Team Cherry has done the impossible. In the face of colossal expectation, it has bottled lightning twice. Silksong is a masterpiece, not because it’s bigger and better than what came before, but because it doesn’t lose itself in trying to escape Hollow Knight’s shadow. Its massive scope extends beyond Team Cherry’s initial influences to become a definitive Metroidvania epic that challenges players to rise to the occasion.
Hollow Knight: Silksong is, quite simply, a video game that shouldn’t exist. No publisher on Earth would ever fund the production of a colossal two-dimensional Metroidvania over the span of seven years, and no independent developer could realistically afford to turn such an immense ambition into reality. And yet, Hollow Knight: Silksong does exist, and it exists solely because a group of creators - deeply in love with their own work but above all blessed with extraordinary talent and the resources to make it shine - chose to invest seven years of their lives in the project. There has never been a Metroidvania so vast in content and so profound in its systems, nor one that marries such sheer scale with such painstaking artistry. On one hand, it is an experience of staggering proportions; on the other, it is enriched with the kind of craft and care one usually finds only in artisanal workshops. In the industry, it’s often said that this genre carries a fragment of the medium’s very soul. Playing through Hornet’s adventure is a reminder, plain and simple, of how beautiful it is to experience a video game made with love.
It was amazing. The combat, the moveset, the platforming and the bosses were amazing. Most of them were difficult, but only some of them were frustrating.
Team Cherry’s sequel delivers a sprawling, exquisitely detailed Metroidvania that hooks you from the first step in Farlum and doesn’t let go—even when it pushes your patience to the limit. With Lore-rich regions, hundreds of secrets, and orchestral soundscapes, Silksong is visually lush, mechanically deep, and brutally fair in its difficulty. The combat demands precision, the platforming challenges surprise you, and the game’s scale can easily consume 100 hours for full completion. While its economic system falters and the early side-quests feel undercooked, by the final act all the pieces click, rewarding the persistent with some of the best moments the genre has ever seen.
There's a reason why Hollow Knight: Silksong is such a highly anticipated and hyped title. And rightly so. While the game is enjoyable, the difficulty level may be too high for some players, and the map can sometimes feel chaotic.
It's not perfect, but it doesn't need to be. The small development team from Australia has done a great job and, after its mega-sales success, has absolutely no reason to worry about its future. And no matter how much we cursed while playing, we know for sure that we'll be sitting in front of the PC again tonight and immersing ourselves in the world of Pharloom once again.
Silksong felt like a potent spirit, distilled from the souls of moths who love to dive into death. Its color and aroma are beautiful and alluring, but it's a hard liquor you can't recommend to just anyone. It would have been impeccable if, on that fine line of taste and temperament, the game had distinguished its audience solely through lucid design rather than frustrating design. As it stands, however, it seems Silksong has fallen short.
Hollow Knight: Silksong is caught in a web of trying to bind two conflicting genres together, with the expectations and norms of each half damaging the other. The beauty of its art design and precise, joyful feel of its movement are inarguable wonders, but the tiring and demotivating nature of its sadistic approach to challenge ripples throughout the entire experience of exploration and combat. It's more of what was good about Hollow Knight, but it failed to avoid some very clear pitfalls in design on its long path to release.
This game is a big upgrade and offer everything that you love in this world. The combat feel fresh and can challenge you. The story is simple but yet you want to know more. The world building is also what charm me the most even if you have to be on guard with all these danger. In general, it's offer a new experience that bring a lot to the table. If you want a metroid-vania that can be hard like a souls like you should give it a try.
Silksong, es un juego objetivamente muy bueno Tiene innumerables horas de contenido de calidad y algunas de las mejores cosas que he encontrado nunca en un videojuego . Sin embargo , objetivamente tambien , es un juego de extremos , ya que , por consiguiente, tiene de las peores cosas que he podido experimentar nunca . Pierde completamente lo orgánico que conseguía ser su predecesor, con una aventura bien medida, equilibrada y satisfactoria . Silksong es un juego de altibajos . Tan pronto te estas enfrentando a un jefe fantásticamente diseñado y gratificante, como de repente en la siguiente sala un desafío completamente desequilibrado y frustrante que hace que te salgas de la inmersión y que quieras abandonarlo, ocasionando para mi , un innegable problema de diseño y desbalance que hace que el juego no sea la obra maestra que muchos dicen . Repito es un excelente videojuego , pero,desde mi punto de vista no alcanza las cotas de calidad del primero , en lo que su diseño se refiere , ofreciendote mas una montaña rusa de idas y venidas de frustración y diversión, que un juego organicamente diseñado y equilibrado en el que su curva va en consonancia con la evolución del jugador
Hollowknight was an amazing game, I played it with my girlfriend first and we shared the controller together passing a few times here and there as we died. I would occasionally have to beat the boss for her or do some of the harder movement challenges in the game. Silksong is so difficult that she really can't play most of the game, I have to do 90% of the bosses and most if not all movement challenges. The punishment for dying to a boss and having to run alll the way back across the map is REDICULOUS! The benches are so far away and you will die to a boss 10 maybe 20 times... like the amount of time wasted getting back to them makes me want to rage quit. Shame to say, since the games visuals and music and light story are fun to explore but casual players can't play this like Hollowknight. Its not fun wasting 2 or 3 hours on 1 boss because of the runtime back from bench, and don't even get me started on The Sands of Karak...which ever developer made that map can go shoot themselves.
Hollow Knight Silksong - a game worse than its predecessor in almost every respect. Oh boy. This game has some problems to say the least. Hollow knight was a smash hit for me, 10/10. In this game.... The hitboxes are complete garbage (works in my favor about half the time actually - which is still a negative in my book), the devs seems to have mixed up "hard" with "tedious", and there is a blatant overuse of arena style fights that honestly just comes across as plain lazy to me. The game still have great moments but many a time I'm unsure if I am actually having fun playing it, or just doing it to prove something to myself. I *loved* the last game. This, sadly, is an unworthy successor.
SummaryDiscover a vast, haunted kingdom in Hollow Knight: Silksong, the sequel to the award-winning action-adventure. Play as Hornet, princess-protector of Hallownest, and adventure through a whole new kingdom ruled by silk and song! Captured and brought to this unfamiliar world, Hornet must battle foes and solve mysteries as she ascends on a ...