
3
A shovelware VN/dating sim with stats, ok CGs, lazy dialogue & decent images/menus, ok goals. It has fair ideas but is very clear of it's budget/shovelware/CG baiting quality. I saw no videos/text reviews so I thought I'd give it a go & see how bad it is. As by screenshots alone & publisher's other games on Switch eshopr I could tell the quality. $7.20, full price is $18AUD. It's shovelware but I'd rather $7 then $18. But some can surprise me so I was interested. First up this game & Mr Sensei Life as a Foreign Teacher In Japan are the same game. Just asset swaps and maybe a few different scenes. But mostly the same game. The same can be said for others by this publisher with many educational choice based games or appealing character design low effort dialogue visual novel shovelware with male/female character asset swaps but different themes/are different looking but can be repetitive options/different looking menus. The game starts with an introduction message of 10 months, 10 situations, 1 new school year. Goal is to avoid temptation/suggestive questions by students (female teacher male students, vice versa the game). A tension meter is on the left, and 3-4 options students ask when in school option dialogue. The main menu has the 3 options (really hard to see buttons being highlighted by being stretched like a gum/candy animation/changes or none at all in sub menus with the blue X and otherwise some other element highlight themselves, so it's a bit confusing). There are 3 things to do: school, work and shopping. Along with underneath buttons for things like the diary which just shows different roles the teacher will be in. Stats for willpower, right handed, fun & charismatic or items the player has purchased at a store. The camera icon is the gallery, CGs will be available at the end of each school scene. While there is the morning, afternoon & evening I didn't notice the differences of a sun icon or anything really to indicate besides if worked or school advances a lot of a month. Maybe because I chose work first, then shopping had not enough coins to do more and did school afterwards. School option does warn about advancing the month though. Work you can do in the morning straight away if you want, which I did to get coins, while school sort of fast forwards things more of a month or a few sessions (it is not clear). Work allows the player to pick between bakery, kid's parties, hospitality and personal trainer. You use this option to get coins. Yes doing school hours does not grant the player coins like the other jobs do. Shopping has 4 stores and 3 items. The player starts with 50 coins Sport, Beverage, Book, Clothing store. Items vary by humour, resistance to provications. Dexerity, willpower,. A book/other items to inventory. 40-100 coins. In the introduction scene to students it's pretty fair, makes sense & no dialogue seems to repeat. It's what I'd expect, while class scenes are more repetitive & feel like dialogue trying to be like those quiz with the same questions with slight changes. It's really strange & lazy writing. Such as posing & drawing, typical scene in an anime. But how the dialogue flows into a scene is fine, once it gets to the responses it's very much like 'the way you pose is truly inspiring' How can I avoid getting distracted and stay focused on capturing every detail. Answers to me seem predictable of what;s higher & lower of the tension meter. To me the top 2 gave off more use guides/sketches to adjust, or focus on proportions as more lowering the meter. While Keep your focus on details and avoid distractions or focus on one aspect you might lose sight of rhe overall drawing, don't get discouraged. Gave off more higher tension meter results. I don't mean that in just the dialogue I mean as in any time I picked options. Move on to different poses (keep in mind the same character asset/frame, they move to the centre, to the sides when 2 are on screen, 1 after the teacher answers, etc. it's very low budget). I don't expect Live 2D but it is still very minimal effort then CGs or a ew types of positions or more responsive dialogue. Focus on shadows/lighting, depth and volume. Then more student dialoggue of change poses in fascinating how to improve dynamic poses, the light as a factor., your poses leaves me speechless, detail in pose is amazing, what technique for complex poses. A lot of similar option & dialogue from students appear with minor word changes. It's very repetitive. Is it on topic yes, but it's very we generated a bunch and swap words. The scenes go for about 4-5 responses or so with the 8 response stops in art class scene 1. 9 in nurse's office scene 2. More around the final response was 3 options. While most have 4. CGs of other roles (not even appeared yet) like swimsuit, or odd angles. woodwork etc. Nurse scene about health/feelings,swapped out words & repetitive 'on topic'. I don't know how save. 2 scenes/days sums it up.
English Sensei: Teaching in Japan
Released On:
Jan 23, 2025
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SummaryTake control of a young teacher's destiny! Each decision will influence her relationships and lead her to discover unique endings. Which will you choose? Meet a young English teacher who, despite facing difficult situations with some students, struggles to maintain her professionalism. In this experience, every decision you make wi... Read More
Rated Tfor Teen





























