SummaryIn Devil Kings, players assume the role of various warriors who must lead their hero into a succession of hostile confrontations against an onslaught of opponents. The action explodes on-screen when awesome "critical moves" are performed on the battlefield as players plow through enemy hordes. Unleash the special powers from within to bombard tho... Read More
Rated Tfor Teen
Developer:Capcom
Devil Kings
PlayStation 2
Released On:
Oct 12, 2005
Metascore
Mixed or Average
64
User score
Generally Favorable
8.3
My Score
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Where to Buy
All Platforms
Metascore
Mixed or Average
64
22% Positive
6 Reviews
6 Reviews
74% Mixed
20 Reviews
20 Reviews
4% Negative
1 Review
1 Review
86
Though in general a direct Dynasty Warriors clone, Devil Kings does try to take this familiar play style and make it something different, though it sacrifices the things that made Dynasty Warriors so popular amongst PlayStation 2 owners.
75
Congratulations to Capcom for creating something fun and exciting. The bottom line is that this game is worthy of your attention.
User score
Generally Favorable
8.3
73% Positive
11 Ratings
11 Ratings
27% Mixed
4 Ratings
4 Ratings
0% Negative
0 Ratings
0 Ratings
Sep 19, 2020
10
After 15 years, this game remains a underrated masterpiece. It has its own unique, dark, yet cool style. I can’t stop playing this game!
Jun 3, 2025
9
It is still amazingly fun! With a lot of characters to unlock, anime cutscenes, cool combos and difficult battles on highest setting. Recommended!
70
Just mindless combat that amounts to little more pressing the attack buttons over and over from beginning to end.
67
Devil Kings isn’t a bad game it’s just a game that doesn’t offer anything new and exciting that we have played before in another game.
60
Players really have the feeling of being in the midst of a huge conflict. But the lack of multiplayer options is baffling and the difficulty can quickly lurch between effortless and frustratingly tough.
50
A variety of playable characters, extra moves, and a Risk-style campaign map do little to hide the fact that there's little more on offer here than an endless swarm of identi-soldiers to hammer. [Mar 2006, p.95]
30
Devil Kings' mailed-in gameplay is a classic example of what developers should avoid at all costs in the future. [Nov 2005, p.117]
Apr 19, 2026
8
Devil Kings started the Sengoku Basara series on an interesting, albeit shaky foundation. It nails a more over the top, action packed rendition of Koei Tecmo's Warrior/Musou game. There are a decent amount of playable characters that feel different, with the game starting with 6, and 6 more being unlocked by beating story with those characters. One gripe I have is that this game, while being based on a historical period, the Sengoku period to be more precise, the North American release decides to change the names of the characters to be strange. Some work, like Nobunaga being the Devil King, No being Lady Butterfly, and Masamune being the Azure Dragon. Some don't, like Yukimura being Scorpio, Motonari being Kahz, and Xavi being Q-Ball. It's like some of them were named in a similar vein to those late 90's/early 2000's adaptations of anime done by 4Kids. And while I enjoyed the music, I will say it's a shame they cut out that awesome opening theme from the Japanese game (Crosswise by TM Revolution) for something more generic. Overall, Devil Kings is an interesting hidden gem for the PS2.






























