
Xbox 360 Critic Reviews
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45
Metascore
Generally Unfavorable
positive
0(0%)
mixed
15(39%)
negative
23(61%)
Showing 38 Critic Reviews
Mar 24, 2011
70
Sanctum of Slime presents us the new ghostbusters as they must defeat an old demon. A fun arcade game, full of action and many interesting moments, that feels kind of repetitive and falls flat in many areas, but a fun experience overall. Highly recommended if you play with three friends.
Mar 29, 2011
60
I recommend that if you are thinking of getting this game, try and get three of your mates to get it as well. Then, get your Ghostbusting ass online for some co-op. That way, you may feel like its money well spent.
Mar 29, 2011
60
This game has some features we like from downloadable games and some others we don't. It offers simple and constant action, and a fun cooperative multiplayer, both offline and online, but it gets repetitive soon and has some desperate AI flaws.
Apr 1, 2011
60
If you're a diehard Ghostbusters fan who sleeps in a Ghostbusters bed, takes your food to school/work in a Ghostbusters lunchbox, and can recite every line from both Ghostbusters flicks, chances are you'll get your money's worth out of Sanctum of Slime. Everyone else will find a pedestrian shooter that doesn't live up to the Ghostbuster name.
Apr 4, 2011
60
In the end Ghostbusters: Sanctum of the Slime feels like many of the other dungeon crawling, top down shooter titles released over the years and that lack of innovation is this title's ultimate downfall.
Mar 28, 2011
56
Beyond the general lack of Ghostbustiness, the repetitive design work, poor humor, and the irritating weapon-swapping forced upon me made me feel like I had just been slimed.
Apr 4, 2011
56
Ghostbusters: Sanctum of Slime is recommended only for the lovers of the films with friends to play. The AI is frustrating, the design really poor and repetitive. This time the Ghostbusters have failed.
Mar 28, 2011
55
At the end of the day, Ghostbuster: Sanctum of Slime is a fun romp for the first few levels, and if you don't expect much after that then you'll be on the right track. Because...We came. We saw. We left disappointed.
Dec 12, 2011
55
Had this not leveraged the Ghostbusters license, we'd probably not even be talking about this game.