Un jeu coloré, sublime, une bo saissante, pas moins de 120 personnage à recruter et tous sont attachants mais le principal reste le scénario, une intrigue politique très forte et j'adore ça, des antagoniste nombreux mais le tout reste hyper cohérent. C'est mon premier Jrpg en vue 2D et vraiment bravo à tous ceux qui ont bossé sur ce bijou qui restera longtemps dans mon cœur car cela faisait bien trop longtemps que le monde du jeu vidéo me décevait et bien ça n'est plus le cas, de belle chose se font encore. 10/10 pour moi
Great JRPG. Felt like comfort food! Solid story and amazing sprite art and characters. Only negative is a few of the mini games made the platinum tough.
While not every gambit succeeds, Eiyuden Chronicle: Hundred Heroes delivers us the spiritual successor we all dared to hope for, but never expected to get. While things like the War Mode and some balance issues and bugs will require additional attention, there’s a great JRPG here worth playing.
Eiyuden Chronicle: Hundred Heroes is an honest tribute to the genre as it was in the nineties. The severe lack of modern quality of life features might discourage new players but the gameplay is rock solid and feels Suikoden every step of the way. Which is enough said.
Lovely characters, stylish 2D HD graphics and a catchy soundtrack - it could have been so nice if performance weaknesses and accumulated interruptions hadn't noticeably spoiled the experience.
Whether or not you’re a fan of Suikoden II, Eiyuden Chronicle: Hundred Heroes is just about worth your time. Unfortunately, almost every high point in Nowa's adventure is met with a painful low, making for a disjointed experience bursting with forgettable minigames and characters.
Este JRPG es un regreso al pasado, a aquellos Suikoden que tanto enamoraron en PS1, en especial el 2. Es el último regalo del tristemente fallecido Murayama a todos los fans de la saga y la verdad es que el juego tiene todo lo que tenían aquellos títulos de PS1, desde el reclutamiento de aliados hasta las batallas estratégicas. El combate, una parte fundamental en estos juegos, es similar al de Suikoden, prácticamente no cambia nada con 6 personajes distribuidos en 2 filas y con sinergías entre algunos de ellos con los llamados ataques de Combo. La verdad es que estos ataques no son tan poderosos como recordaba en los Suikoden y de hecho acabé el juego utilizándolos muy poco, no daban una gran ventaja y casi nunca llevé a dos personajes que tuvieran sinergia. La dificultad (lo jugué en normal) no me pareció excesiva y no tuve que farmear demasiado. Hay alguna mazmorra con ciertos puzzles que son un dolor de cabeza y no por la dificultad de los puzzles, sino porque mientras vas resolviéndolos hay combates aleatorios y es un poco desesperante. En cuanto a los jefes, hay algunos con un diseño bastante logrado y con mecánicas propias que hacen ameno el combate. Pero si por algo destaca Eiyuden Chronicle, cómo la saga Suikoden, es por el reclutamiento de personajes, aliados o héroes. Son 120 en total creo recordar y algunos los vas consiguiendo en la historia, pero otros con misiones secundarias y en algunos casos **** varias horas en completarlas, en especial la de ciertos minijuegos que no voy a comentar para no hacer spoiler. Para finalizar, jugué en la versión del Game Pass de PC y tenía bastantes bugs, algunos realmente molestos, cómo que se quede congelado un diálogo o una escena del final del juego. Son fallos, a mi juicio, graves y que podrían arreglar con algún parche. En definitiva, si eres fan de la saga Suikoden, no puedes perder la oportunidad de jugarlo, te encantará.
I've been on an RPG kick for... okay, it's probably not much of a "kick" if it's lasted more than 25 years. However, the tactical RPG thing has been a more recent development for me. I never really thought that I would be into concocting strategies whilst trying to unwind and relax after a day of work, but I guess some of these games scratch an itch I wasn't aware of. Eiyuden Chronicle: Hundred Heroes is a game developed by Rabbit & Bear after a successful Kickstarter they began several years ago. The late director was one of the key figures in the Suikoden series, and Eiyuden is regarded by many as a spiritual successor to that franchise. They raised a couple million dollars in the process of this Kickstarter, enough to warrant them making a prequel spin-off entitled Eiyuden Chronicle: Rising which stars three of the side characters from the main game. I played Rising for free when it was available on PS Extra and I liked it quite a bit. Enough for me to look forward to the release of the full game. Hell, I even got a platinum trophy out of that one. It was a lot of fetch quests but the characters were endearing and it was a fun little world that Rabbit & Bear had developed in the JRPG vein. For the rest of this review and others, visit WordsmithsAnvil . com
One of the most boring JRPGs I have played in a long time; The movement speed combined with the large, open areas really just drives home how much time is being wasted, a majority of random battles can just be won via the auto-battle option, boss battles drag on way too long as well, and not in a challenging way, but in a "we just wanted to make it last long" way. What praise I have for this game are all superficial; the visuals are pretty. the sprites are nice to look at, and the music does a good job at hitting that nostalgic JRPG feel. Navigating the menus feel laggy, even playing on PC, I dread to think what it's like on the Switch and PS4 versions. The game is riddled with baffling design choices - screen transitions for tiny areas containing a single treasure chest, the game being constantly interrupted by cutscenes where two characters say something, followed by a gameplay section where you walk two steps, then you get interrupted again by either a battle, or another worthless cutscene. The duel and war sections feel time-wasting and tedious, and they feel like they were put in not because they're fun or enjoyable, but because they were in Suikoden as well. The story is nothing to write home about either, events happen just for them to resolve off-screen immediately. The very first duel in the game was built up to be this inevitable, epic clash between two former friends, when in reality, these two wooden planks disguised as characters shared about 5 to 10 minutes of dialogue with each other. The scene was built on matchsticks, and was not earned whatsoever. Basic concepts in the world are either not explained, or barely touched upon at all. The recruitment of characters just feels like a chore, the characters themselves don't feel integrated into the main story, or part of the world naturally either - they could be crossover characters from other franchises for all that it matters. People who say that this is meant to be a love letter, a successor to the Suikoden series as a justification to all the flaws and issues; Is Suikoden supposed to be boring, tedious, frustrating to navigate and play at almost all times?
Switch Version- horrendous, very choppy when traveling around. Menus have a few second delay and loading times take longer then they should. The game isn't a AAA heavy graphic demanding game so this should and can ne optimized better. They allegedly are working on a patch that may improve the switch issues, but I wouldn't trust them. They made multiple promises to backers the past that never happened or didn't provide a satisfactory resolution.
SummaryOur story begins in one corner of Allraan, a tapestry of nations with diverse cultures and values. By dint of sword, and by way of magical objects known as "rune-lenses," the land's history has been shaped by the alliances and aggressions of the humans, beastmen, elves, and desert people who live there. The Galdean Empire has edged out ...