70
An aesthetically tuned, independent project that introduced interesting game mechanics, like making animal friends through sounds of varying strength, but then, for some reason, didn´t use them fully. The game is very cute, but the initial enthusiasm eventually fades away, leaving you with a memory of a sometimes too empty world.
70
A beautiful game with a committed vision you'll enjoy getting lost in, especially in its charming opening hours. Sadly, uneven and poor signposting mar its latter half. [Apr 2018, p.86]
72
A dreamlike Metroidvania, but hampered by gameplay pests that are hard to sing about. [Apr 2018, p.67]
8
I very much enjoyed this game and found it very soothing to play. I liked the blend of nonverbal storytelling with the graphics and soundtrack.
4
For some reason i dont like this game .Its bit dark and gloomy. Its not my cup of tea
6
Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rare for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a PC (built by me), Xbox One X, Xbox Series X, PS3, PS4, PS5, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of coursed influenced by my personal opinions. (6) Limited Appeal. Although there may be fans of games receiving this score, many will be left yearning for a more rewarding game experience. This game is built around exploration, listening/singing to the animals around you, and collecting items. This game will not help you, no tutorial. Will not explain things to you, it’s all up to your interpretation. It is a casual platform game that won't give you a challenge but a relaxing environment to explore. There are enemies in the game but no means to fight them so it forces you into stealth. Sadly, the stealth mechanics need work. Some map areas there are no places to hide and the enemies don’t have paths so it’s always random making you unsure on how to tackle the area which is good thing sometimes and bad thing sometimes. While the artistic style and the sound is great the rest of the game is pretty blah. Stealth needs work, need some kind of story/message, and game ends pretty abruptly without making you feel like you accomplished something. No tutorial, will probably cause some people to be lost on what to do. I didn’t feel entertained while playing besides when you but together the level song.
Fe
Released On:
Feb 16, 2018
Metascore
Mixed or Average
70
User score
Mixed or Average
6.2
My Score
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Metascore
Mixed or Average
34% Positive
18 Reviews
18 Reviews
64% Mixed
34 Reviews
34 Reviews
2% Negative
1 Review
1 Review
Feb 15, 2018
95
Through both visual and auditory queues, Zoink Games had their work cut out for them by making a wordless, interactive story play out as a 3D platformer using atmospheric presence to tell a tale. But with very, very few exceptions, they pull this off with near-perfect artistic grace.
Feb 20, 2018
80
Fe is a wonderful experience that asks you to think a bit, while also entertaining you with a silent story and majestic moments that are Journey-esque. The gameplay for Fe is well designed, fits the bill for what is going on and does its best to make sure you’re entertained and challenged.
User score
Mixed or Average
45% Positive
44 Ratings
44 Ratings
28% Mixed
27 Ratings
27 Ratings
27% Negative
26 Ratings
26 Ratings
Aug 18, 2018
10
Beautiful game, I just connected right away with the way of singing to nature...
Aug 7, 2022
9
Прекрасная игра! Чистый релакс и урчание персонажа погружают тебя в этот угловатый мир. И ты его полюбишь!
Feb 17, 2018
78
Despite its beautiful art style, Fe lacks of game mechanics and content that can make a difference between it and some other indie games on the market.
Feb 28, 2018
70
Swedish indie developer Zoink delivers a beautiful and slow-paced platform adventure, that really feels unique. It isn't without flaws, though. The level design is a bit confusing and the control is far from perfect.
Feb 15, 2018
70
Fe is very pretty, and the music is equally stunning. It's a wonderful little game let down by some drawn out puzzles and some tricky climbing mechanics.
Feb 22, 2018
40
It’s plausibly a commentary on the nature of an ecosystem, but the emotional reward doesn’t compensate a player for the amount of busywork.
Mar 14, 2018
9
Fe is an incredibly impressive game. At first glance it is beautiful, whimsical and mysterious. Through the "Singing" mechanic you get to interact with various animals and plants as you explore the world. What's most exciting about this game is how it uses these mechanics. Hideo Kojima has commented on the ideas of the "Stick" (to keep people away) and the "Rope" (to bring people together) when talking about the upcoming Death Stranding, and while this game bears no resemblance to a Kojima Production, the gameplay is beautifully built around the idea of the "Rope". By learning languages and interacting with the various wildlife the main mechanics become friendship, communication and cooperation. Playing this with a friend is especially fun, as it's very nature revolves around friendship.
Feb 23, 2021
7
The singing mechanic is really cute and sometimes the game looks great but its very unmemorable. 70/100
Feb 16, 2018
7
Fe A mix of charming, frustrating, and confusing Fe is a 5 and a half hour long open world 3d platformer with a dash of collectathon elements where you play as an adorable fox like animal out to save the forest from these not so adorable glowing eye jerks that are trapping your animal friends.. You’re sent to one section of the map at a time to complete a task to unlock a new song to sing... As singing is how you interact with the world... to learn a new language you have to help out the adult version of a certain animal... Youre able to sync up with the baby versions freely though, and they’ll help you through the worlds until you learn their language Learning a language can mean anthing from gathering stolen eggs, or freeing a giant deer and then climbing them shadow of the colossus style… these first 2 languages were the most clever and I feel as though the game quickly runs out of ideas for the remainder of the game.. As the charm going forward is almost completely gone... these new languages will help you of course progress further into the game, but will also help you reach new areas for crystals that you can use to upgrade your abilities to make traversing this world just a little bit more easy… but traversing is just never fun... the platforming feels clunky aside from the snappy and satisfying tree climbing, youll be falling to the bottom of areas numerous times just to have to restart your climb especially once gliding is involved And interacting with the world feels more like busy work than actual interaction.. Constant language changing with your wheel while you’re trying to figure out the right path to the marker on the map... The platforming isn’t awful though... its very passible, but the lack of polish is noticeable... Thankfully the beauty and the charm of this world makes up for all of this... the interactions with the different animals are adorable… the colors, the feel, and the music help immerse you into this world… Enemy encounters here are terrifying and are spread perfectly as well keeping this game perfectly paced… I never felt the game overstayed its welcome... Though the ending is definitely a head scratcher mostly because of how anti-climactic it ends up feeling and how lousy of a job the game does at making you care about its story ... The game just feels as though it ends abruptly and I felt no feeling of accomplishment I didn’t necessarily want more it was just like… um okay? But dispite my complaints I still enjoyed getting there... I appreciate the giant puzzle this game ends up being… the gameplay is constantly being changed, keeping the game fresh and engaging from start to finish... You’re never just going through the motions… youre always thinking and planning routes in your heads unfortunately though there just isn’t anything memorable here… It has the potential... The opening 2 levels showed promise… The game just drops the ball and forgets the great halfway through I give Fe a 6.5/10
Jul 9, 2023
4
For some reason i dont like this game .Its bit dark and gloomy. Its not my cup of tea
Feb 20, 2018
4
I bought this because it looked interesting and in the same artistic style of games like journey or Abzu. Unfortunately it is not nearly as compelling. I found the overall world and mechanics to be really confusing and tedious. The story is too vague to mean anything despite some cool moments, and the open world all looks bland and the same. Despite being a small fox creature the character controls are very loose with poor jumping/climbing mechanics. It's really frustrating that the fox can't climb any walls or pull himself up onto ledges...because the world is made almost entirely out of rocky ledges. You have to always find a tree to climb up and glide places, which is very tedious. I also don't like that progression is mostly tied to collecting miscellaneous stones - again, tedious. The progression relationship between learning new songs and collecting all of the various items is also vague and takes a while to figure out, making it unclear where you can go and where you can't. The art style itself is fairly unique but looks inconsistent in some areas due to foggy/faded backgrounds and strange lighting. I also couldn't figure out a way to fast travel around the world, which is frustrating because the geography is surprisingly large and tedious to get around. This caused me to not finish the game - I stopped about three hours into the supposed five hour length. The cat and mouse gameplay with some of the enemies is also annoying from unpredictable AI. Overall Fe feels like it's imitating better games, or trying too hard to be artistic just for the sake of being artistic - without a clear overall vision. It's visuals are not amazing enough to make up for the annoying controls and meandering game play. There are some fun moments and a few cool ideas but overall bland and tedious.
SummaryIn Fe, players are enchanted by the natural surroundings as they uncover secrets, complete side quests, and meet the mystical creatures of the forest. Players climb, glide and dig as they voyage through the open experience meeting, interacting and rescuing plants and animals from the Silent Ones, the machine antagonists that are threaten... Read More
Rated Efor Everyone
Platforms:
- PC
- Xbox One
- PlayStation 4
- Nintendo Switch
Initial Release Date:Feb 16, 2018
Developer:
Publisher:





























