic moments and story beats but nothing groundbreaking. Unfortunately the storyline itself is utter garbage with the most rubbish, unfulfilling ending I've ever experienced that made me feel like playing the game was a huge waste of time, and I regret that I wasted a whole weekend on it. Overall I had a bit of fun with this but I would have been happier to have spent my time and money elsewhere.
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Nintendo Switch 2
Sep 14, 2025
Hollow Knight: Silksong
10
User ScoreSSCheetah
Sep 14, 2025
Very solid game overall. Interesting mechanics, fun boss fights, and less obtuse story / lore compared to the original Hollow Knight which is a plus for me. The game of course is challenging, and its main weakness is that in certain areas this difficulty leans too far toward being simply irritating or punishing rather than a fun challenge. Thankfully most of the time I found it to be the latter. There are also many optional side quests here; these are pretty hit-and-miss as some lead to fun exploration or boss fights, but others are just MMO-style filler! (ie., "kill X of enemy Y using weapon Z"—not exactly respectful of the player's time) But on the whole this is definitely recommended; you do need to be willing to push through the occasional poor decision made by the developers to enjoy this otherwise great experience, but don't let that put you off.
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PC
Aug 3, 2025
Donkey Kong Bananza
7
User ScoreSSCheetah
Aug 3, 2025
I came in understanding this to be a spiritual successor to the phenomenal Mario Odyssey, which it certainly seems to be. Sadly, it falls short of Odyssey in every way. I would unhesitatingly recommend it to anyone who enjoys platforming/action-adventure/collecting type games—but only with the caveat that it's not as good as Mario Odyssey (aesthetics aren't as pleasing; gameplay isn't as fun or dynamic; story is functional but I felt it was structured wierdly; far too easy and the only difficult moments are janky/frustrating difficulty, not the good kind of challenge). Goes to show that high production value and good ideas don't necessarily make a stellar game. Please do play it if you're into these kind of games like I am, but temper your expectations.
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Nintendo Switch 2
Apr 8, 2025
Balatro
4
User ScoreSSCheetah
Apr 8, 2025
Absurdly overrated. You progress to unlock decks and other modifiers but the mechanics really just stay the same. After a few runs you realise you're just doing the same thing over and over with no real progression or variation... What's the point? There's only 1 music track which gets old really fast and the visuals are nice but they get old fast too. Play if you want to experience what the hype's all about—but don't expect anything life-changing.
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PC
Apr 5, 2025
Floppy Knights
10
User ScoreSSCheetah
Apr 5, 2025
Amazing game!! I'll confess I would never have even known it existed were it not for the free Epic giveaway that put it in my hands. However, I'm so glad it did, because this was a rock-solid experience. Like Advance Wars or Fire Emblem but the overall systems were better in my opinion—combining RNG card-battling with tile-based, turn-based combat actually works and the way you can customise your decks going into battle is really cool too. Lots of variety available especially with the free DLC. Great aesthetic, great music, great gameplay, simple and accessible story... why wouldn't you play it?
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PC
Jan 9, 2025
Cobalt Core
10
User ScoreSSCheetah
Jan 9, 2025
Absolutely solid game. I'm really surprised the average user score here isn't very high (response bias?)—on Steam it's classed as "Overwhelmingly positive." Like the studio's previous game, Sunshine Heavy Industries, this one has beautiful and very consistent aesthetic throughout, as well as lovely music and sounds (many SFX are filtered to give the impression you're really in space; it's quite cool). There is an overarching narrative tying the character's stories together that is really fun to discover as you play through and unlock more characters and ships. Above all, and most importantly, IT'S FUN. Deck-building roguelikes can get stale really fast, but this one is a real joy to play. I got fed up with the two other deck-building roguelikes I've played because they just weren't fair—success was dependent on getting the right setup, which is purely luck-based, and if you don't get the perfect combination of cards and relics/artifacts (or whatever the game calls them) you're screwed. That issue is just not present in Cobalt Core! Every run feels winnable, even if you don't have some crazy broken combination of cards and artifacts. That said, having the right card can really give you a power boost, so it hasn't been toned down too much. The stories this game will generate for you are awesome too—in my first hard mode run I had two situations where I was sure I was doomed, but with a bit of thinking found a way to play my hand that let me survive near-fatal attacks with a couple HP remaining, and then **** my way through to victory. That moment when it looks like your run is over but you find the optimum way to play your cards—again, without relying on luck to give you some crazy broken combos like other deck-builders do—and it turns out you'll live to keep fighting is priceless, and I can't think of any other games that have given me that experience. A must-play in my opinion.
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PC
Dec 28, 2024
Sunshine Heavy Industries
9
User ScoreSSCheetah
Dec 28, 2024
TL;DR: GET THIS GAME! :)Good indie games are hard to find—some of the lucky ones blow up and get famous but there are many great games made by small teams that don't get advertised enough or don't get found by that famous YouTuber and sadly remain obscure. I think Sunshine Heavy Industries is one such **** team behind this game has, in my opinion, done just about everything right: the graphics are elegant and consistent in style, the core gameplay loop is satisfying and fun, the writing is hilarious, and the relaxing electronic music is heart-meltingly beautiful and perfectly fitting for the game's overall vibes and **** the unfamiliar, this game is about building space ships according to certain specifications. The closest thing I can compare it to is Dragon Quest Builders where rooms have to meet certain criteria to correctly be classified as that room, but it leans more heavily into that idea with a currency system so that you have to both meet the requirements and make a profit on each ship. Doing that alone is usually fairly easy, but you can sort of choose your own level of challenge by considering what you want the ship to look like too. If you meet the requirements but think the ship is ugly, then you have the challenge of tidying it up before submitting it. Fixing one problem often creates another, leading to a satisfying loop of refining your ship until you're happy with it. As you progress, the requirements become more complex with many new types of ships and parts being added into the mix, so the gameplay doesn't get stale. It's a hidden gem that I think anyone interested should definitely pick up!
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PC
Sep 2, 2024
Core Keeper
10
User ScoreSSCheetah
Sep 2, 2024
Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do. Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above). 10+ hours in so far and 2 bosses defeated, and I haven't been pestered by the stupid bloodmoons, goblin hordes or any trash like that that happens in many other survival crafting games. I've had enemies appear around my base 2-3 times causing minor damage, and that's plenty; enough to give you a reason to think about traps and securing your base, but not so much as to detract from your main goals. So this is a welcome difference that makes me want to keep playing. If you've never played either of the abovementioned games, but think you like the idea of survival crafting and building game, it's excellent for the asking price (especially as it's 50% off on a couple stores), so give it a go. Beautiful graphics; a fun and engaging gameplay loop of exploring, collecting resources and building; easy to jump into and back out of on your own time, and great fun either solo or with a friend(s).
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PC
Mar 29, 2024
Blast Brigade vs. the Evil Legion of Dr. Cread
10
User ScoreSSCheetah
Mar 29, 2024
Fun game with stunning animations. If you liked the Ori games or Hollow Knight, and enjoy the spy action movie type themes (gadgets and guns) I highly recommend this.
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PC
Apr 8, 2023
Sonic Mania
5
User ScoreSSCheetah
Apr 8, 2023
First Sonic game I've ever played and honestly it was pretty meh. I think many of the raving reviews are based on nostalgia not actual fun value of the game itself. Taken on its own merit it's really not that fun. Controls are clunky and frustrating and difficulty level is unreasonable compared to other modern platformers that are a lot more forgiving. Celeste for example I've completed 100%, because while difficult is also very fun and very forgiving. This game has neither of those two qualities. I like how the game contains bonus and special stages but likewise these are clunky and frustrating to play and if you fail one, you don't get another chance without replaying the entire main level to get back to it—for every attempt. So much frustration for bonus games that aren't really even fun. I really like the pixel art though so it gets points for that. My advice would be give it a miss unless you already know you love Sonic games as for me the fun factor was just totally absent. Go play Celeste or a Mario game if you want a platformer that's fun and easy to pick up.
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Nintendo Switch
Mar 24, 2023
Patch Quest
10
User ScoreSSCheetah
Mar 24, 2023
Awesome fun, definitely recommend! Scratches my Enter the Gungeon itch big time though its theming and style are quite different.
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PC
Nov 17, 2021
Eastward
5
User ScoreSSCheetah
Nov 17, 2021
Not terrible, but massively overrated. Absolutely wonderful pixel art / overall art direction and style, and the music is great too. (The music's not particularly memorable, but does the job fine.) The combat is simplistic but fun, and there are a few heartwarming story moments. That's where the positives end though. On the Switch, there are performance issues (slowdown, and the game crashes when loading a new area after playing for over an hour or so, forcing you to reload). The plot has more holes than Swiss cheese, and leaves you full of questions at the end. There are so many things that feel like they should've been explained that haven't. The irony is, the game is chock-full of cutscenes and dialogue, but the focus of 99% of these is random side characters and info that is irrelevant to the main story. The game therefore comes across as being very narrative-focused but really has very little overarching narrative at all. Gameplay-wise, there are some good puzzles, and combat scenarios, but they do end up getting a bit samey. It would've been nice to see a bit more variety there too. Overall, the game isn't bad, but it isn't anything stellar either. I'd recommend it if, like me, you were attracted by the wonderful art style, but you aren't picky about a quality story. Otherwise, maybe find something else.
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Nintendo Switch
Feb 25, 2021
Pirates Outlaws
6
User ScoreSSCheetah
Feb 25, 2021
Fun to play overall but excessively difficult in my opinion. I get that roguelikes are meant to be challenging, but if you can never finish after many runs (I think I've done a couple dozen by now) then I think the bar is set too high. Maybe I'm just crap at it, but many of the situations it throws at you seem excessively unfair to me. Note that there is no story and no meaningful changes between runs. You can unlock new characters and areas, but progress for this is very very slow, even though I paid extra for the coin doubler, which is frustrating. Worth buying if you like the card mechanics like me, but don't expect it to be a satisfying experience in the long term.
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PC
Nov 3, 2019
Luigi's Mansion 3
8
User ScoreSSCheetah
Nov 3, 2019
Awesome game! The lighting effects are beautiful and the mechanics are solid. There's nothing quite so satisfying as watching objects in the room get smashed as you whale on the ghosts! It is a bit rough around the edges—you can tell it wasn't developed by Nintendo themselves; it's not up to the standard of Breath of the Wild or Mario Odyssey in terms of polish. Also beware that it is a bit short; I've only clocked 5 hours and I'm about halfway through the story at the time of writing. Because it's so fun I feel like I'd be happy to play it a second time to find all the secrets so the value isn't all that bad though. Also, don't get it for the multiplayer—I found these components a bit lacklustre. There are three minigames a bit like in the Mario Party games that don't really have lasting value. There's also a multiplayer arcade mode that uses the same mechanics as single player but I find it a bit dry. Single-player co-op works well however and is much better then the pathetic co-op experience in Odyssey. Odyssey's co-op was ok for laughs but wasn't really playable, whereas you could actually enjoy the story with a friend playing along in this game. Overall, it's a very fun experience that is otherwise well thought-out and executed. No regrets buying it at launch; even if it isn't the amazing experience offered by BotW or Odyssey, this one's definitely a keeper along with the other top Switch games.
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Nintendo Switch
Oct 25, 2019
Northgard
6
User ScoreSSCheetah
Oct 25, 2019
Fun to play and relaxed pace. Kind of a mix of Age of Empires and Clash of Clans! Controls are handled excellently for a console RTS too—game is so easy to play with a controller. I love what they've done with this side of it. Unfortunately performance on the Switch is disappointing. Low frame rate when moving camera, stutters, and there are no shadows, not even blob shadows! This is pretty sad in my opinion as the game has very simplistic graphics and I believe the Switch could easily handle it if it were optimised well. Developers Shiro Games were were reasonably quick to patch some of the crash issues but they are yet to do anything to improve optimisation, and a few crashes still exist. (I've experienced crashes on both loading and saving games since the patch.) They seem eager to gather feedback from players and improve the game. On the flipside, I was really disappointed in how Shiro have been constantly advertising the new Northgard Conquest content update... but never mentioned anywhere that this update actually would not be available on console versions. It makes me sad that they were not open in their advertising about Conquest would be available, and show so little consideration for players who have been made to feel left out. (Yesterday they tweeted, "So who's enjoying Conquest so far?" Well, obviously not console gamers...) And unlike the performance issues, they don't seem very responsive to questions / comments about this issue on social media. It seems possible that the console versions will never have the same content as on PC. Overall it's a fun game, but it's cheaper and has more content now in the PC version, and as I've mentioned the graphics are terrible on Switch. You may wish to go for the PC version instead, although I'm opting to keep mine as I prefer to game on Switch and I'm hoping that in future the game will be improved with the same content as on PC.
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Nintendo Switch
Sep 22, 2019
The Legend of Zelda: Link's Awakening
9
User ScoreSSCheetah
Sep 22, 2019
Really solid title, extremely well-presented and fun to play. The dungeon maker minigame is actually a lot of fun; it's basically a puzzle-solving game that you beat by using rooms from dungeons you've already cleared plus a few specially-made ones. I was suprised by how much I liked this aspect of it. Overall cute characters, fun minigames, a well-presented world with fun combat and exciting exploration; it's got everything I like in an adventure game. You can tell it's a third-party remake though; sometimes it's a bit rough around the edges (slow frame rate when first entering an area, no antialiasing, sometimes weird animations, motion isn't truly analogue with only 8 directions you can move). I got over that pretty quickly though and just settled in for the ride. Just don't compare it to Breath of the Wild (which is the best game I've ever played), since it's totally different. If you take it for what it is—a remake **** from nearly 30 years ago—it's great. If you're not sure about the classic Zelda games as compared to BotW, check out A Link to the Past on SNES, which is now available for free on Switch if you are a Nintendo Switch Online subscriber. A Link to the Past is REALLY similar to this one. (Both games are of the same generation.) Overall a great experience of a classic game with all the bells and whistles of modern games (including markers the player can place on the map to help you remember to go back for things—a really really good addition!!!). Not quite perfect, but cute, fun and well worth the purchase.
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Nintendo Switch
Jun 1, 2019
Wargroove
10
User ScoreSSCheetah
Jun 1, 2019
Very fun turn based strategy a la Advance Wars. Asynchronous online multiplayer. Love it. :)
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Nintendo Switch
Dec 31, 2018
Kingdom Two Crowns
4
User ScoreSSCheetah
Dec 31, 2018
It's not an awful game, but honestly it just isn't very fun. The pace is infuriatingly slow (it takes forever just for you to move around) and you spend the majority of your time just waiting for money to come in so you can actually do something. Or you wait forever for things to build. It's like Clash of Clans or something. Many elements of the game are extremely frustrating. For example, once you build a guard tower or a ship, your archers are stuck inside that for the rest of the game, so too bad if you need them to defend your borders from enemy attacks later. The game also does next to nothing to explain to you what everything does. Some things are self-explanatory or can be inferred, but not everything. I spent a gem to unlock this hermit girl who was immediately attacked and kidnapped. Would've been good if the game could let me know spending that gem would release a kidnappable human BEFORE I wasted it. Learning the hard way is great IRL but this is a GAME, isn't it supposed to be fun? The pace gets even slower as you get close to conquering an island as people seem to stop spawning entirely, making it impossible to continue doing anything, especially if you have died and respawned with few workers already, basically breaking your game. (Unless I've missed something, once you expand past the spawn points for recruits, you can't get any more so if you have no builders at that point you can never build again.) It's a catch 22 because you need to expand out to win, but expanding out eliminates the resources you need to be able to win. Incredibly frustrating that this game feels so broken in its mechanics and there are so many ways you can get yourself in a situation where it's impossible to progress, or you spend 90% of your time waiting around for something to happen. Graphics are also quite lacking in my opinion. I grow very weary of this modern fad for everything to look like a SNES game. It's 2018 for goodness sake, can't developers make games that actually look nice? Finally, it's still early days for this game, but there are few bugs and glitches so even if you're interested might be worth waiting until the patch comes out in early 2019. I got **** into buying this by all the extremely positive reviews here on Metacritic so I guess this review is a counterpoint to that. I'm sure it's great for some people but if you don't like slow-paced, frustrating strategy games that feel like mobile base-building games but with worse graphics, don't buy this. I feel like it has the potential to be something awesome (the fundamental concepts of resource management, defense and expansion, and simplicity of it are great) but somehow it just does't actually work together into a satisfying experience due to how easy it is for your progress to be blocked.
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Nintendo Switch
Oct 23, 2018
Starlink: Battle for Atlas
6
User ScoreSSCheetah
Oct 23, 2018
This is fundamentally an enjoyable game but I simply don't believe it is worth the high scores it is getting, especially for the exorbitant $120 AU (around $85 US, and the huge difference in price between countries is another issue entirely!) I paid for the Standard digital edition. Firstly, the mechanics are intrinsically fun. It is fun to fly your ship around, change weapons on the fly (very easy with digital version) and blast your enemies. The worlds in the game are pretty and in general I think the art style is well done. It really does look beautiful when you fly around the planet and create your own sunrises and sunsets! Music and sound are done very well too IMO, and being able to freely fly between worlds is a great idea. However, there are so many things wrong with this game I just don't see how anyone can give it a 10. Some things that I find offputting and would warn others about too are as follows: - This is NOT a Star Fox game, and don't let anyone tell you otherwise. Great Fox and ROB are not present, and the Star Fox characters are obviously tacked on. They are included in the opening cutscene and given their own sidequest in the game, but what disappointed me was that during a pivotal cutscene halfway through the game, Fox (who I had been playing as the entire time) was conspicuously absent. It just felt weird and disconnected the way it had been done. An admirable attempt by Ubisoft, though, and if you weren't coming in expecting a Star Fox game then you won't be disappointed. Think of Fox as a bonus character. - The pay-for-parts system is obviously a complete ripoff. I thought I would be fine with the Digital Standard edition since you get one of each weapon type. This allows me to exploit all enemy vulnerabilities and open all types of treasure chest. However even with this there are things locked behind a paywall. Mainly, there are 35 upgrades you can unlock throughout the course of the game. However, 12 of these require you to level up certain characters (4 upgrades each for Eli, Kharl and Shaid) all of whom are conveniently missing from the Digital Standard edition. I paid $120 AU and there are still features locked behind a paywall. Sad. - The graphics are clunky and don't look current-gen on the Switch at least. Transitions from space-to-planet look pretty bad, and you can tell the disc-shaped planet you were flying into is turning into a flat terrain within the game's engine as you descend. It just looks bad to me. - The control scheme can occasionally be irritating, mainly because with inverted flight controls turned on, they for some reason become non-inverted during certain sequences, requiring you to put up with reverse movement for those sequences. Even worse, motion aiming (which would have been a fantastic feature) is only available when zoomed in by clicking the right stick, and with inverted flight controls, the motion controls are also inverted, meaning pushing the controller down makes your ship aim up and vice-versa! Seriously?! How did that one make it through testing? - Gameplay elements are extremely copy-and-paste style. You raid pirate bases throughout the game, but they are all identical! Some characters only have 1 line of dialogue recorded for a given event, so get used to hearing Razor say "I'm picking up some wreckage near your position. Might be worth checking out" hundreds of times whenever you find loot in space (she keeps saying it repeatedly while you stay near it too). The gameplay itself, while inherently fun, is very repetitive, with only a limited number of enemy and mission types to pursue throughout the game. The different planets offer a lot of variety but you are still doing the same things with just a different look. - The main story is very short. I don't understand how Ubi thought they would make money by releasing a Wave 2 of ships/weapons/etc., since everyone will have finished the game by then! I haven't finished it yet and will update this if my perspective changes but it seems to me that there's really nothing to keep people coming back, let alone spend further money on an already expensive game. That said, I have my fingers crossed for some hefty content updates from Ubisoft, but I guess we'll see. Bottom line: I don't regret buying this game; even with all its glaring flaws it is still fundamentally a well-presented and fun experience. I would advise interested players to give it a go if you are willing to spend the money, but it certainly is far from good value-for-money compared to games like Odyssey or BotW in terms of both quality and the amount of time you'll have playing it. I would strongly advise against getting a physical edition, too, unless you want to spend hundreds on the toys or individual DLC purchases, as the provided weapons are very limited outside of the two digital editions. Thanks for reading and hope this helped. :)
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Nintendo Switch
Sep 28, 2018
Star Fox Zero
9
User ScoreSSCheetah
Sep 28, 2018
Don't understand why this is so underrated. I loved it. The controls are creative, intuitive and fun. People complaining about it maybe because it was before its time. Motion controls in BotW and Android PUBG make aiming so much better and it was the same here before either of them. The only downside to this game is the challenge medals. You have to look up a guide to find them otherwise you'd be repeating the same level a zillion times which would get old fast. Definitely pick this one up.
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Wii U
Sep 6, 2018
Bad North
6
User ScoreSSCheetah
Sep 6, 2018
Kinda cool but unfortunately not quite worth the money. The visuals are good (aside from the character art, ugh) but I dislike the inconsistency between beautiful 3D maps and cheap-looking sprites for soldiers. Sounds are pretty good, a bit clunky at times but simple and very fitting for the game. Gameplay-wise the core concept is amazing. Aside from slightly awkward camera controls the gameplay is brilliant: you control four units with three types to select from each with their own uses and tactically defend your island. It's a lovely idea and the the way you control your troops is quite fluid, not perfect but pretty good. Where this game falls apart is the insane difficulty level toward the end. As other users have said already there is no sense of reward when you put hours into a long and difficult campaign to just lose in the third last island, and then that's it. Game over, start again; no rewards or unlockables to make your next playthrough different. A "tactical rogue-lite" is how it's advertised so maybe I should've known better because I struggle with the idea behind rogue-likes... But the permadeath simply makes no sense in a game like this and after one play through with nearly unbeatable odds at the end you really don't feel like trying again. This game might be great for people who are happy to practise over and over again to do a no deaths speedrun in Celeste, or who love rogue-likes. But for the average gamer who wants to retry a level after losing, it's really frustrating and off-putting. I guess putting yourself in the mindset of an arcade game or an endless runner, where you are just lasting as long as you can until you fail, might help a little bit, but it's weird because there actually is a final island and a game could last a couple hours (you can save and continue though). Basically IMO it'd be so much more fun if the permadeath was optional or the difficulty was toned down even just on the final 3 or 4 levels. Definitely worth a go though if you are content with the mindset that it's like Tetris or something and you're just seeing how far you get, not actually thinking about "winning." On the plus side, there were a few game-breaking bugs that the developer promptly patched. The game is still being worked on by its developers and that's really encouraging to see.
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Nintendo Switch
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