Eternal Strands is a stellar addition to the action-adventure genre. Its captivating world, innovative mechanics, and engaging narrative combine to create an experience that is both immersive and rewarding. As someone who thoroughly enjoyed every aspect of the game, I can confidently say that the only reason Eternal Strands is being held back from a perfect score is only a few minor details. Highly recommend the entry to anyone seeking a rich and fulfilling adventure. My personal game of the year contender so far.
Eternal Strands is a light and breezy fantasy action RPG that's elevated by its innovative use of physics-based magic that makes even minor combat encounters feel novel. It's also thrilling to take on the larger foes, though this is more short-lived than the likes of Monster Hunter.
Eternal Strands has brilliant gameplay but a weak story. It’s easy to love or hate. If you value exploration and mechanics, there’s a great game here—just don't mind the dialogues.
Eternal Strands establishes itself as a daring opera prima whose result is as interesting as it is uneven. The potion achieved by bringing together Dragon Age, Zelda Breath of the Wild and Shadow of the Colossus manages to attract attention, although there are aspects that could have been developed further.
Combining monster hunting, colossi climbing, exploration, and crafting, Eternal Strands often feels a little ‘lite’. However it’s defining feature is an elemental physics-based magic-system that is a valid competitor to Breath of the Wild. It’s that rare beast that often just sets you free to explore and find your own solutions, and its wonderful when it does.
Another example of a game that was not saved by a well-known creator. The author of the excellent Dragon Age has come up with a title that is a tiresome in the long run, although it has some interesting ideas. Unfortunately, the gameplay is too repetitive, and the fun quickly becomes monotonous.
This game was very relaxed and lots of fun. It took a little bit of time to get started but once I got into it I was fully hooked. Loved the experience The only negatives I had the studio have now fixed in a patch. They are working hard on additional content. A great game from a promising new studio, you won't be disappointed if you give this wonderful physics based action game a good go!
It's difficult in this day and age to come up with something that's going to stand the test of time. Not every game that releases is going to be the next The Last of Us or Baldur's Gate 3, and it can be tough for developers to find that niche that they can use to set themselves apart. Eternal Strands is one of those games that tries to do it all and then some, but struggles to stick the landing a bit. Eternal Strands was developed by Yellow Brick Games, an indie company headed by four veterans of the gaming industry with credentials ranging from Bioware's Mass Effect and Dragon Age titles to Ubisoft's Assassin's Creed series. As such, it has some pretty solid bones with which to build a foundation upon. I was eager to see what these industry veterans had come up with in a brand new IP, and for the most part I got what I was looking for. Yellow Brick Games's debut title utilizes a mix of different elements to construct something less than new but more than the same old that gamers might be used to. It blends elements of Assassin's Creed, Shadow of the Colossus, Monster Hunter, and even a bit of Control to create a game that emphasizes gameplay while striving to stay true to a definitive narrative along the way. We play as Brynn, a "point" who has taken over the lead scouting responsibilities of her boss, Oria, in a band of adventurers called "weavers." While they were initially investigating a loomgate, or portal, near a closed off wondrous city... things begin to go awry and the weaverband find themselves in the city that's not nearly as dead as they thought it was. Constructs and monsters run amok, and Brynn has to take down everything from ice wolves to towering arcs and fire-spewing **** GoodEternal Strands does have a fun gameplay loop. Brynn is a point, basically just another word for a scout who uses some magic in her exploration, and is a versatile character that can use three main types of weapons: sword and board, two-handers, and a bow. While that may sound limited - hell, even Asterigos had double that amount - there are three different elements that you can utilize to build your weapons around too. Fire, ice, and kinetics change up the dynamic of different fights just enough to make things a bit more varied. Swinging your blade around isn't where the gameplay is fun, however. It's taking down the giant constructs, or arks, that make it enjoyable. There are plenty of big bads to go toe to toe with (toe to chin, I guess, whatever) ... for the rest of the review, check out WordsmithsAnvil . com
A game that could have worked out well, but it didn’t quite turn out that way...
The gameplay, while not particularly innovative, can be fun when facing bosses. However, the elemental powers end up being more of a hindrance than a real help. I tried to avoid using fire and ice too much because they caused more self-damage than they actually contributed to battles.
The collectibles are incredibly tedious and dull to gather, especially since the map feels pretty shallow.
The story is boring, with characters that have a Woke vibe and are unbearably bland and uninteresting.
About as generic as you could make an action RPG, except without the fun of such a basic feature like leveling up. I kind of enjoyed it for the arks (bosses you kill to get magic upgrades), but that's about it. Boring story with even more boring enemies that get annoying and over aggressive. Combat is clunky, and I much preferred using the ability to throw enemies off the map rather than get a bonus chance of getting weapons on their death.
SummaryPlay as Brynn, a young but fearless Weaver, determined to recover her people's cultural home in the debut fantasy action-adventure title from Yellow Brick Games, a new independent studio founded by industry veterans. Armed with powerful magical abilities and an arsenal of magical weapons, face enemies that range from humanoid construc...