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Feel the Magic: XY/XX

DS Critic Reviews

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75
Metascore
Generally Favorable
positive
33(60%)
mixed
21(38%)
negative
1(2%)
Showing 55 Critic Reviews
100
Times Online
Project Rub makes no use of the DS’s wireless communication feature, so there is no multiplayer event. Still, this off-beat gem is a must-have game for any fledgeling DS collection.
92
Nintendo Power
It's a work of mad genius. [Feb 2005, p.112]
91
Nintendophiles
Aesthetic beauty aside, Feel the Magic is a clear-cut winner in this pond of first generation launch titles. It's a nice little challenge with a well-permeated concept, which will be something you, your friends and your family will be able to pick up and play at any given moment well into the DS's lifespan.
90
GamePro
More than any other launch title Feel the Magic was conceived and constructed to fully express the unique technological potential of the DS, and its Wario-inspired mini-games require quick reflexes, pinpoint accuracy, a steady hand, strong lungs, and a healthy sense of the absurd to successfully complete.
85
NintendoWorldReport
Fun is the simplest word to describe Feel the Magic. You will not find a more zany, unique, and varied game available. The story, graphical style, and games blend together to create a truly one of a kind experience.
85
Game Informer
A genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]
85
Worth Playing
A quirky title that can be fun, the first time around. Not being an avid collector of clothing for the girl in the game, I got bored with the game once I had beaten it the first time through.
84
Gaming Nexus
Sonic Team’s nutty sense of style and humor saturates every last inch of this game, and the unconventional appeal and concept will attract gamers and non-gamers alike.
83
Cinescape
In one of the most bizarre games I’ve ever played, Sonic team has taken some elements of "WarioWare" and combined it with the style and quirkiness of a game like "Space Channel 5."
82
Nintendo Insider
The game reminds me of "Wario Ware," except with longer mini-games and an arguably wackier presentation, which should make any gamer anticipate "Wario Ware Touched!" even more.
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